interactive_spheres.html 6.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - interactive - spheres</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script type="text/javascript" src="../src/Three.js"></script>
  17. <script type="text/javascript" src="../src/core/Color.js"></script>
  18. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  21. <script type="text/javascript" src="../src/core/Ray.js"></script>
  22. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  23. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  25. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  26. <script type="text/javascript" src="../src/core/Face3.js"></script>
  27. <script type="text/javascript" src="../src/core/Face4.js"></script>
  28. <script type="text/javascript" src="../src/core/UV.js"></script>
  29. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  30. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  31. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  32. <script type="text/javascript" src="../src/objects/Line.js"></script>
  33. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  34. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  35. <script type="text/javascript" src="../src/lights/Light.js"></script>
  36. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  37. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  38. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  39. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  40. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  41. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  45. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  46. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  47. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  48. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  49. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  50. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  51. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  52. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  53. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  54. <script type="text/javascript" src="geometry/primitives/Cube.js"></script>
  55. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  56. <script type="text/javascript" src="js/Stats.js"></script>
  57. <script type="text/javascript">
  58. var container;
  59. var stats;
  60. var camera;
  61. var scene;
  62. var renderer;
  63. var cube, plane;
  64. var mouseX = 0, mouseY = 0, projector;
  65. var windowHalfX = window.innerWidth / 2;
  66. var windowHalfY = window.innerHeight / 2;
  67. init();
  68. setInterval(loop, 1000/60);
  69. function init() {
  70. container = document.createElement('div');
  71. document.body.appendChild(container);
  72. camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  73. camera.position.y = 300;
  74. camera.position.z = 500;
  75. camera.target.position.y = 150;
  76. scene = new THREE.Scene();
  77. geometry = new Cube( 200, 200, 200 );
  78. for (var i = 0, l = geometry.faces.length; i < l; i++) {
  79. geometry.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 0.8 ) ];
  80. }
  81. cube = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  82. cube.position.y = 150;
  83. scene.addObject(cube);
  84. geometry2 = new Sphere( 100, 20, 20 );
  85. for (var i = 0, l = geometry2.faces.length; i < l; i++) {
  86. geometry2.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 0.8 ) ];
  87. }
  88. cube2 = new THREE.Mesh( geometry2, new THREE.MeshFaceMaterial() );
  89. cube2.position.y = 150;
  90. cube2.position.z = 300;
  91. scene.addObject(cube2);
  92. projector = new THREE.Projector();
  93. renderer = new THREE.CanvasRenderer();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. container.appendChild(renderer.domElement);
  96. stats = new Stats();
  97. stats.domElement.style.position = 'absolute';
  98. stats.domElement.style.top = '0px';
  99. container.appendChild(stats.domElement);
  100. document.addEventListener('mousedown', onDocumentMouseDown, false);
  101. }
  102. function onDocumentMouseDown( event ) {
  103. event.preventDefault();
  104. var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
  105. projector.unprojectVector( vector, camera );
  106. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  107. /*
  108. var particle = new THREE.Particle( new THREE.ParticleCircleMaterial( 0xff0000 ) );
  109. particle.position = vector;
  110. scene.addObject( particle );
  111. */
  112. var intersects = ray.intersectScene( scene );
  113. intersects.length && intersects[ 0 ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
  114. /*
  115. // Parse all the faces
  116. for ( var i in intersects ) {
  117. intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
  118. }
  119. */
  120. }
  121. var radius = 600;
  122. var theta = 0;
  123. function loop() {
  124. theta += 0.2;
  125. camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
  126. camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
  127. camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
  128. renderer.render(scene, camera);
  129. stats.update();
  130. }
  131. </script>
  132. </body>
  133. </html>