materials_multimaterials.html 10 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - multi-materials test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:1; pointer-events:none; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Multi-materials test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
  31. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  32. <br/>
  33. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  34. <p>Canvas renderer is very slow on anything other than Chrome.
  35. </div>
  36. <pre id="log"></pre>
  37. <script type="text/javascript" src="../build/Three.js"></script>
  38. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  39. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  40. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  41. <script type="text/javascript" src="js/Stats.js"></script>
  42. <script type="text/javascript">
  43. var SCREEN_WIDTH = window.innerWidth/2;
  44. var SCREEN_HEIGHT = window.innerHeight;
  45. var FLOOR = -250;
  46. var container;
  47. var stats;
  48. var camera;
  49. var scene;
  50. var canvasRenderer, webglRenderer;
  51. var mesh, zmesh, geometry;
  52. var directionalLight, pointLight;
  53. var mouseX = 0;
  54. var mouseY = 0;
  55. var windowHalfX = window.innerWidth / 2;
  56. var windowHalfY = window.innerHeight / 2;
  57. var render_canvas = 1, render_gl = 1;
  58. var has_gl = 0;
  59. var bcanvas = document.getElementById( 'rcanvas' );
  60. var bwebgl = document.getElementById( 'rwebgl' );
  61. document.addEventListener('mousemove', onDocumentMouseMove, false);
  62. init();
  63. loop();
  64. //render_canvas = !has_gl;
  65. bwebgl.style.display = has_gl ? "inline" : "none";
  66. bcanvas.className = render_canvas ? "button" : "button inactive";
  67. setInterval(loop, 1000/60);
  68. function init() {
  69. container = document.createElement('div');
  70. document.body.appendChild(container);
  71. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  72. camera.position.z = 500;
  73. camera.updateMatrix();
  74. scene = new THREE.Scene();
  75. // SPHERES
  76. sphere = new Sphere( 100, 16, 8, 1 );
  77. for (var i=0; i<10; i++) {
  78. //mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( ) );
  79. mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframe_linewidth: 1.5 } ) ] );
  80. //mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0x00aa00, wireframe: true, wireframe_linewidth: 1.5 } ) );
  81. //mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { wireframe: true, wireframe_linewidth: 2.5 } ) );
  82. mesh.position.x = 500 * ( Math.random() - 0.5 );
  83. mesh.position.y = 500 * ( Math.random() - 0.5 );
  84. mesh.position.z = 500 * ( Math.random() - 0.5 );
  85. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  86. scene.addObject(mesh);
  87. }
  88. // LIGHTS
  89. var ambient = new THREE.AmbientLight( 0x101010 );
  90. scene.addLight( ambient );
  91. directionalLight = new THREE.DirectionalLight( 0xffffff );
  92. directionalLight.position.y = -70;
  93. directionalLight.position.z = 100;
  94. directionalLight.position.normalize();
  95. scene.addLight( directionalLight );
  96. pointLight = new THREE.PointLight( 0xffaa00 );
  97. pointLight.position.x = 0;
  98. pointLight.position.y = 0;
  99. pointLight.position.z = 120;
  100. //scene.addLight( pointLight );
  101. mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
  102. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
  103. mesh.position = pointLight.position;
  104. scene.addObject(mesh);
  105. if( render_canvas ) {
  106. canvasRenderer = new THREE.CanvasRenderer();
  107. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  108. container.appendChild( canvasRenderer.domElement );
  109. }
  110. if ( render_gl ) {
  111. try {
  112. webglRenderer = new THREE.WebGLRenderer( scene );
  113. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  114. container.appendChild( webglRenderer.domElement );
  115. has_gl = 1;
  116. }
  117. catch (e) {
  118. }
  119. }
  120. stats = new Stats();
  121. stats.domElement.style.position = 'absolute';
  122. stats.domElement.style.top = '0px';
  123. stats.domElement.style.zIndex = 100;
  124. container.appendChild( stats.domElement );
  125. bcanvas.addEventListener("click", toggleCanvas, false);
  126. bwebgl.addEventListener("click", toggleWebGL, false);
  127. var loader = new THREE.Loader();
  128. loader.loadAscii( "obj/female02/Female02_slim.js", function( geometry ) { createScene( geometry) }, "obj/female02" );
  129. //loader.loadBinary( "obj/female02/Female02_bin.js", function( geometry ) { createScene( geometry) }, "obj/female02" );
  130. }
  131. function createScene( geometry ) {
  132. // PROCEDURAL TEXTURES (decals)
  133. var x1 = document.createElement( "canvas" );
  134. var xc1 = x1.getContext("2d");
  135. x1.width = x1.height = 256;
  136. xc1.shadowBlur = 3;
  137. xc1.shadowColor = "#000";
  138. xc1.font = "7pt arial";
  139. xc1.fillStyle = "hsla("+0+",90%,50%,1);"
  140. xc1.fillText("Three", 57, 29);
  141. xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
  142. xc1.fillRect(40, 70, 60, 50);
  143. for(var i=0;i<500;i++) {
  144. xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
  145. xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
  146. }
  147. var x2 = document.createElement( "canvas" );
  148. var xc2 = x2.getContext("2d");
  149. x2.width = x2.height = 128;
  150. xc2.fillStyle = "rgba(0,0,0,0.5)";
  151. for(var i=0;i<14;i++) {
  152. xc2.fillRect(0, 5+i*4, 54, 2);
  153. xc2.fillRect(i*4, 5, 2, 54);
  154. }
  155. var xm1 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x1 ) } );
  156. xm1.map.image.loaded = 1; // this is procedurally generated texture
  157. var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ) } );
  158. xm2.map.image.loaded = 1; // this is procedurally generated texture
  159. geometry.materials[0].push ( xm1 ); // goes to faces with material 0
  160. geometry.materials[1].push ( xm2 ); // goes to faces with material 1
  161. geometry.materials[4].push ( new THREE.MeshLambertMaterial( { color: 0xff0000, opacity:0.5 } ) );
  162. var materials = [ new THREE.MeshFaceMaterial() ];
  163. // full-mesh wireframe overlay
  164. //materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, wireframe_linewidth: 1.5 } ) );
  165. // full-mesh color overlay
  166. //materials.push( new THREE.MeshBasicMaterial { color: 0xff0000, opacity: 0.5 } ) );
  167. zmesh = new THREE.Mesh( geometry, materials, 1 );
  168. zmesh.position.x = -80;
  169. zmesh.position.z = 50;
  170. zmesh.position.y = FLOOR;
  171. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
  172. zmesh.overdraw = true;
  173. zmesh.updateMatrix();
  174. scene.addObject(zmesh);
  175. // PLANES with all materials from the model
  176. createMaterialsPalette( geometry.materials, 100, 0 );
  177. }
  178. function createMaterialsPalette( materials, size, bottom ) {
  179. for ( var i=0; i<materials.length; ++i ) {
  180. // material
  181. mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
  182. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  183. mesh.position.y = FLOOR + size/2 + bottom;
  184. mesh.position.z = -100;
  185. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  186. mesh.doubleSided = true;
  187. mesh.updateMatrix();
  188. scene.addObject(mesh);
  189. // number
  190. var x = document.createElement( "canvas" );
  191. var xc = x.getContext("2d");
  192. x.width = x.height = 128;
  193. xc.shadowColor = "#000";
  194. xc.shadowBlur = 7;
  195. xc.fillStyle = "orange";
  196. xc.font = "50pt arial bold";
  197. xc.fillText(i, 10, 64);
  198. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
  199. xm.map.image.loaded = 1;
  200. mesh = new THREE.Mesh( new Plane( size, size ), xm );
  201. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  202. mesh.position.y = FLOOR + size/2 + bottom;
  203. mesh.position.z = -99;
  204. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  205. mesh.doubleSided = true;
  206. mesh.updateMatrix();
  207. scene.addObject(mesh);
  208. }
  209. }
  210. function onDocumentMouseMove(event) {
  211. mouseX = ( event.clientX - windowHalfX );
  212. mouseY = ( event.clientY - windowHalfY );
  213. }
  214. function loop() {
  215. camera.position.x += ( mouseX - camera.position.x ) * .05;
  216. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  217. camera.updateMatrix();
  218. if ( render_canvas ) canvasRenderer.render( scene, camera );
  219. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  220. stats.update();
  221. }
  222. function log(text) {
  223. var e = document.getElementById("log");
  224. e.innerHTML = text + "<br/>" + e.innerHTML;
  225. }
  226. function toggleCanvas() {
  227. render_canvas = !render_canvas;
  228. bcanvas.className = render_canvas ? "button" : "button inactive";
  229. render_gl = !render_canvas;
  230. bwebgl.className = render_gl ? "button" : "button inactive";
  231. if( has_gl )
  232. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  233. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  234. }
  235. function toggleWebGL() {
  236. render_gl = !render_gl;
  237. bwebgl.className = render_gl ? "button" : "button inactive";
  238. render_canvas = !render_gl;
  239. bcanvas.className = render_canvas ? "button" : "button inactive";
  240. if( has_gl )
  241. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  242. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  243. }
  244. </script>
  245. </body>
  246. </html>