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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - normal map</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- a { color: #ffffff; }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- z-index:1000;
- }
- #oldie {
- background:rgb(200,100,0) !important;
- color:#fff;
- }
- #vt { display:none }
- #vt, #vt a { color:orange; }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl (<span id="description">normal + ao + displacement</span>) map demo.
- ninja head from <a href="http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx" target="_blank">AMD GPU MeshMapper</a>
- <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)</div>
- </div>
- <script src="../build/Three.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/RequestAnimationFrame.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var statsEnabled = true;
- var container, stats, loader;
- var camera, scene, renderer;
- var mesh, zmesh, lightMesh, geometry;
- var mesh1, mesh2;
- var directionalLight, pointLight, ambientLight;
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var r = 0.0;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.OrthoCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
- camera.position.z = 6200;
- scene = new THREE.Scene();
- // LIGHTS
- ambientLight = new THREE.AmbientLight( 0x111111 );
- scene.add( ambientLight );
- pointLight = new THREE.PointLight( 0xffff55 );
- pointLight.position.z = 10000;
- scene.add( pointLight );
- directionalLight = new THREE.DirectionalLight( 0xaaaa88 );
- directionalLight.position.x = 1;
- directionalLight.position.y = 1;
- directionalLight.position.z = 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- // light representation
- var sphere = new THREE.SphereGeometry( 100, 16, 8 );
- lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
- lightMesh.position = pointLight.position;
- lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
- scene.add(lightMesh);
- // common material parameters
- var ambient = 0x050505, diffuse = 0x555555, specular = 0xaa6600, shininess = 10, scale = 23;
- // normal map shader
- var shader = THREE.ShaderUtils.lib[ "normal" ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ "enableAO" ].value = true;
- uniforms[ "enableDiffuse" ].value = false;
- uniforms[ "enableSpecular" ].value = false;
- uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/normal.jpg" );
- uniforms[ "tAO" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/ao.jpg" );
- uniforms[ "tDisplacement" ].texture = THREE.ImageUtils.loadTexture( "textures/normal/ninja/displacement.jpg" );
- uniforms[ "uDisplacementBias" ].value = - 0.428408 * scale;
- uniforms[ "uDisplacementScale" ].value = 2.436143 * scale;
- uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
- uniforms[ "uSpecularColor" ].value.setHex( specular );
- uniforms[ "uAmbientColor" ].value.setHex( ambient );
- uniforms[ "uShininess" ].value = shininess;
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
- var material1 = new THREE.ShaderMaterial( parameters );
- var material2 = new THREE.MeshPhongMaterial( { color: diffuse, specular: specular, ambient: ambient, shininess: shininess } );
- loader = new THREE.BinaryLoader( true );
- document.body.appendChild( loader.statusDomElement );
- loader.load( { model: "obj/ninja/NinjaLo_bin.js", callback: function( geometry ) { createScene( geometry, scale, material1, material2 ) } } );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement" : " + <strike>displacement</strike>" );
- document.getElementById( "description" ).innerHTML = description;
- document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
- if ( statsEnabled ) {
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- }
- function createScene( geometry, scale, material1, material2 ) {
- geometry.computeTangents();
- mesh1 = new THREE.Mesh( geometry, material1 );
- mesh1.position.x = - scale * 12;
- mesh1.scale.set( scale, scale, scale );
- scene.add( mesh1 );
- mesh2 = new THREE.Mesh( geometry, material2 );
- mesh2.position.x = scale * 12;
- mesh2.scale.set( scale, scale, scale );
- scene.add( mesh2 );
- loader.statusDomElement.style.display = "none";
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- if ( statsEnabled ) stats.update();
- }
- function render() {
- var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
- if( mesh1 ) {
- mesh1.rotation.y = ry;
- mesh1.rotation.x = rx;
- }
- if( mesh2 ) {
- mesh2.rotation.y = ry;
- mesh2.rotation.x = rx;
- }
- lightMesh.position.x = 2500 * Math.cos( r );
- lightMesh.position.z = 2500 * Math.sin( r );
- r += 0.01;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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