Matrix3.js 3.3 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @author WestLangley / http://github.com/WestLangley
  4. * @author bhouston / http://exocortex.com
  5. */
  6. THREE.Matrix3 = function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  7. this.elements = new Float32Array(9);
  8. this.set(
  9. ( n11 !== undefined ) ? n11 : 1, n12 || 0, n13 || 0,
  10. n21 || 0, ( n22 !== undefined ) ? n22 : 1, n23 || 0,
  11. n31 || 0, n32 || 0, ( n33 !== undefined ) ? n33 : 1
  12. );
  13. };
  14. THREE.Matrix3.prototype = {
  15. constructor: THREE.Matrix3,
  16. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  17. var te = this.elements;
  18. te[0] = n11; te[3] = n12; te[6] = n13;
  19. te[1] = n21; te[4] = n22; te[7] = n23;
  20. te[2] = n31; te[5] = n32; te[8] = n33;
  21. return this;
  22. },
  23. identity: function () {
  24. this.set(
  25. 1, 0, 0,
  26. 0, 1, 0,
  27. 0, 0, 1
  28. );
  29. return this;
  30. },
  31. copy: function ( m ) {
  32. var me = m.elements;
  33. this.set(
  34. me[0], me[3], me[6],
  35. me[1], me[4], me[7],
  36. me[2], me[5], me[8]
  37. );
  38. return this;
  39. },
  40. multiplyVector3Array: function ( a ) {
  41. var tmp = THREE.Matrix3.__v1;
  42. for ( var i = 0, il = a.length; i < il; i += 3 ) {
  43. tmp.x = a[ i ];
  44. tmp.y = a[ i + 1 ];
  45. tmp.z = a[ i + 2 ];
  46. tmp.applyMatrix3(this);
  47. a[ i ] = tmp.x;
  48. a[ i + 1 ] = tmp.y;
  49. a[ i + 2 ] = tmp.z;
  50. }
  51. return a;
  52. },
  53. multiplyScalar: function ( s ) {
  54. var te = this.elements;
  55. te[0] *= s; te[3] *= s; te[6] *= s;
  56. te[1] *= s; te[4] *= s; te[7] *= s;
  57. te[2] *= s; te[5] *= s; te[8] *= s;
  58. return this;
  59. },
  60. determinant: function () {
  61. var te = this.elements;
  62. var a = te[0], b = te[1], c = te[2],
  63. d = te[3], e = te[4], f = te[5],
  64. g = te[6], h = te[7], i = te[8];
  65. return a*e*i - a*f*h - b*d*i + b*f*g + c*d*h - c*e*g;
  66. },
  67. getInverse: function ( matrix, throwOnInvertible ) {
  68. // input: THREE.Matrix4
  69. // ( based on http://code.google.com/p/webgl-mjs/ )
  70. var me = matrix.elements;
  71. var te = this.elements;
  72. te[ 0 ] = me[10] * me[5] - me[6] * me[9];
  73. te[ 1 ] = - me[10] * me[1] + me[2] * me[9];
  74. te[ 2 ] = me[6] * me[1] - me[2] * me[5];
  75. te[ 3 ] = - me[10] * me[4] + me[6] * me[8];
  76. te[ 4 ] = me[10] * me[0] - me[2] * me[8];
  77. te[ 5 ] = - me[6] * me[0] + me[2] * me[4];
  78. te[ 6 ] = me[9] * me[4] - me[5] * me[8];
  79. te[ 7 ] = - me[9] * me[0] + me[1] * me[8];
  80. te[ 8 ] = me[5] * me[0] - me[1] * me[4];
  81. var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ];
  82. // no inverse
  83. if ( det === 0 ) {
  84. var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0";
  85. if ( throwOnInvertible || false ) {
  86. throw new Error( msg );
  87. } else {
  88. console.warn( msg );
  89. }
  90. this.identity();
  91. return this;
  92. }
  93. this.multiplyScalar( 1.0 / det );
  94. return this;
  95. },
  96. transpose: function () {
  97. var tmp, m = this.elements;
  98. tmp = m[1]; m[1] = m[3]; m[3] = tmp;
  99. tmp = m[2]; m[2] = m[6]; m[6] = tmp;
  100. tmp = m[5]; m[5] = m[7]; m[7] = tmp;
  101. return this;
  102. },
  103. transposeIntoArray: function ( r ) {
  104. var m = this.elements;
  105. r[ 0 ] = m[ 0 ];
  106. r[ 1 ] = m[ 3 ];
  107. r[ 2 ] = m[ 6 ];
  108. r[ 3 ] = m[ 1 ];
  109. r[ 4 ] = m[ 4 ];
  110. r[ 5 ] = m[ 7 ];
  111. r[ 6 ] = m[ 2 ];
  112. r[ 7 ] = m[ 5 ];
  113. r[ 8 ] = m[ 8 ];
  114. return this;
  115. },
  116. clone: function () {
  117. var te = this.elements;
  118. return new THREE.Matrix3(
  119. te[0], te[3], te[6],
  120. te[1], te[4], te[7],
  121. te[2], te[5], te[8]
  122. );
  123. }
  124. };
  125. THREE.Matrix3.__v1 = new THREE.Vector3();