threejs-scenegraph-sun.html 2.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Scenegraph - Sun</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r94/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  28. const fov = 40;
  29. const aspect = 2; // the canvas default
  30. const zNear = 0.1;
  31. const zFar = 1000;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
  33. camera.position.set(0, 50, 0);
  34. camera.up.set(0, 0, 1);
  35. camera.lookAt(0, 0, 0);
  36. const scene = new THREE.Scene();
  37. {
  38. const color = 0xFFFFFF;
  39. const intensity = 3;
  40. const light = new THREE.PointLight(color, intensity);
  41. scene.add(light);
  42. }
  43. // an array of objects who's rotation to update
  44. const objects = [];
  45. const radius = 1;
  46. const widthSegments = 6;
  47. const heightSegments = 6;
  48. const sphereGeometry = new THREE.SphereBufferGeometry(
  49. radius, widthSegments, heightSegments);
  50. const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
  51. const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
  52. sunMesh.scale.set(5, 5, 5);
  53. scene.add(sunMesh);
  54. objects.push(sunMesh);
  55. function resizeRendererToDisplaySize(renderer) {
  56. const canvas = renderer.domElement;
  57. const width = canvas.clientWidth;
  58. const height = canvas.clientHeight;
  59. const needResize = canvas.width !== width || canvas.height !== height;
  60. if (needResize) {
  61. renderer.setSize(width, height, false);
  62. }
  63. return needResize;
  64. }
  65. function render(time) {
  66. time *= 0.001;
  67. if (resizeRendererToDisplaySize(renderer)) {
  68. const canvas = renderer.domElement;
  69. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  70. camera.updateProjectionMatrix();
  71. }
  72. objects.forEach((obj) => {
  73. obj.rotation.y = time;
  74. });
  75. renderer.render(scene, camera);
  76. requestAnimationFrame(render);
  77. }
  78. requestAnimationFrame(render);
  79. }
  80. main();
  81. </script>
  82. </html>