webgl_loader_gltf_compressed.html 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - compressed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + compression extensions<br />
  12. <a href="https://sketchfab.com/3d-models/coffeemat-7fb196a40a6e4697aad9ca2f75c8b33d" target="_blank" rel="noopener">Coffeemat</a> by
  13. <a href="https://sketchfab.com/OFFcours1" target="_blank" rel="noopener">Roman Red</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script src="./js/libs/basis/msc_basis_transcoder.js"></script>
  17. <script type="module">
  18. import * as THREE from '../build/three.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  21. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  22. import { KTX2Loader } from './jsm/loaders/KTX2Loader.js';
  23. import { MeshoptDecoder } from './jsm/libs/meshopt_decoder.module.js';
  24. let camera, scene, renderer;
  25. init();
  26. render();
  27. function init() {
  28. const container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. renderer = new THREE.WebGLRenderer( { antialias: true } );
  31. renderer.setPixelRatio( window.devicePixelRatio );
  32. renderer.setSize( window.innerWidth, window.innerHeight );
  33. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  34. renderer.toneMappingExposure = 1;
  35. renderer.outputEncoding = THREE.sRGBEncoding;
  36. container.appendChild( renderer.domElement );
  37. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  38. camera.position.set( 0, 90, 0 );
  39. scene = new THREE.Scene();
  40. const ktx2Loader = new KTX2Loader().detectSupport( renderer );
  41. new RGBELoader()
  42. .setDataType( THREE.UnsignedByteType )
  43. .setPath( 'textures/equirectangular/' )
  44. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  45. const envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  46. scene.background = envMap;
  47. scene.environment = envMap;
  48. texture.dispose();
  49. pmremGenerator.dispose();
  50. render();
  51. // model
  52. const loader = new GLTFLoader().setPath( 'models/gltf/' );
  53. loader.setKTX2Loader( ktx2Loader );
  54. loader.setMeshoptDecoder( MeshoptDecoder );
  55. // coffeemat.glb was produced from the source scene using gltfpack:
  56. // gltfpack -i coffeemat/scene.gltf -o coffeemat.glb -cc -tc
  57. // The resulting model uses EXT_meshopt_compression (for geometry) and KHR_texture_basisu (for texture compression using ETC1S/BasisLZ)
  58. loader.load( 'coffeemat.glb', function ( gltf ) {
  59. scene.add( gltf.scene );
  60. render();
  61. } );
  62. } );
  63. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  64. pmremGenerator.compileEquirectangularShader();
  65. const controls = new OrbitControls( camera, renderer.domElement );
  66. controls.addEventListener( 'change', render ); // use if there is no animation loop
  67. controls.minDistance = 500;
  68. controls.maxDistance = 1000;
  69. controls.target.set( 10, 76, -16 );
  70. controls.update();
  71. window.addEventListener( 'resize', onWindowResize, false );
  72. }
  73. function onWindowResize() {
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. render();
  78. }
  79. //
  80. function render() {
  81. renderer.render( scene, camera );
  82. }
  83. </script>
  84. </body>
  85. </html>