threejs-primitives-text.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Primitives</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r94/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  28. renderer.setClearColor(0xAAAAAA);
  29. const fov = 40;
  30. const aspect = 2; // the canvas default
  31. const zNear = 0.1;
  32. const zFar = 1000;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
  34. camera.position.z = 40;
  35. const scene = new THREE.Scene();
  36. {
  37. const color = 0xFFFFFF;
  38. const intensity = 1;
  39. const light = new THREE.DirectionalLight(color, intensity);
  40. light.position.set(-1, 2, 4);
  41. scene.add(light);
  42. }
  43. {
  44. const color = 0xFFFFFF;
  45. const intensity = 1;
  46. const light = new THREE.DirectionalLight(color, intensity);
  47. light.position.set(1, -2, -4);
  48. scene.add(light);
  49. }
  50. const objects = [];
  51. const spread = 15;
  52. function addObject(x, y, obj) {
  53. obj.position.x = x * spread;
  54. obj.position.y = y * spread;
  55. scene.add(obj);
  56. objects.push(obj);
  57. }
  58. function createMaterial() {
  59. const material = new THREE.MeshPhongMaterial({
  60. side: THREE.DoubleSide,
  61. });
  62. const hue = Math.random();
  63. const saturation = 1;
  64. const luminance = .5;
  65. material.color.setHSL(hue, saturation, luminance);
  66. return material;
  67. }
  68. function addSolidGeometry(x, y, geometry) {
  69. const mesh = new THREE.Mesh(geometry, createMaterial());
  70. addObject(x, y, mesh);
  71. }
  72. {
  73. const loader = new THREE.FontLoader();
  74. loader.load('resources/threejs/fonts/helvetiker_regular.typeface.json', (font) => {
  75. const geometry = new THREE.TextBufferGeometry('three.js', {
  76. font: font,
  77. size: 3.0,
  78. height: .2,
  79. curveSegments: 12,
  80. bevelEnabled: true,
  81. bevelThickness: 0.15,
  82. bevelSize: .3,
  83. bevelSegments: 5,
  84. });
  85. addSolidGeometry(-.5, 0, geometry);
  86. const mesh = new THREE.Mesh(geometry, createMaterial());
  87. geometry.computeBoundingBox();
  88. geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1);
  89. const parent = new THREE.Object3D();
  90. parent.add(mesh);
  91. addObject(.5, 0, parent);
  92. });
  93. }
  94. function resizeRendererToDisplaySize(renderer) {
  95. const canvas = renderer.domElement;
  96. const width = canvas.clientWidth;
  97. const height = canvas.clientHeight;
  98. const needResize = canvas.width !== width || canvas.height !== height;
  99. if (needResize) {
  100. renderer.setSize(width, height, false);
  101. }
  102. return needResize;
  103. }
  104. function render(time) {
  105. time *= 0.001;
  106. if (resizeRendererToDisplaySize(renderer)) {
  107. const canvas = renderer.domElement;
  108. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  109. camera.updateProjectionMatrix();
  110. }
  111. objects.forEach((obj, ndx) => {
  112. const speed = .5 + ndx * .05;
  113. const rot = time * speed;
  114. obj.rotation.x = rot;
  115. obj.rotation.y = rot;
  116. });
  117. renderer.render(scene, camera);
  118. requestAnimationFrame(render);
  119. }
  120. requestAnimationFrame(render);
  121. }
  122. main();
  123. </script>
  124. </html>