webgl_materials_standard.html 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="module">
  15. import {
  16. CubeTextureLoader,
  17. HemisphereLight,
  18. LinearFilter,
  19. Mesh,
  20. MeshStandardMaterial,
  21. PerspectiveCamera,
  22. ReinhardToneMapping,
  23. RepeatWrapping,
  24. RGBAFormat,
  25. RGBM16Encoding,
  26. Scene,
  27. TextureLoader,
  28. WebGLRenderer,
  29. } from "../build/three.module.js";
  30. import Stats from './jsm/libs/stats.module.js';
  31. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  32. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  33. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  34. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  35. var statsEnabled = true;
  36. var container, stats;
  37. var camera, scene, renderer, controls;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. renderer = new WebGLRenderer( { antialias: true } );
  44. renderer.setPixelRatio( window.devicePixelRatio );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. container.appendChild( renderer.domElement );
  47. renderer.gammaInput = true;
  48. renderer.gammaOutput = true;
  49. renderer.toneMapping = ReinhardToneMapping;
  50. renderer.toneMappingExposure = 3;
  51. //
  52. scene = new Scene();
  53. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  54. camera.position.z = 2;
  55. controls = new TrackballControls( camera, renderer.domElement );
  56. //
  57. scene.add( new HemisphereLight( 0x443333, 0x222233, 4 ) );
  58. //
  59. var material = new MeshStandardMaterial();
  60. new OBJLoader()
  61. .setPath( 'models/obj/cerberus/' )
  62. .load( 'Cerberus.obj', function ( group ) {
  63. var loader = new TextureLoader()
  64. .setPath( 'models/obj/cerberus/' );
  65. material.roughness = 1; // attenuates roughnessMap
  66. material.metalness = 1; // attenuates metalnessMap
  67. material.map = loader.load( 'Cerberus_A.jpg' );
  68. // roughness is in G channel, metalness is in B channel
  69. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  70. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  71. material.map.wrapS = RepeatWrapping;
  72. material.roughnessMap.wrapS = RepeatWrapping;
  73. material.metalnessMap.wrapS = RepeatWrapping;
  74. material.normalMap.wrapS = RepeatWrapping;
  75. group.traverse( function ( child ) {
  76. if ( child instanceof Mesh ) {
  77. child.material = material;
  78. }
  79. } );
  80. group.position.x = - 0.45;
  81. group.rotation.y = - Math.PI / 2;
  82. scene.add( group );
  83. } );
  84. new CubeTextureLoader().setPath( './textures/cube/pisaRGBM16/' )
  85. .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( rgbmCubeMap ) {
  86. rgbmCubeMap.encoding = RGBM16Encoding;
  87. rgbmCubeMap.format = RGBAFormat;
  88. var pmremGenerator = new PMREMGenerator( rgbmCubeMap );
  89. pmremGenerator.update( renderer );
  90. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  91. pmremCubeUVPacker.update( renderer );
  92. var rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  93. material.envMap = rgbmCubeRenderTarget.texture;
  94. material.needsUpdate = true; // is this needed?
  95. rgbmCubeMap.magFilter = LinearFilter;
  96. rgbmCubeMap.needsUpdate = true;
  97. scene.background = rgbmCubeMap;
  98. pmremGenerator.dispose();
  99. pmremCubeUVPacker.dispose();
  100. } );
  101. //
  102. if ( statsEnabled ) {
  103. stats = new Stats();
  104. container.appendChild( stats.dom );
  105. }
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. //
  109. function onWindowResize() {
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. }
  114. //
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. controls.update();
  118. renderer.render( scene, camera );
  119. if ( statsEnabled ) stats.update();
  120. }
  121. </script>
  122. </body>
  123. </html>