CSS3DStereoRenderer.js 8.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.CSS3DObject = function ( element ) {
  5. THREE.Object3D.call( this );
  6. this.elementL = element.cloneNode( true );
  7. this.elementL.style.position = 'absolute';
  8. this.elementR = element.cloneNode( true );
  9. this.elementR.style.position = 'absolute';
  10. this.addEventListener( 'removed', function ( event ) {
  11. if ( this.elementL.parentNode !== null ) {
  12. this.elementL.parentNode.removeChild( this.elementL );
  13. }
  14. if ( this.elementR.parentNode !== null ) {
  15. this.elementR.parentNode.removeChild( this.elementR );
  16. }
  17. } );
  18. };
  19. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  20. THREE.CSS3DSprite = function ( element ) {
  21. THREE.CSS3DObject.call( this, element );
  22. };
  23. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  24. //
  25. THREE.CSS3DStereoRenderer = function () {
  26. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  27. var _width, _height;
  28. var _widthHalf, _heightHalf;
  29. var matrix = new THREE.Matrix4();
  30. var _position = new THREE.Vector3();
  31. var _quaternion = new THREE.Quaternion();
  32. var _scale = new THREE.Vector3();
  33. var _cameraL = new THREE.PerspectiveCamera();
  34. var _cameraR = new THREE.PerspectiveCamera();
  35. var _target = new THREE.Vector3();
  36. this.separation = 6;
  37. this.targetDistance = 500;
  38. //
  39. var domElement = document.createElement( 'div' );
  40. this.domElement = domElement;
  41. //
  42. var domElementL = document.createElement( 'div' );
  43. domElementL.style.display = 'inline-block';
  44. domElementL.style.overflow = 'hidden';
  45. domElementL.style.WebkitTransformStyle = 'preserve-3d';
  46. domElementL.style.MozTransformStyle = 'preserve-3d';
  47. domElementL.style.oTransformStyle = 'preserve-3d';
  48. domElementL.style.transformStyle = 'preserve-3d';
  49. domElement.appendChild( domElementL );
  50. var cameraElementL = document.createElement( 'div' );
  51. cameraElementL.style.WebkitTransformStyle = 'preserve-3d';
  52. cameraElementL.style.MozTransformStyle = 'preserve-3d';
  53. cameraElementL.style.oTransformStyle = 'preserve-3d';
  54. cameraElementL.style.transformStyle = 'preserve-3d';
  55. domElementL.appendChild( cameraElementL );
  56. //
  57. var domElementR = document.createElement( 'div' );
  58. domElementR.style.display = 'inline-block';
  59. domElementR.style.overflow = 'hidden';
  60. domElementR.style.WebkitTransformStyle = 'preserve-3d';
  61. domElementR.style.MozTransformStyle = 'preserve-3d';
  62. domElementR.style.oTransformStyle = 'preserve-3d';
  63. domElementR.style.transformStyle = 'preserve-3d';
  64. domElement.appendChild( domElementR );
  65. var cameraElementR = document.createElement( 'div' );
  66. cameraElementR.style.WebkitTransformStyle = 'preserve-3d';
  67. cameraElementR.style.MozTransformStyle = 'preserve-3d';
  68. cameraElementR.style.oTransformStyle = 'preserve-3d';
  69. cameraElementR.style.transformStyle = 'preserve-3d';
  70. domElementR.appendChild( cameraElementR );
  71. this.setClearColor = function () {
  72. };
  73. this.setSize = function ( width, height ) {
  74. domElement.style.width = width + 'px';
  75. domElement.style.height = height + 'px';
  76. _width = width / 2;
  77. _height = height;
  78. _widthHalf = _width / 2;
  79. _heightHalf = _height / 2;
  80. domElementL.style.width = _width + 'px';
  81. domElementL.style.height = _height + 'px';
  82. cameraElementL.style.width = _width + 'px';
  83. cameraElementL.style.height = _height + 'px';
  84. domElementR.style.width = _width + 'px';
  85. domElementR.style.height = _height + 'px';
  86. cameraElementR.style.width = _width + 'px';
  87. cameraElementR.style.height = _height + 'px';
  88. };
  89. var epsilon = function ( value ) {
  90. return Math.abs( value ) < 0.000001 ? 0 : value;
  91. };
  92. var getCameraCSSMatrix = function ( matrix ) {
  93. var elements = matrix.elements;
  94. return 'matrix3d(' +
  95. epsilon( elements[ 0 ] ) + ',' +
  96. epsilon( - elements[ 1 ] ) + ',' +
  97. epsilon( elements[ 2 ] ) + ',' +
  98. epsilon( elements[ 3 ] ) + ',' +
  99. epsilon( elements[ 4 ] ) + ',' +
  100. epsilon( - elements[ 5 ] ) + ',' +
  101. epsilon( elements[ 6 ] ) + ',' +
  102. epsilon( elements[ 7 ] ) + ',' +
  103. epsilon( elements[ 8 ] ) + ',' +
  104. epsilon( - elements[ 9 ] ) + ',' +
  105. epsilon( elements[ 10 ] ) + ',' +
  106. epsilon( elements[ 11 ] ) + ',' +
  107. epsilon( elements[ 12 ] ) + ',' +
  108. epsilon( - elements[ 13 ] ) + ',' +
  109. epsilon( elements[ 14 ] ) + ',' +
  110. epsilon( elements[ 15 ] ) +
  111. ')';
  112. };
  113. var getObjectCSSMatrix = function ( matrix ) {
  114. var elements = matrix.elements;
  115. return 'translate3d(-50%,-50%,0) matrix3d(' +
  116. epsilon( elements[ 0 ] ) + ',' +
  117. epsilon( elements[ 1 ] ) + ',' +
  118. epsilon( elements[ 2 ] ) + ',' +
  119. epsilon( elements[ 3 ] ) + ',' +
  120. epsilon( - elements[ 4 ] ) + ',' +
  121. epsilon( - elements[ 5 ] ) + ',' +
  122. epsilon( - elements[ 6 ] ) + ',' +
  123. epsilon( - elements[ 7 ] ) + ',' +
  124. epsilon( elements[ 8 ] ) + ',' +
  125. epsilon( elements[ 9 ] ) + ',' +
  126. epsilon( elements[ 10 ] ) + ',' +
  127. epsilon( elements[ 11 ] ) + ',' +
  128. epsilon( elements[ 12 ] ) + ',' +
  129. epsilon( elements[ 13 ] ) + ',' +
  130. epsilon( elements[ 14 ] ) + ',' +
  131. epsilon( elements[ 15 ] ) +
  132. ')';
  133. };
  134. var renderObject = function ( object, camera, cameraElement, side ) {
  135. if ( object instanceof THREE.CSS3DObject ) {
  136. var style;
  137. if ( object instanceof THREE.CSS3DSprite ) {
  138. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  139. matrix.copy( camera.matrixWorldInverse );
  140. matrix.transpose();
  141. matrix.copyPosition( object.matrixWorld );
  142. matrix.scale( object.scale );
  143. matrix.elements[ 3 ] = 0;
  144. matrix.elements[ 7 ] = 0;
  145. matrix.elements[ 11 ] = 0;
  146. matrix.elements[ 15 ] = 1;
  147. style = getObjectCSSMatrix( matrix );
  148. } else {
  149. style = getObjectCSSMatrix( object.matrixWorld );
  150. }
  151. var element = object[ 'element' + side ];
  152. element.style.WebkitTransform = style;
  153. element.style.MozTransform = style;
  154. element.style.oTransform = style;
  155. element.style.transform = style;
  156. if ( element.parentNode !== cameraElement ) {
  157. cameraElement.appendChild( element );
  158. }
  159. }
  160. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  161. renderObject( object.children[ i ], camera, cameraElement, side );
  162. }
  163. };
  164. this.render = function ( scene, camera ) {
  165. scene.updateMatrixWorld();
  166. if ( camera.parent === undefined ) camera.updateMatrixWorld();
  167. camera.matrixWorld.decompose( _position, _quaternion, _scale );
  168. _target.set( 0, 0, - this.targetDistance );
  169. _target.applyQuaternion( _quaternion );
  170. _target.add( _position );
  171. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
  172. // Left
  173. _cameraL.fov = camera.fov;
  174. _cameraL.aspect = 0.5 * camera.aspect;
  175. _cameraL.updateProjectionMatrix();
  176. _cameraL.near = camera.near;
  177. _cameraL.far = camera.far;
  178. _cameraL.position.copy( _position );
  179. _cameraL.translateX( - this.separation );
  180. _cameraL.lookAt( _target );
  181. _cameraL.updateMatrixWorld();
  182. domElementL.style.WebkitPerspective = fov + "px";
  183. domElementL.style.MozPerspective = fov + "px";
  184. domElementL.style.oPerspective = fov + "px";
  185. domElementL.style.perspective = fov + "px";
  186. _cameraL.matrixWorldInverse.getInverse( _cameraL.matrixWorld );
  187. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( _cameraL.matrixWorldInverse ) +
  188. " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  189. cameraElementL.style.WebkitTransform = style;
  190. cameraElementL.style.MozTransform = style;
  191. cameraElementL.style.oTransform = style;
  192. cameraElementL.style.transform = style;
  193. renderObject( scene, _cameraL, cameraElementL, 'L' );
  194. // Right
  195. _cameraR.projectionMatrix = _cameraL.projectionMatrix;
  196. _cameraR.near = camera.near;
  197. _cameraR.far = camera.far;
  198. _cameraR.position.copy( _position );
  199. _cameraR.translateX( this.separation );
  200. _cameraR.lookAt( _target );
  201. _cameraR.updateMatrixWorld();
  202. domElementR.style.WebkitPerspective = fov + "px";
  203. domElementR.style.MozPerspective = fov + "px";
  204. domElementR.style.oPerspective = fov + "px";
  205. domElementR.style.perspective = fov + "px";
  206. _cameraR.matrixWorldInverse.getInverse( _cameraR.matrixWorld );
  207. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( _cameraR.matrixWorldInverse ) +
  208. " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  209. cameraElementR.style.WebkitTransform = style;
  210. cameraElementR.style.MozTransform = style;
  211. cameraElementR.style.oTransform = style;
  212. cameraElementR.style.transform = style;
  213. renderObject( scene, _cameraR, cameraElementR, 'R' );
  214. };
  215. };