webgl_materials_channels.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - channels</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <span id="description">Normal, Depth, DepthRGBA, DepthRGBAUnpacked, Materials</span><br/>
  12. by <a href="https://Clara.io">Ben Houston</a>. ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank" rel="noopener">AMD GPU MeshMapper</a>
  13. </div>
  14. <script type="module">
  15. import {
  16. AmbientLight,
  17. BackSide,
  18. BasicDepthPacking,
  19. DoubleSide,
  20. FrontSide,
  21. Mesh,
  22. MeshDepthMaterial,
  23. MeshNormalMaterial,
  24. MeshStandardMaterial,
  25. OrthographicCamera,
  26. PerspectiveCamera,
  27. PointLight,
  28. RGBADepthPacking,
  29. Scene,
  30. TextureLoader,
  31. Vector2,
  32. WebGLRenderer,
  33. } from "../build/three.module.js";
  34. import Stats from './jsm/libs/stats.module.js';
  35. import { GUI } from './jsm/libs/dat.gui.module.js';
  36. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  37. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  38. var stats;
  39. var camera, scene, renderer;
  40. var params = {
  41. material: 'normal',
  42. camera: 'perspective',
  43. side: 'double'
  44. };
  45. var sides = {
  46. 'front': FrontSide,
  47. 'back': BackSide,
  48. 'double': DoubleSide
  49. };
  50. var cameraOrtho, cameraPerspective;
  51. var controlsOrtho, controlsPerspective;
  52. var mesh, materialStandard, materialDepthBasic, materialDepthRGBA, materialNormal;
  53. var height = 500; // of camera frustum
  54. var SCALE = 2.436143; // from original model
  55. var BIAS = - 0.428408; // from original model
  56. init();
  57. animate();
  58. initGui();
  59. // Init gui
  60. function initGui() {
  61. var gui = new GUI();
  62. gui.add( params, 'material', [ 'standard', 'normal', 'depthBasic', 'depthRGBA' ] );
  63. gui.add( params, 'camera', [ 'perspective', 'ortho' ] );
  64. gui.add( params, 'side', [ 'front', 'back', 'double' ] );
  65. }
  66. function init() {
  67. var container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. renderer = new WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. //
  74. scene = new Scene();
  75. var aspect = window.innerWidth / window.innerHeight;
  76. cameraPerspective = new PerspectiveCamera( 45, aspect, 1000, 2500 );
  77. cameraPerspective.position.z = 1500;
  78. scene.add( cameraPerspective );
  79. cameraOrtho = new OrthographicCamera( - height * aspect, height * aspect, height, - height, 1000, 2500 );
  80. cameraOrtho.position.z = 1500;
  81. scene.add( cameraOrtho );
  82. camera = cameraPerspective;
  83. controlsPerspective = new OrbitControls( cameraPerspective, renderer.domElement );
  84. controlsPerspective.minDistance = 1000;
  85. controlsPerspective.maxDistance = 2500;
  86. controlsPerspective.enablePan = false;
  87. controlsPerspective.enableDamping = true;
  88. controlsOrtho = new OrbitControls( cameraOrtho, renderer.domElement );
  89. controlsOrtho.minZoom = 0.5;
  90. controlsOrtho.maxZoom = 2;
  91. controlsOrtho.enablePan = false;
  92. controlsOrtho.enableDamping = true;
  93. // lights
  94. var ambientLight = new AmbientLight( 0xffffff, 0.1 );
  95. scene.add( ambientLight );
  96. var pointLight = new PointLight( 0xff0000, 0.5 );
  97. pointLight.position.z = 2500;
  98. scene.add( pointLight );
  99. var pointLight2 = new PointLight( 0xff6666, 1 );
  100. camera.add( pointLight2 );
  101. var pointLight3 = new PointLight( 0x0000ff, 0.5 );
  102. pointLight3.position.x = - 1000;
  103. pointLight3.position.z = 1000;
  104. scene.add( pointLight3 );
  105. // textures
  106. var textureLoader = new TextureLoader();
  107. var normalMap = textureLoader.load( "models/obj/ninja/normal.jpg" );
  108. var aoMap = textureLoader.load( "models/obj/ninja/ao.jpg" );
  109. var displacementMap = textureLoader.load( "models/obj/ninja/displacement.jpg" );
  110. // material
  111. materialStandard = new MeshStandardMaterial( {
  112. color: 0xffffff,
  113. metalness: 0.5,
  114. roughness: 0.6,
  115. displacementMap: displacementMap,
  116. displacementScale: SCALE,
  117. displacementBias: BIAS,
  118. aoMap: aoMap,
  119. normalMap: normalMap,
  120. normalScale: new Vector2( 1, - 1 ),
  121. //flatShading: true,
  122. side: DoubleSide
  123. } );
  124. materialDepthBasic = new MeshDepthMaterial( {
  125. depthPacking: BasicDepthPacking,
  126. displacementMap: displacementMap,
  127. displacementScale: SCALE,
  128. displacementBias: BIAS,
  129. side: DoubleSide
  130. } );
  131. materialDepthRGBA = new MeshDepthMaterial( {
  132. depthPacking: RGBADepthPacking,
  133. displacementMap: displacementMap,
  134. displacementScale: SCALE,
  135. displacementBias: BIAS,
  136. side: DoubleSide
  137. } );
  138. materialNormal = new MeshNormalMaterial( {
  139. displacementMap: displacementMap,
  140. displacementScale: SCALE,
  141. displacementBias: BIAS,
  142. normalMap: normalMap,
  143. normalScale: new Vector2( 1, - 1 ),
  144. //flatShading: true,
  145. side: DoubleSide
  146. } );
  147. //
  148. var loader = new OBJLoader();
  149. loader.load( "models/obj/ninja/ninjaHead_Low.obj", function ( group ) {
  150. var geometry = group.children[ 0 ].geometry;
  151. geometry.attributes.uv2 = geometry.attributes.uv;
  152. geometry.center();
  153. mesh = new Mesh( geometry, materialNormal );
  154. mesh.scale.multiplyScalar( 25 );
  155. scene.add( mesh );
  156. } );
  157. //
  158. stats = new Stats();
  159. container.appendChild( stats.dom );
  160. //
  161. window.addEventListener( 'resize', onWindowResize, false );
  162. }
  163. function onWindowResize() {
  164. var width = window.innerWidth;
  165. var height = window.innerHeight;
  166. var aspect = window.innerWidth / window.innerHeight;
  167. camera.aspect = aspect;
  168. camera.left = - height * aspect;
  169. camera.right = height * aspect;
  170. camera.top = height;
  171. camera.bottom = - height;
  172. camera.updateProjectionMatrix();
  173. renderer.setSize( width, height );
  174. }
  175. //
  176. function animate() {
  177. requestAnimationFrame( animate );
  178. stats.begin();
  179. render();
  180. stats.end();
  181. }
  182. function render() {
  183. if ( mesh ) {
  184. var material = mesh.material;
  185. switch ( params.material ) {
  186. case 'standard': material = materialStandard; break;
  187. case 'depthBasic': material = materialDepthBasic; break;
  188. case 'depthRGBA': material = materialDepthRGBA; break;
  189. case 'normal': material = materialNormal; break;
  190. }
  191. if ( sides[ params.side ] !== material.side ) {
  192. switch ( params.side ) {
  193. case 'front': material.side = FrontSide; break;
  194. case 'back': material.side = BackSide; break;
  195. case 'double': material.side = DoubleSide; break;
  196. }
  197. material.needsUpdate = true;
  198. }
  199. mesh.material = material;
  200. }
  201. switch ( params.camera ) {
  202. case 'perspective': camera = cameraPerspective; break;
  203. case 'ortho': camera = cameraOrtho; break;
  204. }
  205. renderer.render( scene, camera );
  206. }
  207. </script>
  208. </body>
  209. </html>