webgl_loader_x.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - X-File loader</title>
  5. <meta charset='utf-8'>
  6. <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank">three.js</a> - X-File Loader <br>
  12. <a href="https://github.com/adrs2002/threeXfileLoader" target="_new">see more info and samples</a> <br /><br/>
  13. <select id="mech1_anime">
  14. <option value="stand">stand</option>
  15. <option value="wark">walk</option>
  16. <option value="attack">attack</option>
  17. </select>
  18. </div>
  19. <div id="canvase3d"></div>
  20. <script type="module">
  21. import {
  22. AmbientLight,
  23. Clock,
  24. DirectionalLight,
  25. GridHelper,
  26. LoadingManager,
  27. LoopOnce,
  28. PerspectiveCamera,
  29. Scene,
  30. SkeletonHelper,
  31. SkinnedMesh,
  32. WebGLRenderer,
  33. } from "../build/three.module.js";
  34. import Stats from './jsm/libs/stats.module.js';
  35. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  36. import { XLoader } from './jsm/loaders/XLoader.js';
  37. var container, stats, controls;
  38. var camera, scene, renderer;
  39. var clock = new Clock();
  40. var manager = null;
  41. var skeletonHelper = null;
  42. var animates = [];
  43. var actions = [];
  44. var Models = [];
  45. init();
  46. var onProgress = function ( xhr ) {
  47. if ( xhr.lengthComputable ) {
  48. var percentComplete = xhr.loaded / xhr.total * 100;
  49. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  50. }
  51. };
  52. var onError = function () {};
  53. function init() {
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. scene = new Scene();
  57. scene.add( new AmbientLight( 0xaaaaaa ) );
  58. // grid
  59. var gridHelper = new GridHelper( 14, 1, 0x303030, 0x303030 );
  60. scene.add( gridHelper );
  61. // stats
  62. stats = new Stats();
  63. container.appendChild( stats.dom );
  64. renderer = new WebGLRenderer();
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. renderer.setClearColor( 0x666666 );
  68. container.appendChild( renderer.domElement );
  69. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  70. camera.position.set( 2, 10, - 28 );
  71. camera.up.set( 0, 1, 0 );
  72. controls = new OrbitControls( camera, renderer.domElement );
  73. controls.target.set( 0, 5, 0 );
  74. controls.update();
  75. var light = new DirectionalLight( 0xffffff, 1 );
  76. light.position.set( 10, 100, - 10 ).normalize();
  77. scene.add( light );
  78. var light2 = new DirectionalLight( 0x777666, 1 );
  79. light2.position.set( - 1, - 1, - 1 ).normalize();
  80. scene.add( light2 );
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. animate();
  83. // model loading
  84. manager = new LoadingManager();
  85. manager.onProgress = function ( item, loaded, total ) {
  86. console.log( item, loaded, total );
  87. };
  88. var loader = new XLoader( manager );
  89. actions[ 0 ] = {};
  90. //download Model file
  91. loader.load( [ 'models/xfile/SSR06_model.x' ], function ( object ) {
  92. for ( var i = 0; i < object.models.length; i ++ ) {
  93. var model = object.models[ i ];
  94. model.scale.x *= - 1;
  95. Models.push( model );
  96. }
  97. loadAnimation( 'stand', 0, () => {
  98. scene.add( Models[ 0 ] );
  99. if ( Models[ 0 ] instanceof SkinnedMesh ) {
  100. skeletonHelper = new SkeletonHelper( Models[ 0 ] );
  101. scene.add( skeletonHelper );
  102. }
  103. actions[ 0 ][ 'stand' ].play();
  104. } );
  105. object = null;
  106. }, onProgress, onError );
  107. //
  108. var animationSelection = document.getElementById( 'mech1_anime' );
  109. animationSelection.addEventListener( 'change', mech1_changeAnime );
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. var delta = clock.getDelta();
  119. if ( animates != null && animates.length > 0 ) {
  120. for ( var i = 0; i < animates.length; i ++ ) {
  121. animates[ i ].update( delta * 1000 );
  122. }
  123. }
  124. stats.update();
  125. render();
  126. }
  127. function render() {
  128. renderer.render( scene, camera );
  129. }
  130. /////////////////////////////////////////////////////////////////////////////////
  131. function loadAnimation( animeName, modelId, _callback ) {
  132. if ( actions[ modelId ][ animeName ] ) {
  133. if ( _callback ) {
  134. _callback();
  135. }
  136. } else {
  137. var loader2 = new XLoader( manager );
  138. loader2.load( [ 'models/xfile/' + animeName + '.x', { putPos: false, putScl: false } ], function () {
  139. // !! important!
  140. // associate divided model and animation.
  141. loader2.assignAnimation( Models[ modelId ] );
  142. if ( ! animates[ modelId ] ) {
  143. animates[ modelId ] = Models[ modelId ].animationMixer;
  144. }
  145. actions[ modelId ][ animeName ] = Models[ modelId ].animationMixer.clipAction( animeName );
  146. if ( animeName == 'stand' ) {
  147. actions[ modelId ][ animeName ].setLoop( LoopOnce );
  148. }
  149. actions[ modelId ][ animeName ].clampWhenFinished = true;
  150. if ( _callback ) {
  151. _callback(); return;
  152. }
  153. actions[ modelId ][ animeName ].play();
  154. }, onProgress, onError );
  155. }
  156. }
  157. function mech1_changeAnime( event ) {
  158. var val = event.target.value;
  159. loadAnimation( val, 0, function () {
  160. Object.keys( actions[ 0 ] ).forEach( function ( p ) {
  161. if ( p == val ) {
  162. actions[ 0 ][ p ].play();
  163. } else {
  164. actions[ 0 ][ p ].stop();
  165. }
  166. } );
  167. } );
  168. }
  169. </script>
  170. </body>
  171. </html>