PlayCanvasLoader.js 3.1 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.PlayCanvasLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.PlayCanvasLoader.prototype = {
  8. constructor: THREE.PlayCanvasLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( JSON.parse( text ) ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( json ) {
  18. function parseVertices( data ) {
  19. var attributes = {};
  20. for ( var name in data ) {
  21. var attribute = data[ name ];
  22. var type = attribute.type;
  23. var size = attribute.components;
  24. var array;
  25. if ( type === 'float32' ) array = new Float32Array( attribute.data );
  26. if ( array === undefined ) console.log( 'PlayCanvasLoader: TODO', type );
  27. attributes[ name ] = new THREE.BufferAttribute( array, size );
  28. }
  29. data._attributes = attributes;
  30. }
  31. function parseMeshes( data ) {
  32. var geometry = new THREE.BufferGeometry();
  33. geometry.setIndex( new THREE.Uint16Attribute( data.indices, 1 ) );
  34. var attributes = model.vertices[ data.vertices ]._attributes;
  35. for ( var name in attributes ) {
  36. var attribute = attributes[ name ];
  37. if ( name === 'texCoord0' ) name = 'uv';
  38. geometry.addAttribute( name, attribute );
  39. }
  40. data._geometry = geometry;
  41. }
  42. function parseMeshInstances( data ) {
  43. var node = model.nodes[ data.node ];
  44. var mesh = model.meshes[ data.mesh ];
  45. if ( node._geometries === undefined ) {
  46. node._geometries = [];
  47. }
  48. node._geometries.push( mesh._geometry );
  49. }
  50. function parseNodes( data ) {
  51. var object = new THREE.Group();
  52. object.name = data.name;
  53. if ( data._geometries !== undefined ) {
  54. var material = new THREE.MeshPhongMaterial();
  55. for ( var i = 0; i < data._geometries.length; i ++ ) {
  56. var geometry = data._geometries[ i ];
  57. object.add( new THREE.Mesh( geometry, material ) );
  58. }
  59. }
  60. for ( var i = 0; i < data.rotation.length; i ++ ) {
  61. data.rotation[ i ] *= Math.PI / 180;
  62. }
  63. object.position.fromArray( data.position );
  64. object.rotation.fromArray( data.rotation );
  65. object.scale.fromArray( data.scale );
  66. data._object = object;
  67. }
  68. //
  69. console.log( json );
  70. var model = json.model;
  71. for ( var i = 0; i < model.vertices.length; i ++ ) {
  72. parseVertices( model.vertices[ i ] );
  73. }
  74. for ( var i = 0; i < model.meshes.length; i ++ ) {
  75. parseMeshes( model.meshes[ i ] );
  76. }
  77. for ( var i = 0; i < model.meshInstances.length; i ++ ) {
  78. parseMeshInstances( model.meshInstances[ i ] );
  79. }
  80. for ( var i = 0; i < model.nodes.length; i ++ ) {
  81. parseNodes( model.nodes[ i ] );
  82. }
  83. for ( var i = 0; i < model.parents.length; i ++ ) {
  84. var parent = model.parents[ i ];
  85. if ( parent === -1 ) continue;
  86. model.nodes[ parent ]._object.add( model.nodes[ i ]._object );
  87. }
  88. return model.nodes[ 0 ]._object;
  89. },
  90. setCrossOrigin: function ( value ) {
  91. this.crossOrigin = value;
  92. }
  93. };