Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Alan Smithee bc4fd08b21 Shortcut descriptions (#9062) 9 years ago
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 years ago
build bf8f9c262a Updated builds. 9 years ago
docs 7e0a836ef1 .setViewOffset method for OrthographicCamera (#8872) 9 years ago
editor bc4fd08b21 Shortcut descriptions (#9062) 9 years ago
examples ed9412dc7d Added webgl_panorama_cube example. 9 years ago
src 8ff7a4ba08 Refs #9057 : Fix test for property existence in property binding in the case if property is a false boolean or a numeric equal to zero (#9064) 9 years ago
test ef57b34bba Benchmarks Suite Added (#8999) 9 years ago
utils 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE c2e049403f Update LICENSE 9 years ago
README.md 84e6749fa3 Simplified README 9 years ago
bower.json 635b3e274d Fix bower.json ignores 10 years ago
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases