webgl_modifier_simplifier.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/modifiers/SimplifyModifier.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, controls, scene, renderer;
  24. var boxGeometry = new THREE.BoxBufferGeometry( 80, 80, 80, 4, 4, 4 );
  25. var torusGeometry = new THREE.TorusBufferGeometry( 50, 25, 8, 8, Math.PI * 2 );
  26. var sphereGeometry = new THREE.SphereBufferGeometry( 50, 15, 15 );
  27. var planeGeometry = new THREE.PlaneBufferGeometry( 100, 100, 6, 6 );
  28. var modifer = new THREE.SimplifyModifier();
  29. var meshes = [];
  30. var count = 0;
  31. var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
  32. init();
  33. animate();
  34. function addStuff( geometry ) {
  35. count ++;
  36. var mesh, wireframe;
  37. var material = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } );
  38. var vertexCount = geometry.attributes.position.count;
  39. var simplified = modifer.modify( geometry, Math.floor( vertexCount * 0.5 ) );
  40. mesh = new THREE.Mesh( simplified, material );
  41. wireframe = new THREE.Mesh( simplified, wireframeMaterial );
  42. mesh.add( wireframe );
  43. mesh.position.x = - 200;
  44. mesh.position.y = count * 150 - 300;
  45. scene.add( mesh );
  46. meshes.push( mesh );
  47. mesh = new THREE.Mesh( geometry, material );
  48. wireframe = new THREE.Mesh( geometry, wireframeMaterial );
  49. mesh.add( wireframe );
  50. mesh.position.x = 200;
  51. mesh.position.y = count * 150 - 300;
  52. scene.add( mesh );
  53. meshes.push ( mesh );
  54. }
  55. function init() {
  56. container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. var info = document.createElement( 'div' );
  59. info.style.position = 'absolute';
  60. info.style.top = '10px';
  61. info.style.width = '100%';
  62. info.style.textAlign = 'center';
  63. info.innerHTML = '50% Vertex Reduction using SimplifyModifier';
  64. container.appendChild( info );
  65. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  66. camera.position.z = 500;
  67. scene = new THREE.Scene();
  68. scene.background = new THREE.Color( 0xf0f0f0 );
  69. var light = new THREE.PointLight( 0xffffff, 1.5 );
  70. light.position.set( 1000, 1000, 2000 );
  71. scene.add( light );
  72. addStuff( planeGeometry );
  73. addStuff( boxGeometry );
  74. addStuff( sphereGeometry );
  75. addStuff( torusGeometry );
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. stats = new Stats();
  81. container.appendChild( stats.dom );
  82. //
  83. controls = new THREE.OrbitControls( camera, renderer.domElement );
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. //
  92. function animate() {
  93. meshes.forEach( function( m ) {
  94. m.rotation.x += 0.01;
  95. m.rotation.y += 0.01;
  96. m.rotation.z += 0.01;
  97. } );
  98. requestAnimationFrame( animate );
  99. stats.begin();
  100. render();
  101. stats.end();
  102. }
  103. function render() {
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>