Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 bb4da5a6e8 WebGLTextures: Introduce .resizeImage() 6 anni fa
.github 5360a81b8c r98 6 anni fa
build e94fd574f5 Updated builds. 6 anni fa
docs d0c8c6e715 Update Object3D.html 6 anni fa
editor 9b7d6849fa Remove JSONLoader 6 anni fa
examples 9cc9b3d686 SSAOPass: Clean up 6 anni fa
src bb4da5a6e8 WebGLTextures: Introduce .resizeImage() 6 anni fa
test 9b7d6849fa Remove JSONLoader 6 anni fa
utils 9b7d6849fa Remove JSONLoader 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anni fa
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 anni fa
.travis.yml 294d4b291a Tests against latest node 7 anni fa
LICENSE 5498e9ec31 Update LICENSE 7 anni fa
README.md 4e39dbf418 README: Badges clean up. 6 anni fa
package-lock.json 6d15ef5a80 Updated package-lock.json 6 anni fa
package.json dfdf633dfd Upgrade dev dependencies 6 anni fa
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. 7 anni fa

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases