webgl_loader_gltf_transmission.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission" target="_blank" rel="noopener">KHR_materials_transmission</a> extension<br />
  12. <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/TransmissionTest" target="_blank" rel="noopener">Transmission Test</a> by
  13. <a href="https://www.adobe.com/" target="_blank" rel="noopener">Adobe, Inc</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=quarry_01" target="_blank" rel="noopener">Quarry</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  20. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  21. import { RoughnessMipmapper } from './jsm/utils/RoughnessMipmapper.js';
  22. let camera, scene, renderer;
  23. init();
  24. render();
  25. function init() {
  26. const container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  29. camera.position.set( 0, 0, 2.0 );
  30. scene = new THREE.Scene();
  31. new RGBELoader()
  32. .setDataType( THREE.UnsignedByteType )
  33. .setPath( 'textures/equirectangular/' )
  34. .load( 'quarry_01_1k.hdr', function ( texture ) {
  35. const envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  36. scene.background = envMap;
  37. scene.environment = envMap;
  38. texture.dispose();
  39. pmremGenerator.dispose();
  40. render();
  41. // model
  42. const loader = new GLTFLoader().setPath( 'models/gltf/TransmissionTest/glTF/' );
  43. loader.load( 'TransmissionTest.gltf', function ( gltf ) {
  44. scene.add( gltf.scene );
  45. render();
  46. } );
  47. } );
  48. renderer = new THREE.WebGLRenderer( { antialias: true } );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  52. renderer.toneMappingExposure = 1;
  53. renderer.outputEncoding = THREE.sRGBEncoding;
  54. container.appendChild( renderer.domElement );
  55. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  56. pmremGenerator.compileEquirectangularShader();
  57. const controls = new OrbitControls( camera, renderer.domElement );
  58. controls.addEventListener( 'change', render ); // use if there is no animation loop
  59. controls.minDistance = 1;
  60. controls.maxDistance = 10;
  61. controls.target.set( 0, 0.0, - 0.2 );
  62. controls.update();
  63. window.addEventListener( 'resize', onWindowResize );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. render();
  70. }
  71. //
  72. function render() {
  73. renderer.render( scene, camera );
  74. }
  75. </script>
  76. </body>
  77. </html>