STLLoader.js 10 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
  18. * scene.add( new THREE.Mesh( geometry ) );
  19. * });
  20. *
  21. * For binary STLs geometry might contain colors for vertices. To use it:
  22. * // use the same code to load STL as above
  23. * if (geometry.hasColors) {
  24. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  25. * } else { .... }
  26. * var mesh = new THREE.Mesh( geometry, material );
  27. */
  28. THREE.STLLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. };
  31. THREE.STLLoader.prototype = {
  32. constructor: THREE.STLLoader,
  33. load: function ( url, onLoad, onProgress, onError ) {
  34. var scope = this;
  35. var loader = new THREE.XHRLoader( scope.manager );
  36. loader.setCrossOrigin( this.crossOrigin );
  37. loader.setResponseType('arraybuffer');
  38. loader.load( url, function ( text ) {
  39. onLoad( scope.parse( text ) );
  40. }, onProgress, onError );
  41. },
  42. parse: function ( data ) {
  43. var isBinary = function () {
  44. var expect, face_size, n_faces, reader;
  45. reader = new DataView( binData );
  46. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  47. n_faces = reader.getUint32(80,true);
  48. expect = 80 + (32 / 8) + (n_faces * face_size);
  49. if ( expect === reader.byteLength ) {
  50. return true;
  51. }
  52. var fileLength = reader.byteLength;
  53. for ( var index = 0; index < fileLength; index ++ ) {
  54. if ( reader.getUint8(index, false) > 127 ) {
  55. return true;
  56. }
  57. }
  58. return false;
  59. };
  60. var binData = this.ensureBinary( data );
  61. return isBinary()
  62. ? this.parseBinary( binData )
  63. : this.parseASCII( this.ensureString( data ) );
  64. },
  65. parseBinary: function ( data ) {
  66. var reader = new DataView( data );
  67. var faces = reader.getUint32( 80, true );
  68. var r, g, b, hasColors = false, colors;
  69. var defaultR, defaultG, defaultB, alpha;
  70. // process STL header
  71. // check for default color in header ("COLOR=rgba" sequence).
  72. for ( var index = 0; index < 80 - 10; index ++ ) {
  73. if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
  74. (reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
  75. (reader.getUint8(index + 5) == 0x3D /*'='*/)) {
  76. hasColors = true;
  77. colors = new Float32Array( faces * 3 * 3);
  78. defaultR = reader.getUint8(index + 6) / 255;
  79. defaultG = reader.getUint8(index + 7) / 255;
  80. defaultB = reader.getUint8(index + 8) / 255;
  81. alpha = reader.getUint8(index + 9) / 255;
  82. }
  83. }
  84. var dataOffset = 84;
  85. var faceLength = 12 * 4 + 2;
  86. var offset = 0;
  87. var geometry = new THREE.BufferGeometry();
  88. var vertices = new Float32Array( faces * 3 * 3 );
  89. var normals = new Float32Array( faces * 3 * 3 );
  90. for ( var face = 0; face < faces; face ++ ) {
  91. var start = dataOffset + face * faceLength;
  92. var normalX = reader.getFloat32(start, true);
  93. var normalY = reader.getFloat32(start + 4, true);
  94. var normalZ = reader.getFloat32(start + 8, true);
  95. if (hasColors) {
  96. var packedColor = reader.getUint16(start + 48, true);
  97. if ((packedColor & 0x8000) === 0) { // facet has its own unique color
  98. r = (packedColor & 0x1F) / 31;
  99. g = ((packedColor >> 5) & 0x1F) / 31;
  100. b = ((packedColor >> 10) & 0x1F) / 31;
  101. } else {
  102. r = defaultR;
  103. g = defaultG;
  104. b = defaultB;
  105. }
  106. }
  107. for ( var i = 1; i <= 3; i ++ ) {
  108. var vertexstart = start + i * 12;
  109. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  110. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  111. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  112. normals[ offset ] = normalX;
  113. normals[ offset + 1 ] = normalY;
  114. normals[ offset + 2 ] = normalZ;
  115. if (hasColors) {
  116. colors[ offset ] = r;
  117. colors[ offset + 1 ] = g;
  118. colors[ offset + 2 ] = b;
  119. }
  120. offset += 3;
  121. }
  122. }
  123. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  124. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  125. if (hasColors) {
  126. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  127. geometry.hasColors = true;
  128. geometry.alpha = alpha;
  129. }
  130. return geometry;
  131. },
  132. parseASCII: function ( data ) {
  133. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  134. geometry = new THREE.Geometry();
  135. patternFace = /facet([\s\S]*?)endfacet/g;
  136. while ( ( result = patternFace.exec( data ) ) !== null ) {
  137. text = result[0];
  138. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  139. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  140. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  141. }
  142. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  143. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  144. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  145. }
  146. length = geometry.vertices.length;
  147. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  148. }
  149. geometry.computeBoundingBox();
  150. geometry.computeBoundingSphere();
  151. return geometry;
  152. },
  153. ensureString: function ( buf ) {
  154. if (typeof buf !== "string"){
  155. var array_buffer = new Uint8Array(buf);
  156. var str = '';
  157. for(var i = 0; i < buf.byteLength; i++) {
  158. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  159. }
  160. return str;
  161. } else {
  162. return buf;
  163. }
  164. },
  165. ensureBinary: function ( buf ) {
  166. if (typeof buf === "string"){
  167. var array_buffer = new Uint8Array(buf.length);
  168. for(var i = 0; i < buf.length; i++) {
  169. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  170. }
  171. return array_buffer.buffer || array_buffer;
  172. } else {
  173. return buf;
  174. }
  175. }
  176. };
  177. if ( typeof DataView === 'undefined'){
  178. DataView = function(buffer, byteOffset, byteLength){
  179. this.buffer = buffer;
  180. this.byteOffset = byteOffset || 0;
  181. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  182. this._isString = typeof buffer === "string";
  183. }
  184. DataView.prototype = {
  185. _getCharCodes:function(buffer,start,length){
  186. start = start || 0;
  187. length = length || buffer.length;
  188. var end = start + length;
  189. var codes = [];
  190. for (var i = start; i < end; i++) {
  191. codes.push(buffer.charCodeAt(i) & 0xff);
  192. }
  193. return codes;
  194. },
  195. _getBytes: function (length, byteOffset, littleEndian) {
  196. var result;
  197. // Handle the lack of endianness
  198. if (littleEndian === undefined) {
  199. littleEndian = this._littleEndian;
  200. }
  201. // Handle the lack of byteOffset
  202. if (byteOffset === undefined) {
  203. byteOffset = this.byteOffset;
  204. } else {
  205. byteOffset = this.byteOffset + byteOffset;
  206. }
  207. if (length === undefined) {
  208. length = this.byteLength - byteOffset;
  209. }
  210. // Error Checking
  211. if (typeof byteOffset !== 'number') {
  212. throw new TypeError('DataView byteOffset is not a number');
  213. }
  214. if (length < 0 || byteOffset + length > this.byteLength) {
  215. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  216. }
  217. if (this.isString){
  218. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  219. } else {
  220. result = this.buffer.slice(byteOffset, byteOffset + length);
  221. }
  222. if (!littleEndian && length > 1) {
  223. if (!(result instanceof Array)) {
  224. result = Array.prototype.slice.call(result);
  225. }
  226. result.reverse();
  227. }
  228. return result;
  229. },
  230. // Compatibility functions on a String Buffer
  231. getFloat64: function (byteOffset, littleEndian) {
  232. var b = this._getBytes(8, byteOffset, littleEndian),
  233. sign = 1 - (2 * (b[7] >> 7)),
  234. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  235. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  236. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  237. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  238. if (exponent === 1024) {
  239. if (mantissa !== 0) {
  240. return NaN;
  241. } else {
  242. return sign * Infinity;
  243. }
  244. }
  245. if (exponent === -1023) { // Denormalized
  246. return sign * mantissa * Math.pow(2, -1022 - 52);
  247. }
  248. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  249. },
  250. getFloat32: function (byteOffset, littleEndian) {
  251. var b = this._getBytes(4, byteOffset, littleEndian),
  252. sign = 1 - (2 * (b[3] >> 7)),
  253. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  254. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  255. if (exponent === 128) {
  256. if (mantissa !== 0) {
  257. return NaN;
  258. } else {
  259. return sign * Infinity;
  260. }
  261. }
  262. if (exponent === -127) { // Denormalized
  263. return sign * mantissa * Math.pow(2, -126 - 23);
  264. }
  265. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  266. },
  267. getInt32: function (byteOffset, littleEndian) {
  268. var b = this._getBytes(4, byteOffset, littleEndian);
  269. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  270. },
  271. getUint32: function (byteOffset, littleEndian) {
  272. return this.getInt32(byteOffset, littleEndian) >>> 0;
  273. },
  274. getInt16: function (byteOffset, littleEndian) {
  275. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  276. },
  277. getUint16: function (byteOffset, littleEndian) {
  278. var b = this._getBytes(2, byteOffset, littleEndian);
  279. return (b[1] << 8) | b[0];
  280. },
  281. getInt8: function (byteOffset) {
  282. return (this.getUint8(byteOffset) << 24) >> 24;
  283. },
  284. getUint8: function (byteOffset) {
  285. return this._getBytes(1, byteOffset)[0];
  286. }
  287. };
  288. }