webgl_materials_video.html 6.4 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. font-family:Monospace;
  14. font-size:13px;
  15. text-align:center;
  16. font-weight: bold;
  17. text-align:center;
  18. }
  19. a {
  20. color:#0078ff;
  21. }
  22. #info {
  23. color:#fff;
  24. position: absolute;
  25. top: 0px; width: 100%;
  26. padding: 5px;
  27. z-index:100;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl video demo. playing <a href="http://durian.blender.org/" target="_blank">sintel</a> trailer
  34. </div>
  35. <script src="../build/Three.js"></script>
  36. <script src="js/ShaderExtras.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/postprocessing/BloomPass.js"></script>
  41. <script src="js/postprocessing/ShaderPass.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/RequestAnimationFrame.js"></script>
  44. <script src="js/Stats.js"></script>
  45. <video id="video" autoplay loop style="display:none">
  46. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  47. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  48. </video>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var container, stats;
  52. var camera, scene, renderer;
  53. var video, texture, material, mesh;
  54. var composer;
  55. var mouseX = 0;
  56. var mouseY = 0;
  57. var windowHalfX = window.innerWidth / 2;
  58. var windowHalfY = window.innerHeight / 2;
  59. var cube_count,
  60. meshes = [],
  61. materials = [],
  62. xgrid = 20,
  63. ygrid = 10;
  64. init();
  65. animate();
  66. function init() {
  67. container = document.createElement('div');
  68. document.body.appendChild( container );
  69. camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  70. camera.position.z = 500;
  71. scene = new THREE.Scene();
  72. var light = new THREE.DirectionalLight( 0xffffff );
  73. light.position.set( 0.5, 1, 1 );
  74. light.position.normalize();
  75. scene.add( light );
  76. renderer = new THREE.WebGLRenderer( { antialias: false } );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. video = document.getElementById( 'video' );
  80. //video.volume = 0;
  81. //video.muted = true;
  82. texture = new THREE.Texture( video );
  83. texture.minFilter = THREE.LinearFilter;
  84. texture.magFilter = THREE.LinearFilter;
  85. //
  86. var i, j, ux, uy, ox, oy,
  87. geometry,
  88. xsize, ysize;
  89. ux = 1 / xgrid;
  90. uy = 1 / ygrid;
  91. xsize = 480 / xgrid;
  92. ysize = 204 / ygrid;
  93. var parameters = { color: 0xffffff, map: texture },
  94. material_base = new THREE.MeshLambertMaterial( parameters );
  95. renderer.initMaterial( material_base, scene.lights, scene.fog );
  96. cube_count = 0;
  97. for ( i = 0; i < xgrid; i ++ )
  98. for ( j = 0; j < ygrid; j ++ ) {
  99. ox = i;
  100. oy = j;
  101. geometry = new THREE.CubeGeometry( xsize, ysize, xsize );
  102. change_uvs( geometry, ux, uy, ox, oy );
  103. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  104. material = materials[ cube_count ];
  105. //material.program = material_base.program;
  106. material.hue = i/xgrid;
  107. material.saturation = j/ygrid;
  108. material.color.setHSV( material.hue, material.saturation, 1 );
  109. mesh = new THREE.Mesh( geometry, material );
  110. mesh.position.x = ( i - xgrid/2 ) * xsize;
  111. mesh.position.y = - ( j - ygrid/2 ) * ysize;
  112. mesh.position.z = 0;
  113. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  114. scene.add(mesh);
  115. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  116. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  117. meshes[ cube_count ] = mesh;
  118. cube_count += 1;
  119. }
  120. renderer.autoClear = false;
  121. stats = new Stats();
  122. stats.domElement.style.position = 'absolute';
  123. stats.domElement.style.top = '0px';
  124. //container.appendChild( stats.domElement );
  125. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  126. // postprocessing
  127. var renderModel = new THREE.RenderPass( scene, camera );
  128. var effectBloom = new THREE.BloomPass( 1.3 );
  129. var effectScreen = new THREE.ShaderPass( THREE.ShaderExtras[ "screen" ] );
  130. effectScreen.renderToScreen = true;
  131. composer = new THREE.EffectComposer( renderer );
  132. composer.addPass( renderModel );
  133. composer.addPass( effectBloom );
  134. composer.addPass( effectScreen );
  135. }
  136. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  137. var i, j, uv;
  138. for ( i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
  139. uv = geometry.faceVertexUvs[ 0 ][ i ];
  140. for ( j = 0; j < uv.length; j++ ) {
  141. uv[j].u = ( uv[j].u + offsetx ) * unitx;
  142. uv[j].v = ( uv[j].v + offsety ) * unity;
  143. }
  144. }
  145. }
  146. function onDocumentMouseMove(event) {
  147. mouseX = ( event.clientX - windowHalfX );
  148. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  149. }
  150. //
  151. function animate() {
  152. requestAnimationFrame( animate );
  153. render();
  154. stats.update();
  155. }
  156. var h, counter = 1;
  157. function render() {
  158. var time = new Date().getTime() * 0.00005;
  159. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  160. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  161. if ( video.readyState === video.HAVE_ENOUGH_DATA ) {
  162. if ( texture ) texture.needsUpdate = true;
  163. }
  164. for( i = 0; i < cube_count; i++ ) {
  165. material = materials[i];
  166. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  167. material.color.setHSV( h, material.saturation, 1 );
  168. }
  169. if( counter % 1000 > 200 ) {
  170. for( i = 0; i < cube_count; i++ ) {
  171. mesh = meshes[i];
  172. mesh.rotation.x += 10 * mesh.dx;
  173. mesh.rotation.y += 10 * mesh.dy;
  174. mesh.position.x += 200 * mesh.dx;
  175. mesh.position.y += 200 * mesh.dy;
  176. mesh.position.z += 400 * mesh.dx;
  177. }
  178. }
  179. if( counter % 1000 == 0 ) {
  180. for( i = 0; i < cube_count; i++ ) {
  181. mesh = meshes[i];
  182. mesh.dx *= -1;
  183. mesh.dy *= -1;
  184. }
  185. }
  186. counter ++;
  187. renderer.clear();
  188. composer.render();
  189. }
  190. </script>
  191. </body>
  192. </html>