CSS3DRenderer.js 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296
  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = 'absolute';
  9. this.addEventListener( 'removed', function () {
  10. if ( this.element.parentNode !== null ) {
  11. this.element.parentNode.removeChild( this.element );
  12. }
  13. } );
  14. };
  15. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  16. THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
  17. THREE.CSS3DSprite = function ( element ) {
  18. THREE.CSS3DObject.call( this, element );
  19. };
  20. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  21. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  22. //
  23. THREE.CSS3DRenderer = function () {
  24. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  25. var _width, _height;
  26. var _widthHalf, _heightHalf;
  27. var matrix = new THREE.Matrix4();
  28. var cache = {
  29. camera: { fov: 0, style: '' },
  30. objects: {}
  31. };
  32. var domElement = document.createElement( 'div' );
  33. domElement.style.overflow = 'hidden';
  34. // IE10 and 11 does not support 'preserve-3d'.
  35. // Thus, z-order in 3D will not work.
  36. // We have to calc z-order manually and set "CSS z-index" for IE.
  37. domElement.style.WebkitTransformStyle = 'preserve-3d';
  38. domElement.style.MozTransformStyle = 'preserve-3d';
  39. domElement.style.oTransformStyle = 'preserve-3d';
  40. domElement.style.transformStyle = 'preserve-3d';
  41. this.domElement = domElement;
  42. // Should we replace to feature detection?
  43. // https://github.com/Modernizr/Modernizr/issues/762
  44. var isIE = !!document.documentMode;
  45. this.setClearColor = function () {};
  46. this.getSize = function () {
  47. return {
  48. width: _width,
  49. height: _height
  50. };
  51. };
  52. this.setSize = function ( width, height ) {
  53. _width = width;
  54. _height = height;
  55. _widthHalf = _width / 2;
  56. _heightHalf = _height / 2;
  57. domElement.style.width = width + 'px';
  58. domElement.style.height = height + 'px';
  59. };
  60. function epsilon( value ) {
  61. return Math.abs( value ) < Number.EPSILON ? 0 : value;
  62. }
  63. function getCameraCSSMatrix( matrix ) {
  64. var elements = matrix.elements;
  65. return 'matrix3d(' +
  66. epsilon( elements[ 0 ] ) + ',' +
  67. epsilon( - elements[ 1 ] ) + ',' +
  68. epsilon( elements[ 2 ] ) + ',' +
  69. epsilon( elements[ 3 ] ) + ',' +
  70. epsilon( elements[ 4 ] ) + ',' +
  71. epsilon( - elements[ 5 ] ) + ',' +
  72. epsilon( elements[ 6 ] ) + ',' +
  73. epsilon( elements[ 7 ] ) + ',' +
  74. epsilon( elements[ 8 ] ) + ',' +
  75. epsilon( - elements[ 9 ] ) + ',' +
  76. epsilon( elements[ 10 ] ) + ',' +
  77. epsilon( elements[ 11 ] ) + ',' +
  78. epsilon( elements[ 12 ] ) + ',' +
  79. epsilon( - elements[ 13 ] ) + ',' +
  80. epsilon( elements[ 14 ] ) + ',' +
  81. epsilon( elements[ 15 ] ) +
  82. ')';
  83. }
  84. function getObjectCSSMatrix( matrix ) {
  85. var elements = matrix.elements;
  86. return 'matrix3d(' +
  87. epsilon( elements[ 0 ] ) + ',' +
  88. epsilon( elements[ 1 ] ) + ',' +
  89. epsilon( elements[ 2 ] ) + ',' +
  90. epsilon( elements[ 3 ] ) + ',' +
  91. epsilon( - elements[ 4 ] ) + ',' +
  92. epsilon( - elements[ 5 ] ) + ',' +
  93. epsilon( - elements[ 6 ] ) + ',' +
  94. epsilon( - elements[ 7 ] ) + ',' +
  95. epsilon( elements[ 8 ] ) + ',' +
  96. epsilon( elements[ 9 ] ) + ',' +
  97. epsilon( elements[ 10 ] ) + ',' +
  98. epsilon( elements[ 11 ] ) + ',' +
  99. epsilon( elements[ 12 ] ) + ',' +
  100. epsilon( elements[ 13 ] ) + ',' +
  101. epsilon( elements[ 14 ] ) + ',' +
  102. epsilon( elements[ 15 ] ) +
  103. ')';
  104. };
  105. var getDistanceToSquared = function () {
  106. var a = new THREE.Vector3();
  107. var b = new THREE.Vector3();
  108. return function ( object1, object2 ) {
  109. a.x = object1.matrixWorld.elements[ 12 ];
  110. a.y = object1.matrixWorld.elements[ 13 ];
  111. a.z = object1.matrixWorld.elements[ 14 ];
  112. b.x = object2.matrixWorld.elements[ 12 ];
  113. b.y = object2.matrixWorld.elements[ 13 ];
  114. b.z = object2.matrixWorld.elements[ 14 ];
  115. return a.distanceToSquared( b );
  116. }
  117. }();
  118. function renderObject( object, camera, cameraTransfrom ) {
  119. if ( object instanceof THREE.CSS3DObject ) {
  120. var style;
  121. if ( object instanceof THREE.CSS3DSprite ) {
  122. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  123. matrix.copy( camera.matrixWorldInverse );
  124. matrix.transpose();
  125. matrix.copyPosition( object.matrixWorld );
  126. matrix.scale( object.scale );
  127. matrix.elements[ 3 ] = 0;
  128. matrix.elements[ 7 ] = 0;
  129. matrix.elements[ 11 ] = 0;
  130. matrix.elements[ 15 ] = 1;
  131. style = cameraTransfrom + getObjectCSSMatrix( matrix );
  132. } else {
  133. style = cameraTransfrom + getObjectCSSMatrix( object.matrixWorld );
  134. }
  135. var element = object.element;
  136. var cachedStyle = cache.objects[ object.id ] && cache.objects[ object.id ].style;
  137. if ( cachedStyle === undefined || cachedStyle !== style ) {
  138. element.style.WebkitTransform = style;
  139. element.style.MozTransform = style;
  140. element.style.oTransform = style;
  141. element.style.transform = style;
  142. cache.objects[ object.id ] = { style: style };
  143. if ( isIE ) {
  144. cache.objects[ object.id ].distanceToCameraSquared = getDistanceToSquared( camera, object );
  145. }
  146. }
  147. if ( element.parentNode !== domElement ) {
  148. domElement.appendChild( element );
  149. }
  150. }
  151. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  152. renderObject( object.children[ i ], camera, cameraTransfrom );
  153. }
  154. };
  155. this.zOrder = function ( scene ) {
  156. var order = Object.keys( cache.objects ).sort( function ( a, b ) {
  157. return cache.objects[ a ].distanceToCameraSquared - cache.objects[ b ].distanceToCameraSquared;
  158. } );
  159. var zMax = order.length;
  160. scene.traverse( function ( object ) {
  161. var index = order.indexOf( object.id + '' );
  162. if ( index !== -1 ) {
  163. object.element.style.zIndex = zMax - index;
  164. }
  165. } );
  166. }
  167. this.render = function ( scene, camera ) {
  168. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
  169. if ( cache.camera.fov !== fov ) {
  170. domElement.style.WebkitPerspective = fov + 'px';
  171. domElement.style.MozPerspective = fov + 'px';
  172. domElement.style.oPerspective = fov + 'px';
  173. domElement.style.perspective = fov + 'px';
  174. cache.camera.fov = fov;
  175. }
  176. scene.updateMatrixWorld();
  177. if ( camera.parent === null ) {
  178. camera.updateMatrixWorld();
  179. }
  180. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  181. var style = 'translate3d(-50%,-50%,0) ' +
  182. 'translate3d(' + _widthHalf + 'px,' + _heightHalf + 'px, ' + fov + 'px) ' +
  183. getCameraCSSMatrix( camera.matrixWorldInverse );
  184. renderObject( scene, camera, style );
  185. if ( isIE ) {
  186. this.zOrder( scene );
  187. }
  188. };
  189. };