pong.app.json 4.8 KB

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  1. {
  2. "camera": {
  3. "metadata": {
  4. "version": 4.3,
  5. "type": "Object",
  6. "generator": "ObjectExporter"
  7. },
  8. "object": {
  9. "uuid": "8EFB9C06-6312-4975-B04A-C9E4549BE348",
  10. "type": "PerspectiveCamera",
  11. "name": "Camera",
  12. "fov": 50,
  13. "aspect": 1.3291139240506329,
  14. "near": 0.1,
  15. "far": 100000,
  16. "matrix": [0.9522120356559753,4.209433246415983e-9,-0.3054378032684326,0,-0.17742955684661865,0.8139731884002686,-0.553142249584198,0,0.24861818552017212,0.5809023976325989,0.7750750780105591,0,186.46363830566406,435.67681884765625,581.3063354492188,1]
  17. }
  18. },
  19. "scene": {
  20. "metadata": {
  21. "version": 4.3,
  22. "type": "Object",
  23. "generator": "ObjectExporter"
  24. },
  25. "geometries": [
  26. {
  27. "uuid": "77B20ED1-2871-4B14-A652-8F823B2A817E",
  28. "type": "PlaneGeometry",
  29. "width": 600,
  30. "height": 400,
  31. "widthSegments": 1,
  32. "heightSegments": 1
  33. },
  34. {
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  36. "type": "BoxGeometry",
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  38. "height": 10,
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  40. "widthSegments": 1,
  41. "heightSegments": 1,
  42. "depthSegments": 1
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  48. "height": 20,
  49. "depth": 100,
  50. "widthSegments": 1,
  51. "heightSegments": 1,
  52. "depthSegments": 1
  53. }],
  54. "materials": [
  55. {
  56. "uuid": "7EDF7C08-6325-418A-BBAB-89341C694730",
  57. "type": "MeshPhongMaterial",
  58. "color": 16777215,
  59. "emissive": 0,
  60. "specular": 16777215,
  61. "shininess": 30
  62. },
  63. {
  64. "uuid": "B1CAF098-FE36-45E1-BEBE-8D6AC04821CC",
  65. "type": "MeshPhongMaterial",
  66. "color": 16711680,
  67. "emissive": 0,
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  69. "shininess": 30
  70. },
  71. {
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  73. "type": "MeshPhongMaterial",
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  77. "shininess": 30
  78. }],
  79. "object": {
  80. "uuid": "31517222-A9A7-4EAF-B5F6-60751C0BABA3",
  81. "type": "Scene",
  82. "name": "Scene",
  83. "matrix": [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],
  84. "children": [
  85. {
  86. "uuid": "B47D0BFC-D63A-4CBB-985E-9C4DBDF086E4",
  87. "type": "Mesh",
  88. "name": "Ground",
  89. "geometry": "77B20ED1-2871-4B14-A652-8F823B2A817E",
  90. "material": "7EDF7C08-6325-418A-BBAB-89341C694730",
  91. "matrix": [1,0,0,0,0,0.0007960614748299122,-0.9999997019767761,0,0,0.9999997019767761,0.0007960614748299122,0,0,-10,0,1]
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  93. {
  94. "uuid": "CE13E58A-4E8B-4F72-9E2E-7DE57C58F989",
  95. "type": "Mesh",
  96. "name": "Ball",
  97. "geometry": "7ADE0D01-A56A-4D33-869A-6C360E096EF7",
  98. "material": "B1CAF098-FE36-45E1-BEBE-8D6AC04821CC",
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  101. {
  102. "uuid": "2AAEA3AA-EC45-492B-B450-10473D1EC6C5",
  103. "type": "Mesh",
  104. "name": "Pad 1",
  105. "geometry": "E8C064B6-3454-4739-9E02-3B07B8E70B4C",
  106. "material": "FBDBE66D-B613-4741-802D-5AE1DE07DE46",
  107. "matrix": [1,0,0,0,0,1,0,0,0,0,1,0,-240,0,0,1]
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  109. {
  110. "uuid": "F1DD46A7-6584-4A37-BC76-852C3911077E",
  111. "type": "Mesh",
  112. "name": "Pad 2",
  113. "geometry": "E8C064B6-3454-4739-9E02-3B07B8E70B4C",
  114. "material": "FBDBE66D-B613-4741-802D-5AE1DE07DE46",
  115. "matrix": [1,0,0,0,0,1,0,0,0,0,1,0,240,0,0,1]
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  117. {
  118. "uuid": "C62AAE9F-9E51-46A5-BD2B-71BA804FC0B3",
  119. "type": "DirectionalLight",
  120. "name": "DirectionalLight 3",
  121. "color": 16777215,
  122. "intensity": 1,
  123. "matrix": [1,0,0,0,0,1,0,0,0,0,1,0,100,200,150,1]
  124. }]
  125. }
  126. },
  127. "scripts": {
  128. "31517222-A9A7-4EAF-B5F6-60751C0BABA3": [
  129. {
  130. "name": "Game logic",
  131. "source": "var ball = this.getObjectByName( 'Ball' );\n\nvar position = ball.position;\n\nvar velocity = new THREE.Vector3();\n\nvar direction = new THREE.Vector3();\ndirection.x = Math.random() - 0.5;\ndirection.z = Math.random() - 0.5;\ndirection.normalize();\n\nvar pad1 = this.getObjectByName( 'Pad 1' );\nvar pad2 = this.getObjectByName( 'Pad 2' );\n\nvar raycaster = new THREE.Raycaster();\nvar objects = [ pad1, pad2 ];\n\n//\n\nfunction mousemove( event ) {\n\n\tpad1.position.z = ( event.clientX / player.width ) * 300 - 150;\n\tpad2.position.z = - pad1.position.z;\n\n}\n\nfunction update( event ) {\n\t\n\tif ( position.x < -300 || position.x > 300 ) direction.x = - direction.x;\n\tif ( position.z < -200 || position.z > 200 ) direction.z = - direction.z;\n\t\n\tposition.x = Math.max( - 300, Math.min( 300, position.x ) );\n\tposition.z = Math.max( - 200, Math.min( 200, position.z ) );\n\t\n\traycaster.set( position, direction );\n\t\n\tvar intersections = raycaster.intersectObjects( objects );\n\t\n\tif ( intersections.length > 0 ) {\n\n\t\tvar intersection = intersections[ 0 ];\n\t\t\n\t\tif ( intersection.distance < 10 ) {\n\t\t\t\n\t\t\tdirection.reflect( intersection.face.normal );\n\t\t\t\n\t\t}\n\t\t\n\t}\n\n\tposition.add( velocity.copy( direction ).multiplyScalar( event.delta / 2 ) );\n\n}"
  132. }]
  133. }
  134. }