webgl_materials_blending_custom.html 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - custom blending</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #111;
  11. overflow: hidden;
  12. font-family: arial;
  13. }
  14. .menu { color: #fff; font-weight: bold; font-size: 12px; z-index: 100; width: 75px; position: absolute; top: 0px; padding: 16px; }
  15. .menu img, .menu canvas { width: 75px; margin: 10px 0 }
  16. #images { background: rgba(0,0,0,0); left: 0px; }
  17. #backgrounds { background: rgba(0,0,0,0.0); left: 107px; }
  18. #labels { background: rgba(0,0,0,0.75); left: 214px; width: 100px }
  19. .lbl { color: #fff; z-index: 150; float:left; padding: 0.25em; width: 75px; display: block }
  20. #lbl_dst { background:#800; }
  21. #lbl_src { background:green; }
  22. .btn { background: darkorange; width: 100px; cursor: pointer }
  23. #btn_sub { background: transparent }
  24. #btn_rsub { background: transparent }
  25. #btn_min { background: transparent }
  26. #btn_max { background: transparent }
  27. #btn_pre { background: transparent }
  28. #btn_max, #btn_nopre { margin-bottom: 2em }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="images" class="menu">
  33. Foreground
  34. <a id="img_0" href="#"><img src="textures/disturb.jpg" /></a>
  35. <a id="img_1" href="#"><img src="textures/sprite0.jpg" /></a>
  36. <a id="img_2" href="#"><img src="textures/sprite0.png" /></a>
  37. <a id="img_3" href="#"><img src="textures/lensflare/lensflare0.png" /></a>
  38. <a id="img_4" href="#"><img src="textures/lensflare/lensflare0_alpha.png" /></a>
  39. <a id="img_5" href="#"><img src="textures/sprites/ball.png" /></a>
  40. <a id="img_6" href="#"><img src="textures/sprites/snowflake7_alpha.png" /></a>
  41. </div>
  42. <div id="backgrounds" class="menu">
  43. Background
  44. <a id="bg_0" href="#"><img src="textures/disturb.jpg" /></a>
  45. <a id="bg_1" href="#"></a>
  46. <a id="bg_2" href="#"></a>
  47. <a id="bg_3" href="#"><img src="textures/crate.gif" /></a>
  48. <a id="bg_4" href="#"><img src="textures/lava/lavatile.jpg" /></a>
  49. <a id="bg_5" href="#"><img src="textures/water.jpg" /></a>
  50. <a id="bg_6" href="#"><img src="textures/lava/cloud.png" /></a>
  51. </div>
  52. <div id="labels" class="menu">
  53. Equation<br/><br/>
  54. <div class="lbl btn" id="btn_add">Add</div>
  55. <div class="lbl btn" id="btn_sub">Subtract</div>
  56. <div class="lbl btn" id="btn_rsub">ReverseSubtract</div>
  57. <div class="lbl btn" id="btn_min">Min</div>
  58. <div class="lbl btn" id="btn_max">Max</div>
  59. Premultiply alpha<br/><br/>
  60. <div class="lbl btn" id="btn_pre">On</div>
  61. <div class="lbl btn" id="btn_nopre">Off</div>
  62. Labels<br/><br/>
  63. <div class="lbl" id="lbl_src">Source</div>
  64. <div class="lbl" id="lbl_dst">Destination</div>
  65. </div>
  66. <script type="module">
  67. import {
  68. AddEquation,
  69. CanvasTexture,
  70. CustomBlending,
  71. DstAlphaFactor,
  72. DstColorFactor,
  73. MaxEquation,
  74. Mesh,
  75. MeshBasicMaterial,
  76. MinEquation,
  77. OneFactor,
  78. OneMinusDstAlphaFactor,
  79. OneMinusDstColorFactor,
  80. OneMinusSrcAlphaFactor,
  81. OneMinusSrcColorFactor,
  82. PerspectiveCamera,
  83. PlaneBufferGeometry,
  84. RepeatWrapping,
  85. ReverseSubtractEquation,
  86. Scene,
  87. SrcAlphaFactor,
  88. SrcAlphaSaturateFactor,
  89. SrcColorFactor,
  90. SubtractEquation,
  91. TextureLoader,
  92. WebGLRenderer,
  93. ZeroFactor
  94. } from "../build/three.module.js";
  95. var camera, scene, renderer;
  96. var materialBg;
  97. var materials = [];
  98. var mapsPre = [];
  99. var mapsNoPre = [];
  100. var currentMaps = mapsNoPre;
  101. var currentIndex = 4;
  102. init();
  103. animate();
  104. function init() {
  105. // CAMERA
  106. camera = new PerspectiveCamera( 80, window.innerWidth / window.innerHeight, 1, 1000 );
  107. camera.position.z = 700;
  108. // SCENE
  109. scene = new Scene();
  110. // TEXTURE LOADER
  111. var textureLoader = new TextureLoader();
  112. // BACKGROUND IMAGES
  113. var canvas1 = document.createElement( 'canvas' );
  114. var ctx1 = canvas1.getContext( '2d' );
  115. canvas1.width = canvas1.height = 128;
  116. ctx1.fillStyle = '#eee';
  117. ctx1.fillRect( 0, 0, 128, 128 );
  118. ctx1.fillStyle = '#999';
  119. ctx1.fillRect( 0, 0, 64, 64 );
  120. ctx1.fillStyle = '#aaa';
  121. ctx1.fillRect( 32, 32, 32, 32 );
  122. ctx1.fillStyle = '#999';
  123. ctx1.fillRect( 64, 64, 64, 64 );
  124. ctx1.fillStyle = '#bbb';
  125. ctx1.fillRect( 96, 96, 32, 32 );
  126. document.getElementById( 'bg_1' ).appendChild( canvas1 );
  127. var canvas2 = document.createElement( 'canvas' );
  128. var ctx2 = canvas2.getContext( '2d' );
  129. canvas2.width = canvas2.height = 128;
  130. ctx2.fillStyle = '#444';
  131. ctx2.fillRect( 0, 0, 128, 128 );
  132. ctx2.fillStyle = '#000';
  133. ctx2.fillRect( 0, 0, 64, 64 );
  134. ctx2.fillStyle = '#111';
  135. ctx2.fillRect( 32, 32, 32, 32 );
  136. ctx2.fillStyle = '#000';
  137. ctx2.fillRect( 64, 64, 64, 64 );
  138. ctx2.fillStyle = '#222';
  139. ctx2.fillRect( 96, 96, 32, 32 );
  140. document.getElementById( 'bg_2' ).appendChild( canvas2 );
  141. var mapBg0 = new CanvasTexture( canvas1 );
  142. mapBg0.wrapS = mapBg0.wrapT = RepeatWrapping;
  143. mapBg0.repeat.set( 128, 64 );
  144. var mapBg1 = new CanvasTexture( canvas2 );
  145. mapBg1.wrapS = mapBg1.wrapT = RepeatWrapping;
  146. mapBg1.repeat.set( 128, 64 );
  147. var mapBg2 = textureLoader.load( 'textures/disturb.jpg' );
  148. mapBg2.wrapS = mapBg2.wrapT = RepeatWrapping;
  149. mapBg2.repeat.set( 8, 4 );
  150. var mapBg3 = textureLoader.load( 'textures/crate.gif' );
  151. mapBg3.wrapS = mapBg3.wrapT = RepeatWrapping;
  152. mapBg3.repeat.set( 32, 16 );
  153. var mapBg4 = textureLoader.load( 'textures/lava/lavatile.jpg' );
  154. mapBg4.wrapS = mapBg4.wrapT = RepeatWrapping;
  155. mapBg4.repeat.set( 8, 4 );
  156. var mapBg5 = textureLoader.load( 'textures/water.jpg' );
  157. mapBg5.wrapS = mapBg5.wrapT = RepeatWrapping;
  158. mapBg5.repeat.set( 8, 4 );
  159. var mapBg6 = textureLoader.load( 'textures/lava/cloud.png' );
  160. mapBg6.wrapS = mapBg6.wrapT = RepeatWrapping;
  161. mapBg6.repeat.set( 2, 1 );
  162. // BACKGROUND
  163. materialBg = new MeshBasicMaterial( { map: mapBg1 } );
  164. var meshBg = new Mesh( new PlaneBufferGeometry( 4000, 2000 ), materialBg );
  165. meshBg.position.set( 0, 0, - 1 );
  166. scene.add( meshBg );
  167. // FOREGROUND IMAGES
  168. var images = [ 'textures/disturb.jpg',
  169. 'textures/sprite0.jpg',
  170. 'textures/sprite0.png',
  171. 'textures/lensflare/lensflare0.png',
  172. 'textures/lensflare/lensflare0_alpha.png',
  173. 'textures/sprites/ball.png',
  174. 'textures/sprites/snowflake7_alpha.png' ];
  175. for ( var i = 0; i < images.length; i ++ ) {
  176. var map = textureLoader.load( images[ i ] );
  177. mapsNoPre.push( map );
  178. var mapPre = textureLoader.load( images[ i ] );
  179. mapPre.premultiplyAlpha = true;
  180. mapPre.needsUpdate = true;
  181. mapsPre.push( mapPre );
  182. }
  183. // FOREGROUND OBJECTS
  184. var src = [
  185. { name: 'Zero', constant: ZeroFactor },
  186. { name: 'One', constant: OneFactor },
  187. { name: 'SrcColor', constant: SrcColorFactor },
  188. { name: 'OneMinusSrcColor', constant: OneMinusSrcColorFactor },
  189. { name: 'SrcAlpha', constant: SrcAlphaFactor },
  190. { name: 'OneMinusSrcAlpha', constant: OneMinusSrcAlphaFactor },
  191. { name: 'DstAlpha', constant: DstAlphaFactor },
  192. { name: 'OneMinusDstAlpha', constant: OneMinusDstAlphaFactor },
  193. { name: 'DstColor', constant: DstColorFactor },
  194. { name: 'OneMinusDstColor', constant: OneMinusDstColorFactor },
  195. { name: 'SrcAlphaSaturate', constant: SrcAlphaSaturateFactor }
  196. ];
  197. var dst = [
  198. { name: 'Zero', constant: ZeroFactor },
  199. { name: 'One', constant: OneFactor },
  200. { name: 'SrcColor', constant: SrcColorFactor },
  201. { name: 'OneMinusSrcColor', constant: OneMinusSrcColorFactor },
  202. { name: 'SrcAlpha', constant: SrcAlphaFactor },
  203. { name: 'OneMinusSrcAlpha', constant: OneMinusSrcAlphaFactor },
  204. { name: 'DstAlpha', constant: DstAlphaFactor },
  205. { name: 'OneMinusDstAlpha', constant: OneMinusDstAlphaFactor },
  206. { name: 'DstColor', constant: DstColorFactor },
  207. { name: 'OneMinusDstColor', constant: OneMinusDstColorFactor }
  208. ];
  209. var geo1 = new PlaneBufferGeometry( 100, 100 );
  210. var geo2 = new PlaneBufferGeometry( 100, 25 );
  211. for ( var i = 0; i < dst.length; i ++ ) {
  212. var blendDst = dst[ i ];
  213. for ( var j = 0; j < src.length; j ++ ) {
  214. var blendSrc = src[ j ];
  215. var material = new MeshBasicMaterial( { map: currentMaps[ currentIndex ] } );
  216. material.transparent = true;
  217. material.blending = CustomBlending;
  218. material.blendSrc = blendSrc.constant;
  219. material.blendDst = blendDst.constant;
  220. material.blendEquation = AddEquation;
  221. var x = ( j - src.length / 2 ) * 110;
  222. var z = 0;
  223. var y = ( i - dst.length / 2 ) * 110 + 50;
  224. var mesh = new Mesh( geo1, material );
  225. mesh.position.set( x, - y, z );
  226. mesh.matrixAutoUpdate = false;
  227. mesh.updateMatrix();
  228. scene.add( mesh );
  229. materials.push( material );
  230. }
  231. }
  232. for ( var j = 0; j < src.length; j ++ ) {
  233. var blendSrc = src[ j ];
  234. var x = ( j - src.length / 2 ) * 110;
  235. var z = 0;
  236. var y = ( 0 - dst.length / 2 ) * 110 + 50;
  237. var mesh = new Mesh( geo2, generateLabelMaterial( blendSrc.name, 'rgba( 0, 150, 0, 1 )' ) );
  238. mesh.position.set( x, - ( y - 70 ), z );
  239. mesh.matrixAutoUpdate = false;
  240. mesh.updateMatrix();
  241. scene.add( mesh );
  242. }
  243. for ( var i = 0; i < dst.length; i ++ ) {
  244. var blendDst = dst[ i ];
  245. var x = ( 0 - src.length / 2 ) * 110 - 125;
  246. var z = 0;
  247. var y = ( i - dst.length / 2 ) * 110 + 165;
  248. var mesh = new Mesh( geo2, generateLabelMaterial( blendDst.name, 'rgba( 150, 0, 0, 1 )' ) );
  249. mesh.position.set( x, - ( y - 120 ), z );
  250. mesh.matrixAutoUpdate = false;
  251. mesh.updateMatrix();
  252. scene.add( mesh );
  253. }
  254. // RENDERER
  255. renderer = new WebGLRenderer();
  256. renderer.setPixelRatio( window.devicePixelRatio );
  257. renderer.setSize( window.innerWidth, window.innerHeight );
  258. renderer.domElement.style.position = 'absolute';
  259. renderer.domElement.style.left = '215px';
  260. document.body.appendChild( renderer.domElement );
  261. // EVENTS
  262. window.addEventListener( 'resize', onWindowResize, false );
  263. addImgHandler( 'img_0', 0 );
  264. addImgHandler( 'img_1', 1 );
  265. addImgHandler( 'img_2', 2 );
  266. addImgHandler( 'img_3', 3 );
  267. addImgHandler( 'img_4', 4 );
  268. addImgHandler( 'img_5', 5 );
  269. addImgHandler( 'img_6', 6 );
  270. addBgHandler( 'bg_0', mapBg2 );
  271. addBgHandler( 'bg_1', mapBg0 );
  272. addBgHandler( 'bg_2', mapBg1 );
  273. addBgHandler( 'bg_3', mapBg3 );
  274. addBgHandler( 'bg_4', mapBg4 );
  275. addBgHandler( 'bg_5', mapBg5 );
  276. addBgHandler( 'bg_6', mapBg6 );
  277. addEqHandler( 'btn_add', AddEquation );
  278. addEqHandler( 'btn_sub', SubtractEquation );
  279. addEqHandler( 'btn_rsub', ReverseSubtractEquation );
  280. addEqHandler( 'btn_min', MinEquation );
  281. addEqHandler( 'btn_max', MaxEquation );
  282. addPreHandler( 'btn_pre', mapsPre );
  283. addPreHandler( 'btn_nopre', mapsNoPre );
  284. }
  285. //
  286. function addImgHandler( id, index ) {
  287. var el = document.getElementById( id );
  288. el.addEventListener( 'click', function () {
  289. for ( var i = 0; i < materials.length; i ++ ) {
  290. materials[ i ].map = currentMaps[ index ];
  291. }
  292. currentIndex = index;
  293. } );
  294. }
  295. function addEqHandler( id, eq ) {
  296. var el = document.getElementById( id );
  297. el.addEventListener( 'click', function () {
  298. for ( var i = 0; i < materials.length; i ++ ) {
  299. materials[ i ].blendEquation = eq;
  300. }
  301. document.getElementById( 'btn_add' ).style.backgroundColor = 'transparent';
  302. document.getElementById( 'btn_sub' ).style.backgroundColor = 'transparent';
  303. document.getElementById( 'btn_rsub' ).style.backgroundColor = 'transparent';
  304. document.getElementById( 'btn_min' ).style.backgroundColor = 'transparent';
  305. document.getElementById( 'btn_max' ).style.backgroundColor = 'transparent';
  306. el.style.backgroundColor = 'darkorange';
  307. } );
  308. }
  309. function addBgHandler( id, map ) {
  310. var el = document.getElementById( id );
  311. el.addEventListener( 'click', function () {
  312. materialBg.map = map;
  313. } );
  314. }
  315. function addPreHandler( id, marray ) {
  316. var el = document.getElementById( id );
  317. el.addEventListener( 'click', function () {
  318. currentMaps = marray;
  319. for ( var i = 0; i < materials.length; i ++ ) {
  320. materials[ i ].map = currentMaps[ currentIndex ];
  321. }
  322. document.getElementById( 'btn_pre' ).style.backgroundColor = 'transparent';
  323. document.getElementById( 'btn_nopre' ).style.backgroundColor = 'transparent';
  324. el.style.backgroundColor = 'darkorange';
  325. } );
  326. }
  327. //
  328. function onWindowResize() {
  329. renderer.setSize( window.innerWidth, window.innerHeight );
  330. camera.aspect = window.innerWidth / window.innerHeight;
  331. camera.updateProjectionMatrix();
  332. }
  333. //
  334. function generateLabelMaterial( text, bg ) {
  335. var canvas = document.createElement( 'canvas' );
  336. var ctx = canvas.getContext( '2d' );
  337. canvas.width = 128;
  338. canvas.height = 32;
  339. ctx.fillStyle = bg;
  340. ctx.fillRect( 0, 0, 128, 32 );
  341. ctx.fillStyle = 'white';
  342. ctx.font = '12pt arial bold';
  343. ctx.fillText( text, 8, 22 );
  344. var map = new CanvasTexture( canvas );
  345. var material = new MeshBasicMaterial( { map: map, transparent: true } );
  346. return material;
  347. }
  348. function animate() {
  349. requestAnimationFrame( animate );
  350. var time = Date.now() * 0.00025;
  351. var ox = ( time * - 0.01 * materialBg.map.repeat.x ) % 1;
  352. var oy = ( time * - 0.01 * materialBg.map.repeat.y ) % 1;
  353. materialBg.map.offset.set( ox, oy );
  354. renderer.render( scene, camera );
  355. }
  356. </script>
  357. </body>
  358. </html>