webgl_materials_physical_clearcoat.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - clearcoat</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - clearcoat
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import Stats from './jsm/libs/stats.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  18. var container, stats;
  19. var camera, scene, renderer;
  20. var particleLight;
  21. var group;
  22. init();
  23. animate();
  24. function init() {
  25. container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  28. camera.position.z = 1000;
  29. scene = new THREE.Scene();
  30. group = new THREE.Group();
  31. scene.add( group );
  32. new RGBELoader()
  33. .setDataType( THREE.UnsignedByteType )
  34. .setPath( 'textures/equirectangular/' )
  35. .load( 'pedestrian_overpass_1k.hdr', function ( hdrEquirect ) {
  36. var hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  37. hdrEquirect.dispose();
  38. pmremGenerator.dispose();
  39. var geometry = new THREE.SphereBufferGeometry( 80, 64, 32 );
  40. var textureLoader = new THREE.TextureLoader();
  41. var diffuse = textureLoader.load( "textures/carbon/Carbon.png" );
  42. diffuse.encoding = THREE.sRGBEncoding;
  43. diffuse.wrapS = THREE.RepeatWrapping;
  44. diffuse.wrapT = THREE.RepeatWrapping;
  45. diffuse.repeat.x = 10;
  46. diffuse.repeat.y = 10;
  47. var normalMap = textureLoader.load( "textures/carbon/Carbon_Normal.png" );
  48. normalMap.wrapS = THREE.RepeatWrapping;
  49. normalMap.wrapT = THREE.RepeatWrapping;
  50. var normalMap2 = textureLoader.load( "textures/water/Water_1_M_Normal.jpg" );
  51. var normalMap3 = textureLoader.load( "textures/flakes.png" );
  52. normalMap3.wrapS = THREE.RepeatWrapping;
  53. normalMap3.wrapT = THREE.RepeatWrapping;
  54. normalMap3.repeat.x = 10;
  55. normalMap3.repeat.y = 10;
  56. normalMap3.anisotropy = 16;
  57. var normalMap4 = textureLoader.load( "textures/golfball.jpg" );
  58. var clearcoatNormaMap = textureLoader.load( "textures/pbr/Scratched_gold/Scratched_gold_01_1K_Normal.png" );
  59. // car paint
  60. var material = new THREE.MeshPhysicalMaterial( {
  61. clearcoat: 1.0,
  62. clearcoatRoughness: 0.1,
  63. metalness: 0.9,
  64. roughness: 0.5,
  65. color: 0x0000ff,
  66. envMap: hdrCubeRenderTarget.texture,
  67. normalMap: normalMap3,
  68. normalScale: new THREE.Vector2( 0.1, 0.1 )
  69. } );
  70. var mesh = new THREE.Mesh( geometry, material );
  71. mesh.position.x = - 100;
  72. mesh.position.y = 100;
  73. group.add( mesh );
  74. // fibers
  75. var material = new THREE.MeshPhysicalMaterial( {
  76. clearcoat: 1.0,
  77. clearcoatRoughness: 0.1,
  78. envMap: hdrCubeRenderTarget.texture,
  79. map: diffuse,
  80. normalMap: normalMap
  81. } );
  82. var mesh = new THREE.Mesh( geometry, material );
  83. mesh.position.x = 100;
  84. mesh.position.y = 100;
  85. group.add( mesh );
  86. // golf
  87. var material = new THREE.MeshPhysicalMaterial( {
  88. metalness: 0.0,
  89. roughness: 0.1,
  90. clearcoat: 1.0,
  91. normalMap: normalMap4,
  92. envMap: hdrCubeRenderTarget.texture,
  93. clearcoatNormalMap: clearcoatNormaMap,
  94. clearcoatNormalScale: new THREE.Vector2( 2.0, 2.0 )
  95. } );
  96. var mesh = new THREE.Mesh( geometry, material );
  97. mesh.position.x = - 100;
  98. mesh.position.y = - 100;
  99. group.add( mesh );
  100. // clearcoat + normalmap
  101. var material = new THREE.MeshPhysicalMaterial( {
  102. clearcoat: 1.0,
  103. metalness: 1.0,
  104. color: 0xff0000,
  105. envMap: hdrCubeRenderTarget.texture,
  106. normalMap: normalMap2,
  107. normalScale: new THREE.Vector2( 0.15, 0.15 ),
  108. clearcoatNormalMap: clearcoatNormaMap,
  109. clearcoatNormalScale: new THREE.Vector2( 2.0, 2.0 )
  110. } );
  111. var mesh = new THREE.Mesh( geometry, material );
  112. mesh.position.x = 100;
  113. mesh.position.y = - 100;
  114. group.add( mesh );
  115. //
  116. scene.background = hdrCubeRenderTarget.texture;
  117. }
  118. );
  119. // LIGHTS
  120. particleLight = new THREE.Mesh(
  121. new THREE.SphereBufferGeometry( 4, 8, 8 ),
  122. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  123. );
  124. scene.add( particleLight );
  125. particleLight.add( new THREE.PointLight( 0xffffff, 1 ) );
  126. renderer = new THREE.WebGLRenderer();
  127. renderer.setPixelRatio( window.devicePixelRatio );
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. container.appendChild( renderer.domElement );
  130. //
  131. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  132. renderer.toneMappingExposure = 1;
  133. //
  134. renderer.outputEncoding = THREE.sRGBEncoding;
  135. //
  136. var pmremGenerator = new THREE.PMREMGenerator( renderer );
  137. pmremGenerator.compileEquirectangularShader();
  138. //
  139. stats = new Stats();
  140. container.appendChild( stats.dom );
  141. // EVENTS
  142. var controls = new OrbitControls( camera, renderer.domElement );
  143. window.addEventListener( 'resize', onWindowResize, false );
  144. }
  145. //
  146. function onWindowResize() {
  147. var width = window.innerWidth;
  148. var height = window.innerHeight;
  149. camera.aspect = width / height;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( width, height );
  152. }
  153. //
  154. function animate() {
  155. requestAnimationFrame( animate );
  156. render();
  157. stats.update();
  158. }
  159. function render() {
  160. var timer = Date.now() * 0.00025;
  161. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  162. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  163. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  164. for ( var i = 0; i < group.children.length; i ++ ) {
  165. var child = group.children[ i ];
  166. child.rotation.y += 0.005;
  167. }
  168. renderer.render( scene, camera );
  169. }
  170. </script>
  171. </body>
  172. </html>