webaudio_visualizer.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - visualizer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. background: transparent;
  29. color: #ffffff;
  30. outline: 1px solid #ffffff;
  31. border: 0px;
  32. cursor: pointer;
  33. }
  34. #overlay > div > p {
  35. color: #777777;
  36. font-size: 12px;
  37. }
  38. </style>
  39. <script id="vertexShader" type="x-shader/x-vertex">
  40. varying vec2 vUv;
  41. void main() {
  42. vUv = uv;
  43. gl_Position = vec4( position, 1.0 );
  44. }
  45. </script>
  46. <script id="fragmentShader" type="x-shader/x-fragment">
  47. uniform sampler2D tAudioData;
  48. varying vec2 vUv;
  49. void main() {
  50. vec3 backgroundColor = vec3( 0.125, 0.125, 0.125 );
  51. vec3 color = vec3( 1.0, 1.0, 0.0 );
  52. float f = texture2D( tAudioData, vec2( vUv.x, 0.0 ) ).r;
  53. float i = step( vUv.y, f ) * step( f - 0.0125, vUv.y );
  54. gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
  55. }
  56. </script>
  57. </head>
  58. <body>
  59. <div id="overlay">
  60. <div>
  61. <button id="startButton">Click to Play</button>
  62. <p>Audio playback requires user interaction.</p>
  63. </div>
  64. </div>
  65. <div id="container"></div>
  66. <div id="info">
  67. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - visualizer<br/>
  68. music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a>
  69. </div>
  70. <script type="module">
  71. import * as THREE from '../build/three.module.js';
  72. var scene, camera, renderer, analyser, uniforms;
  73. var startButton = document.getElementById( 'startButton' );
  74. startButton.addEventListener( 'click', init );
  75. function init() {
  76. var fftSize = 128;
  77. //
  78. var overlay = document.getElementById( 'overlay' );
  79. overlay.remove();
  80. //
  81. var container = document.getElementById( 'container' );
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. renderer.setClearColor( 0x000000 );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. container.appendChild( renderer.domElement );
  87. scene = new THREE.Scene();
  88. camera = new THREE.Camera();
  89. //
  90. var listener = new THREE.AudioListener();
  91. var audio = new THREE.Audio( listener );
  92. var mediaElement = new Audio( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3' );
  93. mediaElement.loop = true;
  94. mediaElement.play();
  95. audio.setMediaElementSource( mediaElement );
  96. analyser = new THREE.AudioAnalyser( audio, fftSize );
  97. //
  98. uniforms = {
  99. tAudioData: { value: new THREE.DataTexture( analyser.data, fftSize / 2, 1, THREE.LuminanceFormat ) }
  100. };
  101. var material = new THREE.ShaderMaterial( {
  102. uniforms: uniforms,
  103. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  104. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  105. } );
  106. var geometry = new THREE.PlaneBufferGeometry( 1, 1 );
  107. var mesh = new THREE.Mesh( geometry, material );
  108. scene.add( mesh );
  109. //
  110. window.addEventListener( 'resize', onResize, false );
  111. animate();
  112. }
  113. function onResize() {
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. render();
  119. }
  120. function render() {
  121. analyser.getFrequencyData();
  122. uniforms.tAudioData.value.needsUpdate = true;
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>