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- /**
- * @author takahiro / https://github.com/takahirox
- *
- * MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader
- * with MMD special features as IK, Grant, and Physics.
- *
- * Dependencies
- * - ammo.js https://github.com/kripken/ammo.js
- * - THREE.MMDPhysics
- * - THREE.CCDIKSolver
- *
- * TODO
- * - more precise grant skinning support.
- */
- THREE.MMDAnimationHelper = ( function () {
- /**
- * @param {Object} params - (optional)
- * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
- * @param {Number} params.afterglow - Default is 0.0.
- * @param {boolean} params.resetPhysicsOnLoop - Default is true.
- */
- function MMDAnimationHelper( params ) {
- params = params || {};
- this.meshes = [];
- this.camera = null;
- this.cameraTarget = new THREE.Object3D();
- this.cameraTarget.name = 'target';
- this.audio = null;
- this.audioManager = null;
- this.objects = new WeakMap();
- this.configuration = {
- sync: params.sync !== undefined
- ? params.sync : true,
- afterglow: params.afterglow !== undefined
- ? params.afterglow : 0.0,
- resetPhysicsOnLoop: params.resetPhysicsOnLoop !== undefined
- ? params.resetPhysicsOnLoop : true
- };
- this.enabled = {
- animation: true,
- ik: true,
- grant: true,
- physics: true,
- cameraAnimation: true
- };
- this.onBeforePhysics = function ( /* mesh */ ) {};
- // experimental
- this.sharedPhysics = false;
- this.masterPhysics = null;
- }
- MMDAnimationHelper.prototype = {
- constructor: MMDAnimationHelper,
- /**
- * Adds an Three.js Object to helper and setups animation.
- * The anmation durations of added objects are synched
- * if this.configuration.sync is true.
- *
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
- * @param {Object} params - (optional)
- * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
- * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
- * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
- * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
- * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
- * @param {THREE.Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
- * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
- * @return {THREE.MMDAnimationHelper}
- */
- add: function ( object, params ) {
- params = params || {};
- if ( object.isSkinnedMesh ) {
- this._addMesh( object, params );
- } else if ( object.isCamera ) {
- this._setupCamera( object, params );
- } else if ( object.type === 'Audio' ) {
- this._setupAudio( object, params );
- } else {
- throw new Error( 'THREE.MMDAnimationHelper.add: '
- + 'accepts only '
- + 'THREE.SkinnedMesh or '
- + 'THREE.Camera or '
- + 'THREE.Audio instance.' );
- }
- if ( this.configuration.sync ) this._syncDuration();
- return this;
- },
- /**
- * Removes an Three.js Object from helper.
- *
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
- * @return {THREE.MMDAnimationHelper}
- */
- remove: function ( object ) {
- if ( object.isSkinnedMesh ) {
- this._removeMesh( object );
- } else if ( object.isCamera ) {
- this._clearCamera( object );
- } else if ( object.type === 'Audio' ) {
- this._clearAudio( object );
- } else {
- throw new Error( 'THREE.MMDAnimationHelper.remove: '
- + 'accepts only '
- + 'THREE.SkinnedMesh or '
- + 'THREE.Camera or '
- + 'THREE.Audio instance.' );
- }
- if ( this.configuration.sync ) this._syncDuration();
- return this;
- },
- /**
- * Updates the animation.
- *
- * @param {Number} delta
- * @return {THREE.MMDAnimationHelper}
- */
- update: function ( delta ) {
- if ( this.audioManager !== null ) this.audioManager.control( delta );
- for ( var i = 0; i < this.meshes.length; i ++ ) {
- this._animateMesh( this.meshes[ i ], delta );
- }
- if ( this.sharedPhysics ) this._updateSharedPhysics( delta );
- if ( this.camera !== null ) this._animateCamera( this.camera, delta );
- return this;
- },
- /**
- * Changes the pose of SkinnedMesh as VPD specifies.
- *
- * @param {THREE.SkinnedMesh} mesh
- * @param {Object} vpd - VPD content parsed MMDParser
- * @param {Object} params - (optional)
- * @param {boolean} params.resetPose - Default is true.
- * @param {boolean} params.ik - Default is true.
- * @param {boolean} params.grant - Default is true.
- * @return {THREE.MMDAnimationHelper}
- */
- pose: function ( mesh, vpd, params ) {
- params = params || {};
- if ( params.resetPose !== false ) mesh.pose();
- var bones = mesh.skeleton.bones;
- var boneParams = vpd.bones;
- var boneNameDictionary = {};
- for ( var i = 0, il = bones.length; i < il; i ++ ) {
- boneNameDictionary[ bones[ i ].name ] = i;
- }
- var vector = new THREE.Vector3();
- var quaternion = new THREE.Quaternion();
- for ( var i = 0, il = boneParams.length; i < il; i ++ ) {
- var boneParam = boneParams[ i ];
- var boneIndex = boneNameDictionary[ boneParam.name ];
- if ( boneIndex === undefined ) continue;
- var bone = bones[ boneIndex ];
- bone.position.add( vector.fromArray( boneParam.translation ) );
- bone.quaternion.multiply( quaternion.fromArray( boneParam.quaternion ) );
- }
- mesh.updateMatrixWorld( true );
- if ( params.ik !== false ) {
- this._createCCDIKSolver( mesh ).update( params.saveOriginalBonesBeforeIK ); // this param is experimental
- }
- if ( params.grant !== false ) {
- this.createGrantSolver( mesh ).update();
- }
- return this;
- },
- /**
- * Enabes/Disables an animation feature.
- *
- * @param {string} key
- * @param {boolean} enabled
- * @return {THREE.MMDAnimationHelper}
- */
- enable: function ( key, enabled ) {
- if ( this.enabled[ key ] === undefined ) {
- throw new Error( 'THREE.MMDAnimationHelper.enable: '
- + 'unknown key ' + key );
- }
- this.enabled[ key ] = enabled;
- if ( key === 'physics' ) {
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- this._optimizeIK( this.meshes[ i ], enabled );
- }
- }
- return this;
- },
- /**
- * Creates an GrantSolver instance.
- *
- * @param {THREE.SkinnedMesh} mesh
- * @return {GrantSolver}
- */
- createGrantSolver: function ( mesh ) {
- return new GrantSolver( mesh, mesh.geometry.userData.MMD.grants );
- },
- // private methods
- _addMesh: function ( mesh, params ) {
- if ( this.meshes.indexOf( mesh ) >= 0 ) {
- throw new Error( 'THREE.MMDAnimationHelper._addMesh: '
- + 'SkinnedMesh \'' + mesh.name + '\' has already been added.' );
- }
- this.meshes.push( mesh );
- this.objects.set( mesh, { looped: false } );
- this._setupMeshAnimation( mesh, params.animation );
- if ( params.physics !== false ) {
- this._setupMeshPhysics( mesh, params );
- }
- return this;
- },
- _setupCamera: function ( camera, params ) {
- if ( this.camera === camera ) {
- throw new Error( 'THREE.MMDAnimationHelper._setupCamera: '
- + 'Camera \'' + camera.name + '\' has already been set.' );
- }
- if ( this.camera ) this.clearCamera( this.camera );
- this.camera = camera;
- camera.add( this.cameraTarget );
- this.objects.set( camera, {} );
- if ( params.animation !== undefined ) {
- this._setupCameraAnimation( camera, params.animation );
- }
- return this;
- },
- _setupAudio: function ( audio, params ) {
- if ( this.audio === audio ) {
- throw new Error( 'THREE.MMDAnimationHelper._setupAudio: '
- + 'Audio \'' + audio.name + '\' has already been set.' );
- }
- if ( this.audio ) this.clearAudio( this.audio );
- this.audio = audio;
- this.audioManager = new AudioManager( audio, params );
- this.objects.set( this.audioManager, {
- duration: this.audioManager.duration
- } );
- return this;
- },
- _removeMesh: function ( mesh ) {
- var found = false;
- var writeIndex = 0;
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- if ( this.meshes[ i ] === mesh ) {
- this.objects.delete( mesh );
- found = true;
- continue;
- }
- this.meshes[ writeIndex ++ ] = this.meshes[ i ];
- }
- if ( ! found ) {
- throw new Error( 'THREE.MMDAnimationHelper._removeMesh: '
- + 'SkinnedMesh \'' + mesh.name + '\' has not been added yet.' );
- }
- this.meshes.length = writeIndex;
- return this;
- },
- _clearCamera: function ( camera ) {
- if ( camera !== this.camera ) {
- throw new Error( 'THREE.MMDAnimationHelper._clearCamera: '
- + 'Camera \'' + camera.name + '\' has not been set yet.' );
- }
- this.camera.remove( this.cameraTarget );
- this.objects.delete( this.camera );
- this.camera = null;
- return this;
- },
- _clearAudio: function ( audio ) {
- if ( audio !== this.audio ) {
- throw new Error( 'THREE.MMDAnimationHelper._clearAudio: '
- + 'Audio \'' + audio.name + '\' has not been set yet.' );
- }
- this.objects.delete( this.audioManager );
- this.audio = null;
- this.audioManager = null;
- return this;
- },
- _setupMeshAnimation: function ( mesh, animation ) {
- var objects = this.objects.get( mesh );
- if ( animation !== undefined ) {
- var animations = Array.isArray( animation )
- ? animation : [ animation ];
- objects.mixer = new THREE.AnimationMixer( mesh );
- for ( var i = 0, il = animations.length; i < il; i ++ ) {
- objects.mixer.clipAction( animations[ i ] ).play();
- }
- // TODO: find a workaround not to access ._clip looking like a private property
- objects.mixer.addEventListener( 'loop', function ( event ) {
- var tracks = event.action._clip.tracks;
- if ( tracks.length > 0 &&
- tracks[ 0 ].name.slice( 0, 6 ) !== '.bones' ) return;
- objects.looped = true;
- } );
- }
- objects.ikSolver = this._createCCDIKSolver( mesh );
- objects.grantSolver = this.createGrantSolver( mesh );
- return this;
- },
- _setupCameraAnimation: function ( camera, animation ) {
- var animations = Array.isArray( animation )
- ? animation : [ animation ];
- var objects = this.objects.get( camera );
- objects.mixer = new THREE.AnimationMixer( camera );
- for ( var i = 0, il = animations.length; i < il; i ++ ) {
- objects.mixer.clipAction( animations[ i ] ).play();
- }
- },
- _setupMeshPhysics: function ( mesh, params ) {
- var objects = this.objects.get( mesh );
- // shared physics is experimental
- if ( params.world === undefined && this.sharedPhysics ) {
- var masterPhysics = this._getMasterPhysics();
- if ( masterPhysics !== null ) world = masterPhysics.world; // eslint-disable-line no-undef
- }
- objects.physics = this._createMMDPhysics( mesh, params );
- if ( objects.mixer && params.animationWarmup !== false ) {
- this._animateMesh( mesh, 0 );
- objects.physics.reset();
- }
- objects.physics.warmup( params.warmup !== undefined ? params.warmup : 60 );
- this._optimizeIK( mesh, true );
- },
- _animateMesh: function ( mesh, delta ) {
- var objects = this.objects.get( mesh );
- var mixer = objects.mixer;
- var ikSolver = objects.ikSolver;
- var grantSolver = objects.grantSolver;
- var physics = objects.physics;
- var looped = objects.looped;
- // alternate solution to save/restore bones but less performant?
- //mesh.pose();
- //this._updatePropertyMixersBuffer( mesh );
- if ( mixer && this.enabled.animation ) {
- this._restoreBones( mesh );
- mixer.update( delta );
- this._saveBones( mesh );
- if ( ikSolver && this.enabled.ik ) {
- mesh.updateMatrixWorld( true );
- ikSolver.update();
- }
- if ( grantSolver && this.enabled.grant ) {
- grantSolver.update();
- }
- }
- if ( looped === true && this.enabled.physics ) {
- if ( physics && this.configuration.resetPhysicsOnLoop ) physics.reset();
- objects.looped = false;
- }
- if ( physics && this.enabled.physics && ! this.sharedPhysics ) {
- this.onBeforePhysics( mesh );
- physics.update( delta );
- }
- },
- _animateCamera: function ( camera, delta ) {
- var mixer = this.objects.get( camera ).mixer;
- if ( mixer && this.enabled.cameraAnimation ) {
- mixer.update( delta );
- camera.updateProjectionMatrix();
- camera.up.set( 0, 1, 0 );
- camera.up.applyQuaternion( camera.quaternion );
- camera.lookAt( this.cameraTarget.position );
- }
- },
- _optimizeIK: function ( mesh, physicsEnabled ) {
- var iks = mesh.geometry.userData.MMD.iks;
- var bones = mesh.geometry.userData.MMD.bones;
- for ( var i = 0, il = iks.length; i < il; i ++ ) {
- var ik = iks[ i ];
- var links = ik.links;
- for ( var j = 0, jl = links.length; j < jl; j ++ ) {
- var link = links[ j ];
- if ( physicsEnabled === true ) {
- // disable IK of the bone the corresponding rigidBody type of which is 1 or 2
- // because its rotation will be overriden by physics
- link.enabled = bones[ link.index ].rigidBodyType > 0 ? false : true;
- } else {
- link.enabled = true;
- }
- }
- }
- },
- _createCCDIKSolver: function ( mesh ) {
- if ( THREE.CCDIKSolver === undefined ) {
- throw new Error( 'THREE.MMDAnimationHelper: Import THREE.CCDIKSolver.' );
- }
- return new THREE.CCDIKSolver( mesh, mesh.geometry.userData.MMD.iks );
- },
- _createMMDPhysics: function ( mesh, params ) {
- if ( THREE.MMDPhysics === undefined ) {
- throw new Error( 'THREE.MMDPhysics: Import THREE.MMDPhysics.' );
- }
- return new THREE.MMDPhysics(
- mesh,
- mesh.geometry.userData.MMD.rigidBodies,
- mesh.geometry.userData.MMD.constraints,
- params );
- },
- /*
- * Detects the longest duration and then sets it to them to sync.
- * TODO: Not to access private properties ( ._actions and ._clip )
- */
- _syncDuration: function () {
- var max = 0.0;
- var objects = this.objects;
- var meshes = this.meshes;
- var camera = this.camera;
- var audioManager = this.audioManager;
- // get the longest duration
- for ( var i = 0, il = meshes.length; i < il; i ++ ) {
- var mixer = this.objects.get( meshes[ i ] ).mixer;
- if ( mixer === undefined ) continue;
- for ( var j = 0; j < mixer._actions.length; j ++ ) {
- var clip = mixer._actions[ j ]._clip;
- if ( ! objects.has( clip ) ) {
- objects.set( clip, {
- duration: clip.duration
- } );
- }
- max = Math.max( max, objects.get( clip ).duration );
- }
- }
- if ( camera !== null ) {
- var mixer = this.objects.get( camera ).mixer;
- if ( mixer !== undefined ) {
- for ( var i = 0, il = mixer._actions.length; i < il; i ++ ) {
- var clip = mixer._actions[ i ]._clip;
- if ( ! objects.has( clip ) ) {
- objects.set( clip, {
- duration: clip.duration
- } );
- }
- max = Math.max( max, objects.get( clip ).duration );
- }
- }
- }
- if ( audioManager !== null ) {
- max = Math.max( max, objects.get( audioManager ).duration );
- }
- max += this.configuration.afterglow;
- // update the duration
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- var mixer = this.objects.get( this.meshes[ i ] ).mixer;
- if ( mixer === undefined ) continue;
- for ( var j = 0, jl = mixer._actions.length; j < jl; j ++ ) {
- mixer._actions[ j ]._clip.duration = max;
- }
- }
- if ( camera !== null ) {
- var mixer = this.objects.get( camera ).mixer;
- if ( mixer !== undefined ) {
- for ( var i = 0, il = mixer._actions.length; i < il; i ++ ) {
- mixer._actions[ i ]._clip.duration = max;
- }
- }
- }
- if ( audioManager !== null ) {
- audioManager.duration = max;
- }
- },
- // workaround
- _updatePropertyMixersBuffer: function ( mesh ) {
- var mixer = this.objects.get( mesh ).mixer;
- var propertyMixers = mixer._bindings;
- var accuIndex = mixer._accuIndex;
- for ( var i = 0, il = propertyMixers.length; i < il; i ++ ) {
- var propertyMixer = propertyMixers[ i ];
- var buffer = propertyMixer.buffer;
- var stride = propertyMixer.valueSize;
- var offset = ( accuIndex + 1 ) * stride;
- propertyMixer.binding.getValue( buffer, offset );
- }
- },
- /*
- * Avoiding these two issues by restore/save bones before/after mixer animation.
- *
- * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
- * Calculating IK, Grant, and Physics after mixer animation can break
- * the cache coherency.
- *
- * 2. Applying Grant two or more times without reset the posing breaks model.
- */
- _saveBones: function ( mesh ) {
- var objects = this.objects.get( mesh );
- var bones = mesh.skeleton.bones;
- var backupBones = objects.backupBones;
- if ( backupBones === undefined ) {
- backupBones = new Float32Array( bones.length * 7 );
- objects.backupBones = backupBones;
- }
- for ( var i = 0, il = bones.length; i < il; i ++ ) {
- var bone = bones[ i ];
- bone.position.toArray( backupBones, i * 7 );
- bone.quaternion.toArray( backupBones, i * 7 + 3 );
- }
- },
- _restoreBones: function ( mesh ) {
- var objects = this.objects.get( mesh );
- var backupBones = objects.backupBones;
- if ( backupBones === undefined ) return;
- var bones = mesh.skeleton.bones;
- for ( var i = 0, il = bones.length; i < il; i ++ ) {
- var bone = bones[ i ];
- bone.position.fromArray( backupBones, i * 7 );
- bone.quaternion.fromArray( backupBones, i * 7 + 3 );
- }
- },
- // experimental
- _getMasterPhysics: function () {
- if ( this.masterPhysics !== null ) return this.masterPhysics;
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- var physics = this.meshes[ i ].physics;
- if ( physics !== undefined && physics !== null ) {
- this.masterPhysics = physics;
- return this.masterPhysics;
- }
- }
- return null;
- },
- _updateSharedPhysics: function ( delta ) {
- if ( this.meshes.length === 0 || ! this.enabled.physics || ! this.sharedPhysics ) return;
- var physics = this._getMasterPhysics();
- if ( physics === null ) return;
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- var p = this.meshes[ i ].physics;
- if ( p !== null && p !== undefined ) {
- p.updateRigidBodies();
- }
- }
- physics.stepSimulation( delta );
- for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
- var p = this.meshes[ i ].physics;
- if ( p !== null && p !== undefined ) {
- p.updateBones();
- }
- }
- }
- };
- //
- /**
- * @param {THREE.Audio} audio
- * @param {Object} params - (optional)
- * @param {Nuumber} params.delayTime
- */
- function AudioManager( audio, params ) {
- params = params || {};
- this.audio = audio;
- this.elapsedTime = 0.0;
- this.currentTime = 0.0;
- this.delayTime = params.delayTime !== undefined
- ? params.delayTime : 0.0;
- this.audioDuration = this.audio.buffer.duration;
- this.duration = this.audioDuration + this.delayTime;
- }
- AudioManager.prototype = {
- constructor: AudioManager,
- /**
- * @param {Number} delta
- * @return {AudioManager}
- */
- control: function ( delta ) {
- this.elapsed += delta;
- this.currentTime += delta;
- if ( this._shouldStopAudio() ) this.audio.stop();
- if ( this._shouldStartAudio() ) this.audio.play();
- return this;
- },
- // private methods
- _shouldStartAudio: function () {
- if ( this.audio.isPlaying ) return false;
- while ( this.currentTime >= this.duration ) {
- this.currentTime -= this.duration;
- }
- if ( this.currentTime < this.delayTime ) return false;
- // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration
- if ( ( this.currentTime - this.delayTime ) > this.audioDuration ) return false;
- return true;
- },
- _shouldStopAudio: function () {
- return this.audio.isPlaying &&
- this.currentTime >= this.duration;
- }
- };
- /**
- * @param {THREE.SkinnedMesh} mesh
- * @param {Array<Object>} grants
- */
- function GrantSolver( mesh, grants ) {
- this.mesh = mesh;
- this.grants = grants || [];
- }
- GrantSolver.prototype = {
- constructor: GrantSolver,
- /**
- * @return {GrantSolver}
- */
- update: function () {
- var quaternion = new THREE.Quaternion();
- return function () {
- var bones = this.mesh.skeleton.bones;
- var grants = this.grants;
- for ( var i = 0, il = grants.length; i < il; i ++ ) {
- var grant = grants[ i ];
- var bone = bones[ grant.index ];
- var parentBone = bones[ grant.parentIndex ];
- if ( grant.isLocal ) {
- // TODO: implement
- if ( grant.affectPosition ) {
- }
- // TODO: implement
- if ( grant.affectRotation ) {
- }
- } else {
- // TODO: implement
- if ( grant.affectPosition ) {
- }
- if ( grant.affectRotation ) {
- quaternion.set( 0, 0, 0, 1 );
- quaternion.slerp( parentBone.quaternion, grant.ratio );
- bone.quaternion.multiply( quaternion );
- }
- }
- }
- return this;
- };
- }()
- };
- return MMDAnimationHelper;
- } )();
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