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- /*
- * @author zz85 / http://github.com/zz85
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- *
- * tool for "unwrapping" and debugging three.js geometries UV mapping
- *
- * Sample usage:
- * document.body.appendChild( THREE.UVsDebug( new THREE.SphereBufferGeometry( 10, 10, 10, 10 ) );
- *
- */
- THREE.UVsDebug = function ( geometry, size ) {
- // handles wrapping of uv.x > 1 only
- var abc = 'abc';
- var a = new THREE.Vector2();
- var b = new THREE.Vector2();
- var geo = geometry;
- if ( geo.isGeometry ) geo = new THREE.BufferGeometry().fromGeometry( geo );
- var uvs = geo.attributes.uv;
- var uv = new THREE.Vector2();
- var canvas = document.createElement( 'canvas' );
- var width = size || 1024; // power of 2 required for wrapping
- var height = size || 1024;
- canvas.width = width;
- canvas.height = height;
- var ctx = canvas.getContext( '2d' );
- ctx.lineWidth = 2;
- ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )';
- ctx.textAlign = 'center';
- // paint background white
- ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )';
- ctx.fillRect( 0, 0, width, height );
- var index = geo.index;
- var face = [];
- if ( index ) {
- // indexed geometry
- for ( var i = 0, il = index.count; i < il; i += 3 ) {
- face[ 0 ] = index.getX( i );
- face[ 1 ] = index.getX( i + 1 );
- face[ 2 ] = index.getX( i + 2 );
- processFace( face, i );
- }
- } else {
- // non-indexed geometry
- for ( var i = 0, il = uvs.count; i < il; i += 3 ) {
- face[ 0 ] = i;
- face[ 1 ] = i + 1;
- face[ 2 ] = i + 2;
- processFace( face, i );
- }
- }
- return canvas;
- function processFace( face, index ) {
- var indexCount = face.length;
- // draw contour of face
- ctx.beginPath();
- a.set( 0, 0 );
- for ( var j = 0, jl = indexCount; j < jl; j ++ ) {
- uv.fromBufferAttribute( uvs, face[ j ] );
- a.x += uv.x;
- a.y += uv.y;
- if ( j === 0 ) {
- ctx.moveTo( uv.x * width, ( 1 - uv.y ) * height );
- } else {
- ctx.lineTo( uv.x * width, ( 1 - uv.y ) * height );
- }
- }
- ctx.closePath();
- ctx.stroke();
- // calculate center of face
- a.divideScalar( indexCount );
- // label the face number
- ctx.font = '12pt Arial bold';
- ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
- ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
- if ( a.x > 0.95 ) {
- // wrap x // 0.95 is arbitrary
- ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
- }
- //
- ctx.font = '8pt Arial bold';
- ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
- // label uv edge orders
- for ( j = 0, jl = face.length; j < jl; j ++ ) {
- uv.fromBufferAttribute( uvs, face[ j ] );
- b.addVectors( a, uv ).divideScalar( 2 );
- var vnum = face[ j ];
- ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
- if ( b.x > 0.95 ) {
- // wrap x
- ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
- }
- }
- }
- };
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