2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob bdb82a8816 ShaderChunk: Pass isFrontFacing to perturbNormalArb. 4 жил өмнө
.github b4be803311 Update CONTRIBUTING.md 4 жил өмнө
build 5146e24910 Updated builds. 4 жил өмнө
docs 557c9bed36 Docs: Remove outdated TS setup page. 4 жил өмнө
editor b12d21696a Use HTTPS instead of HTTP. 4 жил өмнө
examples 7a8783cc7e Merge branch 'dev' into GLTFExporterPlugin 4 жил өмнө
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 жил өмнө
src bdb82a8816 ShaderChunk: Pass isFrontFacing to perturbNormalArb. 4 жил өмнө
test 2638efa427 Face3: Remove from core. 4 жил өмнө
utils 47fdf41fa9 Revert the unexpectedly deleted lines in utils/modularize.js 4 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
LICENSE 75406c6313 Update LICENSE 4 жил өмнө
README.md b12d21696a Use HTTPS instead of HTTP. 4 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json 6f4d722005 Removed d.ts files 4 жил өмнө
package.json 6f4d722005 Removed d.ts files 4 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases