webgl_lights_physical.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - point lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> - Physically accurate lighting example using a incandescent bulb - by <a href="http://clara.io" target="_blank">Ben Houston</a><br />
  35. Using real world scale: Brick cube is 1 meter in size. Light is 2 meters from floor. Globe is 25 cm in diameter.<br/>
  36. Using Reinhard inline tonemapping with real-world light falloff (decay = 2).
  37. </div>
  38. <script src="../build/three.min.js"></script>
  39. <script src="../examples/js/libs/stats.min.js"></script>
  40. <script src="../examples/js/libs/dat.gui.min.js"></script>
  41. <script src="../examples/js/controls/OrbitControls.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var camera, scene, renderer,
  46. bulbLight, bulbMat,
  47. object, loader, stats;
  48. var lightTypes = {
  49. "60W Bulb (450 cd)": 450,
  50. "40W Bulb (300 cd)": 300,
  51. "20W Bulb (150 cd)": 120
  52. };
  53. var params = {
  54. exposure: 1.0,
  55. lightType: Object.keys( lightTypes )[0]
  56. };
  57. var clock = new THREE.Clock();
  58. init();
  59. animate();
  60. function init() {
  61. var container = document.getElementById( 'container' );
  62. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
  63. camera.position.z = 7;
  64. camera.position.y = 2;
  65. scene = new THREE.Scene();
  66. var bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 );
  67. bulbLight = new THREE.PointLight( 0xffffee, 1, 100, 2 );
  68. bulbMat = new THREE.MeshStandardMaterial( {
  69. emissive: 0xffffee,
  70. emissiveIntensity: 1,
  71. color: 0x000000
  72. });
  73. bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) );
  74. bulbLight.position.set( 0, 2, 0 );
  75. bulbLight.castShadow = true;
  76. scene.add( bulbLight );
  77. var ambientLight = new THREE.AmbientLight( 0xffffee, 0.05 );
  78. scene.add( ambientLight );
  79. var floorMat = new THREE.MeshStandardMaterial( {
  80. roughness: 0.5,
  81. color: 0xffffff,
  82. metalness: 0.2
  83. });
  84. var textureLoader = new THREE.TextureLoader();
  85. textureLoader.load( "../examples/textures/crate.gif", function( map ) {
  86. map.wrapS = THREE.RepeatWrapping;
  87. map.wrapT = THREE.RepeatWrapping;
  88. map.anisotropy = 4;
  89. map.repeat.set( 12, 12 );
  90. floorMat.map = map;
  91. floorMat.needsUpdate = true;
  92. } );
  93. var cubeMat = new THREE.MeshStandardMaterial( {
  94. roughness: 0.7,
  95. color: 0xffffff,
  96. bumpScale: 0.002,
  97. metalness: 0.2
  98. });
  99. textureLoader.load( "../examples/textures/brick_diffuse.jpg", function( map ) {
  100. map.wrapS = THREE.RepeatWrapping;
  101. map.wrapT = THREE.RepeatWrapping;
  102. map.anisotropy = 4;
  103. map.repeat.set( 1, 1 );
  104. cubeMat.map = map;
  105. cubeMat.needsUpdate = true;
  106. } );
  107. textureLoader.load( "../examples/textures/brick_bump.jpg", function( map ) {
  108. map.wrapS = THREE.RepeatWrapping;
  109. map.wrapT = THREE.RepeatWrapping;
  110. map.anisotropy = 4;
  111. map.repeat.set( 1, 1 );
  112. cubeMat.bumpMap = map;
  113. cubeMat.needsUpdate = true;
  114. } );
  115. var ballMat = new THREE.MeshStandardMaterial( {
  116. roughness: 0,
  117. metalness: 0.0,
  118. color: 0xffffff
  119. });
  120. textureLoader.load( "../examples/textures/planets/earth_atmos_2048.jpg", function( map ) {
  121. map.wrapS = THREE.RepeatWrapping;
  122. map.wrapT = THREE.RepeatWrapping;
  123. map.anisotropy = 4;
  124. map.repeat.set( 1, 1 );
  125. ballMat.map = map;
  126. ballMat.needsUpdate = true;
  127. } );
  128. textureLoader.load( "../examples/textures/planets/earth_specular_2048.jpg", function( map ) {
  129. map.wrapS = THREE.RepeatWrapping;
  130. map.wrapT = THREE.RepeatWrapping;
  131. map.anisotropy = 4;
  132. map.repeat.set( 1, 1 );
  133. ballMat.roughnessMap = map;
  134. ballMat.needsUpdate = true;
  135. } );
  136. var floorGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  137. var floorMesh = new THREE.Mesh( floorGeometry, floorMat );
  138. floorMesh.receiveShadow = true;
  139. floorMesh.rotation.x = -Math.PI / 2.0;
  140. scene.add( floorMesh );
  141. var ballGeometry = new THREE.SphereGeometry( 0.1213, 16, 8 );
  142. var ballMesh = new THREE.Mesh( ballGeometry, ballMat );
  143. ballMesh.position.set( 1, 0.1213, 1 );
  144. ballMesh.castShadow = true;
  145. scene.add( ballMesh );
  146. var boxGeometry = new THREE.BoxGeometry( 1, 1, 1 );
  147. var boxMesh = new THREE.Mesh( boxGeometry, cubeMat );
  148. boxMesh.position.set( -3, 0.5, -2 );
  149. boxMesh.castShadow = true;
  150. scene.add( boxMesh );
  151. renderer = new THREE.WebGLRenderer();
  152. renderer.physicalLights = true;
  153. renderer.gammaInput = true;
  154. renderer.gammaOutput = true;
  155. renderer.shadowMap.enabled = true;
  156. renderer.toneMapping = THREE.ReinhardToneMapping;
  157. renderer.setPixelRatio( window.devicePixelRatio );
  158. renderer.setSize( window.innerWidth, window.innerHeight );
  159. container.appendChild( renderer.domElement );
  160. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  161. controls.target.set( 0, 0, 0 );
  162. controls.update();
  163. window.addEventListener( 'resize', onWindowResize, false );
  164. var gui = new dat.GUI();
  165. gui.add( params, 'lightType', Object.keys( lightTypes ) );
  166. gui.add( params, 'exposure', 0, 1 );
  167. gui.open();
  168. }
  169. function onWindowResize() {
  170. camera.aspect = window.innerWidth / window.innerHeight;
  171. camera.updateProjectionMatrix();
  172. renderer.setSize( window.innerWidth, window.innerHeight );
  173. }
  174. //
  175. function animate() {
  176. requestAnimationFrame( animate );
  177. render();
  178. }
  179. function render() {
  180. renderer.toneMappingExposure = params.exposure;
  181. bulbLight.power = lightTypes[ params.lightType ];
  182. bulbMat.emissiveIntensity = bulbLight.intensity / Math.pow( 0.02, 2.0 ); // convert from intensity to irradiance at bulb surface
  183. var time = Date.now() * 0.0005;
  184. var delta = clock.getDelta();
  185. bulbLight.position.y = Math.cos( time ) * 0.99 + 1.0;
  186. renderer.render( scene, camera );
  187. }
  188. </script>
  189. </body>
  190. </html>