webgl_objconvert_test.html 8.9 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
  20. #d { text-align:center; margin:1em 0 -9.2em 0; z-index:0; position:relative; display:block }
  21. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <h1>OBJ to Three.js converter test</h1>
  28. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  29. <span id="rwebgl" class="button">WebGL renderer</span>
  30. <br/>
  31. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  32. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  33. </div>
  34. <pre id="log"></pre>
  35. <script src="../build/Three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/RequestAnimationFrame.js"></script>
  38. <script src="js/Stats.js"></script>
  39. <script>
  40. var SCREEN_WIDTH = window.innerWidth;
  41. var SCREEN_HEIGHT = window.innerHeight;
  42. var FLOOR = -250;
  43. var container,stats;
  44. var camera, scene;
  45. var canvasRenderer, webglRenderer;
  46. var mesh, zmesh, geometry;
  47. var mouseX = 0, mouseY = 0;
  48. var windowHalfX = window.innerWidth / 2;
  49. var windowHalfY = window.innerHeight / 2;
  50. var render_canvas = 1, render_gl = 1;
  51. var has_gl = 0;
  52. var bcanvas = document.getElementById("rcanvas");
  53. var bwebgl = document.getElementById("rwebgl");
  54. document.addEventListener('mousemove', onDocumentMouseMove, false);
  55. init();
  56. animate();
  57. render_canvas = !has_gl;
  58. bwebgl.style.display = has_gl ? "inline" : "none";
  59. bcanvas.className = render_canvas ? "button" : "button inactive";
  60. function init() {
  61. container = document.createElement('div');
  62. document.body.appendChild(container);
  63. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  64. camera.position.z = 500;
  65. camera.updateMatrix();
  66. scene = new THREE.Scene();
  67. // GROUND
  68. var x = document.createElement( "canvas" );
  69. var xc = x.getContext("2d");
  70. x.width = x.height = 128;
  71. xc.fillStyle = "#fff";
  72. xc.fillRect(0, 0, 128, 128);
  73. xc.fillStyle = "#000";
  74. xc.fillRect(0, 0, 64, 64);
  75. xc.fillStyle = "#999";
  76. xc.fillRect(32, 32, 32, 32);
  77. xc.fillStyle = "#000";
  78. xc.fillRect(64, 64, 64, 64);
  79. xc.fillStyle = "#555";
  80. xc.fillRect(96, 96, 32, 32);
  81. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  82. xm.map.needsUpdate = true;
  83. xm.map.repeat.set( 10, 10 );
  84. geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
  85. mesh = new THREE.Mesh( geometry, xm );
  86. mesh.position.x = 0;
  87. mesh.position.y = FLOOR;
  88. mesh.position.z = 0;
  89. mesh.rotation.x = 1.57;
  90. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
  91. mesh.doubleSided = true;
  92. mesh.updateMatrix();
  93. scene.add(mesh);
  94. // SPHERES
  95. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  96. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  97. for ( var i = 0; i < 10; i ++ ) {
  98. mesh = new THREE.Mesh( sphere, material_spheres );
  99. mesh.position.x = 500 * (Math.random() - 0.5);
  100. mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
  101. mesh.position.z = 100 * (Math.random() - 1);
  102. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  103. mesh.overdraw = true;
  104. mesh.updateMatrix();
  105. scene.add(mesh);
  106. }
  107. // LIGHTS
  108. var ambient = new THREE.AmbientLight( 0x221100 );
  109. scene.add( ambient );
  110. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  111. directionalLight.position.y = -70;
  112. directionalLight.position.z = 100;
  113. directionalLight.position.normalize();
  114. scene.add( directionalLight );
  115. if ( render_gl ) {
  116. try {
  117. webglRenderer = new THREE.WebGLRenderer();
  118. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  119. webglRenderer.domElement.style.position = "relative";
  120. container.appendChild( webglRenderer.domElement );
  121. has_gl = 1;
  122. }
  123. catch (e) {
  124. }
  125. }
  126. if( render_canvas ) {
  127. canvasRenderer = new THREE.CanvasRenderer();
  128. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  129. container.appendChild( canvasRenderer.domElement );
  130. }
  131. stats = new Stats();
  132. stats.domElement.style.position = 'absolute';
  133. stats.domElement.style.top = '0px';
  134. stats.domElement.style.zIndex = 100;
  135. container.appendChild( stats.domElement );
  136. bcanvas.addEventListener("click", toggleCanvas, false);
  137. bwebgl.addEventListener("click", toggleWebGL, false);
  138. //var loader = new THREE.BinaryLoader(),
  139. var loader = new THREE.JSONLoader(),
  140. callbackMale = function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) },
  141. callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
  142. loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
  143. loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
  144. //loader.load( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
  145. //loader.load( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
  146. }
  147. function createScene( geometry, x, y, z, b ) {
  148. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  149. zmesh.position.x = x;
  150. zmesh.position.z = y;
  151. zmesh.position.y = z;
  152. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  153. zmesh.overdraw = true;
  154. zmesh.updateMatrix();
  155. scene.add(zmesh);
  156. createMaterialsPalette( geometry.materials, 100, b );
  157. }
  158. function createMaterialsPalette( materials, size, bottom ) {
  159. for ( var i = 0; i < materials.length; i ++ ) {
  160. // material
  161. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  162. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  163. mesh.position.y = FLOOR + size/2 + bottom;
  164. mesh.position.z = -100;
  165. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  166. mesh.doubleSided = true;
  167. mesh.updateMatrix();
  168. scene.add(mesh);
  169. // number
  170. var x = document.createElement( "canvas" );
  171. var xc = x.getContext("2d");
  172. x.width = x.height = 128;
  173. xc.shadowColor = "#000";
  174. xc.shadowBlur = 7;
  175. xc.fillStyle = "orange";
  176. xc.font = "50pt arial bold";
  177. xc.fillText(i, 10, 64);
  178. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  179. xm.map.needsUpdate = true;
  180. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  181. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  182. mesh.position.y = FLOOR + size/2 + bottom;
  183. mesh.position.z = -99;
  184. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  185. mesh.doubleSided = true;
  186. mesh.updateMatrix();
  187. scene.add(mesh);
  188. }
  189. }
  190. function onDocumentMouseMove(event) {
  191. mouseX = ( event.clientX - windowHalfX );
  192. mouseY = ( event.clientY - windowHalfY );
  193. }
  194. //
  195. function animate() {
  196. requestAnimationFrame( animate );
  197. render();
  198. stats.update();
  199. }
  200. function render() {
  201. camera.position.x += ( mouseX - camera.position.x ) * .05;
  202. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  203. camera.updateMatrix();
  204. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  205. if ( render_canvas ) canvasRenderer.render( scene, camera );
  206. }
  207. function log( text ) {
  208. var e = document.getElementById("log");
  209. e.innerHTML = text + "<br/>" + e.innerHTML;
  210. }
  211. function toggleCanvas() {
  212. render_canvas = !render_canvas;
  213. bcanvas.className = render_canvas ? "button" : "button inactive";
  214. render_gl = !render_canvas;
  215. bwebgl.className = render_gl ? "button" : "button inactive";
  216. if( has_gl )
  217. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  218. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  219. }
  220. function toggleWebGL() {
  221. render_gl = !render_gl;
  222. bwebgl.className = render_gl ? "button" : "button inactive";
  223. render_canvas = !render_gl;
  224. bcanvas.className = render_canvas ? "button" : "button inactive";
  225. if( has_gl )
  226. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  227. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  228. }
  229. </script>
  230. </body>
  231. </html>