GLTFLoader.js 67 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTFLoader = ( function () {
  9. function GLTFLoader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. this.dracoLoader = null;
  12. }
  13. GLTFLoader.prototype = {
  14. constructor: GLTFLoader,
  15. crossOrigin: 'Anonymous',
  16. load: function ( url, onLoad, onProgress, onError ) {
  17. var scope = this;
  18. var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
  19. var loader = new THREE.FileLoader( scope.manager );
  20. loader.setResponseType( 'arraybuffer' );
  21. loader.load( url, function ( data ) {
  22. try {
  23. scope.parse( data, path, onLoad, onError );
  24. } catch ( e ) {
  25. if ( onError !== undefined ) {
  26. onError( e );
  27. } else {
  28. throw e;
  29. }
  30. }
  31. }, onProgress, onError );
  32. },
  33. setCrossOrigin: function ( value ) {
  34. this.crossOrigin = value;
  35. return this;
  36. },
  37. setPath: function ( value ) {
  38. this.path = value;
  39. return this;
  40. },
  41. setDRACOLoader: function ( dracoLoader ) {
  42. this.dracoLoader = dracoLoader;
  43. },
  44. parse: function ( data, path, onLoad, onError ) {
  45. var content;
  46. var extensions = {};
  47. if ( typeof data === 'string' ) {
  48. content = data;
  49. } else {
  50. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  51. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  52. try {
  53. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  54. } catch ( error ) {
  55. if ( onError ) onError( error );
  56. return;
  57. }
  58. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  59. } else {
  60. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  61. }
  62. }
  63. var json = JSON.parse( content );
  64. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  65. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
  66. return;
  67. }
  68. if ( json.extensionsUsed ) {
  69. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  70. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  71. }
  72. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  73. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  74. }
  75. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ) >= 0 ) {
  76. extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] = new GLTFDracoMeshCompressionExtension( this.dracoLoader );
  77. }
  78. }
  79. console.time( 'GLTFLoader' );
  80. var parser = new GLTFParser( json, extensions, {
  81. path: path || this.path || '',
  82. crossOrigin: this.crossOrigin,
  83. manager: this.manager
  84. } );
  85. parser.parse( function ( scene, scenes, cameras, animations, asset ) {
  86. console.timeEnd( 'GLTFLoader' );
  87. var glTF = {
  88. scene: scene,
  89. scenes: scenes,
  90. cameras: cameras,
  91. animations: animations,
  92. asset: asset
  93. };
  94. onLoad( glTF );
  95. }, onError );
  96. }
  97. };
  98. /* GLTFREGISTRY */
  99. function GLTFRegistry() {
  100. var objects = {};
  101. return {
  102. get: function ( key ) {
  103. return objects[ key ];
  104. },
  105. add: function ( key, object ) {
  106. objects[ key ] = object;
  107. },
  108. remove: function ( key ) {
  109. delete objects[ key ];
  110. },
  111. removeAll: function () {
  112. objects = {};
  113. }
  114. };
  115. }
  116. /*********************************/
  117. /********** EXTENSIONS ***********/
  118. /*********************************/
  119. var EXTENSIONS = {
  120. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  121. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  122. KHR_LIGHTS: 'KHR_lights',
  123. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
  124. };
  125. /**
  126. * Lights Extension
  127. *
  128. * Specification: PENDING
  129. */
  130. function GLTFLightsExtension( json ) {
  131. this.name = EXTENSIONS.KHR_LIGHTS;
  132. this.lights = {};
  133. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  134. var lights = extension.lights || {};
  135. for ( var lightId in lights ) {
  136. var light = lights[ lightId ];
  137. var lightNode;
  138. var color = new THREE.Color().fromArray( light.color );
  139. switch ( light.type ) {
  140. case 'directional':
  141. lightNode = new THREE.DirectionalLight( color );
  142. lightNode.position.set( 0, 0, 1 );
  143. break;
  144. case 'point':
  145. lightNode = new THREE.PointLight( color );
  146. break;
  147. case 'spot':
  148. lightNode = new THREE.SpotLight( color );
  149. lightNode.position.set( 0, 0, 1 );
  150. break;
  151. case 'ambient':
  152. lightNode = new THREE.AmbientLight( color );
  153. break;
  154. }
  155. if ( lightNode ) {
  156. if ( light.constantAttenuation !== undefined ) {
  157. lightNode.intensity = light.constantAttenuation;
  158. }
  159. if ( light.linearAttenuation !== undefined ) {
  160. lightNode.distance = 1 / light.linearAttenuation;
  161. }
  162. if ( light.quadraticAttenuation !== undefined ) {
  163. lightNode.decay = light.quadraticAttenuation;
  164. }
  165. if ( light.fallOffAngle !== undefined ) {
  166. lightNode.angle = light.fallOffAngle;
  167. }
  168. if ( light.fallOffExponent !== undefined ) {
  169. console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
  170. }
  171. lightNode.name = light.name || ( 'light_' + lightId );
  172. this.lights[ lightId ] = lightNode;
  173. }
  174. }
  175. }
  176. /* BINARY EXTENSION */
  177. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  178. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  179. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  180. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  181. function GLTFBinaryExtension( data ) {
  182. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  183. this.content = null;
  184. this.body = null;
  185. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  186. this.header = {
  187. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  188. version: headerView.getUint32( 4, true ),
  189. length: headerView.getUint32( 8, true )
  190. };
  191. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  192. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  193. } else if ( this.header.version < 2.0 ) {
  194. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
  195. }
  196. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  197. var chunkIndex = 0;
  198. while ( chunkIndex < chunkView.byteLength ) {
  199. var chunkLength = chunkView.getUint32( chunkIndex, true );
  200. chunkIndex += 4;
  201. var chunkType = chunkView.getUint32( chunkIndex, true );
  202. chunkIndex += 4;
  203. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  204. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  205. this.content = THREE.LoaderUtils.decodeText( contentArray );
  206. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  207. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  208. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  209. }
  210. // Clients must ignore chunks with unknown types.
  211. chunkIndex += chunkLength;
  212. }
  213. if ( this.content === null ) {
  214. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  215. }
  216. }
  217. /**
  218. * DRACO Mesh Compression Extension
  219. *
  220. * Specification: https://github.com/KhronosGroup/glTF/pull/874
  221. *
  222. * TODO:
  223. * - Support additional uncompressed attributes alongside those provided by Draco.
  224. * - Support fallback to uncompressed data if decoder is not unavailable.
  225. * - `primitive.attributes` should be passed to DRACOLoader, but isn't yet supported.
  226. */
  227. function GLTFDracoMeshCompressionExtension ( dracoLoader ) {
  228. if ( ! dracoLoader ) {
  229. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  230. }
  231. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  232. this.dracoLoader = dracoLoader;
  233. }
  234. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  235. var dracoLoader = this.dracoLoader;
  236. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  237. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  238. return new Promise( function ( resolve ) {
  239. dracoLoader.decodeDracoFile( bufferView, resolve );
  240. } );
  241. } );
  242. };
  243. /**
  244. * Specular-Glossiness Extension
  245. *
  246. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  247. */
  248. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  249. return {
  250. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  251. specularGlossinessParams: [
  252. 'color',
  253. 'map',
  254. 'lightMap',
  255. 'lightMapIntensity',
  256. 'aoMap',
  257. 'aoMapIntensity',
  258. 'emissive',
  259. 'emissiveIntensity',
  260. 'emissiveMap',
  261. 'bumpMap',
  262. 'bumpScale',
  263. 'normalMap',
  264. 'displacementMap',
  265. 'displacementScale',
  266. 'displacementBias',
  267. 'specularMap',
  268. 'specular',
  269. 'glossinessMap',
  270. 'glossiness',
  271. 'alphaMap',
  272. 'envMap',
  273. 'envMapIntensity',
  274. 'refractionRatio',
  275. ],
  276. getMaterialType: function () {
  277. return THREE.ShaderMaterial;
  278. },
  279. extendParams: function ( params, material, parser ) {
  280. var pbrSpecularGlossiness = material.extensions[ this.name ];
  281. var shader = THREE.ShaderLib[ 'standard' ];
  282. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  283. var specularMapParsFragmentChunk = [
  284. '#ifdef USE_SPECULARMAP',
  285. ' uniform sampler2D specularMap;',
  286. '#endif'
  287. ].join( '\n' );
  288. var glossinessMapParsFragmentChunk = [
  289. '#ifdef USE_GLOSSINESSMAP',
  290. ' uniform sampler2D glossinessMap;',
  291. '#endif'
  292. ].join( '\n' );
  293. var specularMapFragmentChunk = [
  294. 'vec3 specularFactor = specular;',
  295. '#ifdef USE_SPECULARMAP',
  296. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  297. ' texelSpecular = sRGBToLinear( texelSpecular );',
  298. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  299. ' specularFactor *= texelSpecular.rgb;',
  300. '#endif'
  301. ].join( '\n' );
  302. var glossinessMapFragmentChunk = [
  303. 'float glossinessFactor = glossiness;',
  304. '#ifdef USE_GLOSSINESSMAP',
  305. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  306. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  307. ' glossinessFactor *= texelGlossiness.a;',
  308. '#endif'
  309. ].join( '\n' );
  310. var lightPhysicalFragmentChunk = [
  311. 'PhysicalMaterial material;',
  312. 'material.diffuseColor = diffuseColor.rgb;',
  313. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  314. 'material.specularColor = specularFactor.rgb;',
  315. ].join( '\n' );
  316. var fragmentShader = shader.fragmentShader
  317. .replace( '#include <specularmap_fragment>', '' )
  318. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  319. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  320. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  321. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  322. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  323. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  324. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  325. delete uniforms.roughness;
  326. delete uniforms.metalness;
  327. delete uniforms.roughnessMap;
  328. delete uniforms.metalnessMap;
  329. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  330. uniforms.glossiness = { value: 0.5 };
  331. uniforms.specularMap = { value: null };
  332. uniforms.glossinessMap = { value: null };
  333. params.vertexShader = shader.vertexShader;
  334. params.fragmentShader = fragmentShader;
  335. params.uniforms = uniforms;
  336. params.defines = { 'STANDARD': '' };
  337. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  338. params.opacity = 1.0;
  339. var pending = [];
  340. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  341. var array = pbrSpecularGlossiness.diffuseFactor;
  342. params.color.fromArray( array );
  343. params.opacity = array[ 3 ];
  344. }
  345. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  346. pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
  347. }
  348. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  349. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  350. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  351. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  352. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  353. }
  354. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  355. var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
  356. pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
  357. pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
  358. }
  359. return Promise.all( pending );
  360. },
  361. createMaterial: function ( params ) {
  362. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  363. var material = new THREE.ShaderMaterial( {
  364. defines: params.defines,
  365. vertexShader: params.vertexShader,
  366. fragmentShader: params.fragmentShader,
  367. uniforms: params.uniforms,
  368. fog: true,
  369. lights: true,
  370. opacity: params.opacity,
  371. transparent: params.transparent
  372. } );
  373. material.isGLTFSpecularGlossinessMaterial = true;
  374. material.color = params.color;
  375. material.map = params.map === undefined ? null : params.map;
  376. material.lightMap = null;
  377. material.lightMapIntensity = 1.0;
  378. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  379. material.aoMapIntensity = 1.0;
  380. material.emissive = params.emissive;
  381. material.emissiveIntensity = 1.0;
  382. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  383. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  384. material.bumpScale = 1;
  385. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  386. if ( params.normalScale ) material.normalScale = params.normalScale;
  387. material.displacementMap = null;
  388. material.displacementScale = 1;
  389. material.displacementBias = 0;
  390. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  391. material.specular = params.specular;
  392. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  393. material.glossiness = params.glossiness;
  394. material.alphaMap = null;
  395. material.envMap = params.envMap === undefined ? null : params.envMap;
  396. material.envMapIntensity = 1.0;
  397. material.refractionRatio = 0.98;
  398. material.extensions.derivatives = true;
  399. return material;
  400. },
  401. /**
  402. * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
  403. * copy only properties it knows about or inherits, and misses many properties that would
  404. * normally be defined by MeshStandardMaterial.
  405. *
  406. * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
  407. * loading a glTF model, but cloning later (e.g. by the user) would require these changes
  408. * AND also updating `.onBeforeRender` on the parent mesh.
  409. *
  410. * @param {THREE.ShaderMaterial} source
  411. * @return {THREE.ShaderMaterial}
  412. */
  413. cloneMaterial: function ( source ) {
  414. var target = source.clone();
  415. target.isGLTFSpecularGlossinessMaterial = true;
  416. var params = this.specularGlossinessParams;
  417. for ( var i = 0, il = params.length; i < il; i ++ ) {
  418. target[ params[ i ] ] = source[ params[ i ] ];
  419. }
  420. return target;
  421. },
  422. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  423. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  424. if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
  425. return;
  426. }
  427. var uniforms = material.uniforms;
  428. var defines = material.defines;
  429. uniforms.opacity.value = material.opacity;
  430. uniforms.diffuse.value.copy( material.color );
  431. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  432. uniforms.map.value = material.map;
  433. uniforms.specularMap.value = material.specularMap;
  434. uniforms.alphaMap.value = material.alphaMap;
  435. uniforms.lightMap.value = material.lightMap;
  436. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  437. uniforms.aoMap.value = material.aoMap;
  438. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  439. // uv repeat and offset setting priorities
  440. // 1. color map
  441. // 2. specular map
  442. // 3. normal map
  443. // 4. bump map
  444. // 5. alpha map
  445. // 6. emissive map
  446. var uvScaleMap;
  447. if ( material.map ) {
  448. uvScaleMap = material.map;
  449. } else if ( material.specularMap ) {
  450. uvScaleMap = material.specularMap;
  451. } else if ( material.displacementMap ) {
  452. uvScaleMap = material.displacementMap;
  453. } else if ( material.normalMap ) {
  454. uvScaleMap = material.normalMap;
  455. } else if ( material.bumpMap ) {
  456. uvScaleMap = material.bumpMap;
  457. } else if ( material.glossinessMap ) {
  458. uvScaleMap = material.glossinessMap;
  459. } else if ( material.alphaMap ) {
  460. uvScaleMap = material.alphaMap;
  461. } else if ( material.emissiveMap ) {
  462. uvScaleMap = material.emissiveMap;
  463. }
  464. if ( uvScaleMap !== undefined ) {
  465. // backwards compatibility
  466. if ( uvScaleMap.isWebGLRenderTarget ) {
  467. uvScaleMap = uvScaleMap.texture;
  468. }
  469. var offset;
  470. var repeat;
  471. if ( uvScaleMap.matrix !== undefined ) {
  472. // > r88.
  473. if ( uvScaleMap.matrixAutoUpdate === true ) {
  474. offset = uvScaleMap.offset;
  475. repeat = uvScaleMap.repeat;
  476. var rotation = uvScaleMap.rotation;
  477. var center = uvScaleMap.center;
  478. uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
  479. }
  480. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  481. } else {
  482. // <= r87. Remove when reasonable.
  483. offset = uvScaleMap.offset;
  484. repeat = uvScaleMap.repeat;
  485. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  486. }
  487. }
  488. uniforms.envMap.value = material.envMap;
  489. uniforms.envMapIntensity.value = material.envMapIntensity;
  490. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
  491. uniforms.refractionRatio.value = material.refractionRatio;
  492. uniforms.specular.value.copy( material.specular );
  493. uniforms.glossiness.value = material.glossiness;
  494. uniforms.glossinessMap.value = material.glossinessMap;
  495. uniforms.emissiveMap.value = material.emissiveMap;
  496. uniforms.bumpMap.value = material.bumpMap;
  497. uniforms.normalMap.value = material.normalMap;
  498. uniforms.displacementMap.value = material.displacementMap;
  499. uniforms.displacementScale.value = material.displacementScale;
  500. uniforms.displacementBias.value = material.displacementBias;
  501. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  502. defines.USE_GLOSSINESSMAP = '';
  503. // set USE_ROUGHNESSMAP to enable vUv
  504. defines.USE_ROUGHNESSMAP = '';
  505. }
  506. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  507. delete defines.USE_GLOSSINESSMAP;
  508. delete defines.USE_ROUGHNESSMAP;
  509. }
  510. }
  511. };
  512. }
  513. /*********************************/
  514. /********** INTERPOLATION ********/
  515. /*********************************/
  516. // Spline Interpolation
  517. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  518. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  519. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  520. };
  521. GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
  522. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  523. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  524. var result = this.resultBuffer;
  525. var values = this.sampleValues;
  526. var stride = this.valueSize;
  527. var stride2 = stride * 2;
  528. var stride3 = stride * 3;
  529. var td = t1 - t0;
  530. var p = ( t - t0 ) / td;
  531. var pp = p * p;
  532. var ppp = pp * p;
  533. var offset1 = i1 * stride3;
  534. var offset0 = offset1 - stride3;
  535. var s0 = 2 * ppp - 3 * pp + 1;
  536. var s1 = ppp - 2 * pp + p;
  537. var s2 = - 2 * ppp + 3 * pp;
  538. var s3 = ppp - pp;
  539. // Layout of keyframe output values for CUBICSPLINE animations:
  540. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  541. for ( var i = 0; i !== stride; i ++ ) {
  542. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  543. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  544. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  545. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  546. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  547. }
  548. return result;
  549. };
  550. /*********************************/
  551. /********** INTERNALS ************/
  552. /*********************************/
  553. /* CONSTANTS */
  554. var WEBGL_CONSTANTS = {
  555. FLOAT: 5126,
  556. //FLOAT_MAT2: 35674,
  557. FLOAT_MAT3: 35675,
  558. FLOAT_MAT4: 35676,
  559. FLOAT_VEC2: 35664,
  560. FLOAT_VEC3: 35665,
  561. FLOAT_VEC4: 35666,
  562. LINEAR: 9729,
  563. REPEAT: 10497,
  564. SAMPLER_2D: 35678,
  565. POINTS: 0,
  566. LINES: 1,
  567. LINE_LOOP: 2,
  568. LINE_STRIP: 3,
  569. TRIANGLES: 4,
  570. TRIANGLE_STRIP: 5,
  571. TRIANGLE_FAN: 6,
  572. UNSIGNED_BYTE: 5121,
  573. UNSIGNED_SHORT: 5123
  574. };
  575. var WEBGL_TYPE = {
  576. 5126: Number,
  577. //35674: THREE.Matrix2,
  578. 35675: THREE.Matrix3,
  579. 35676: THREE.Matrix4,
  580. 35664: THREE.Vector2,
  581. 35665: THREE.Vector3,
  582. 35666: THREE.Vector4,
  583. 35678: THREE.Texture
  584. };
  585. var WEBGL_COMPONENT_TYPES = {
  586. 5120: Int8Array,
  587. 5121: Uint8Array,
  588. 5122: Int16Array,
  589. 5123: Uint16Array,
  590. 5125: Uint32Array,
  591. 5126: Float32Array
  592. };
  593. var WEBGL_FILTERS = {
  594. 9728: THREE.NearestFilter,
  595. 9729: THREE.LinearFilter,
  596. 9984: THREE.NearestMipMapNearestFilter,
  597. 9985: THREE.LinearMipMapNearestFilter,
  598. 9986: THREE.NearestMipMapLinearFilter,
  599. 9987: THREE.LinearMipMapLinearFilter
  600. };
  601. var WEBGL_WRAPPINGS = {
  602. 33071: THREE.ClampToEdgeWrapping,
  603. 33648: THREE.MirroredRepeatWrapping,
  604. 10497: THREE.RepeatWrapping
  605. };
  606. var WEBGL_TEXTURE_FORMATS = {
  607. 6406: THREE.AlphaFormat,
  608. 6407: THREE.RGBFormat,
  609. 6408: THREE.RGBAFormat,
  610. 6409: THREE.LuminanceFormat,
  611. 6410: THREE.LuminanceAlphaFormat
  612. };
  613. var WEBGL_TEXTURE_DATATYPES = {
  614. 5121: THREE.UnsignedByteType,
  615. 32819: THREE.UnsignedShort4444Type,
  616. 32820: THREE.UnsignedShort5551Type,
  617. 33635: THREE.UnsignedShort565Type
  618. };
  619. var WEBGL_SIDES = {
  620. 1028: THREE.BackSide, // Culling front
  621. 1029: THREE.FrontSide // Culling back
  622. //1032: THREE.NoSide // Culling front and back, what to do?
  623. };
  624. var WEBGL_DEPTH_FUNCS = {
  625. 512: THREE.NeverDepth,
  626. 513: THREE.LessDepth,
  627. 514: THREE.EqualDepth,
  628. 515: THREE.LessEqualDepth,
  629. 516: THREE.GreaterEqualDepth,
  630. 517: THREE.NotEqualDepth,
  631. 518: THREE.GreaterEqualDepth,
  632. 519: THREE.AlwaysDepth
  633. };
  634. var WEBGL_BLEND_EQUATIONS = {
  635. 32774: THREE.AddEquation,
  636. 32778: THREE.SubtractEquation,
  637. 32779: THREE.ReverseSubtractEquation
  638. };
  639. var WEBGL_BLEND_FUNCS = {
  640. 0: THREE.ZeroFactor,
  641. 1: THREE.OneFactor,
  642. 768: THREE.SrcColorFactor,
  643. 769: THREE.OneMinusSrcColorFactor,
  644. 770: THREE.SrcAlphaFactor,
  645. 771: THREE.OneMinusSrcAlphaFactor,
  646. 772: THREE.DstAlphaFactor,
  647. 773: THREE.OneMinusDstAlphaFactor,
  648. 774: THREE.DstColorFactor,
  649. 775: THREE.OneMinusDstColorFactor,
  650. 776: THREE.SrcAlphaSaturateFactor
  651. // The followings are not supported by Three.js yet
  652. //32769: CONSTANT_COLOR,
  653. //32770: ONE_MINUS_CONSTANT_COLOR,
  654. //32771: CONSTANT_ALPHA,
  655. //32772: ONE_MINUS_CONSTANT_COLOR
  656. };
  657. var WEBGL_TYPE_SIZES = {
  658. 'SCALAR': 1,
  659. 'VEC2': 2,
  660. 'VEC3': 3,
  661. 'VEC4': 4,
  662. 'MAT2': 4,
  663. 'MAT3': 9,
  664. 'MAT4': 16
  665. };
  666. var PATH_PROPERTIES = {
  667. scale: 'scale',
  668. translation: 'position',
  669. rotation: 'quaternion',
  670. weights: 'morphTargetInfluences'
  671. };
  672. var INTERPOLATION = {
  673. CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
  674. // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
  675. // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
  676. // See KeyframeTrack.optimize() for the detail.
  677. LINEAR: THREE.InterpolateLinear,
  678. STEP: THREE.InterpolateDiscrete
  679. };
  680. var STATES_ENABLES = {
  681. 2884: 'CULL_FACE',
  682. 2929: 'DEPTH_TEST',
  683. 3042: 'BLEND',
  684. 3089: 'SCISSOR_TEST',
  685. 32823: 'POLYGON_OFFSET_FILL',
  686. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  687. };
  688. var ALPHA_MODES = {
  689. OPAQUE: 'OPAQUE',
  690. MASK: 'MASK',
  691. BLEND: 'BLEND'
  692. };
  693. /* UTILITY FUNCTIONS */
  694. function resolveURL( url, path ) {
  695. // Invalid URL
  696. if ( typeof url !== 'string' || url === '' ) return '';
  697. // Absolute URL http://,https://,//
  698. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  699. // Data URI
  700. if ( /^data:.*,.*$/i.test( url ) ) return url;
  701. // Blob URL
  702. if ( /^blob:.*$/i.test( url ) ) return url;
  703. // Relative URL
  704. return path + url;
  705. }
  706. /**
  707. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  708. */
  709. function createDefaultMaterial() {
  710. return new THREE.MeshStandardMaterial( {
  711. color: 0xFFFFFF,
  712. emissive: 0x000000,
  713. metalness: 1,
  714. roughness: 1,
  715. transparent: false,
  716. depthTest: true,
  717. side: THREE.FrontSide
  718. } );
  719. }
  720. /**
  721. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  722. *
  723. * TODO: Implement support for morph targets on TANGENT attribute.
  724. *
  725. * @param {THREE.Mesh} mesh
  726. * @param {GLTF.Mesh} meshDef
  727. * @param {GLTF.Primitive} primitiveDef
  728. * @param {Array<THREE.BufferAttribute>} accessors
  729. */
  730. function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) {
  731. var geometry = mesh.geometry;
  732. var material = mesh.material;
  733. var targets = primitiveDef.targets;
  734. var morphAttributes = geometry.morphAttributes;
  735. morphAttributes.position = [];
  736. morphAttributes.normal = [];
  737. material.morphTargets = true;
  738. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  739. var target = targets[ i ];
  740. var attributeName = 'morphTarget' + i;
  741. var positionAttribute, normalAttribute;
  742. if ( target.POSITION !== undefined ) {
  743. // Three.js morph formula is
  744. // position
  745. // + weight0 * ( morphTarget0 - position )
  746. // + weight1 * ( morphTarget1 - position )
  747. // ...
  748. // while the glTF one is
  749. // position
  750. // + weight0 * morphTarget0
  751. // + weight1 * morphTarget1
  752. // ...
  753. // then adding position to morphTarget.
  754. // So morphTarget value will depend on mesh's position, then cloning attribute
  755. // for the case if attribute is shared among two or more meshes.
  756. positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] );
  757. var position = geometry.attributes.position;
  758. for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
  759. positionAttribute.setXYZ(
  760. j,
  761. positionAttribute.getX( j ) + position.getX( j ),
  762. positionAttribute.getY( j ) + position.getY( j ),
  763. positionAttribute.getZ( j ) + position.getZ( j )
  764. );
  765. }
  766. } else if ( geometry.attributes.position ) {
  767. // Copying the original position not to affect the final position.
  768. // See the formula above.
  769. positionAttribute = cloneBufferAttribute( geometry.attributes.position );
  770. }
  771. if ( positionAttribute !== undefined ) {
  772. positionAttribute.name = attributeName;
  773. morphAttributes.position.push( positionAttribute );
  774. }
  775. if ( target.NORMAL !== undefined ) {
  776. material.morphNormals = true;
  777. // see target.POSITION's comment
  778. normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] );
  779. var normal = geometry.attributes.normal;
  780. for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
  781. normalAttribute.setXYZ(
  782. j,
  783. normalAttribute.getX( j ) + normal.getX( j ),
  784. normalAttribute.getY( j ) + normal.getY( j ),
  785. normalAttribute.getZ( j ) + normal.getZ( j )
  786. );
  787. }
  788. } else if ( geometry.attributes.normal !== undefined ) {
  789. normalAttribute = cloneBufferAttribute( geometry.attributes.normal );
  790. }
  791. if ( normalAttribute !== undefined ) {
  792. normalAttribute.name = attributeName;
  793. morphAttributes.normal.push( normalAttribute );
  794. }
  795. }
  796. mesh.updateMorphTargets();
  797. if ( meshDef.weights !== undefined ) {
  798. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  799. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  800. }
  801. }
  802. }
  803. function isPrimitiveEqual( a, b ) {
  804. if ( a.indices !== b.indices ) {
  805. return false;
  806. }
  807. var attribA = a.attributes || {};
  808. var attribB = b.attributes || {};
  809. var keysA = Object.keys( attribA );
  810. var keysB = Object.keys( attribB );
  811. if ( keysA.length !== keysB.length ) {
  812. return false;
  813. }
  814. for ( var i = 0, il = keysA.length; i < il; i ++ ) {
  815. var key = keysA[ i ];
  816. if ( attribA[ key ] !== attribB[ key ] ) {
  817. return false;
  818. }
  819. }
  820. return true;
  821. }
  822. function getCachedGeometry( cache, newPrimitive ) {
  823. for ( var i = 0, il = cache.length; i < il; i ++ ) {
  824. var cached = cache[ i ];
  825. if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) {
  826. return cached.geometry;
  827. }
  828. }
  829. return null;
  830. }
  831. function cloneBufferAttribute( attribute ) {
  832. if ( attribute.isInterleavedBufferAttribute ) {
  833. var count = attribute.count;
  834. var itemSize = attribute.itemSize;
  835. var array = attribute.array.slice( 0, count * itemSize );
  836. for ( var i = 0; i < count; ++ i ) {
  837. array[ i ] = attribute.getX( i );
  838. if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i );
  839. if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i );
  840. if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i );
  841. }
  842. return new THREE.BufferAttribute( array, itemSize, attribute.normalized );
  843. }
  844. return attribute.clone();
  845. }
  846. /* GLTF PARSER */
  847. function GLTFParser( json, extensions, options ) {
  848. this.json = json || {};
  849. this.extensions = extensions || {};
  850. this.options = options || {};
  851. // loader object cache
  852. this.cache = new GLTFRegistry();
  853. // BufferGeometry caching
  854. this.primitiveCache = [];
  855. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  856. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  857. this.fileLoader = new THREE.FileLoader( this.options.manager );
  858. this.fileLoader.setResponseType( 'arraybuffer' );
  859. }
  860. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  861. var json = this.json;
  862. // Clear the loader cache
  863. this.cache.removeAll();
  864. // Mark the special nodes/meshes in json for efficient parse
  865. this.markDefs();
  866. // Fire the callback on complete
  867. this.getMultiDependencies( [
  868. 'scene',
  869. 'animation',
  870. 'camera'
  871. ] ).then( function ( dependencies ) {
  872. var scenes = dependencies.scenes || [];
  873. var scene = scenes[ json.scene || 0 ];
  874. var animations = dependencies.animations || [];
  875. var asset = json.asset;
  876. var cameras = dependencies.cameras || [];
  877. onLoad( scene, scenes, cameras, animations, asset );
  878. } ).catch( onError );
  879. };
  880. /**
  881. * Marks the special nodes/meshes in json for efficient parse.
  882. */
  883. GLTFParser.prototype.markDefs = function () {
  884. var nodeDefs = this.json.nodes || [];
  885. var skinDefs = this.json.skins || [];
  886. var meshDefs = this.json.meshes || [];
  887. var meshReferences = {};
  888. var meshUses = {};
  889. // Nothing in the node definition indicates whether it is a Bone or an
  890. // Object3D. Use the skins' joint references to mark bones.
  891. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  892. var joints = skinDefs[ skinIndex ].joints;
  893. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  894. nodeDefs[ joints[ i ] ].isBone = true;
  895. }
  896. }
  897. // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
  898. // avoid having more than one THREE.Mesh with the same name, count
  899. // references and rename instances below.
  900. //
  901. // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  902. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  903. var nodeDef = nodeDefs[ nodeIndex ];
  904. if ( nodeDef.mesh !== undefined ) {
  905. if ( meshReferences[ nodeDef.mesh ] === undefined ) {
  906. meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
  907. }
  908. meshReferences[ nodeDef.mesh ] ++;
  909. // Nothing in the mesh definition indicates whether it is
  910. // a SkinnedMesh or Mesh. Use the node's mesh reference
  911. // to mark SkinnedMesh if node has skin.
  912. if ( nodeDef.skin !== undefined ) {
  913. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  914. }
  915. }
  916. }
  917. this.json.meshReferences = meshReferences;
  918. this.json.meshUses = meshUses;
  919. };
  920. /**
  921. * Requests the specified dependency asynchronously, with caching.
  922. * @param {string} type
  923. * @param {number} index
  924. * @return {Promise<Object>}
  925. */
  926. GLTFParser.prototype.getDependency = function ( type, index ) {
  927. var cacheKey = type + ':' + index;
  928. var dependency = this.cache.get( cacheKey );
  929. if ( ! dependency ) {
  930. var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
  931. dependency = this[ fnName ]( index );
  932. this.cache.add( cacheKey, dependency );
  933. }
  934. return dependency;
  935. };
  936. /**
  937. * Requests all dependencies of the specified type asynchronously, with caching.
  938. * @param {string} type
  939. * @return {Promise<Array<Object>>}
  940. */
  941. GLTFParser.prototype.getDependencies = function ( type ) {
  942. var dependencies = this.cache.get( type );
  943. if ( ! dependencies ) {
  944. var parser = this;
  945. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  946. dependencies = Promise.all( defs.map( function ( def, index ) {
  947. return parser.getDependency( type, index );
  948. } ) );
  949. this.cache.add( type, dependencies );
  950. }
  951. return dependencies;
  952. };
  953. /**
  954. * Requests all multiple dependencies of the specified types asynchronously, with caching.
  955. * @param {Array<string>} types
  956. * @return {Promise<Object<Array<Object>>>}
  957. */
  958. GLTFParser.prototype.getMultiDependencies = function ( types ) {
  959. var results = {};
  960. var pendings = [];
  961. for ( var i = 0, il = types.length; i < il; i ++ ) {
  962. var type = types[ i ];
  963. var value = this.getDependencies( type );
  964. value = value.then( function ( key, value ) {
  965. results[ key ] = value;
  966. }.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
  967. pendings.push( value );
  968. }
  969. return Promise.all( pendings ).then( function () {
  970. return results;
  971. } );
  972. };
  973. /**
  974. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  975. * @param {number} bufferIndex
  976. * @return {Promise<ArrayBuffer>}
  977. */
  978. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  979. var bufferDef = this.json.buffers[ bufferIndex ];
  980. var loader = this.fileLoader;
  981. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  982. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  983. }
  984. // If present, GLB container is required to be the first buffer.
  985. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  986. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  987. }
  988. var options = this.options;
  989. return new Promise( function ( resolve, reject ) {
  990. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  991. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  992. } );
  993. } );
  994. };
  995. /**
  996. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  997. * @param {number} bufferViewIndex
  998. * @return {Promise<ArrayBuffer>}
  999. */
  1000. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1001. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1002. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1003. var byteLength = bufferViewDef.byteLength || 0;
  1004. var byteOffset = bufferViewDef.byteOffset || 0;
  1005. return buffer.slice( byteOffset, byteOffset + byteLength );
  1006. } );
  1007. };
  1008. /**
  1009. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1010. * @param {number} accessorIndex
  1011. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  1012. */
  1013. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1014. var parser = this;
  1015. var json = this.json;
  1016. var accessorDef = this.json.accessors[ accessorIndex ];
  1017. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1018. // Ignore empty accessors, which may be used to declare runtime
  1019. // information about attributes coming from another source (e.g. Draco
  1020. // compression extension).
  1021. return null;
  1022. }
  1023. var pendingBufferViews = [];
  1024. if ( accessorDef.bufferView !== undefined ) {
  1025. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1026. } else {
  1027. pendingBufferViews.push( null );
  1028. }
  1029. if ( accessorDef.sparse !== undefined ) {
  1030. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1031. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1032. }
  1033. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1034. var bufferView = bufferViews[ 0 ];
  1035. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1036. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1037. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1038. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1039. var itemBytes = elementBytes * itemSize;
  1040. var byteOffset = accessorDef.byteOffset || 0;
  1041. var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
  1042. var normalized = accessorDef.normalized === true;
  1043. var array, bufferAttribute;
  1044. // The buffer is not interleaved if the stride is the item size in bytes.
  1045. if ( byteStride && byteStride !== itemBytes ) {
  1046. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
  1047. var ib = parser.cache.get( ibCacheKey );
  1048. if ( ! ib ) {
  1049. // Use the full buffer if it's interleaved.
  1050. array = new TypedArray( bufferView );
  1051. // Integer parameters to IB/IBA are in array elements, not bytes.
  1052. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1053. parser.cache.add( ibCacheKey, ib );
  1054. }
  1055. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );
  1056. } else {
  1057. if ( bufferView === null ) {
  1058. array = new TypedArray( accessorDef.count * itemSize );
  1059. } else {
  1060. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1061. }
  1062. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  1063. }
  1064. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1065. if ( accessorDef.sparse !== undefined ) {
  1066. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1067. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1068. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1069. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1070. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1071. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1072. if ( bufferView !== null ) {
  1073. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1074. bufferAttribute.setArray( bufferAttribute.array.slice() );
  1075. }
  1076. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1077. var index = sparseIndices[ i ];
  1078. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1079. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1080. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1081. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1082. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1083. }
  1084. }
  1085. return bufferAttribute;
  1086. } );
  1087. };
  1088. /**
  1089. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1090. * @param {number} textureIndex
  1091. * @return {Promise<THREE.Texture>}
  1092. */
  1093. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1094. var parser = this;
  1095. var json = this.json;
  1096. var options = this.options;
  1097. var textureLoader = this.textureLoader;
  1098. var URL = window.URL || window.webkitURL;
  1099. var textureDef = json.textures[ textureIndex ];
  1100. var source = json.images[ textureDef.source ];
  1101. var sourceURI = source.uri;
  1102. var isObjectURL = false;
  1103. if ( source.bufferView !== undefined ) {
  1104. // Load binary image data from bufferView, if provided.
  1105. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1106. isObjectURL = true;
  1107. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1108. sourceURI = URL.createObjectURL( blob );
  1109. return sourceURI;
  1110. } );
  1111. }
  1112. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1113. // Load Texture resource.
  1114. var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader;
  1115. return new Promise( function ( resolve, reject ) {
  1116. loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
  1117. } );
  1118. } ).then( function ( texture ) {
  1119. // Clean up resources and configure Texture.
  1120. if ( isObjectURL === true ) {
  1121. URL.revokeObjectURL( sourceURI );
  1122. }
  1123. texture.flipY = false;
  1124. if ( textureDef.name !== undefined ) texture.name = textureDef.name;
  1125. texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
  1126. if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
  1127. console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
  1128. 'internalFormat will be forced to be the same value as format.' );
  1129. }
  1130. texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
  1131. var samplers = json.samplers || {};
  1132. var sampler = samplers[ textureDef.sampler ] || {};
  1133. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1134. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
  1135. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1136. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1137. return texture;
  1138. } );
  1139. };
  1140. /**
  1141. * Asynchronously assigns a texture to the given material parameters.
  1142. * @param {Object} materialParams
  1143. * @param {string} textureName
  1144. * @param {number} textureIndex
  1145. * @return {Promise}
  1146. */
  1147. GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
  1148. return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
  1149. materialParams[ textureName ] = texture;
  1150. } );
  1151. };
  1152. /**
  1153. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1154. * @param {number} materialIndex
  1155. * @return {Promise<THREE.Material>}
  1156. */
  1157. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1158. var parser = this;
  1159. var json = this.json;
  1160. var extensions = this.extensions;
  1161. var materialDef = this.json.materials[ materialIndex ];
  1162. var materialType;
  1163. var materialParams = {};
  1164. var materialExtensions = materialDef.extensions || {};
  1165. var pending = [];
  1166. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1167. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1168. materialType = sgExtension.getMaterialType( materialDef );
  1169. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1170. } else if ( materialDef.pbrMetallicRoughness !== undefined ) {
  1171. // Specification:
  1172. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1173. materialType = THREE.MeshStandardMaterial;
  1174. var metallicRoughness = materialDef.pbrMetallicRoughness;
  1175. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1176. materialParams.opacity = 1.0;
  1177. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1178. var array = metallicRoughness.baseColorFactor;
  1179. materialParams.color.fromArray( array );
  1180. materialParams.opacity = array[ 3 ];
  1181. }
  1182. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1183. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  1184. }
  1185. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1186. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1187. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1188. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1189. pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
  1190. pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
  1191. }
  1192. } else {
  1193. materialType = THREE.MeshPhongMaterial;
  1194. }
  1195. if ( materialDef.doubleSided === true ) {
  1196. materialParams.side = THREE.DoubleSide;
  1197. }
  1198. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1199. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1200. materialParams.transparent = true;
  1201. } else {
  1202. materialParams.transparent = false;
  1203. if ( alphaMode === ALPHA_MODES.MASK ) {
  1204. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1205. }
  1206. }
  1207. if ( materialDef.normalTexture !== undefined ) {
  1208. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
  1209. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  1210. if ( materialDef.normalTexture.scale !== undefined ) {
  1211. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1212. }
  1213. }
  1214. if ( materialDef.occlusionTexture !== undefined ) {
  1215. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
  1216. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1217. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1218. }
  1219. }
  1220. if ( materialDef.emissiveFactor !== undefined ) {
  1221. if ( materialType === THREE.MeshBasicMaterial ) {
  1222. materialParams.color = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1223. } else {
  1224. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1225. }
  1226. }
  1227. if ( materialDef.emissiveTexture !== undefined ) {
  1228. if ( materialType === THREE.MeshBasicMaterial ) {
  1229. pending.push( parser.assignTexture( materialParams, 'map', materialDef.emissiveTexture.index ) );
  1230. } else {
  1231. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
  1232. }
  1233. }
  1234. return Promise.all( pending ).then( function () {
  1235. var material;
  1236. if ( materialType === THREE.ShaderMaterial ) {
  1237. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1238. } else {
  1239. material = new materialType( materialParams );
  1240. }
  1241. if ( materialDef.name !== undefined ) material.name = materialDef.name;
  1242. // Normal map textures use OpenGL conventions:
  1243. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
  1244. if ( material.normalScale ) {
  1245. material.normalScale.x = - material.normalScale.x;
  1246. }
  1247. // emissiveTexture and baseColorTexture use sRGB encoding.
  1248. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1249. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1250. if ( materialDef.extras ) material.userData = materialDef.extras;
  1251. return material;
  1252. } );
  1253. };
  1254. /**
  1255. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1256. * @param {Array<Object>} primitives
  1257. * @return {Promise<Array<THREE.BufferGeometry>>}
  1258. */
  1259. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1260. var parser = this;
  1261. var extensions = this.extensions;
  1262. var cache = this.primitiveCache;
  1263. return this.getDependencies( 'accessor' ).then( function ( accessors ) {
  1264. var geometries = [];
  1265. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1266. var primitive = primitives[ i ];
  1267. // See if we've already created this geometry
  1268. var cached = getCachedGeometry( cache, primitive );
  1269. var geometry;
  1270. if ( cached ) {
  1271. // Use the cached geometry if it exists
  1272. geometries.push( cached );
  1273. continue;
  1274. } else if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1275. // Use DRACO geometry if available
  1276. geometry = extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ].decodePrimitive( primitive, parser );
  1277. } else {
  1278. // Otherwise create a new geometry
  1279. geometry = new THREE.BufferGeometry();
  1280. }
  1281. var attributes = primitive.attributes;
  1282. for ( var attributeId in attributes ) {
  1283. var attributeEntry = attributes[ attributeId ];
  1284. var bufferAttribute = accessors[ attributeEntry ];
  1285. switch ( attributeId ) {
  1286. case 'POSITION':
  1287. geometry.addAttribute( 'position', bufferAttribute );
  1288. break;
  1289. case 'NORMAL':
  1290. geometry.addAttribute( 'normal', bufferAttribute );
  1291. break;
  1292. case 'TEXCOORD_0':
  1293. case 'TEXCOORD0':
  1294. case 'TEXCOORD':
  1295. geometry.addAttribute( 'uv', bufferAttribute );
  1296. break;
  1297. case 'TEXCOORD_1':
  1298. geometry.addAttribute( 'uv2', bufferAttribute );
  1299. break;
  1300. case 'COLOR_0':
  1301. case 'COLOR0':
  1302. case 'COLOR':
  1303. geometry.addAttribute( 'color', bufferAttribute );
  1304. break;
  1305. case 'WEIGHTS_0':
  1306. case 'WEIGHT': // WEIGHT semantic deprecated.
  1307. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1308. break;
  1309. case 'JOINTS_0':
  1310. case 'JOINT': // JOINT semantic deprecated.
  1311. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1312. break;
  1313. }
  1314. }
  1315. if ( primitive.indices !== undefined ) {
  1316. geometry.setIndex( accessors[ primitive.indices ] );
  1317. }
  1318. // Cache this geometry
  1319. cache.push( {
  1320. primitive: primitive,
  1321. geometry: geometry
  1322. } );
  1323. geometries.push( geometry );
  1324. }
  1325. return geometries;
  1326. } );
  1327. };
  1328. /**
  1329. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1330. * @param {number} meshIndex
  1331. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  1332. */
  1333. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1334. var scope = this;
  1335. var json = this.json;
  1336. var extensions = this.extensions;
  1337. var meshDef = this.json.meshes[ meshIndex ];
  1338. return this.getMultiDependencies( [
  1339. 'accessor',
  1340. 'material'
  1341. ] ).then( function ( dependencies ) {
  1342. var group = new THREE.Group();
  1343. var primitives = meshDef.primitives;
  1344. return scope.loadGeometries( primitives ).then( function ( geometries ) {
  1345. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1346. var primitive = primitives[ i ];
  1347. var geometry = geometries[ i ];
  1348. var material = primitive.material === undefined
  1349. ? createDefaultMaterial()
  1350. : dependencies.materials[ primitive.material ];
  1351. if ( material.aoMap
  1352. && geometry.attributes.uv2 === undefined
  1353. && geometry.attributes.uv !== undefined ) {
  1354. console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
  1355. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1356. }
  1357. // If the material will be modified later on, clone it now.
  1358. var useVertexColors = geometry.attributes.color !== undefined;
  1359. var useFlatShading = geometry.attributes.normal === undefined;
  1360. var useSkinning = meshDef.isSkinnedMesh === true;
  1361. var useMorphTargets = primitive.targets !== undefined;
  1362. if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1363. if ( material.isGLTFSpecularGlossinessMaterial ) {
  1364. var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1365. material = specGlossExtension.cloneMaterial( material );
  1366. } else {
  1367. material = material.clone();
  1368. }
  1369. }
  1370. if ( useVertexColors ) {
  1371. material.vertexColors = THREE.VertexColors;
  1372. material.needsUpdate = true;
  1373. }
  1374. if ( useFlatShading ) {
  1375. material.flatShading = true;
  1376. }
  1377. var mesh;
  1378. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1379. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1380. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1381. primitive.mode === undefined ) {
  1382. if ( useSkinning ) {
  1383. mesh = new THREE.SkinnedMesh( geometry, material );
  1384. material.skinning = true;
  1385. } else {
  1386. mesh = new THREE.Mesh( geometry, material );
  1387. }
  1388. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1389. mesh.drawMode = THREE.TriangleStripDrawMode;
  1390. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1391. mesh.drawMode = THREE.TriangleFanDrawMode;
  1392. }
  1393. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ||
  1394. primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ||
  1395. primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1396. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1397. var lineMaterial = scope.cache.get( cacheKey );
  1398. if ( ! lineMaterial ) {
  1399. lineMaterial = new THREE.LineBasicMaterial();
  1400. THREE.Material.prototype.copy.call( lineMaterial, material );
  1401. lineMaterial.color.copy( material.color );
  1402. lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet
  1403. scope.cache.add( cacheKey, lineMaterial );
  1404. }
  1405. material = lineMaterial;
  1406. if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1407. mesh = new THREE.LineSegments( geometry, material );
  1408. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1409. mesh = new THREE.Line( geometry, material );
  1410. } else {
  1411. mesh = new THREE.LineLoop( geometry, material );
  1412. }
  1413. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1414. var cacheKey = 'PointsMaterial:' + material.uuid;
  1415. var pointsMaterial = scope.cache.get( cacheKey );
  1416. if ( ! pointsMaterial ) {
  1417. pointsMaterial = new THREE.PointsMaterial();
  1418. THREE.Material.prototype.copy.call( pointsMaterial, material );
  1419. pointsMaterial.color.copy( material.color );
  1420. pointsMaterial.map = material.map;
  1421. pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet
  1422. scope.cache.add( cacheKey, pointsMaterial );
  1423. }
  1424. material = pointsMaterial;
  1425. mesh = new THREE.Points( geometry, material );
  1426. } else {
  1427. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1428. }
  1429. mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
  1430. if ( useMorphTargets ) {
  1431. addMorphTargets( mesh, meshDef, primitive, dependencies.accessors );
  1432. }
  1433. if ( meshDef.extras !== undefined ) mesh.userData = meshDef.extras;
  1434. if ( primitive.extras !== undefined ) mesh.geometry.userData = primitive.extras;
  1435. // for Specular-Glossiness.
  1436. if ( material.isGLTFSpecularGlossinessMaterial === true ) {
  1437. mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1438. }
  1439. if ( primitives.length > 1 ) {
  1440. mesh.name += '_' + i;
  1441. group.add( mesh );
  1442. } else {
  1443. return mesh;
  1444. }
  1445. }
  1446. return group;
  1447. } );
  1448. } );
  1449. };
  1450. /**
  1451. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1452. * @param {number} cameraIndex
  1453. * @return {Promise<THREE.Camera>}
  1454. */
  1455. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1456. var camera;
  1457. var cameraDef = this.json.cameras[ cameraIndex ];
  1458. var params = cameraDef[ cameraDef.type ];
  1459. if ( ! params ) {
  1460. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1461. return;
  1462. }
  1463. if ( cameraDef.type === 'perspective' ) {
  1464. var aspectRatio = params.aspectRatio || 1;
  1465. var xfov = params.yfov * aspectRatio;
  1466. camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
  1467. } else if ( cameraDef.type === 'orthographic' ) {
  1468. camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
  1469. }
  1470. if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
  1471. if ( cameraDef.extras ) camera.userData = cameraDef.extras;
  1472. return Promise.resolve( camera );
  1473. };
  1474. /**
  1475. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  1476. * @param {number} skinIndex
  1477. * @return {Promise<Object>}
  1478. */
  1479. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  1480. var skinDef = this.json.skins[ skinIndex ];
  1481. var skinEntry = { joints: skinDef.joints };
  1482. if ( skinDef.inverseBindMatrices === undefined ) {
  1483. return Promise.resolve( skinEntry );
  1484. }
  1485. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  1486. skinEntry.inverseBindMatrices = accessor;
  1487. return skinEntry;
  1488. } );
  1489. };
  1490. /**
  1491. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  1492. * @param {number} animationIndex
  1493. * @return {Promise<THREE.AnimationClip>}
  1494. */
  1495. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  1496. var json = this.json;
  1497. var animationDef = this.json.animations[ animationIndex ];
  1498. return this.getMultiDependencies( [
  1499. 'accessor',
  1500. 'node'
  1501. ] ).then( function ( dependencies ) {
  1502. var tracks = [];
  1503. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  1504. var channel = animationDef.channels[ i ];
  1505. var sampler = animationDef.samplers[ channel.sampler ];
  1506. if ( sampler ) {
  1507. var target = channel.target;
  1508. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1509. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  1510. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  1511. var inputAccessor = dependencies.accessors[ input ];
  1512. var outputAccessor = dependencies.accessors[ output ];
  1513. var node = dependencies.nodes[ name ];
  1514. if ( node ) {
  1515. node.updateMatrix();
  1516. node.matrixAutoUpdate = true;
  1517. var TypedKeyframeTrack;
  1518. switch ( PATH_PROPERTIES[ target.path ] ) {
  1519. case PATH_PROPERTIES.weights:
  1520. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1521. break;
  1522. case PATH_PROPERTIES.rotation:
  1523. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1524. break;
  1525. case PATH_PROPERTIES.position:
  1526. case PATH_PROPERTIES.scale:
  1527. default:
  1528. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1529. break;
  1530. }
  1531. var targetName = node.name ? node.name : node.uuid;
  1532. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1533. var targetNames = [];
  1534. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1535. // node should be THREE.Group here but
  1536. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1537. // the property of a mesh object under node.
  1538. // So finding targets here.
  1539. node.traverse( function ( object ) {
  1540. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1541. targetNames.push( object.name ? object.name : object.uuid );
  1542. }
  1543. } );
  1544. } else {
  1545. targetNames.push( targetName );
  1546. }
  1547. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1548. // buffers before creating a truncated copy to keep. Because buffers may
  1549. // be reused by other tracks, make copies here.
  1550. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  1551. var track = new TypedKeyframeTrack(
  1552. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  1553. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1554. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1555. interpolation
  1556. );
  1557. // Here is the trick to enable custom interpolation.
  1558. // Overrides .createInterpolant in a factory method which creates custom interpolation.
  1559. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  1560. track.createInterpolant = function ( result ) {
  1561. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  1562. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  1563. // must be divided by three to get the interpolant's sampleSize argument.
  1564. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  1565. };
  1566. }
  1567. tracks.push( track );
  1568. }
  1569. }
  1570. }
  1571. }
  1572. var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
  1573. return new THREE.AnimationClip( name, undefined, tracks );
  1574. } );
  1575. };
  1576. /**
  1577. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  1578. * @param {number} nodeIndex
  1579. * @return {Promise<THREE.Object3D>}
  1580. */
  1581. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  1582. var json = this.json;
  1583. var extensions = this.extensions;
  1584. var meshReferences = this.json.meshReferences;
  1585. var meshUses = this.json.meshUses;
  1586. var nodeDef = this.json.nodes[ nodeIndex ];
  1587. return this.getMultiDependencies( [
  1588. 'mesh',
  1589. 'skin',
  1590. 'camera'
  1591. ] ).then( function ( dependencies ) {
  1592. var node;
  1593. if ( nodeDef.isBone === true ) {
  1594. node = new THREE.Bone();
  1595. } else if ( nodeDef.mesh !== undefined ) {
  1596. var mesh = dependencies.meshes[ nodeDef.mesh ];
  1597. node = mesh.clone();
  1598. // for Specular-Glossiness
  1599. if ( mesh.isGroup === true ) {
  1600. for ( var i = 0, il = mesh.children.length; i < il; i ++ ) {
  1601. var child = mesh.children[ i ];
  1602. if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) {
  1603. node.children[ i ].onBeforeRender = child.onBeforeRender;
  1604. }
  1605. }
  1606. } else {
  1607. if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) {
  1608. node.onBeforeRender = mesh.onBeforeRender;
  1609. }
  1610. }
  1611. if ( meshReferences[ nodeDef.mesh ] > 1 ) {
  1612. node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
  1613. }
  1614. } else if ( nodeDef.camera !== undefined ) {
  1615. node = dependencies.cameras[ nodeDef.camera ];
  1616. } else if ( nodeDef.extensions
  1617. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1618. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1619. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1620. node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
  1621. } else {
  1622. node = new THREE.Object3D();
  1623. }
  1624. if ( nodeDef.name !== undefined ) {
  1625. node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
  1626. }
  1627. if ( nodeDef.extras ) node.userData = nodeDef.extras;
  1628. if ( nodeDef.matrix !== undefined ) {
  1629. var matrix = new THREE.Matrix4();
  1630. matrix.fromArray( nodeDef.matrix );
  1631. node.applyMatrix( matrix );
  1632. } else {
  1633. if ( nodeDef.translation !== undefined ) {
  1634. node.position.fromArray( nodeDef.translation );
  1635. }
  1636. if ( nodeDef.rotation !== undefined ) {
  1637. node.quaternion.fromArray( nodeDef.rotation );
  1638. }
  1639. if ( nodeDef.scale !== undefined ) {
  1640. node.scale.fromArray( nodeDef.scale );
  1641. }
  1642. }
  1643. return node;
  1644. } );
  1645. };
  1646. /**
  1647. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  1648. * @param {number} sceneIndex
  1649. * @return {Promise<THREE.Scene>}
  1650. */
  1651. GLTFParser.prototype.loadScene = function () {
  1652. // scene node hierachy builder
  1653. function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
  1654. var node = allNodes[ nodeId ];
  1655. var nodeDef = json.nodes[ nodeId ];
  1656. // build skeleton here as well
  1657. if ( nodeDef.skin !== undefined ) {
  1658. var meshes = node.isGroup === true ? node.children : [ node ];
  1659. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  1660. var mesh = meshes[ i ];
  1661. var skinEntry = skins[ nodeDef.skin ];
  1662. var bones = [];
  1663. var boneInverses = [];
  1664. for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
  1665. var jointId = skinEntry.joints[ j ];
  1666. var jointNode = allNodes[ jointId ];
  1667. if ( jointNode ) {
  1668. bones.push( jointNode );
  1669. var mat = new THREE.Matrix4();
  1670. if ( skinEntry.inverseBindMatrices !== undefined ) {
  1671. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  1672. }
  1673. boneInverses.push( mat );
  1674. } else {
  1675. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
  1676. }
  1677. }
  1678. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  1679. }
  1680. }
  1681. // build node hierachy
  1682. parentObject.add( node );
  1683. if ( nodeDef.children ) {
  1684. var children = nodeDef.children;
  1685. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1686. var child = children[ i ];
  1687. buildNodeHierachy( child, node, json, allNodes, skins );
  1688. }
  1689. }
  1690. }
  1691. return function loadScene( sceneIndex ) {
  1692. var json = this.json;
  1693. var extensions = this.extensions;
  1694. var sceneDef = this.json.scenes[ sceneIndex ];
  1695. return this.getMultiDependencies( [
  1696. 'node',
  1697. 'skin'
  1698. ] ).then( function ( dependencies ) {
  1699. var scene = new THREE.Scene();
  1700. if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
  1701. if ( sceneDef.extras ) scene.userData = sceneDef.extras;
  1702. var nodeIds = sceneDef.nodes || [];
  1703. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  1704. buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
  1705. }
  1706. // Ambient lighting, if present, is always attached to the scene root.
  1707. if ( sceneDef.extensions
  1708. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1709. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1710. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1711. scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1712. }
  1713. return scene;
  1714. } );
  1715. };
  1716. }();
  1717. return GLTFLoader;
  1718. } )();