webgl_loader_sea3d_bvh_retarget.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / bvh / retarget</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" target="_blank" rel="noopener">Trivision</a><br/>
  12. Runtime retarget of BVH Animation to SEA3D Skeleton
  13. </div>
  14. <script src="../build/three.js"></script>
  15. <script src="js/controls/OrbitControls.js"></script>
  16. <script src="js/postprocessing/EffectComposer.js"></script>
  17. <script src="js/postprocessing/RenderPass.js"></script>
  18. <script src="js/postprocessing/ShaderPass.js"></script>
  19. <script src="js/postprocessing/MaskPass.js"></script>
  20. <script src="js/shaders/CopyShader.js"></script>
  21. <script src="js/shaders/ColorCorrectionShader.js"></script>
  22. <script src="js/shaders/VignetteShader.js"></script>
  23. <script src="js/loaders/sea3d/SEA3D.js"></script>
  24. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  25. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  26. <script src="js/loaders/BVHLoader.js"></script>
  27. <script src="js/utils/SkeletonUtils.js"></script>
  28. <script src="js/WebGL.js"></script>
  29. <script src="js/libs/stats.min.js"></script>
  30. <script>
  31. if ( WEBGL.isWebGLAvailable() === false ) {
  32. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  33. }
  34. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  35. var container, stats;
  36. var camera, scene, renderer, composer, player, hat;
  37. var loader, options;
  38. var bvhSkeletonHelper, bvhMixer;
  39. // Initialize Three.JS
  40. init();
  41. //
  42. // SEA3D Loader
  43. //
  44. loader = new THREE.SEA3D( {
  45. autoPlay: false, // Auto play animations
  46. container: scene, // Container to add models
  47. multiplier: .6 // Light multiplier
  48. } );
  49. loader.onComplete = function ( ) {
  50. // Get the first camera from SEA3D Studio
  51. // use loader.get... to get others objects
  52. var cam = loader.cameras[ 0 ];
  53. camera.position.copy( cam.position );
  54. camera.rotation.copy( cam.rotation );
  55. new THREE.OrbitControls( camera, renderer.domElement );
  56. // get meshes
  57. player = loader.getMesh( "Player" );
  58. hat = loader.getMesh( "Hat" );
  59. hat.visible = false;
  60. loadBVH();
  61. animate();
  62. };
  63. loader.load( './models/sea3d/skin.tjs.sea' );
  64. //
  65. options = {
  66. hip: "hip",
  67. // left is SEA3D bone names and right BVH bone names
  68. names: {
  69. "Base HumanPelvis": "hip",
  70. "Base HumanSpine3": "abdomen",
  71. "Base HumanRibcage": "chest",
  72. "Base HumanHead": "head",
  73. "Base HumanRUpperarm": "rShldr",
  74. "Base HumanRForearm1": "rForeArm",
  75. "Base HumanRPalm": "rHand",
  76. "Base HumanLUpperarm": "lShldr",
  77. "Base HumanLForearm1": "lForeArm",
  78. "Base HumanLPalm": "lHand",
  79. "Base HumanRThigh": "rThigh",
  80. "Base HumanRCalf1": "rShin",
  81. "Base HumanRFoot": "rFoot",
  82. "Base HumanLThigh": "lThigh",
  83. "Base HumanLCalf1": "lShin",
  84. "Base HumanLFoot": "lFoot"
  85. }
  86. };
  87. //
  88. function loadBVH() {
  89. var loader = new THREE.BVHLoader();
  90. loader.load( "models/bvh/pirouette.bvh", function ( result ) {
  91. bvhSkeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  92. bvhSkeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
  93. var boneContainer = new THREE.Group();
  94. boneContainer.add( result.skeleton.bones[ 0 ] );
  95. boneContainer.position.z = - 100;
  96. boneContainer.position.y = - 100;
  97. scene.add( bvhSkeletonHelper );
  98. scene.add( boneContainer );
  99. // get offsets when it is in T-Pose
  100. options.offsets = THREE.SkeletonUtils.getSkeletonOffsets( player, bvhSkeletonHelper, options );
  101. // play animation
  102. bvhMixer = new THREE.AnimationMixer( bvhSkeletonHelper );
  103. bvhMixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
  104. } );
  105. }
  106. function init() {
  107. scene = new THREE.Scene();
  108. scene.background = new THREE.Color( 0x333333 );
  109. container = document.createElement( 'div' );
  110. document.body.appendChild( container );
  111. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  112. camera.position.set( 1000, - 300, 1000 );
  113. renderer = new THREE.WebGLRenderer();
  114. renderer.setPixelRatio( window.devicePixelRatio );
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. container.appendChild( renderer.domElement );
  117. stats = new Stats();
  118. container.appendChild( stats.dom );
  119. // post-processing
  120. composer = new THREE.EffectComposer( renderer );
  121. var renderPass = new THREE.RenderPass( scene, camera );
  122. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  123. composer.addPass( renderPass );
  124. var vh = 1.4, vl = 1.2;
  125. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  126. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  127. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  128. composer.addPass( colorCorrectionPass );
  129. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  130. vignettePass.uniforms[ "darkness" ].value = 1.0;
  131. composer.addPass( vignettePass );
  132. composer.addPass( copyPass );
  133. // events
  134. window.addEventListener( 'resize', onWindowResize, false );
  135. }
  136. function onWindowResize() {
  137. camera.aspect = window.innerWidth / window.innerHeight;
  138. camera.updateProjectionMatrix();
  139. composer.setSize( window.innerWidth, window.innerHeight );
  140. renderer.setSize( window.innerWidth, window.innerHeight );
  141. }
  142. //
  143. var clock = new THREE.Clock();
  144. function animate() {
  145. var delta = clock.getDelta();
  146. requestAnimationFrame( animate );
  147. // Update SEA3D Animations
  148. THREE.SEA3D.AnimationHandler.update( delta );
  149. if ( bvhMixer ) {
  150. bvhMixer.update( delta );
  151. THREE.SkeletonUtils.retarget( player, bvhSkeletonHelper, options );
  152. }
  153. render( delta );
  154. stats.update();
  155. }
  156. function render( dlt ) {
  157. //renderer.render( scene, camera );
  158. composer.render( dlt );
  159. }
  160. </script>
  161. </body>
  162. </html>