webgl_geometry_minecraft.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. #oldie {
  26. background:rgb(100,0,0) !important;
  27. color:#fff !important;
  28. margin-top:10em !important;
  29. }
  30. #oldie a { color:#fff }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  35. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)</div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/controls/FirstPersonControls.js"></script>
  38. <script src="js/ImprovedNoise.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <script>
  42. if ( ! Detector.webgl ) {
  43. Detector.addGetWebGLMessage();
  44. document.getElementById( 'container' ).innerHTML = "";
  45. }
  46. var container, stats;
  47. var camera, controls, scene, renderer;
  48. var mesh;
  49. var worldWidth = 128, worldDepth = 128,
  50. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  51. data = generateHeight( worldWidth, worldDepth );
  52. var clock = new THREE.Clock();
  53. init();
  54. animate();
  55. function init() {
  56. container = document.getElementById( 'container' );
  57. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  58. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  59. controls = new THREE.FirstPersonControls( camera );
  60. controls.movementSpeed = 1000;
  61. controls.lookSpeed = 0.125;
  62. controls.lookVertical = true;
  63. scene = new THREE.Scene();
  64. // sides
  65. var matrix = new THREE.Matrix4();
  66. var pxGeometry = new THREE.PlaneGeometry( 100, 100 );
  67. // pxGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  68. // pxGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  69. // pxGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  70. pxGeometry.applyMatrix( matrix.makeRotationY( Math.PI / 2 ) );
  71. pxGeometry.applyMatrix( matrix.makeTranslation( 50, 0, 0 ) );
  72. var nxGeometry = new THREE.PlaneGeometry( 100, 100 );
  73. // nxGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  74. // nxGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  75. // nxGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  76. nxGeometry.applyMatrix( matrix.makeRotationY( - Math.PI / 2 ) );
  77. nxGeometry.applyMatrix( matrix.makeTranslation( - 50, 0, 0 ) );
  78. var pyGeometry = new THREE.PlaneGeometry( 100, 100 );
  79. // pyGeometry.faceVertexUvs[ 0 ][ 0 ][ 1 ].y = 0.5;
  80. // pyGeometry.faceVertexUvs[ 0 ][ 1 ][ 0 ].y = 0.5;
  81. // pyGeometry.faceVertexUvs[ 0 ][ 1 ][ 1 ].y = 0.5;
  82. pyGeometry.applyMatrix( matrix.makeRotationX( - Math.PI / 2 ) );
  83. pyGeometry.applyMatrix( matrix.makeTranslation( 0, 50, 0 ) );
  84. var pzGeometry = new THREE.PlaneGeometry( 100, 100 );
  85. // pzGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  86. // pzGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  87. // pzGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  88. pzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, 50 ) );
  89. var nzGeometry = new THREE.PlaneGeometry( 100, 100 );
  90. // nzGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  91. // nzGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  92. // nzGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  93. nzGeometry.applyMatrix( matrix.makeRotationY( Math.PI ) );
  94. nzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, -50 ) );
  95. //
  96. var vertices = new Float32Array( worldWidth * worldDepth * 3 * 3 * 2 );
  97. var normals = new Float32Array( worldWidth * worldDepth * 3 * 3 * 2 );
  98. var uvs = new Float32Array( worldWidth * worldDepth * 3 * 2 * 2 );
  99. var geometry = new THREE.Geometry2( vertices, normals, uvs );
  100. for ( var z = 0; z < worldDepth; z ++ ) {
  101. for ( var x = 0; x < worldWidth; x ++ ) {
  102. var h = getY( x, z );
  103. matrix.makeTranslation(
  104. x * 100 - worldHalfWidth * 100,
  105. h * 100,
  106. z * 100 - worldHalfDepth * 100
  107. );
  108. var px = getY( x + 1, z );
  109. var nx = getY( x - 1, z );
  110. var pz = getY( x, z + 1 );
  111. var nz = getY( x, z - 1 );
  112. geometry.merge( pyGeometry, matrix );
  113. if ( ( px != h && px != h + 1 ) || x == 0 ) {
  114. geometry.merge( pxGeometry, matrix );
  115. }
  116. if ( ( nx != h && nx != h + 1 ) || x == worldWidth - 1 ) {
  117. geometry.merge( nxGeometry, matrix );
  118. }
  119. if ( ( pz != h && pz != h + 1 ) || z == worldDepth - 1 ) {
  120. geometry.merge( pzGeometry, matrix );
  121. }
  122. if ( ( nz != h && nz != h + 1 ) || z == 0 ) {
  123. geometry.merge( nzGeometry, matrix );
  124. }
  125. }
  126. }
  127. var texture = THREE.ImageUtils.loadTexture( 'textures/minecraft/atlas.png' );
  128. texture.magFilter = THREE.NearestFilter;
  129. texture.minFilter = THREE.LinearMipMapLinearFilter;
  130. var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture, ambient: 0xbbbbbb } ) );
  131. scene.add( mesh );
  132. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  133. scene.add( ambientLight );
  134. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  135. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  136. scene.add( directionalLight );
  137. renderer = new THREE.WebGLRenderer();
  138. renderer.setClearColor( 0xbfd1e5, 1 );
  139. renderer.setSize( window.innerWidth, window.innerHeight );
  140. container.innerHTML = "";
  141. container.appendChild( renderer.domElement );
  142. stats = new Stats();
  143. stats.domElement.style.position = 'absolute';
  144. stats.domElement.style.top = '0px';
  145. container.appendChild( stats.domElement );
  146. //
  147. window.addEventListener( 'resize', onWindowResize, false );
  148. }
  149. function onWindowResize() {
  150. camera.aspect = window.innerWidth / window.innerHeight;
  151. camera.updateProjectionMatrix();
  152. renderer.setSize( window.innerWidth, window.innerHeight );
  153. controls.handleResize();
  154. }
  155. function generateHeight( width, height ) {
  156. var data = [], perlin = new ImprovedNoise(),
  157. size = width * height, quality = 2, z = Math.random() * 100;
  158. for ( var j = 0; j < 4; j ++ ) {
  159. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  160. for ( var i = 0; i < size; i ++ ) {
  161. var x = i % width, y = ( i / width ) | 0;
  162. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  163. }
  164. quality *= 4
  165. }
  166. return data;
  167. }
  168. function getY( x, z ) {
  169. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  170. }
  171. //
  172. function animate() {
  173. requestAnimationFrame( animate );
  174. render();
  175. stats.update();
  176. }
  177. function render() {
  178. controls.update( clock.getDelta() );
  179. renderer.render( scene, camera );
  180. }
  181. </script>
  182. </body>
  183. </html>