3DMLoader.js 28 KB

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  1. import {
  2. BufferGeometryLoader,
  3. FileLoader,
  4. Loader,
  5. Object3D,
  6. MeshStandardMaterial,
  7. Mesh,
  8. Color,
  9. Points,
  10. PointsMaterial,
  11. Line,
  12. LineBasicMaterial,
  13. Matrix4,
  14. DirectionalLight,
  15. PointLight,
  16. SpotLight,
  17. RectAreaLight,
  18. Vector3,
  19. Sprite,
  20. SpriteMaterial,
  21. CanvasTexture,
  22. LinearFilter,
  23. ClampToEdgeWrapping,
  24. TextureLoader
  25. } from "../../../build/three.module.js";
  26. var Rhino3dmLoader = function ( manager ) {
  27. Loader.call( this, manager );
  28. this.libraryPath = '';
  29. this.libraryPending = null;
  30. this.libraryBinary = null;
  31. this.libraryConfig = {};
  32. this.workerLimit = 4;
  33. this.workerPool = [];
  34. this.workerNextTaskID = 1;
  35. this.workerSourceURL = '';
  36. this.workerConfig = {};
  37. this.materials = [];
  38. };
  39. Rhino3dmLoader.taskCache = new WeakMap();
  40. Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  41. constructor: Rhino3dmLoader,
  42. setLibraryPath: function ( path ) {
  43. this.libraryPath = path;
  44. return this;
  45. },
  46. setWorkerLimit: function ( workerLimit ) {
  47. this.workerLimit = workerLimit;
  48. return this;
  49. },
  50. load: function ( url, onLoad, onProgress, onError ) {
  51. var loader = new FileLoader( this.manager );
  52. loader.setPath( this.path );
  53. loader.setResponseType( 'arraybuffer' );
  54. loader.setRequestHeader( this.requestHeader );
  55. loader.load( url, ( buffer ) => {
  56. // Check for an existing task using this buffer. A transferred buffer cannot be transferred
  57. // again from this thread.
  58. if ( Rhino3dmLoader.taskCache.has( buffer ) ) {
  59. var cachedTask = Rhino3dmLoader.taskCache.get( buffer );
  60. return cachedTask.promise.then( onLoad ).catch( onError );
  61. }
  62. this.decodeObjects( buffer, url )
  63. .then( onLoad )
  64. .catch( onError );
  65. }, onProgress, onError );
  66. },
  67. debug: function () {
  68. console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
  69. },
  70. decodeObjects: function ( buffer, url ) {
  71. var worker;
  72. var taskID;
  73. var taskCost = buffer.byteLength;
  74. var objectPending = this._getWorker( taskCost )
  75. .then( ( _worker ) => {
  76. worker = _worker;
  77. taskID = this.workerNextTaskID ++; //hmmm
  78. return new Promise( ( resolve, reject ) => {
  79. worker._callbacks[ taskID ] = { resolve, reject };
  80. worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
  81. //this.debug();
  82. } );
  83. } )
  84. .then( ( message ) => this._createGeometry( message.data ) );
  85. // Remove task from the task list.
  86. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
  87. objectPending
  88. .catch( () => true )
  89. .then( () => {
  90. if ( worker && taskID ) {
  91. this._releaseTask( worker, taskID );
  92. //this.debug();
  93. }
  94. } );
  95. // Cache the task result.
  96. Rhino3dmLoader.taskCache.set( buffer, {
  97. url: url,
  98. promise: objectPending
  99. } );
  100. return objectPending;
  101. },
  102. parse: function ( data, onLoad, onError ) {
  103. this.decodeObjects( data, '' )
  104. .then( onLoad )
  105. .catch( onError );
  106. },
  107. _compareMaterials: function ( material ) {
  108. var mat = {};
  109. mat.name = material.name;
  110. mat.color = {};
  111. mat.color.r = material.color.r;
  112. mat.color.g = material.color.g;
  113. mat.color.b = material.color.b;
  114. mat.type = material.type;
  115. for ( var i = 0; i < this.materials.length; i ++ ) {
  116. var m = this.materials[ i ];
  117. var _mat = {};
  118. _mat.name = m.name;
  119. _mat.color = {};
  120. _mat.color.r = m.color.r;
  121. _mat.color.g = m.color.g;
  122. _mat.color.b = m.color.b;
  123. _mat.type = m.type;
  124. if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) {
  125. return m;
  126. }
  127. }
  128. this.materials.push( material );
  129. return material;
  130. },
  131. _createMaterial: function ( material ) {
  132. if ( material === undefined ) {
  133. return new MeshStandardMaterial( {
  134. color: new Color( 1, 1, 1 ),
  135. metalness: 0.8,
  136. name: 'default',
  137. side: 2
  138. } );
  139. }
  140. var _diffuseColor = material.diffuseColor;
  141. var diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 );
  142. if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) {
  143. diffusecolor.r = 1;
  144. diffusecolor.g = 1;
  145. diffusecolor.b = 1;
  146. }
  147. // console.log( material );
  148. var mat = new MeshStandardMaterial( {
  149. color: diffusecolor,
  150. name: material.name,
  151. side: 2,
  152. transparent: material.transparency > 0 ? true : false,
  153. opacity: 1.0 - material.transparency
  154. } );
  155. var textureLoader = new TextureLoader();
  156. for ( var i = 0; i < material.textures.length; i ++ ) {
  157. var texture = material.textures[ i ];
  158. if ( texture.image !== null ) {
  159. var map = textureLoader.load( texture.image );
  160. switch ( texture.type ) {
  161. case 'Diffuse':
  162. mat.map = map;
  163. break;
  164. case 'Bump':
  165. mat.bumpMap = map;
  166. break;
  167. case 'Transparency':
  168. mat.alphaMap = map;
  169. mat.transparent = true;
  170. break;
  171. case 'Emap':
  172. mat.envMap = map;
  173. break;
  174. }
  175. }
  176. }
  177. return mat;
  178. },
  179. _createGeometry: function ( data ) {
  180. // console.log(data);
  181. var object = new Object3D();
  182. var instanceDefinitionObjects = [];
  183. var instanceDefinitions = [];
  184. var instanceReferences = [];
  185. object.userData[ 'layers' ] = data.layers;
  186. object.userData[ 'groups' ] = data.groups;
  187. object.userData[ 'settings' ] = data.settings;
  188. var objects = data.objects;
  189. var materials = data.materials;
  190. for ( var i = 0; i < objects.length; i ++ ) {
  191. var obj = objects[ i ];
  192. var attributes = obj.attributes;
  193. switch ( obj.objectType ) {
  194. case 'InstanceDefinition':
  195. instanceDefinitions.push( obj );
  196. break;
  197. case 'InstanceReference':
  198. instanceReferences.push( obj );
  199. break;
  200. default:
  201. if ( attributes.hasOwnProperty( 'materialUUID' ) ) {
  202. var rMaterial = materials.find( m => m.id === attributes.materialUUID );
  203. var material = this._createMaterial( rMaterial );
  204. material = this._compareMaterials( material );
  205. var _object = this._createObject( obj, material );
  206. } else {
  207. var _object = this._createObject( obj, null );
  208. }
  209. if ( _object === undefined ) {
  210. continue;
  211. }
  212. var layer = data.layers[ attributes.layerIndex ];
  213. _object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
  214. if ( attributes.isInstanceDefinitionObject ) {
  215. instanceDefinitionObjects.push( _object );
  216. } else {
  217. object.add( _object );
  218. }
  219. break;
  220. }
  221. }
  222. for ( var i = 0; i < instanceDefinitions.length; i ++ ) {
  223. var iDef = instanceDefinitions[ i ];
  224. var objects = [];
  225. for ( var j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
  226. var objId = iDef.attributes.objectIds[ j ];
  227. for ( var p = 0; p < instanceDefinitionObjects.length; p ++ ) {
  228. var idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
  229. if ( objId === idoId ) {
  230. objects.push( instanceDefinitionObjects[ p ] );
  231. }
  232. }
  233. }
  234. // Currently clones geometry and does not take advantage of instancing
  235. for ( var j = 0; j < instanceReferences.length; j ++ ) {
  236. var iRef = instanceReferences[ j ];
  237. if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
  238. var iRefObject = new Object3D();
  239. var xf = iRef.geometry.xform.array;
  240. var matrix = new Matrix4();
  241. matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] );
  242. iRefObject.applyMatrix4( matrix );
  243. for ( var p = 0; p < objects.length; p ++ ) {
  244. iRefObject.add( objects[ p ].clone( true ) );
  245. }
  246. object.add( iRefObject );
  247. }
  248. }
  249. }
  250. this.materials = [];
  251. return object;
  252. },
  253. _createObject: function ( obj, mat ) {
  254. var loader = new BufferGeometryLoader();
  255. var attributes = obj.attributes;
  256. switch ( obj.objectType ) {
  257. case 'Point':
  258. case 'PointSet':
  259. var geometry = loader.parse( obj.geometry );
  260. var _color = attributes.drawColor;
  261. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  262. var material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
  263. if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
  264. material.vertexColors = true;
  265. }
  266. material = this._compareMaterials( material );
  267. var points = new Points( geometry, material );
  268. points.userData[ 'attributes' ] = attributes;
  269. points.userData[ 'objectType' ] = obj.objectType;
  270. return points;
  271. case 'Mesh':
  272. case 'Extrusion':
  273. case 'SubD':
  274. var geometry = loader.parse( obj.geometry );
  275. if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
  276. mat.vertexColors = true;
  277. }
  278. if ( mat === null ) {
  279. mat = this._createMaterial();
  280. mat = this._compareMaterials( mat );
  281. }
  282. var mesh = new Mesh( geometry, mat );
  283. mesh.castShadow = attributes.castsShadows;
  284. mesh.receiveShadow = attributes.receivesShadows;
  285. mesh.userData[ 'attributes' ] = attributes;
  286. mesh.userData[ 'objectType' ] = obj.objectType;
  287. return mesh;
  288. case 'Brep':
  289. var brepObject = new Object3D();
  290. for ( var j = 0; j < obj.geometry.length; j ++ ) {
  291. geometry = loader.parse( obj.geometry[ j ] );
  292. var mesh = new Mesh( geometry, mat );
  293. mesh.castShadow = attributes.castsShadows;
  294. mesh.receiveShadow = attributes.receivesShadows;
  295. brepObject.add( mesh );
  296. }
  297. brepObject.userData[ 'attributes' ] = attributes;
  298. brepObject.userData[ 'objectType' ] = obj.objectType;
  299. return brepObject;
  300. case 'Curve':
  301. geometry = loader.parse( obj.geometry );
  302. var _color = attributes.drawColor;
  303. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  304. var material = new LineBasicMaterial( { color: color } );
  305. material = this._compareMaterials( material );
  306. var lines = new Line( geometry, material );
  307. lines.userData[ 'attributes' ] = attributes;
  308. lines.userData[ 'objectType' ] = obj.objectType;
  309. return lines;
  310. case 'TextDot':
  311. geometry = obj.geometry;
  312. var ctx = document.createElement( 'canvas' ).getContext( '2d' );
  313. var font = `${geometry.fontHeight}px ${geometry.fontFace}`;
  314. ctx.font = font;
  315. var width = ctx.measureText( geometry.text ).width + 10;
  316. var height = geometry.fontHeight + 10;
  317. var r = window.devicePixelRatio;
  318. ctx.canvas.width = width * r;
  319. ctx.canvas.height = height * r;
  320. ctx.canvas.style.width = width + 'px';
  321. ctx.canvas.style.height = height + 'px';
  322. ctx.setTransform( r, 0, 0, r, 0, 0 );
  323. ctx.font = font;
  324. ctx.textBaseline = 'middle';
  325. ctx.textAlign = 'center';
  326. var color = attributes.drawColor;
  327. ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
  328. ctx.fillRect( 0, 0, width, height );
  329. ctx.fillStyle = 'white';
  330. ctx.fillText( geometry.text, width / 2, height / 2 );
  331. var texture = new CanvasTexture( ctx.canvas );
  332. texture.minFilter = LinearFilter;
  333. texture.wrapS = ClampToEdgeWrapping;
  334. texture.wrapT = ClampToEdgeWrapping;
  335. var material = new SpriteMaterial( { map: texture, depthTest: false } );
  336. var sprite = new Sprite( material );
  337. sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
  338. sprite.scale.set( width / 10, height / 10, 1.0 );
  339. sprite.userData[ 'attributes' ] = attributes;
  340. sprite.userData[ 'objectType' ] = obj.objectType;
  341. return sprite;
  342. case 'Light':
  343. geometry = obj.geometry;
  344. var light;
  345. if ( geometry.isDirectionalLight ) {
  346. light = new DirectionalLight();
  347. light.castShadow = attributes.castsShadows;
  348. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  349. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  350. light.shadow.normalBias = 0.1;
  351. } else if ( geometry.isPointLight ) {
  352. light = new PointLight();
  353. light.castShadow = attributes.castsShadows;
  354. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  355. light.shadow.normalBias = 0.1;
  356. } else if ( geometry.isRectangularLight ) {
  357. light = new RectAreaLight();
  358. var width = Math.abs( geometry.width[ 2 ] );
  359. var height = Math.abs( geometry.length[ 0 ] );
  360. light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
  361. light.height = height;
  362. light.width = width;
  363. light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) );
  364. } else if ( geometry.isSpotLight ) {
  365. light = new SpotLight();
  366. light.castShadow = attributes.castsShadows;
  367. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  368. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  369. light.angle = geometry.spotAngleRadians;
  370. light.shadow.normalBias = 0.1;
  371. } else if ( geometry.isLinearLight ) {
  372. console.warn( `THREE.3DMLoader: No conversion exists for linear lights.` );
  373. return;
  374. }
  375. if ( light ) {
  376. light.intensity = geometry.intensity;
  377. var _color = geometry.diffuse;
  378. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  379. light.color = color;
  380. light.userData[ 'attributes' ] = attributes;
  381. light.userData[ 'objectType' ] = obj.objectType;
  382. }
  383. return light;
  384. }
  385. },
  386. _initLibrary: function () {
  387. if ( ! this.libraryPending ) {
  388. // Load rhino3dm wrapper.
  389. var jsLoader = new FileLoader( this.manager );
  390. jsLoader.setPath( this.libraryPath );
  391. var jsContent = new Promise( ( resolve, reject ) => {
  392. jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
  393. } );
  394. // Load rhino3dm WASM binary.
  395. var binaryLoader = new FileLoader( this.manager );
  396. binaryLoader.setPath( this.libraryPath );
  397. binaryLoader.setResponseType( 'arraybuffer' );
  398. var binaryContent = new Promise( ( resolve, reject ) => {
  399. binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
  400. } );
  401. this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
  402. .then( ( [ jsContent, binaryContent ] ) => {
  403. //this.libraryBinary = binaryContent;
  404. this.libraryConfig.wasmBinary = binaryContent;
  405. var fn = Rhino3dmLoader.Rhino3dmWorker.toString();
  406. var body = [
  407. '/* rhino3dm.js */',
  408. jsContent,
  409. '/* worker */',
  410. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  411. ].join( '\n' );
  412. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  413. } );
  414. }
  415. return this.libraryPending;
  416. },
  417. _getWorker: function ( taskCost ) {
  418. return this._initLibrary().then( () => {
  419. if ( this.workerPool.length < this.workerLimit ) {
  420. var worker = new Worker( this.workerSourceURL );
  421. worker._callbacks = {};
  422. worker._taskCosts = {};
  423. worker._taskLoad = 0;
  424. worker.postMessage( {
  425. type: 'init',
  426. libraryConfig: this.libraryConfig
  427. } );
  428. worker.onmessage = function ( e ) {
  429. var message = e.data;
  430. switch ( message.type ) {
  431. case 'decode':
  432. worker._callbacks[ message.id ].resolve( message );
  433. break;
  434. case 'error':
  435. worker._callbacks[ message.id ].reject( message );
  436. break;
  437. default:
  438. console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
  439. }
  440. };
  441. this.workerPool.push( worker );
  442. } else {
  443. this.workerPool.sort( function ( a, b ) {
  444. return a._taskLoad > b._taskLoad ? - 1 : 1;
  445. } );
  446. }
  447. var worker = this.workerPool[ this.workerPool.length - 1 ];
  448. worker._taskLoad += taskCost;
  449. return worker;
  450. } );
  451. },
  452. _releaseTask: function ( worker, taskID ) {
  453. worker._taskLoad -= worker._taskCosts[ taskID ];
  454. delete worker._callbacks[ taskID ];
  455. delete worker._taskCosts[ taskID ];
  456. },
  457. dispose: function () {
  458. for ( var i = 0; i < this.workerPool.length; ++ i ) {
  459. this.workerPool[ i ].terminate();
  460. }
  461. this.workerPool.length = 0;
  462. return this;
  463. }
  464. } );
  465. /* WEB WORKER */
  466. Rhino3dmLoader.Rhino3dmWorker = function () {
  467. var libraryPending;
  468. var libraryConfig;
  469. var rhino;
  470. onmessage = function ( e ) {
  471. var message = e.data;
  472. switch ( message.type ) {
  473. case 'init':
  474. libraryConfig = message.libraryConfig;
  475. var wasmBinary = libraryConfig.wasmBinary;
  476. var RhinoModule;
  477. libraryPending = new Promise( function ( resolve ) {
  478. /* Like Basis Loader */
  479. RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
  480. rhino3dm( RhinoModule ); // eslint-disable-line no-undef
  481. } ).then( () => {
  482. rhino = RhinoModule;
  483. } );
  484. break;
  485. case 'decode':
  486. var buffer = message.buffer;
  487. libraryPending.then( () => {
  488. var data = decodeObjects( rhino, buffer );
  489. self.postMessage( { type: 'decode', id: message.id, data } );
  490. } );
  491. break;
  492. }
  493. };
  494. function decodeObjects( rhino, buffer ) {
  495. var arr = new Uint8Array( buffer );
  496. var doc = rhino.File3dm.fromByteArray( arr );
  497. var objects = [];
  498. var materials = [];
  499. var layers = [];
  500. var views = [];
  501. var namedViews = [];
  502. var groups = [];
  503. //Handle objects
  504. for ( var i = 0; i < doc.objects().count; i ++ ) {
  505. var _object = doc.objects().get( i );
  506. var object = extractObjectData( _object, doc );
  507. if ( object !== undefined ) {
  508. if ( object.attributes.materialIndex >= 0 ) {
  509. var mId = doc.materials().findIndex( object.attributes.materialIndex ).id;
  510. object.attributes.materialUUID = mId;
  511. }
  512. objects.push( object );
  513. }
  514. _object.delete();
  515. }
  516. // Handle instance definitions
  517. // console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
  518. for ( var i = 0; i < doc.instanceDefinitions().count(); i ++ ) {
  519. var idef = doc.instanceDefinitions().get( i );
  520. var idefAttributes = extractProperties( idef );
  521. idefAttributes.objectIds = idef.getObjectIds();
  522. objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
  523. }
  524. // Handle materials
  525. var textureTypes = [
  526. // rhino.TextureType.Bitmap,
  527. rhino.TextureType.Diffuse,
  528. rhino.TextureType.Bump,
  529. rhino.TextureType.Transparency,
  530. rhino.TextureType.Opacity,
  531. rhino.TextureType.Emap
  532. ];
  533. var pbrTextureTypes = [
  534. rhino.TextureType.PBR_BaseColor,
  535. rhino.TextureType.PBR_Subsurface,
  536. rhino.TextureType.PBR_SubsurfaceScattering,
  537. rhino.TextureType.PBR_SubsurfaceScatteringRadius,
  538. rhino.TextureType.PBR_Metallic,
  539. rhino.TextureType.PBR_Specular,
  540. rhino.TextureType.PBR_SpecularTint,
  541. rhino.TextureType.PBR_Roughness,
  542. rhino.TextureType.PBR_Anisotropic,
  543. rhino.TextureType.PBR_Anisotropic_Rotation,
  544. rhino.TextureType.PBR_Sheen,
  545. rhino.TextureType.PBR_SheenTint,
  546. rhino.TextureType.PBR_Clearcoat,
  547. rhino.TextureType.PBR_ClearcoatBump,
  548. rhino.TextureType.PBR_ClearcoatRoughness,
  549. rhino.TextureType.PBR_OpacityIor,
  550. rhino.TextureType.PBR_OpacityRoughness,
  551. rhino.TextureType.PBR_Emission,
  552. rhino.TextureType.PBR_AmbientOcclusion,
  553. rhino.TextureType.PBR_Displacement
  554. ];
  555. for ( var i = 0; i < doc.materials().count(); i ++ ) {
  556. var _material = doc.materials().get( i );
  557. var _pbrMaterial = _material.physicallyBased();
  558. var material = extractProperties( _material );
  559. var textures = [];
  560. for ( var j = 0; j < textureTypes.length; j ++ ) {
  561. var _texture = _material.getTexture( textureTypes[ j ] );
  562. if ( _texture ) {
  563. var textureType = textureTypes[ j ].constructor.name;
  564. textureType = textureType.substring( 12, textureType.length );
  565. var texture = { type: textureType };
  566. var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
  567. if ( image ) {
  568. texture.image = 'data:image/png;base64,' + image;
  569. } else {
  570. console.warn( `THREE.3DMLoader: Image for ${textureType} texture not embedded in file.` );
  571. texture.image = null;
  572. }
  573. textures.push( texture );
  574. _texture.delete();
  575. }
  576. }
  577. material.textures = textures;
  578. if ( _pbrMaterial.supported ) {
  579. console.log( 'pbr true' );
  580. for ( var j = 0; j < pbrTextureTypes.length; j ++ ) {
  581. var _texture = _material.getTexture( textureTypes[ j ] );
  582. if ( _texture ) {
  583. var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
  584. var textureType = textureTypes[ j ].constructor.name;
  585. textureType = textureType.substring( 12, textureType.length );
  586. var texture = { type: textureType, image: 'data:image/png;base64,' + image };
  587. textures.push( texture );
  588. _texture.delete();
  589. }
  590. }
  591. var pbMaterialProperties = extractProperties( _material.physicallyBased() );
  592. material = Object.assign( pbMaterialProperties, material );
  593. }
  594. materials.push( material );
  595. _material.delete();
  596. _pbrMaterial.delete();
  597. }
  598. // Handle layers
  599. for ( var i = 0; i < doc.layers().count(); i ++ ) {
  600. var _layer = doc.layers().get( i );
  601. var layer = extractProperties( _layer );
  602. layers.push( layer );
  603. _layer.delete();
  604. }
  605. // Handle views
  606. for ( var i = 0; i < doc.views().count(); i ++ ) {
  607. var _view = doc.views().get( i );
  608. var view = extractProperties( _view );
  609. views.push( view );
  610. _view.delete();
  611. }
  612. // Handle named views
  613. for ( var i = 0; i < doc.namedViews().count(); i ++ ) {
  614. var _namedView = doc.namedViews().get( i );
  615. var namedView = extractProperties( _namedView );
  616. namedViews.push( namedView );
  617. _namedView.delete();
  618. }
  619. // Handle groups
  620. for ( var i = 0; i < doc.groups().count(); i ++ ) {
  621. var _group = doc.groups().get( i );
  622. var group = extractProperties( _group );
  623. groups.push( group );
  624. _group.delete();
  625. }
  626. // Handle settings
  627. var settings = extractProperties( doc.settings() );
  628. //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
  629. // Handle dimstyles
  630. // console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
  631. // Handle bitmaps
  632. // console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
  633. // Handle strings -- this seems to be broken at the moment in rhino3dm
  634. // console.log( `Document Strings Count: ${doc.strings().count()}` );
  635. /*
  636. for( var i = 0; i < doc.strings().count(); i++ ){
  637. var _string= doc.strings().get( i );
  638. console.log(_string);
  639. var string = extractProperties( _group );
  640. strings.push( string );
  641. _string.delete();
  642. }
  643. */
  644. doc.delete();
  645. return { objects, materials, layers, views, namedViews, groups, settings };
  646. }
  647. function extractObjectData( object, doc ) {
  648. var _geometry = object.geometry();
  649. var _attributes = object.attributes();
  650. var objectType = _geometry.objectType;
  651. var geometry = null;
  652. var attributes = null;
  653. // skip instance definition objects
  654. //if( _attributes.isInstanceDefinitionObject ) { continue; }
  655. // TODO: handle other geometry types
  656. switch ( objectType ) {
  657. case rhino.ObjectType.Curve:
  658. var pts = curveToPoints( _geometry, 100 );
  659. var position = {};
  660. var attributes = {};
  661. var data = {};
  662. position.itemSize = 3;
  663. position.type = 'Float32Array';
  664. position.array = [];
  665. for ( var j = 0; j < pts.length; j ++ ) {
  666. position.array.push( pts[ j ][ 0 ] );
  667. position.array.push( pts[ j ][ 1 ] );
  668. position.array.push( pts[ j ][ 2 ] );
  669. }
  670. attributes.position = position;
  671. data.attributes = attributes;
  672. geometry = { data };
  673. break;
  674. case rhino.ObjectType.Point:
  675. var pt = _geometry.location;
  676. var position = {};
  677. var color = {};
  678. var attributes = {};
  679. var data = {};
  680. position.itemSize = 3;
  681. position.type = 'Float32Array';
  682. position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
  683. var _color = _attributes.drawColor( doc );
  684. color.itemSize = 3;
  685. color.type = 'Float32Array';
  686. color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
  687. attributes.position = position;
  688. attributes.color = color;
  689. data.attributes = attributes;
  690. geometry = { data };
  691. break;
  692. case rhino.ObjectType.PointSet:
  693. case rhino.ObjectType.Mesh:
  694. geometry = _geometry.toThreejsJSON();
  695. break;
  696. case rhino.ObjectType.Brep:
  697. var faces = _geometry.faces();
  698. geometry = [];
  699. for ( var faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
  700. var face = faces.get( faceIndex );
  701. var mesh = face.getMesh( rhino.MeshType.Any );
  702. if ( mesh ) {
  703. geometry.push( mesh.toThreejsJSON() );
  704. mesh.delete();
  705. }
  706. face.delete();
  707. }
  708. faces.delete();
  709. break;
  710. case rhino.ObjectType.Extrusion:
  711. var mesh = _geometry.getMesh( rhino.MeshType.Any );
  712. if ( mesh ) {
  713. geometry = mesh.toThreejsJSON();
  714. mesh.delete();
  715. }
  716. break;
  717. case rhino.ObjectType.TextDot:
  718. geometry = extractProperties( _geometry );
  719. break;
  720. case rhino.ObjectType.Light:
  721. geometry = extractProperties( _geometry );
  722. break;
  723. case rhino.ObjectType.InstanceReference:
  724. geometry = extractProperties( _geometry );
  725. geometry.xform = extractProperties( _geometry.xform );
  726. geometry.xform.array = _geometry.xform.toFloatArray( true );
  727. break;
  728. case rhino.ObjectType.SubD:
  729. // TODO: precalculate resulting vertices and faces and warn on excessive results
  730. _geometry.subdivide( 3 );
  731. var mesh = rhino.Mesh.createFromSubDControlNet( _geometry );
  732. if ( mesh ) {
  733. geometry = mesh.toThreejsJSON();
  734. mesh.delete();
  735. }
  736. break;
  737. /*
  738. case rhino.ObjectType.Annotation:
  739. case rhino.ObjectType.Hatch:
  740. case rhino.ObjectType.ClipPlane:
  741. */
  742. default:
  743. console.warn( `THREE.3DMLoader: TODO: Implement ${objectType.constructor.name}` );
  744. break;
  745. }
  746. if ( geometry ) {
  747. var attributes = extractProperties( _attributes );
  748. attributes.geometry = extractProperties( _geometry );
  749. if ( _attributes.groupCount > 0 ) {
  750. attributes.groupIds = _attributes.getGroupList();
  751. }
  752. if ( _attributes.userStringCount > 0 ) {
  753. attributes.userStrings = _attributes.getUserStrings();
  754. }
  755. attributes.drawColor = _attributes.drawColor( doc );
  756. objectType = objectType.constructor.name;
  757. objectType = objectType.substring( 11, objectType.length );
  758. attributes.geometry.objectType = objectType;
  759. return { geometry, attributes, objectType };
  760. }
  761. }
  762. function extractProperties( object ) {
  763. var result = {};
  764. for ( var property in object ) {
  765. if ( typeof object[ property ] !== 'function' ) {
  766. result[ property ] = object[ property ];
  767. } else {
  768. // console.log( `${property}: ${object[ property ]}` );
  769. }
  770. }
  771. return result;
  772. }
  773. function curveToPoints( curve, pointLimit ) {
  774. var pointCount = pointLimit;
  775. var rc = [];
  776. var ts = [];
  777. if ( curve instanceof rhino.LineCurve ) {
  778. return [ curve.pointAtStart, curve.pointAtEnd ];
  779. }
  780. if ( curve instanceof rhino.PolylineCurve ) {
  781. pointCount = curve.pointCount;
  782. for ( var i = 0; i < pointCount; i ++ ) {
  783. rc.push( curve.point( i ) );
  784. }
  785. return rc;
  786. }
  787. if ( curve instanceof rhino.PolyCurve ) {
  788. var segmentCount = curve.segmentCount;
  789. for ( var i = 0; i < segmentCount; i ++ ) {
  790. var segment = curve.segmentCurve( i );
  791. var segmentArray = curveToPoints( segment, pointCount );
  792. rc = rc.concat( segmentArray );
  793. segment.delete();
  794. }
  795. return rc;
  796. }
  797. if ( curve instanceof rhino.ArcCurve ) {
  798. pointCount = Math.floor( curve.angleDegrees / 5 );
  799. pointCount = pointCount < 1 ? 2 : pointCount;
  800. // alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
  801. }
  802. if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
  803. if ( curve.segmentCount === undefined || curve.segmentCount === 1 ) {
  804. return [ curve.pointAtStart, curve.pointAtEnd ];
  805. }
  806. }
  807. var domain = curve.domain;
  808. var divisions = pointCount - 1.0;
  809. for ( var j = 0; j < pointCount; j ++ ) {
  810. var t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
  811. if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
  812. ts.push( t );
  813. continue;
  814. }
  815. var tan = curve.tangentAt( t );
  816. var prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
  817. // Duplicaated from THREE.Vector3
  818. // How to pass imports to worker?
  819. var tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
  820. var ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
  821. var denominator = Math.sqrt( tS * ptS );
  822. var angle;
  823. if ( denominator === 0 ) {
  824. angle = Math.PI / 2;
  825. } else {
  826. var theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
  827. angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
  828. }
  829. if ( angle < 0.1 ) continue;
  830. ts.push( t );
  831. }
  832. rc = ts.map( t => curve.pointAt( t ) );
  833. return rc;
  834. }
  835. };
  836. export { Rhino3dmLoader };