webgl_materials_normalmap.html 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - normal map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl (<span id="description">normal + ao + displacement</span>) map demo.
  38. ninja head from <a href="http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx" target="_blank">AMD GPU MeshMapper</a>
  39. <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)</div>
  40. </div>
  41. <script src="../build/Three.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/RequestAnimationFrame.js"></script>
  44. <script src="js/Stats.js"></script>
  45. <script>
  46. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  47. var statsEnabled = true;
  48. var container, stats, loader;
  49. var camera, scene, renderer;
  50. var mesh, zmesh, lightMesh, geometry;
  51. var mesh1, mesh2;
  52. var directionalLight, pointLight, ambientLight;
  53. var mouseX = 0;
  54. var mouseY = 0;
  55. var windowHalfX = window.innerWidth / 2;
  56. var windowHalfY = window.innerHeight / 2;
  57. var r = 0.0;
  58. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  59. init();
  60. animate();
  61. function init() {
  62. container = document.createElement( 'div' );
  63. document.body.appendChild( container );
  64. camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  65. camera.position.z = 6200;
  66. scene = new THREE.Scene();
  67. // LIGHTS
  68. ambientLight = new THREE.AmbientLight( 0x111111 );
  69. scene.add( ambientLight );
  70. pointLight = new THREE.PointLight( 0xffff55 );
  71. pointLight.position.z = 10000;
  72. scene.add( pointLight );
  73. directionalLight = new THREE.DirectionalLight( 0xaaaa88 );
  74. directionalLight.position.x = 1;
  75. directionalLight.position.y = 1;
  76. directionalLight.position.z = 0.5;
  77. directionalLight.position.normalize();
  78. scene.add( directionalLight );
  79. // light representation
  80. var sphere = new THREE.SphereGeometry( 100, 16, 8 );
  81. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  82. lightMesh.position = pointLight.position;
  83. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  84. scene.add(lightMesh);
  85. // common material parameters
  86. var ambient = 0x050505, diffuse = 0x555555, specular = 0xaa6600, shininess = 10, scale = 23;
  87. // normal map shader
  88. var shader = THREE.ShaderUtils.lib[ "normal" ];
  89. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  90. uniforms[ "enableAO" ].value = true;
  91. uniforms[ "enableDiffuse" ].value = false;
  92. uniforms[ "enableSpecular" ].value = false;
  93. uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/normal.jpg" );
  94. uniforms[ "tAO" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/ao.jpg" );
  95. uniforms[ "tDisplacement" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/displacement.jpg" );
  96. uniforms[ "uDisplacementBias" ].value = - 0.428408 * scale;
  97. uniforms[ "uDisplacementScale" ].value = 2.436143 * scale;
  98. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  99. uniforms[ "uSpecularColor" ].value.setHex( specular );
  100. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  101. uniforms[ "uShininess" ].value = shininess;
  102. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  103. var material1 = new THREE.ShaderMaterial( parameters );
  104. var material2 = new THREE.MeshPhongMaterial( { color: diffuse, specular: specular, ambient: ambient, shininess: shininess } );
  105. loader = new THREE.BinaryLoader( true );
  106. document.body.appendChild( loader.statusDomElement );
  107. loader.load( { model: "obj/ninja/NinjaLo_bin.js", callback: function( geometry ) { createScene( geometry, scale, material1, material2 ) } } );
  108. renderer = new THREE.WebGLRenderer();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. container.appendChild( renderer.domElement );
  111. var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement" : " + <strike>displacement</strike>" );
  112. document.getElementById( "description" ).innerHTML = description;
  113. document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
  114. if ( statsEnabled ) {
  115. stats = new Stats();
  116. stats.domElement.style.position = 'absolute';
  117. stats.domElement.style.top = '0px';
  118. stats.domElement.style.zIndex = 100;
  119. container.appendChild( stats.domElement );
  120. }
  121. }
  122. function createScene( geometry, scale, material1, material2 ) {
  123. geometry.computeTangents();
  124. mesh1 = new THREE.Mesh( geometry, material1 );
  125. mesh1.position.x = - scale * 12;
  126. mesh1.scale.set( scale, scale, scale );
  127. scene.add( mesh1 );
  128. mesh2 = new THREE.Mesh( geometry, material2 );
  129. mesh2.position.x = scale * 12;
  130. mesh2.scale.set( scale, scale, scale );
  131. scene.add( mesh2 );
  132. loader.statusDomElement.style.display = "none";
  133. }
  134. function onDocumentMouseMove(event) {
  135. mouseX = ( event.clientX - windowHalfX ) * 10;
  136. mouseY = ( event.clientY - windowHalfY ) * 10;
  137. }
  138. //
  139. function animate() {
  140. requestAnimationFrame( animate );
  141. render();
  142. if ( statsEnabled ) stats.update();
  143. }
  144. function render() {
  145. var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
  146. if( mesh1 ) {
  147. mesh1.rotation.y = ry;
  148. mesh1.rotation.x = rx;
  149. }
  150. if( mesh2 ) {
  151. mesh2.rotation.y = ry;
  152. mesh2.rotation.x = rx;
  153. }
  154. lightMesh.position.x = 2500 * Math.cos( r );
  155. lightMesh.position.z = 2500 * Math.sin( r );
  156. r += 0.01;
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>