sunag 430e610e79 Nodes: Triplanar Texture Mapping (#24714) %!s(int64=2) %!d(string=hai) anos
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ArrayElementNode.js e63acfc762 WebGPU: Instancing (#23835) %!s(int64=3) %!d(string=hai) anos
ConvertNode.js 7aa0748cb9 ShaderNode: MaterialX Procedural functions and overloading support (#24699) %!s(int64=2) %!d(string=hai) anos
JoinNode.js 18fb056c4a WebGPU: add `webgpu_cubemap_adjustments` example (#24206) %!s(int64=3) %!d(string=hai) anos
MatcapUVNode.js 6e5147206c Nodes: Add more exports to ShaderNode (#23901) %!s(int64=3) %!d(string=hai) anos
MaxMipLevelNode.js f30599ed21 WebGPURenderer: Support to `.backgroundNode` (#24213) %!s(int64=3) %!d(string=hai) anos
OscNode.js d678ff9841 RemapNode + BlendModeNode (#24649) %!s(int64=2) %!d(string=hai) anos
RemapNode.js a07ffa43b9 Nodes: Optional arguments to clamp( n, 0, 1 ) and rename saturate() to clamp() (#24663) %!s(int64=2) %!d(string=hai) anos
RotateUVNode.js ec597f68a7 WebGPURenderer: Particles example (#24247) %!s(int64=3) %!d(string=hai) anos
SplitNode.js 7713736d5f SplitNode: Fix unecessary swizzle (#24170) %!s(int64=3) %!d(string=hai) anos
SpriteSheetUVNode.js 6e37b45ab0 Split InputNode into ConstNode and UniformNode (#23663) %!s(int64=3) %!d(string=hai) anos
TimerNode.js 9d15d3e0db Nodes: Added frameId (#24680) %!s(int64=2) %!d(string=hai) anos
TriplanarTexturesNode.js 430e610e79 Nodes: Triplanar Texture Mapping (#24714) %!s(int64=2) %!d(string=hai) anos