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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - interactive - spheres</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Ray.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/objects/Object3D.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <script type="text/javascript" src="geometry/primitives/Cube.js"></script>
- <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container;
- var stats;
- var camera;
- var scene;
- var renderer;
- var cube, plane;
- var mouseX = 0, mouseY = 0, projector;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- setInterval(loop, 1000/60);
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.y = 300;
- camera.position.z = 500;
- camera.target.position.y = 150;
- scene = new THREE.Scene();
- geometry = new Cube( 200, 200, 200 );
- for (var i = 0, l = geometry.faces.length; i < l; i++) {
- geometry.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 0.8 ) ];
- }
- cube = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
- cube.position.y = 150;
- scene.addObject(cube);
- geometry2 = new Sphere( 100, 20, 20 );
- for (var i = 0, l = geometry2.faces.length; i < l; i++) {
- geometry2.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 0.8 ) ];
- }
- cube2 = new THREE.Mesh( geometry2, new THREE.MeshFaceMaterial() );
- cube2.position.y = 150;
- cube2.position.z = 300;
- scene.addObject(cube2);
- projector = new THREE.Projector();
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild(renderer.domElement);
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- document.addEventListener('mousedown', onDocumentMouseDown, false);
- }
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
- projector.unprojectVector( vector, camera );
- var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
- /*
- var particle = new THREE.Particle( new THREE.ParticleCircleMaterial( 0xff0000 ) );
- particle.position = vector;
- scene.addObject( particle );
- */
- var intersects = ray.intersectScene( scene );
- intersects.length && intersects[ 0 ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
- /*
- // Parse all the faces
- for ( var i in intersects ) {
-
- intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
-
- }
- */
- }
- var radius = 600;
- var theta = 0;
- function loop() {
- theta += 0.2;
- camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
- camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
- camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
- renderer.render(scene, camera);
- stats.update();
- }
- </script>
- </body>
- </html>
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