Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 baef06bb41 WebXRManager: Fix call of setProjectionFromUnion(). 5 سال پیش
.github c324671a94 CI: update 5 سال پیش
build 93ca52711b Updated builds. 5 سال پیش
docs ebcdb574d1 Merge pull request #19228 from linbingquan/dev-zh-intro 5 سال پیش
editor a7b3644262 Editor: zh for Sidebar. 5 سال پیش
examples 5b012d06fb Changed colors for easier debugging 5 سال پیش
files c780cc1b53 Examples: refactor index.html 5 سال پیش
src baef06bb41 WebXRManager: Fix call of setProjectionFromUnion(). 5 سال پیش
test c324671a94 CI: update 5 سال پیش
utils 22749d1cbf Merge pull request #19201 from Mugen87/dev41 5 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 6 سال پیش
LICENSE e122db35fe Update LICENSE 5 سال پیش
README.md cf55a47035 Updated jsfiddle in README. 5 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json c324671a94 CI: update 5 سال پیش
package.json a780891658 add `eslint docs` script 5 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases