webgl_postprocessing_ssaa.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing ssaa</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Manual Supersampling Anti-Aliasing (SSAA) pass by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
  12. This manual approach to SSAA re-renders the scene once for each sample with camera jitter and accumulates the results.<br/><br/>
  13. Texture interpolation, mipmapping and anistropic sampling is disabled to emphasize<br/> the effect SSAA levels have one the resulting render quality.
  14. </div>
  15. <div id="container"></div>
  16. <script type="module">
  17. import {
  18. BoxBufferGeometry,
  19. Mesh,
  20. MeshBasicMaterial,
  21. NearestFilter,
  22. PerspectiveCamera,
  23. Scene,
  24. TextureLoader,
  25. WebGLRenderer
  26. } from "../build/three.module.js";
  27. import Stats from './jsm/libs/stats.module.js';
  28. import { GUI } from './jsm/libs/dat.gui.module.js';
  29. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  30. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  31. import { SSAARenderPass } from './jsm/postprocessing/SSAARenderPass.js';
  32. import { CopyShader } from './jsm/shaders/CopyShader.js';
  33. var camera, scene, renderer, composer, copyPass, ssaaRenderPass;
  34. var gui, stats;
  35. var param = {
  36. sampleLevel: 2
  37. };
  38. init();
  39. animate();
  40. clearGui();
  41. function clearGui() {
  42. if ( gui ) gui.destroy();
  43. gui = new GUI();
  44. gui.add( param, 'sampleLevel', {
  45. 'Level 0: 1 Sample': 0,
  46. 'Level 1: 2 Samples': 1,
  47. 'Level 2: 4 Samples': 2,
  48. 'Level 3: 8 Samples': 3,
  49. 'Level 4: 16 Samples': 4,
  50. 'Level 5: 32 Samples': 5
  51. } );
  52. gui.open();
  53. }
  54. function init() {
  55. var container = document.getElementById( "container" );
  56. renderer = new WebGLRenderer();
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. document.body.appendChild( renderer.domElement );
  60. stats = new Stats();
  61. container.appendChild( stats.dom );
  62. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  63. camera.position.z = 300;
  64. scene = new Scene();
  65. var geometry = new BoxBufferGeometry( 120, 120, 120 );
  66. var material = new MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  67. var mesh = new Mesh( geometry, material );
  68. mesh.position.x = - 100;
  69. scene.add( mesh );
  70. var texture = new TextureLoader().load( "textures/brick_diffuse.jpg" );
  71. texture.minFilter = NearestFilter;
  72. texture.magFilter = NearestFilter;
  73. texture.anisotropy = 1;
  74. texture.generateMipmaps = false;
  75. var material = new MeshBasicMaterial( { map: texture } );
  76. var mesh = new Mesh( geometry, material );
  77. mesh.position.x = 100;
  78. scene.add( mesh );
  79. // postprocessing
  80. composer = new EffectComposer( renderer );
  81. ssaaRenderPass = new SSAARenderPass( scene, camera );
  82. ssaaRenderPass.unbiased = false;
  83. composer.addPass( ssaaRenderPass );
  84. copyPass = new ShaderPass( CopyShader );
  85. composer.addPass( copyPass );
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. }
  88. function onWindowResize() {
  89. var width = window.innerWidth;
  90. var height = window.innerHeight;
  91. camera.aspect = width / height;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( width, height );
  94. composer.setSize( width, height );
  95. }
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. stats.begin();
  99. for ( var i = 0; i < scene.children.length; i ++ ) {
  100. var child = scene.children[ i ];
  101. child.rotation.x += 0.005;
  102. child.rotation.y += 0.01;
  103. }
  104. ssaaRenderPass.sampleLevel = param.sampleLevel;
  105. composer.render();
  106. stats.end();
  107. }
  108. </script>
  109. </body>
  110. </html>