webgl_materials_cubemap_balls_reflection.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [balls]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl cube reflection demo.<br/>
  12. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank" rel="noopener">Paul Debevec</a>
  13. </div>
  14. <script type="module">
  15. import {
  16. CubeTextureLoader,
  17. Mesh,
  18. MeshBasicMaterial,
  19. PerspectiveCamera,
  20. Scene,
  21. SphereBufferGeometry,
  22. WebGLRenderer,
  23. } from "../build/three.module.js";
  24. var container;
  25. var camera, scene, renderer;
  26. var spheres = [];
  27. var mouseX = 0;
  28. var mouseY = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  38. camera.position.z = 3200;
  39. scene = new Scene();
  40. scene.background = new CubeTextureLoader()
  41. .setPath( 'textures/cube/pisa/' )
  42. .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ] );
  43. var geometry = new SphereBufferGeometry( 100, 32, 16 );
  44. var material = new MeshBasicMaterial( { color: 0xffffff, envMap: scene.background } );
  45. for ( var i = 0; i < 500; i ++ ) {
  46. var mesh = new Mesh( geometry, material );
  47. mesh.position.x = Math.random() * 10000 - 5000;
  48. mesh.position.y = Math.random() * 10000 - 5000;
  49. mesh.position.z = Math.random() * 10000 - 5000;
  50. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  51. scene.add( mesh );
  52. spheres.push( mesh );
  53. }
  54. //
  55. renderer = new WebGLRenderer();
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. //
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. }
  62. function onWindowResize() {
  63. windowHalfX = window.innerWidth / 2;
  64. windowHalfY = window.innerHeight / 2;
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function onDocumentMouseMove( event ) {
  70. mouseX = ( event.clientX - windowHalfX ) * 10;
  71. mouseY = ( event.clientY - windowHalfY ) * 10;
  72. }
  73. //
  74. function animate() {
  75. requestAnimationFrame( animate );
  76. render();
  77. }
  78. function render() {
  79. var timer = 0.0001 * Date.now();
  80. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  81. var sphere = spheres[ i ];
  82. sphere.position.x = 5000 * Math.cos( timer + i );
  83. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  84. }
  85. camera.position.x += ( mouseX - camera.position.x ) * .05;
  86. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  87. camera.lookAt( scene.position );
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>