3MFLoader.js 26 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. */
  18. THREE.ThreeMFLoader = function ( manager ) {
  19. THREE.Loader.call( this, manager );
  20. this.availableExtensions = [];
  21. };
  22. THREE.ThreeMFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  23. constructor: THREE.ThreeMFLoader,
  24. load: function ( url, onLoad, onProgress, onError ) {
  25. var scope = this;
  26. var loader = new THREE.FileLoader( scope.manager );
  27. loader.setPath( scope.path );
  28. loader.setResponseType( 'arraybuffer' );
  29. loader.load( url, function ( buffer ) {
  30. onLoad( scope.parse( buffer ) );
  31. }, onProgress, onError );
  32. },
  33. parse: function ( data ) {
  34. var scope = this;
  35. var textureLoader = new THREE.TextureLoader( this.manager );
  36. var textureMap = {};
  37. function loadDocument( data ) {
  38. var zip = null;
  39. var file = null;
  40. var relsName;
  41. var modelRelsName;
  42. var modelPartNames = [];
  43. var printTicketPartNames = [];
  44. var texturesPartNames = [];
  45. var otherPartNames = [];
  46. var rels;
  47. var modelRels;
  48. var modelParts = {};
  49. var printTicketParts = {};
  50. var texturesParts = {};
  51. var otherParts = {};
  52. try {
  53. zip = new JSZip( data ); // eslint-disable-line no-undef
  54. } catch ( e ) {
  55. if ( e instanceof ReferenceError ) {
  56. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  57. return null;
  58. }
  59. }
  60. for ( file in zip.files ) {
  61. if ( file.match( /\_rels\/.rels$/ ) ) {
  62. relsName = file;
  63. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  64. modelRelsName = file;
  65. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  66. modelPartNames.push( file );
  67. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  68. printTicketPartNames.push( file );
  69. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  70. texturesPartNames.push( file );
  71. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  72. otherPartNames.push( file );
  73. }
  74. }
  75. //
  76. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  77. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  78. rels = parseRelsXml( relsFileText );
  79. //
  80. if ( modelRelsName ) {
  81. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  82. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  83. modelRels = parseRelsXml( relsFileText );
  84. }
  85. //
  86. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  87. var modelPart = modelPartNames[ i ];
  88. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  89. var fileText = THREE.LoaderUtils.decodeText( view );
  90. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  91. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  92. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  93. }
  94. var modelNode = xmlData.querySelector( 'model' );
  95. var extensions = {};
  96. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  97. var attr = modelNode.attributes[ i ];
  98. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  99. extensions[ attr.value ] = RegExp.$1;
  100. }
  101. }
  102. var modelData = parseModelNode( modelNode );
  103. modelData[ 'xml' ] = modelNode;
  104. if ( 0 < Object.keys( extensions ).length ) {
  105. modelData[ 'extensions' ] = extensions;
  106. }
  107. modelParts[ modelPart ] = modelData;
  108. }
  109. //
  110. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  111. var texturesPartName = texturesPartNames[ i ];
  112. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  113. }
  114. return {
  115. rels: rels,
  116. modelRels: modelRels,
  117. model: modelParts,
  118. printTicket: printTicketParts,
  119. texture: texturesParts,
  120. other: otherParts
  121. };
  122. }
  123. function parseRelsXml( relsFileText ) {
  124. var relationships = [];
  125. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  126. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  127. for ( var i = 0; i < relsNodes.length; i ++ ) {
  128. var relsNode = relsNodes[ i ];
  129. var relationship = {
  130. target: relsNode.getAttribute( 'Target' ), //required
  131. id: relsNode.getAttribute( 'Id' ), //required
  132. type: relsNode.getAttribute( 'Type' ) //required
  133. };
  134. relationships.push( relationship );
  135. }
  136. return relationships;
  137. }
  138. function parseMetadataNodes( metadataNodes ) {
  139. var metadataData = {};
  140. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  141. var metadataNode = metadataNodes[ i ];
  142. var name = metadataNode.getAttribute( 'name' );
  143. var validNames = [
  144. 'Title',
  145. 'Designer',
  146. 'Description',
  147. 'Copyright',
  148. 'LicenseTerms',
  149. 'Rating',
  150. 'CreationDate',
  151. 'ModificationDate'
  152. ];
  153. if ( 0 <= validNames.indexOf( name ) ) {
  154. metadataData[ name ] = metadataNode.textContent;
  155. }
  156. }
  157. return metadataData;
  158. }
  159. function parseBasematerialsNode( basematerialsNode ) {
  160. var basematerialsData = {
  161. id: basematerialsNode.getAttribute( 'id' ), // required
  162. basematerials: []
  163. };
  164. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  165. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  166. var basematerialNode = basematerialNodes[ i ];
  167. var basematerialData = parseBasematerialNode( basematerialNode );
  168. basematerialsData.basematerials.push( basematerialData );
  169. }
  170. return basematerialsData;
  171. }
  172. function parseTexture2DNode( texture2DNode ) {
  173. var texture2dData = {
  174. id: texture2DNode.getAttribute( 'id' ), // required
  175. path: texture2DNode.getAttribute( 'path' ), // required
  176. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  177. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  178. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  179. filter: texture2DNode.getAttribute( 'filter' ),
  180. };
  181. return texture2dData;
  182. }
  183. function parseTextures2DGroupNodes( texture2DGroupNode ) {
  184. var texture2DGroupData = {
  185. id: texture2DGroupNode.getAttribute( 'id' ), // required
  186. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  187. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  188. };
  189. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  190. var uvs = [];
  191. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  192. var tex2coordNode = tex2coordNodes[ i ];
  193. var u = tex2coordNode.getAttribute( 'u' );
  194. var v = tex2coordNode.getAttribute( 'v' );
  195. uvs.push( parseFloat( u ), parseFloat( v ) );
  196. }
  197. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  198. return texture2DGroupData;
  199. }
  200. function parseBasematerialNode( basematerialNode ) {
  201. var basematerialData = {};
  202. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  203. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  204. return basematerialData;
  205. }
  206. function parseMeshNode( meshNode ) {
  207. var meshData = {};
  208. var vertices = [];
  209. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  210. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  211. var vertexNode = vertexNodes[ i ];
  212. var x = vertexNode.getAttribute( 'x' );
  213. var y = vertexNode.getAttribute( 'y' );
  214. var z = vertexNode.getAttribute( 'z' );
  215. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  216. }
  217. meshData[ 'vertices' ] = new Float32Array( vertices );
  218. var triangleProperties = [];
  219. var triangles = [];
  220. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  221. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  222. var triangleNode = triangleNodes[ i ];
  223. var v1 = triangleNode.getAttribute( 'v1' );
  224. var v2 = triangleNode.getAttribute( 'v2' );
  225. var v3 = triangleNode.getAttribute( 'v3' );
  226. var p1 = triangleNode.getAttribute( 'p1' );
  227. var p2 = triangleNode.getAttribute( 'p2' );
  228. var p3 = triangleNode.getAttribute( 'p3' );
  229. var pid = triangleNode.getAttribute( 'pid' );
  230. triangles.push( parseInt( v1, 10 ), parseInt( v2, 10 ), parseInt( v3, 10 ) );
  231. var triangleProperty = {};
  232. if ( p1 ) {
  233. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  234. }
  235. if ( p2 ) {
  236. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  237. }
  238. if ( p3 ) {
  239. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  240. }
  241. if ( pid ) {
  242. triangleProperty[ 'pid' ] = pid;
  243. }
  244. if ( 0 < Object.keys( triangleProperty ).length ) {
  245. triangleProperties.push( triangleProperty );
  246. }
  247. }
  248. meshData[ 'triangleProperties' ] = triangleProperties;
  249. meshData[ 'triangles' ] = new Uint32Array( triangles );
  250. return meshData;
  251. }
  252. function parseComponentsNode( componentsNode ) {
  253. var components = [];
  254. var componentNodes = componentsNode.querySelectorAll( 'component' );
  255. for ( var i = 0; i < componentNodes.length; i ++ ) {
  256. var componentNode = componentNodes[ i ];
  257. var componentData = parseComponentNode( componentNode );
  258. components.push( componentData );
  259. }
  260. return components;
  261. }
  262. function parseComponentNode( componentNode ) {
  263. var componentData = {};
  264. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  265. var transform = componentNode.getAttribute( 'transform' );
  266. if ( transform ) {
  267. componentData[ 'transform' ] = parseTransform( transform );
  268. }
  269. return componentData;
  270. }
  271. function parseTransform( transform ) {
  272. var t = [];
  273. transform.split( ' ' ).forEach( function ( s ) {
  274. t.push( parseFloat( s ) );
  275. } );
  276. var matrix = new THREE.Matrix4();
  277. matrix.set(
  278. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  279. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  280. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  281. 0.0, 0.0, 0.0, 1.0
  282. );
  283. return matrix;
  284. }
  285. function parseObjectNode( objectNode ) {
  286. var objectData = {
  287. type: objectNode.getAttribute( 'type' )
  288. };
  289. var id = objectNode.getAttribute( 'id' );
  290. if ( id ) {
  291. objectData[ 'id' ] = id;
  292. }
  293. var pid = objectNode.getAttribute( 'pid' );
  294. if ( pid ) {
  295. objectData[ 'pid' ] = pid;
  296. }
  297. var pindex = objectNode.getAttribute( 'pindex' );
  298. if ( pindex ) {
  299. objectData[ 'pindex' ] = pindex;
  300. }
  301. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  302. if ( thumbnail ) {
  303. objectData[ 'thumbnail' ] = thumbnail;
  304. }
  305. var partnumber = objectNode.getAttribute( 'partnumber' );
  306. if ( partnumber ) {
  307. objectData[ 'partnumber' ] = partnumber;
  308. }
  309. var name = objectNode.getAttribute( 'name' );
  310. if ( name ) {
  311. objectData[ 'name' ] = name;
  312. }
  313. var meshNode = objectNode.querySelector( 'mesh' );
  314. if ( meshNode ) {
  315. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  316. }
  317. var componentsNode = objectNode.querySelector( 'components' );
  318. if ( componentsNode ) {
  319. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  320. }
  321. return objectData;
  322. }
  323. function parseResourcesNode( resourcesNode ) {
  324. var resourcesData = {};
  325. var basematerialsNode = resourcesNode.querySelector( 'basematerials' );
  326. if ( basematerialsNode ) {
  327. resourcesData[ 'basematerials' ] = parseBasematerialsNode( basematerialsNode );
  328. }
  329. //
  330. resourcesData[ 'texture2d' ] = {};
  331. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  332. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  333. var textures2DNode = textures2DNodes[ i ];
  334. var texture2DData = parseTexture2DNode( textures2DNode );
  335. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  336. }
  337. //
  338. resourcesData[ 'texture2dgroup' ] = {};
  339. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  340. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  341. var textures2DGroupNode = textures2DGroupNodes[ i ];
  342. var textures2DGroupData = parseTextures2DGroupNodes( textures2DGroupNode );
  343. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  344. }
  345. //
  346. resourcesData[ 'object' ] = {};
  347. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  348. for ( var i = 0; i < objectNodes.length; i ++ ) {
  349. var objectNode = objectNodes[ i ];
  350. var objectData = parseObjectNode( objectNode );
  351. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  352. }
  353. return resourcesData;
  354. }
  355. function parseBuildNode( buildNode ) {
  356. var buildData = [];
  357. var itemNodes = buildNode.querySelectorAll( 'item' );
  358. for ( var i = 0; i < itemNodes.length; i ++ ) {
  359. var itemNode = itemNodes[ i ];
  360. var buildItem = {
  361. objectId: itemNode.getAttribute( 'objectid' )
  362. };
  363. var transform = itemNode.getAttribute( 'transform' );
  364. if ( transform ) {
  365. buildItem[ 'transform' ] = parseTransform( transform );
  366. }
  367. buildData.push( buildItem );
  368. }
  369. return buildData;
  370. }
  371. function parseModelNode( modelNode ) {
  372. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  373. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  374. if ( metadataNodes ) {
  375. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  376. }
  377. var resourcesNode = modelNode.querySelector( 'resources' );
  378. if ( resourcesNode ) {
  379. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  380. }
  381. var buildNode = modelNode.querySelector( 'build' );
  382. if ( buildNode ) {
  383. modelData[ 'build' ] = parseBuildNode( buildNode );
  384. }
  385. return modelData;
  386. }
  387. function buildGroups( geometry, modelData, meshData ) {
  388. var basematerialsData = modelData[ 'resources' ][ 'basematerials' ];
  389. var triangleProperties = meshData[ 'triangleProperties' ];
  390. var start = 0;
  391. var count = 0;
  392. var currentMaterialIndex = - 1;
  393. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  394. var triangleProperty = triangleProperties[ i ];
  395. var pid = triangleProperty.pid;
  396. // only proceed if the triangle refers to a basematerials definition
  397. if ( basematerialsData && ( basematerialsData.id === pid ) ) {
  398. if ( currentMaterialIndex === - 1 ) currentMaterialIndex = triangleProperty.p1;
  399. if ( currentMaterialIndex === triangleProperty.p1 ) {
  400. count += 3; // primitives per triangle
  401. } else {
  402. geometry.addGroup( start, count, currentMaterialIndex );
  403. start += count;
  404. count = 3;
  405. currentMaterialIndex = triangleProperty.p1;
  406. }
  407. }
  408. }
  409. if ( geometry.groups.length > 0 ) mergeGroups( geometry );
  410. }
  411. function buildGeometry( modelData, meshData, objectData ) {
  412. var geometry = new THREE.BufferGeometry();
  413. geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
  414. geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
  415. //
  416. var texture2dgroups = modelData.resources.texture2dgroup;
  417. if ( texture2dgroups ) {
  418. var textureCoordinates = [];
  419. var triangleProperties = meshData[ 'triangleProperties' ];
  420. var texture2dgroupObjectLevel;
  421. // check reference to texture coordinates on object level
  422. var texid;
  423. var pid = objectData.pid;
  424. if ( pid && texture2dgroups[ pid ] ) texture2dgroupObjectLevel = texture2dgroups[ pid ];
  425. // process all triangles
  426. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  427. var texture2dgroup = texture2dgroupObjectLevel;
  428. var triangleProperty = triangleProperties[ i ];
  429. pid = triangleProperty.pid;
  430. // overwrite existing resource reference if necessary
  431. if ( pid && texture2dgroups[ pid ] ) texture2dgroup = texture2dgroups[ pid ];
  432. if ( texture2dgroup ) {
  433. texid = texture2dgroup.texid; // the loader only supports a single texture for a single geometry right now (and not per face)
  434. var uvs = texture2dgroup.uvs;
  435. textureCoordinates.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  436. textureCoordinates.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  437. textureCoordinates.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  438. textureCoordinates.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  439. textureCoordinates.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  440. textureCoordinates.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  441. }
  442. }
  443. if ( textureCoordinates.length > 0 ) {
  444. // uvs are defined on face level so the same vertex can have multiple uv coordinates
  445. geometry = geometry.toNonIndexed();
  446. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( textureCoordinates, 2 ) );
  447. geometry.__texid = texid; // save the relationship between texture coordinates and texture
  448. return geometry;
  449. }
  450. }
  451. return geometry;
  452. }
  453. function buildTexture( geometry, modelData, textureData ) {
  454. var texid = geometry.__texid;
  455. if ( texid !== undefined ) {
  456. delete geometry.__texid;
  457. if ( textureMap[ texid ] !== undefined ) {
  458. return textureMap[ texid ];
  459. } else {
  460. var texture2ds = modelData.resources.texture2d;
  461. var texture2d = texture2ds[ texid ];
  462. if ( texture2d ) {
  463. var data = textureData[ texture2d.path ];
  464. var type = texture2d.contenttype;
  465. var blob = new Blob( [ data ], { type: type } );
  466. var sourceURI = URL.createObjectURL( blob );
  467. var texture = textureLoader.load( sourceURI, function () {
  468. URL.revokeObjectURL( sourceURI );
  469. } );
  470. texture.encoding = THREE.sRGBEncoding;
  471. // texture parameters
  472. switch ( texture2d.tilestyleu ) {
  473. case 'wrap':
  474. texture.wrapS = THREE.RepeatWrapping;
  475. break;
  476. case 'mirror':
  477. texture.wrapS = THREE.MirroredRepeatWrapping;
  478. break;
  479. case 'none':
  480. case 'clamp':
  481. texture.wrapS = THREE.ClampToEdgeWrapping;
  482. break;
  483. default:
  484. texture.wrapS = THREE.RepeatWrapping;
  485. }
  486. switch ( texture2d.tilestylev ) {
  487. case 'wrap':
  488. texture.wrapT = THREE.RepeatWrapping;
  489. break;
  490. case 'mirror':
  491. texture.wrapT = THREE.MirroredRepeatWrapping;
  492. break;
  493. case 'none':
  494. case 'clamp':
  495. texture.wrapT = THREE.ClampToEdgeWrapping;
  496. break;
  497. default:
  498. texture.wrapT = THREE.RepeatWrapping;
  499. }
  500. switch ( texture2d.filter ) {
  501. case 'auto':
  502. texture.magFilter = THREE.LinearFilter;
  503. texture.minFilter = THREE.LinearMipmapLinearFilter;
  504. break;
  505. case 'linear':
  506. texture.magFilter = THREE.LinearFilter;
  507. texture.minFilter = THREE.LinearFilter;
  508. break;
  509. case 'nearest':
  510. texture.magFilter = THREE.NearestFilter;
  511. texture.minFilter = THREE.NearestFilter;
  512. break;
  513. default:
  514. texture.magFilter = THREE.LinearFilter;
  515. texture.minFilter = THREE.LinearMipmapLinearFilter;
  516. }
  517. textureMap[ texid ] = texture;
  518. return texture;
  519. }
  520. }
  521. }
  522. return null;
  523. }
  524. function buildMesh( meshData, objects, modelData, textureData, objectData ) {
  525. var geometry = buildGeometry( modelData, meshData, objectData );
  526. var texture = buildTexture( geometry, modelData, textureData );
  527. // groups
  528. buildGroups( geometry, modelData, meshData );
  529. // material
  530. var material = null;
  531. // add material if an object-level definition is present
  532. var basematerialsData = modelData[ 'resources' ][ 'basematerials' ];
  533. if ( basematerialsData && ( basematerialsData.id === objectData.pid ) ) {
  534. var materialIndex = objectData.pindex;
  535. var basematerialData = basematerialsData.basematerials[ materialIndex ];
  536. material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  537. }
  538. // add/overwrite material if definitions on triangles are present
  539. if ( geometry.groups.length > 0 ) {
  540. var groups = geometry.groups;
  541. material = [];
  542. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  543. var group = groups[ i ];
  544. var basematerialData = basematerialsData.basematerials[ group.materialIndex ];
  545. material.push( getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial ) );
  546. }
  547. }
  548. // default material
  549. if ( material === null ) {
  550. if ( texture === null ) {
  551. material = new THREE.MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  552. } else {
  553. material = new THREE.MeshPhongMaterial( { map: texture, flatShading: true } );
  554. }
  555. }
  556. return new THREE.Mesh( geometry, material );
  557. }
  558. function mergeGroups( geometry ) {
  559. // sort by material index
  560. var groups = geometry.groups.sort( function ( a, b ) {
  561. if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
  562. return a.start - b.start;
  563. } );
  564. // reorganize index buffer
  565. var index = geometry.index;
  566. var itemSize = index.itemSize;
  567. var srcArray = index.array;
  568. var targetOffset = 0;
  569. var targetArray = new srcArray.constructor( srcArray.length );
  570. for ( var i = 0; i < groups.length; i ++ ) {
  571. var group = groups[ i ];
  572. var groupLength = group.count * itemSize;
  573. var groupStart = group.start * itemSize;
  574. var sub = srcArray.subarray( groupStart, groupStart + groupLength );
  575. targetArray.set( sub, targetOffset );
  576. targetOffset += groupLength;
  577. }
  578. srcArray.set( targetArray );
  579. // update groups
  580. var start = 0;
  581. for ( i = 0; i < groups.length; i ++ ) {
  582. group = groups[ i ];
  583. group.start = start;
  584. start += group.count;
  585. }
  586. // merge groups
  587. var lastGroup = groups[ 0 ];
  588. geometry.groups = [ lastGroup ];
  589. for ( i = 1; i < groups.length; i ++ ) {
  590. group = groups[ i ];
  591. if ( lastGroup.materialIndex === group.materialIndex ) {
  592. lastGroup.count += group.count;
  593. } else {
  594. lastGroup = group;
  595. geometry.groups.push( lastGroup );
  596. }
  597. }
  598. }
  599. function applyExtensions( extensions, meshData, modelXml ) {
  600. if ( ! extensions ) {
  601. return;
  602. }
  603. var availableExtensions = [];
  604. var keys = Object.keys( extensions );
  605. for ( var i = 0; i < keys.length; i ++ ) {
  606. var ns = keys[ i ];
  607. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  608. var extension = scope.availableExtensions[ j ];
  609. if ( extension.ns === ns ) {
  610. availableExtensions.push( extension );
  611. }
  612. }
  613. }
  614. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  615. var extension = availableExtensions[ i ];
  616. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  617. }
  618. }
  619. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  620. if ( data.build !== undefined ) return data.build;
  621. data.build = builder( data, objects, modelData, textureData, objectData );
  622. return data.build;
  623. }
  624. function buildBasematerial( materialData ) {
  625. var material = new THREE.MeshPhongMaterial( { flatShading: true } );
  626. material.name = materialData.name;
  627. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  628. var displaycolor = materialData.displaycolor;
  629. var color = displaycolor.substring( 0, 7 );
  630. material.color.setStyle( color );
  631. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  632. // process alpha if set
  633. if ( displaycolor.length === 9 ) {
  634. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  635. }
  636. return material;
  637. }
  638. function buildComposite( compositeData, objects, modelData, textureData ) {
  639. var composite = new THREE.Group();
  640. for ( var j = 0; j < compositeData.length; j ++ ) {
  641. var component = compositeData[ j ];
  642. var build = objects[ component.objectId ];
  643. if ( build === undefined ) {
  644. buildObject( component.objectId, objects, modelData, textureData );
  645. build = objects[ component.objectId ];
  646. }
  647. var object3D = build.clone();
  648. // apply component transfrom
  649. var transform = component.transform;
  650. if ( transform ) {
  651. object3D.applyMatrix( transform );
  652. }
  653. composite.add( object3D );
  654. }
  655. return composite;
  656. }
  657. function buildObject( objectId, objects, modelData, textureData ) {
  658. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  659. if ( objectData[ 'mesh' ] ) {
  660. var meshData = objectData[ 'mesh' ];
  661. var extensions = modelData[ 'extensions' ];
  662. var modelXml = modelData[ 'xml' ];
  663. applyExtensions( extensions, meshData, modelXml );
  664. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildMesh );
  665. } else {
  666. var compositeData = objectData[ 'components' ];
  667. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  668. }
  669. }
  670. function buildObjects( data3mf ) {
  671. var modelsData = data3mf.model;
  672. var modelRels = data3mf.modelRels;
  673. var objects = {};
  674. var modelsKeys = Object.keys( modelsData );
  675. var textureData = {};
  676. // evaluate model relationships to textures
  677. if ( modelRels ) {
  678. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  679. var modelRel = modelRels[ i ];
  680. var textureKey = modelRel.target.substring( 1 );
  681. if ( data3mf.texture[ textureKey ] ) {
  682. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  683. }
  684. }
  685. }
  686. // start build
  687. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  688. var modelsKey = modelsKeys[ i ];
  689. var modelData = modelsData[ modelsKey ];
  690. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  691. for ( var j = 0; j < objectIds.length; j ++ ) {
  692. var objectId = objectIds[ j ];
  693. buildObject( objectId, objects, modelData, textureData );
  694. }
  695. }
  696. return objects;
  697. }
  698. function build( objects, data3mf ) {
  699. var group = new THREE.Group();
  700. var relationship = data3mf[ 'rels' ][ 0 ];
  701. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  702. for ( var i = 0; i < buildData.length; i ++ ) {
  703. var buildItem = buildData[ i ];
  704. var object3D = objects[ buildItem[ 'objectId' ] ];
  705. // apply transform
  706. var transform = buildItem[ 'transform' ];
  707. if ( transform ) {
  708. object3D.applyMatrix( transform );
  709. }
  710. group.add( object3D );
  711. }
  712. return group;
  713. }
  714. var data3mf = loadDocument( data );
  715. var objects = buildObjects( data3mf );
  716. return build( objects, data3mf );
  717. },
  718. addExtension: function ( extension ) {
  719. this.availableExtensions.push( extension );
  720. }
  721. } );