rollup.config.js 5.9 KB

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  1. import buble from 'rollup-plugin-buble';
  2. import { terser } from "rollup-plugin-terser";
  3. function glconstants() {
  4. var constants = {
  5. POINTS: 0, ZERO: 0,
  6. LINES: 1, ONE: 1,
  7. LINE_LOOP: 2,
  8. LINE_STRIP: 3,
  9. TRIANGLES: 4,
  10. TRIANGLE_STRIP: 5,
  11. TRIANGLE_FAN: 6,
  12. DEPTH_BUFFER_BIT: 256,
  13. LESS: 513,
  14. NEVER: 512,
  15. EQUAL: 514,
  16. LEQUAL: 515,
  17. GREATER: 516,
  18. NOTEQUAL: 517,
  19. GEQUAL: 518,
  20. ALWAYS: 519,
  21. SRC_COLOR: 768,
  22. ONE_MINUS_SRC_COLOR: 769,
  23. SRC_ALPHA: 770,
  24. ONE_MINUS_SRC_ALPHA: 771,
  25. DST_ALPHA: 772,
  26. ONE_MINUS_DST_ALPHA: 773,
  27. DST_COLOR: 774,
  28. ONE_MINUS_DST_COLOR: 775,
  29. SRC_ALPHA_SATURATE: 776,
  30. STENCIL_BUFFER_BIT: 1024,
  31. FRONT: 1028,
  32. BACK: 1029,
  33. FRONT_AND_BACK: 1032,
  34. CW: 2304,
  35. CCW: 2305,
  36. CULL_FACE: 2884,
  37. DEPTH_TEST: 2929,
  38. STENCIL_TEST: 2960,
  39. BLEND: 3042,
  40. SCISSOR_TEST: 3089,
  41. UNPACK_ALIGNMENT: 3317,
  42. MAX_TEXTURE_SIZE: 3379,
  43. DEPTH24_STENCIL8: 35056,
  44. TEXTURE_2D: 3553,
  45. BYTE: 5120,
  46. UNSIGNED_BYTE: 5121,
  47. SHORT: 5122,
  48. UNSIGNED_INT: 5125,
  49. UNSIGNED_SHORT: 5123,
  50. INT: 5124,
  51. FLOAT: 5126,
  52. HALF_FLOAT: 5131,
  53. DEPTH_COMPONENT: 6402,
  54. RED: 6403,
  55. ALPHA: 6406,
  56. RGB: 6407,
  57. RGBA: 6408,
  58. LUMINANCE: 6409,
  59. LUMINANCE_ALPHA: 6410,
  60. RED_INTEGER: 36244,
  61. RG: 33319,
  62. RG_INTEGER: 33320,
  63. RGB_INTEGER: 36248,
  64. RGBA_INTEGER: 36249,
  65. VERSION: 7938,
  66. NEAREST: 9728,
  67. LINEAR: 9729,
  68. NEAREST_MIPMAP_NEAREST: 9984,
  69. LINEAR_MIPMAP_NEAREST: 9985,
  70. NEAREST_MIPMAP_LINEAR: 9986,
  71. LINEAR_MIPMAP_LINEAR: 9987,
  72. TEXTURE_MAG_FILTER: 10240,
  73. TEXTURE_MIN_FILTER: 10241,
  74. TEXTURE_WRAP_S: 10242,
  75. TEXTURE_WRAP_T: 10243,
  76. TEXTURE_WRAP_R: 32882,
  77. REPEAT: 10497,
  78. COLOR_BUFFER_BIT: 16384,
  79. FUNC_ADD: 32774,
  80. MIN: 32775,
  81. MAX: 32776,
  82. FUNC_SUBTRACT: 32778,
  83. FUNC_REVERSE_SUBTRACT: 32779,
  84. UNSIGNED_SHORT_4_4_4_4: 32819,
  85. UNSIGNED_SHORT_5_5_5_1: 32820,
  86. POLYGON_OFFSET_FILL: 32823,
  87. RGB8: 32849,
  88. RGBA4: 32854,
  89. RGBA8: 32856,
  90. TEXTURE_3D: 32879,
  91. CLAMP_TO_EDGE: 33071,
  92. DEPTH_COMPONENT16: 33189,
  93. DEPTH_COMPONENT24: 33190,
  94. DEPTH_COMPONENT32F: 36012,
  95. DEPTH_STENCIL_ATTACHMENT: 33306,
  96. R8: 33321,
  97. R16F: 33325,
  98. R32F: 33326,
  99. UNSIGNED_SHORT_5_6_5: 33635,
  100. MIRRORED_REPEAT: 33648,
  101. TEXTURE0: 33984,
  102. DEPTH_STENCIL: 34041,
  103. UNSIGNED_INT_24_8: 34042,
  104. TEXTURE_CUBE_MAP: 34067,
  105. TEXTURE_CUBE_MAP_POSITIVE_X: 34069,
  106. MAX_CUBE_MAP_TEXTURE_SIZE: 34076,
  107. COMPRESSED_TEXTURE_FORMATS: 34467,
  108. RGBA32F: 34836,
  109. RGB32F: 34837,
  110. RGBA16F: 34842,
  111. RGB16F: 34843,
  112. MAX_VERTEX_ATTRIBS: 34921,
  113. MAX_TEXTURE_IMAGE_UNITS: 34930,
  114. ARRAY_BUFFER: 34962,
  115. ELEMENT_ARRAY_BUFFER: 34963,
  116. STATIC_DRAW: 35044,
  117. DYNAMIC_DRAW: 35048,
  118. VERTEX_SHADER: 35633,
  119. FRAGMENT_SHADER: 35632,
  120. MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660,
  121. MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661,
  122. COMPILE_STATUS: 35713,
  123. LINK_STATUS: 35714,
  124. VALIDATE_STATUS: 35715,
  125. ACTIVE_UNIFORMS: 35718,
  126. ACTIVE_ATTRIBUTES: 35721,
  127. IMPLEMENTATION_COLOR_READ_TYPE: 35738,
  128. IMPLEMENTATION_COLOR_READ_FORMAT: 35739,
  129. TEXTURE_2D_ARRAY: 35866,
  130. COLOR_ATTACHMENT0: 36064,
  131. FRAMEBUFFER_COMPLETE: 36053,
  132. DEPTH_ATTACHMENT: 36096,
  133. FRAMEBUFFER: 36160,
  134. RENDERBUFFER: 36161,
  135. LOW_FLOAT: 36336,
  136. MEDIUM_FLOAT: 36337,
  137. HIGH_FLOAT: 36338,
  138. MAX_VERTEX_UNIFORM_VECTORS: 36347,
  139. MAX_VARYING_VECTORS: 36348,
  140. MAX_FRAGMENT_UNIFORM_VECTORS: 36349,
  141. UNPACK_FLIP_Y_WEBGL: 37440,
  142. UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441,
  143. MAX_SAMPLES: 36183,
  144. READ_FRAMEBUFFER: 36008,
  145. DRAW_FRAMEBUFFER: 36009
  146. };
  147. return {
  148. transform( code ) {
  149. code = code.replace( /_?gl\.([A-Z0-9_]+)/g, function ( match, p1 ) {
  150. if ( p1 in constants ) return constants[ p1 ];
  151. console.log( '* Unhandled GL Constant:', p1 );
  152. return match;
  153. } );
  154. return {
  155. code: code,
  156. map: null
  157. };
  158. }
  159. };
  160. }
  161. function glsl() {
  162. return {
  163. transform( code, id ) {
  164. if ( /\.glsl.js$/.test( id ) === false ) return;
  165. code = code.replace( /\/\* glsl \*\/\`((.|\n)*)\`/, function ( match, p1 ) {
  166. return JSON.stringify(
  167. p1
  168. .trim()
  169. .replace( /\r/g, '' )
  170. .replace( /[ \t]*\/\/.*\n/g, '' ) // remove //
  171. .replace( /[ \t]*\/\*[\s\S]*?\*\//g, '' ) // remove /* */
  172. .replace( /\n{2,}/g, '\n' ) // # \n+ to \n
  173. );
  174. } );
  175. return {
  176. code: code,
  177. map: null
  178. };
  179. }
  180. };
  181. }
  182. function bubleCleanup() {
  183. const danglingTabs = /(^\t+$\n)|(\n^\t+$)/gm;
  184. const wrappedClass = /(var (\w+) = \/\*@__PURE__*\*\/\(function \((\w+)\) {\n).*(return \2;\s+}\(\3\)\);\n)/s;
  185. const unwrap = function ( match, wrapperStart, klass, parentClass, wrapperEnd ) {
  186. return match
  187. .replace( wrapperStart, '' )
  188. .replace( `if ( ${parentClass} ) ${klass}.__proto__ = ${parentClass};`, '' )
  189. .replace(
  190. `${klass}.prototype = Object.create( ${parentClass} && ${parentClass}.prototype );`,
  191. `${klass}.prototype = Object.create( ${parentClass}.prototype );`
  192. )
  193. .replace( wrapperEnd, '' )
  194. .replace( danglingTabs, '' );
  195. };
  196. return {
  197. transform( code ) {
  198. while ( wrappedClass.test( code ) ) {
  199. code = code.replace( wrappedClass, unwrap );
  200. }
  201. return {
  202. code: code,
  203. map: null
  204. };
  205. }
  206. };
  207. }
  208. function header() {
  209. return {
  210. renderChunk( code ) {
  211. return "// threejs.org/license\n" + code;
  212. }
  213. };
  214. }
  215. export default [
  216. {
  217. input: 'src/Three.js',
  218. plugins: [
  219. glconstants(),
  220. glsl(),
  221. buble( {
  222. transforms: {
  223. arrow: false,
  224. classes: true
  225. }
  226. } ),
  227. bubleCleanup(),
  228. header()
  229. ],
  230. output: [
  231. {
  232. format: 'umd',
  233. name: 'THREE',
  234. file: 'build/three.js',
  235. indent: '\t'
  236. }
  237. ]
  238. },
  239. {
  240. input: 'src/Three.js',
  241. plugins: [
  242. glconstants(),
  243. glsl(),
  244. buble( {
  245. transforms: {
  246. arrow: false,
  247. classes: true
  248. }
  249. } ),
  250. bubleCleanup(),
  251. terser(),
  252. header()
  253. ],
  254. output: [
  255. {
  256. format: 'umd',
  257. name: 'THREE',
  258. file: 'build/three.min.js',
  259. indent: '\t'
  260. }
  261. ]
  262. },
  263. {
  264. input: 'src/Three.js',
  265. plugins: [
  266. glconstants(),
  267. glsl(),
  268. header()
  269. ],
  270. output: [
  271. {
  272. format: 'esm',
  273. file: 'build/three.module.js',
  274. indent: '\t'
  275. }
  276. ]
  277. }
  278. ];