Ben Houston a685230753 remove stray console.log() from Line3 unit test. 13 anni fa
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anni fa
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 anni fa
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 anni fa
ColorConverter.js 80cc25941b tests for ColorConverter.js. 13 anni fa
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 anni fa
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 anni fa
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 anni fa
Matrix3.js cfc98f59be Updated tests affected by previous commit. 13 anni fa
Matrix4.js cfc98f59be Updated tests affected by previous commit. 13 anni fa
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 anni fa
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa
Ray.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 anni fa
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 anni fa
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 anni fa
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 anni fa
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa