webgl_materials_envmaps.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - environment maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl environment mapping example<br/>
  12. Equirectangular Map by <a href="http://gl.ict.usc.edu/Data/HighResProbes/">University of Southern California</a><br/>
  13. Spherical Map by <a href="http://www.pauldebevec.com/Probes/">Paul Debevec</a>
  14. </div>
  15. <script type="module">
  16. import {
  17. AmbientLight,
  18. BackSide,
  19. BoxBufferGeometry,
  20. CubeReflectionMapping,
  21. CubeRefractionMapping,
  22. CubeTextureLoader,
  23. EquirectangularReflectionMapping,
  24. EquirectangularRefractionMapping,
  25. LinearFilter,
  26. LinearMipMapLinearFilter,
  27. Mesh,
  28. MeshLambertMaterial,
  29. PerspectiveCamera,
  30. RGBFormat,
  31. Scene,
  32. ShaderLib,
  33. ShaderMaterial,
  34. SphericalReflectionMapping,
  35. SphereBufferGeometry,
  36. sRGBEncoding,
  37. TextureLoader,
  38. WebGLRenderer,
  39. } from "../build/three.module.js";
  40. import { GUI } from './jsm/libs/dat.gui.module.js';
  41. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  42. var controls, camera, scene, renderer;
  43. var cameraCube, sceneCube;
  44. var textureEquirec, textureCube, textureSphere;
  45. var cubeMesh, sphereMesh;
  46. var sphereMaterial;
  47. init();
  48. animate();
  49. function init() {
  50. // CAMERAS
  51. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  52. camera.position.set( 0, 0, 1000 );
  53. cameraCube = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  54. // SCENE
  55. scene = new Scene();
  56. sceneCube = new Scene();
  57. // Lights
  58. var ambient = new AmbientLight( 0xffffff );
  59. scene.add( ambient );
  60. // Textures
  61. var r = "textures/cube/Bridge2/";
  62. var urls = [ r + "posx.jpg", r + "negx.jpg",
  63. r + "posy.jpg", r + "negy.jpg",
  64. r + "posz.jpg", r + "negz.jpg" ];
  65. textureCube = new CubeTextureLoader().load( urls );
  66. textureCube.format = RGBFormat;
  67. textureCube.mapping = CubeReflectionMapping;
  68. textureCube.encoding = sRGBEncoding;
  69. var textureLoader = new TextureLoader();
  70. textureEquirec = textureLoader.load( "textures/2294472375_24a3b8ef46_o.jpg" );
  71. textureEquirec.mapping = EquirectangularReflectionMapping;
  72. textureEquirec.magFilter = LinearFilter;
  73. textureEquirec.minFilter = LinearMipMapLinearFilter;
  74. textureEquirec.encoding = sRGBEncoding;
  75. textureSphere = textureLoader.load( "textures/metal.jpg" );
  76. textureSphere.mapping = SphericalReflectionMapping;
  77. textureSphere.encoding = sRGBEncoding;
  78. // Materials
  79. var equirectShader = ShaderLib[ "equirect" ];
  80. var equirectMaterial = new ShaderMaterial( {
  81. fragmentShader: equirectShader.fragmentShader,
  82. vertexShader: equirectShader.vertexShader,
  83. uniforms: equirectShader.uniforms,
  84. depthWrite: false,
  85. side: BackSide
  86. } );
  87. equirectMaterial.uniforms[ "tEquirect" ].value = textureEquirec;
  88. // enable code injection for non-built-in material
  89. Object.defineProperty( equirectMaterial, 'map', {
  90. get: function () {
  91. return this.uniforms.tEquirect.value;
  92. }
  93. } );
  94. var cubeShader = ShaderLib[ "cube" ];
  95. var cubeMaterial = new ShaderMaterial( {
  96. fragmentShader: cubeShader.fragmentShader,
  97. vertexShader: cubeShader.vertexShader,
  98. uniforms: cubeShader.uniforms,
  99. depthWrite: false,
  100. side: BackSide
  101. } );
  102. cubeMaterial.uniforms[ "tCube" ].value = textureCube;
  103. Object.defineProperty( cubeMaterial, 'map', {
  104. get: function () {
  105. return this.uniforms.tCube.value;
  106. }
  107. } );
  108. // Skybox
  109. cubeMesh = new Mesh( new BoxBufferGeometry( 100, 100, 100 ), cubeMaterial );
  110. sceneCube.add( cubeMesh );
  111. //
  112. var geometry = new SphereBufferGeometry( 400.0, 48, 24 );
  113. sphereMaterial = new MeshLambertMaterial( { envMap: textureCube } );
  114. sphereMesh = new Mesh( geometry, sphereMaterial );
  115. scene.add( sphereMesh );
  116. //
  117. renderer = new WebGLRenderer();
  118. renderer.autoClear = false;
  119. renderer.setPixelRatio( window.devicePixelRatio );
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. document.body.appendChild( renderer.domElement );
  122. renderer.gammaOutput = true;
  123. //
  124. controls = new OrbitControls( camera, renderer.domElement );
  125. controls.minDistance = 500;
  126. controls.maxDistance = 2500;
  127. //
  128. var params = {
  129. Cube: function () {
  130. cubeMesh.material = cubeMaterial;
  131. cubeMesh.visible = true;
  132. sphereMaterial.envMap = textureCube;
  133. sphereMaterial.needsUpdate = true;
  134. },
  135. Equirectangular: function () {
  136. cubeMesh.material = equirectMaterial;
  137. cubeMesh.visible = true;
  138. sphereMaterial.envMap = textureEquirec;
  139. sphereMaterial.needsUpdate = true;
  140. },
  141. Spherical: function () {
  142. cubeMesh.visible = false;
  143. sphereMaterial.envMap = textureSphere;
  144. sphereMaterial.needsUpdate = true;
  145. },
  146. Refraction: false
  147. };
  148. var gui = new GUI();
  149. gui.add( params, 'Cube' );
  150. gui.add( params, 'Equirectangular' );
  151. gui.add( params, 'Spherical' );
  152. gui.add( params, 'Refraction' ).onChange( function ( value ) {
  153. if ( value ) {
  154. textureEquirec.mapping = EquirectangularRefractionMapping;
  155. textureCube.mapping = CubeRefractionMapping;
  156. } else {
  157. textureEquirec.mapping = EquirectangularReflectionMapping;
  158. textureCube.mapping = CubeReflectionMapping;
  159. }
  160. sphereMaterial.needsUpdate = true;
  161. } );
  162. gui.open();
  163. window.addEventListener( 'resize', onWindowResize, false );
  164. }
  165. function onWindowResize() {
  166. camera.aspect = window.innerWidth / window.innerHeight;
  167. camera.updateProjectionMatrix();
  168. cameraCube.aspect = window.innerWidth / window.innerHeight;
  169. cameraCube.updateProjectionMatrix();
  170. renderer.setSize( window.innerWidth, window.innerHeight );
  171. }
  172. //
  173. function animate() {
  174. requestAnimationFrame( animate );
  175. render();
  176. }
  177. function render() {
  178. camera.lookAt( scene.position );
  179. cameraCube.rotation.copy( camera.rotation );
  180. renderer.render( sceneCube, cameraCube );
  181. renderer.render( scene, camera );
  182. }
  183. </script>
  184. </body>
  185. </html>