webgl_shadowmap.html 11 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shadow map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shadowmap - models by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a></br>
  29. move camera with WASD / RF + mouse
  30. </div>
  31. <script src="../build/Three.js"></script>
  32. <script src="js/ShaderExtras.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/RequestAnimationFrame.js"></script>
  35. <script src="js/Stats.js"></script>
  36. <script src="fonts/helvetiker_bold.typeface.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 1024;
  40. var MARGIN = 100;
  41. var SCREEN_WIDTH = window.innerWidth;
  42. var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  43. var FLOOR = -250;
  44. var camera, scene, renderer;
  45. var container, stats;
  46. var NEAR = 5, FAR = 3000;
  47. var sceneHUD, cameraOrtho, hudMaterial;
  48. var morphs = [];
  49. var light;
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. // SCENE CAMERA
  56. camera = new THREE.FirstPersonCamera( { fov: 23, aspect: SCREEN_WIDTH / SCREEN_HEIGHT, near: NEAR, far: FAR,
  57. lookSpeed: 0.0125, movementSpeed: 500, noFly: false, lookVertical: true,
  58. constrainVertical: true, verticalMin: 1.5, verticalMax: 2.0
  59. } );
  60. camera.position.set( 700, 50, 1900 );
  61. camera.lon = -110;
  62. // SCENE
  63. scene = new THREE.Scene();
  64. scene.fog = new THREE.Fog( 0xffaa55, 1000, FAR );
  65. THREE.ColorUtils.adjustHSV( scene.fog.color, 0.02, -0.15, -0.65 );
  66. // LIGHTS
  67. var ambient = new THREE.AmbientLight( 0x444444 );
  68. scene.add( ambient );
  69. light = new THREE.SpotLight( 0xffffff );
  70. light.position.set( 0, 1500, 1000 );
  71. light.target.position.set( 0, 0, 0 );
  72. light.castShadow = true;
  73. scene.add( light );
  74. createHUD();
  75. createScene();
  76. // RENDERER
  77. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
  78. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  79. renderer.domElement.style.position = "relative";
  80. renderer.domElement.style.top = MARGIN + 'px';
  81. container.appendChild( renderer.domElement );
  82. renderer.setClearColor( scene.fog.color, 1 );
  83. renderer.autoClear = false;
  84. renderer.shadowCameraNear = 3;
  85. renderer.shadowCameraFar = camera.far;
  86. renderer.shadowCameraFov = 50;
  87. renderer.shadowMapBias = 0.0039;
  88. renderer.shadowMapDarkness = 0.5;
  89. renderer.shadowMapWidth = SHADOW_MAP_WIDTH;
  90. renderer.shadowMapHeight = SHADOW_MAP_HEIGHT;
  91. renderer.shadowMapEnabled = true;
  92. renderer.shadowMapSoft = true;
  93. // STATS
  94. stats = new Stats();
  95. stats.domElement.style.position = 'absolute';
  96. stats.domElement.style.top = '0px';
  97. stats.domElement.style.zIndex = 100;
  98. //container.appendChild( stats.domElement );
  99. }
  100. function createHUD() {
  101. cameraOrtho = new THREE.OrthoCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
  102. cameraOrtho.position.z = 10;
  103. var shader = THREE.ShaderExtras[ "screen" ];
  104. var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
  105. hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
  106. var hudGeo = new THREE.PlaneGeometry( SHADOW_MAP_WIDTH / 2, SHADOW_MAP_HEIGHT / 2 );
  107. var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
  108. hudMesh.position.x = ( SCREEN_WIDTH - SHADOW_MAP_WIDTH / 2 ) * -0.5;
  109. hudMesh.position.y = ( SCREEN_HEIGHT - SHADOW_MAP_HEIGHT / 2 ) * -0.5;
  110. sceneHUD = new THREE.Scene();
  111. sceneHUD.add( hudMesh );
  112. }
  113. function createScene( ) {
  114. // GROUND
  115. var geometry = new THREE.PlaneGeometry( 100, 100 );
  116. var planeMaterial = new THREE.MeshLambertMaterial( { color: 0xffdd99 } );
  117. THREE.ColorUtils.adjustHSV( planeMaterial.color, 0, 0, 0.9 );
  118. var ground = new THREE.Mesh( geometry, planeMaterial );
  119. ground.position.set( 0, FLOOR, 0 );
  120. ground.rotation.x = -1.57;
  121. ground.scale.set( 100, 100, 100 );
  122. ground.castShadow = false;
  123. ground.receiveShadow = true;
  124. scene.add( ground );
  125. // TEXT
  126. var textGeo = new THREE.TextGeometry( "THREE.JS", {
  127. size: 200,
  128. height: 50,
  129. curveSegments: 12,
  130. font: "helvetiker",
  131. weight: "bold",
  132. style: "normal",
  133. bevelThickness: 2,
  134. bevelSize: 5,
  135. bevelEnabled: true
  136. });
  137. textGeo.computeBoundingBox();
  138. var centerOffset = -0.5 * ( textGeo.boundingBox.x[ 1 ] - textGeo.boundingBox.x[ 0 ] );
  139. var textMaterial = new THREE.MeshPhongMaterial( { color: 0xff0000, specular: 0xffffff, ambient: 0xaa0000 } );
  140. var mesh = new THREE.Mesh( textGeo, textMaterial );
  141. mesh.position.x = centerOffset;
  142. mesh.position.y = FLOOR + 67;
  143. mesh.castShadow = true;
  144. mesh.receiveShadow = true;
  145. scene.add( mesh );
  146. // CUBES
  147. var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1500, 220, 150 ), planeMaterial );
  148. mesh.position.y = FLOOR - 50;
  149. mesh.position.z = 20;
  150. mesh.castShadow = true;
  151. mesh.receiveShadow = true;
  152. scene.add( mesh );
  153. var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1600, 170, 250 ), planeMaterial );
  154. mesh.position.y = FLOOR - 50;
  155. mesh.position.z = 20;
  156. mesh.castShadow = true;
  157. mesh.receiveShadow = true;
  158. scene.add( mesh );
  159. // MORPHS
  160. function addMorph( geometry, speed, duration, x, y, z, fudgeColor ) {
  161. var material = new THREE.MeshLambertMaterial( { color: 0xffaa55, morphTargets: true, vertexColors: THREE.FaceColors } );
  162. if ( fudgeColor ) THREE.ColorUtils.adjustHSV( material.color, 0, 0.5 - Math.random(), 0.5 - Math.random() );
  163. var meshAnim = new THREE.Mesh( geometry, material );
  164. meshAnim.position.set( x, y, z );
  165. meshAnim.rotation.y = 1.57;
  166. meshAnim.castShadow = true;
  167. meshAnim.receiveShadow = false;
  168. scene.add( meshAnim );
  169. morphs.push( { mesh: meshAnim, lastKeyframe: 0, currentKeyframe: 0,
  170. offset: Math.random() * 6, speed: speed, duration: duration,
  171. oldTime: new Date().getTime() } );
  172. }
  173. function morphColorsToFaceColors( geometry ) {
  174. if ( geometry.morphColors && geometry.morphColors.length ) {
  175. var colorMap = geometry.morphColors[ 0 ];
  176. for ( var i = 0; i < colorMap.colors.length; i ++ ) {
  177. geometry.faces[ i ].color = colorMap.colors[ i ];
  178. }
  179. }
  180. }
  181. var loader = new THREE.JSONLoader();
  182. loader.load( { model: "models/animated/horse.js", callback: function( geometry ) {
  183. morphColorsToFaceColors( geometry );
  184. addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, 300, true );
  185. addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, 450, true );
  186. addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, 600, true );
  187. addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, -300, true );
  188. addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, -450, true );
  189. addMorph( geometry, 0.55, 1000, 100 - Math.random() * 1000, FLOOR, -600, true );
  190. } } );
  191. /*
  192. loader.load( { model: "obj/morphs/fox.js", callback: function( geometry ) {
  193. morphColorsToFaceColors( geometry );
  194. addMorph( geometry, 0.2, 1000, 100 - Math.random() * 500, FLOOR - 5, 600 );
  195. } } );
  196. loader.load( { model: "obj/morphs/shdw3walk.js", callback: function( geometry ) {
  197. morphColorsToFaceColors( geometry );
  198. addMorph( geometry, 0.04, 2000, -500, FLOOR + 60, 245 );
  199. } } );
  200. loader.load( { model: "obj/morphs/flamingo.js", callback: function( geometry ) {
  201. morphColorsToFaceColors( geometry );
  202. addMorph( geometry, 0.5, 1000, 500 - Math.random() * 500, FLOOR + 350, 40 );
  203. } } );
  204. loader.load( { model: "obj/morphs/stork.js", callback: function( geometry ) {
  205. morphColorsToFaceColors( geometry );
  206. addMorph( geometry, 0.35, 1000, 500 - Math.random() * 500, FLOOR + 350, 340 );
  207. } } );
  208. loader.load( { model: "obj/morphs/mountainlion.js", callback: function( geometry ) {
  209. morphColorsToFaceColors( geometry );
  210. addMorph( geometry, 0.4, 1000, 500 - Math.random() * 500, FLOOR - 5, 700 );
  211. } } );
  212. loader.load( { model: "obj/morphs/bearBrown.js", callback: function( geometry ) {
  213. morphColorsToFaceColors( geometry );
  214. addMorph( geometry, 0.3, 2500, -500, FLOOR - 5, -750 );
  215. } } );
  216. loader.load( { model: "obj/morphs/parrot.js", callback: function( geometry ) {
  217. morphColorsToFaceColors( geometry );
  218. addMorph( geometry, 0.45, 500, 500 - Math.random() * 500, FLOOR + 300, 700 );
  219. } } );
  220. */
  221. }
  222. var t = 0, newTime, delta;
  223. function updateMorph( morph ) {
  224. // Alternate morph targets
  225. var interpolation = morph.duration / ( morph.mesh.geometry.morphTargets.length - 1 );
  226. var time = ( new Date().getTime() + morph.offset * 100 ) % morph.duration;
  227. var keyframe = Math.floor( time / interpolation ) + 1;
  228. var mesh = morph.mesh;
  229. if ( keyframe != morph.currentKeyframe ) {
  230. mesh.morphTargetInfluences[ morph.lastKeyframe ] = 0;
  231. mesh.morphTargetInfluences[ morph.currentKeyframe ] = 1;
  232. mesh.morphTargetInfluences[ keyframe ] = 0;
  233. morph.lastKeyframe = morph.currentKeyframe;
  234. morph.currentKeyframe = keyframe;
  235. }
  236. mesh.morphTargetInfluences[ keyframe ] = ( time % interpolation ) / interpolation;
  237. mesh.morphTargetInfluences[ morph.lastKeyframe ] = 1 - mesh.morphTargetInfluences[ keyframe ];
  238. var newTime = new Date().getTime();
  239. delta = newTime - morph.oldTime;
  240. morph.oldTime = newTime;
  241. mesh.position.x += morph.speed * delta;
  242. if ( mesh.position.x > 2000 ) {
  243. mesh.position.x = -1000 - Math.random() * 500;
  244. }
  245. }
  246. //
  247. function animate() {
  248. requestAnimationFrame( animate );
  249. render();
  250. stats.update();
  251. }
  252. function render() {
  253. for ( var i = 0; i < morphs.length; i++ ) updateMorph( morphs[ i ] );
  254. renderer.clear();
  255. renderer.render( scene, camera );
  256. // Render debug HUD with shadow map
  257. //hudMaterial.uniforms.tDiffuse.texture = renderer.shadowMap[ 0 ];
  258. //renderer.render( sceneHUD, cameraOrtho );
  259. }
  260. </script>
  261. </body>
  262. </html>