webxr_vr_haptics.html 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - haptics
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { VRButton } from './jsm/webxr/VRButton.js';
  27. import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
  28. let container;
  29. let camera, scene, renderer;
  30. let controller1, controller2;
  31. let controllerGrip1, controllerGrip2;
  32. const box = new THREE.Box3();
  33. const controllers = [];
  34. const oscillators = [];
  35. let controls, group;
  36. let audioCtx = null;
  37. init();
  38. animate();
  39. function initAudio() {
  40. if ( audioCtx !== null ) {
  41. return;
  42. }
  43. audioCtx = new ( window.AudioContext || window.webkitAudioContext )();
  44. function createOscillator() {
  45. const oscillator = audioCtx.createOscillator();
  46. const real = Array.from( { length: 8192 }, ( _, n ) => (
  47. n === 0 ?
  48. 0 :
  49. 4 / ( n * Math.PI ) * Math.sin( Math.PI * n * 0.18 )
  50. ) );
  51. const imag = real.map( () => 0 );
  52. oscillator.setPeriodicWave( audioCtx.createPeriodicWave( Float32Array.from( real ), Float32Array.from( imag ) ) );
  53. oscillator.start();
  54. return oscillator;
  55. }
  56. oscillators.push( createOscillator() );
  57. oscillators.push( createOscillator() );
  58. window.oscillators = oscillators;
  59. }
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. scene = new THREE.Scene();
  64. scene.background = new THREE.Color( 0x808080 );
  65. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  66. camera.position.set( 0, 1.6, 3 );
  67. controls = new OrbitControls( camera, container );
  68. controls.target.set( 0, 1.6, 0 );
  69. controls.update();
  70. const floorGeometry = new THREE.PlaneGeometry( 4, 4 );
  71. const floorMaterial = new THREE.MeshStandardMaterial( {
  72. color: 0xeeeeee,
  73. roughness: 1.0,
  74. metalness: 0.0
  75. } );
  76. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  77. floor.rotation.x = - Math.PI / 2;
  78. floor.receiveShadow = true;
  79. scene.add( floor );
  80. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  81. const light = new THREE.DirectionalLight( 0xffffff );
  82. light.position.set( 0, 6, 0 );
  83. light.castShadow = true;
  84. light.shadow.camera.top = 2;
  85. light.shadow.camera.bottom = - 2;
  86. light.shadow.camera.right = 2;
  87. light.shadow.camera.left = - 2;
  88. light.shadow.mapSize.set( 4096, 4096 );
  89. scene.add( light );
  90. group = new THREE.Group();
  91. group.position.z = - 0.5;
  92. scene.add( group );
  93. for ( let i = 0; i < 10; i ++ ) {
  94. const intensity = ( i + 1 ) / 10;
  95. const w = 0.1;
  96. const h = 0.1;
  97. const minH = 1;
  98. const geometry = new THREE.BoxGeometry( w, h * i + minH, w );
  99. const material = new THREE.MeshStandardMaterial( {
  100. color: new THREE.Color( intensity, 0.1, 0.1 ),
  101. roughness: 0.7,
  102. metalness: 0.0
  103. } );
  104. const object = new THREE.Mesh( geometry, material );
  105. object.position.x = ( i - 5 ) * ( w + 0.05 );
  106. object.castShadow = true;
  107. object.receiveShadow = true;
  108. object.userData = {
  109. index: i + 1,
  110. intensity: intensity
  111. };
  112. group.add( object );
  113. }
  114. //
  115. renderer = new THREE.WebGLRenderer( { antialias: true } );
  116. renderer.setPixelRatio( window.devicePixelRatio );
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. renderer.outputEncoding = THREE.sRGBEncoding;
  119. renderer.shadowMap.enabled = true;
  120. renderer.xr.enabled = true;
  121. container.appendChild( renderer.domElement );
  122. document.body.appendChild( VRButton.createButton( renderer ) );
  123. document.getElementById( 'VRButton' ).addEventListener( 'click', () => {
  124. initAudio();
  125. } );
  126. // controllers
  127. controller1 = renderer.xr.getController( 0 );
  128. scene.add( controller1 );
  129. controller2 = renderer.xr.getController( 1 );
  130. scene.add( controller2 );
  131. const controllerModelFactory = new XRControllerModelFactory();
  132. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  133. controllerGrip1.addEventListener( 'connected', controllerConnected );
  134. controllerGrip1.addEventListener( 'disconnected', controllerDisconnected );
  135. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  136. scene.add( controllerGrip1 );
  137. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  138. controllerGrip2.addEventListener( 'connected', controllerConnected );
  139. controllerGrip2.addEventListener( 'disconnected', controllerDisconnected );
  140. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  141. scene.add( controllerGrip2 );
  142. //
  143. window.addEventListener( 'resize', onWindowResize );
  144. }
  145. function controllerConnected( evt ) {
  146. controllers.push( {
  147. gamepad: evt.data.gamepad,
  148. grip: evt.target,
  149. colliding: false,
  150. playing: false
  151. } );
  152. }
  153. function controllerDisconnected( evt ) {
  154. const index = controllers.findIndex( o => o.controller === evt.target );
  155. if ( index !== - 1 ) {
  156. controllers.splice( index, 1 );
  157. }
  158. }
  159. function onWindowResize() {
  160. camera.aspect = window.innerWidth / window.innerHeight;
  161. camera.updateProjectionMatrix();
  162. renderer.setSize( window.innerWidth, window.innerHeight );
  163. }
  164. //
  165. function animate() {
  166. renderer.setAnimationLoop( render );
  167. }
  168. function handleCollisions() {
  169. for ( let g = 0; g < controllers.length; g ++ ) {
  170. controllers[ g ].colliding = false;
  171. const { grip, gamepad } = controllers[ g ];
  172. const sphere = {
  173. radius: 0.03,
  174. center: grip.position
  175. };
  176. if ( 'hapticActuators' in gamepad && gamepad.hapticActuators != null && gamepad.hapticActuators.length > 0 ) {
  177. for ( let i = 0; i < group.children.length; i ++ ) {
  178. const child = group.children[ i ];
  179. box.setFromObject( child );
  180. if ( box.intersectsSphere( sphere ) ) {
  181. child.material.emissive.b = 1;
  182. const intensity = child.userData.index / group.children.length;
  183. child.scale.setScalar( 1 + Math.random() * 0.1 * intensity );
  184. gamepad.hapticActuators[ 0 ].pulse( intensity, 100 );
  185. oscillators[ g ].frequency.value = 100 + intensity * 60;
  186. controllers[ g ].colliding = true;
  187. } else {
  188. child.material.emissive.b = 0;
  189. child.scale.setScalar( 1 );
  190. }
  191. }
  192. }
  193. if ( controllers[ g ].colliding ) {
  194. if ( ! controllers[ g ].playing ) {
  195. controllers[ g ].playing = true;
  196. oscillators[ g ].connect( audioCtx.destination );
  197. }
  198. } else {
  199. if ( controllers[ g ].playing ) {
  200. controllers[ g ].playing = false;
  201. oscillators[ g ].disconnect( audioCtx.destination );
  202. }
  203. }
  204. }
  205. }
  206. function render() {
  207. handleCollisions();
  208. renderer.render( scene, camera );
  209. }
  210. </script>
  211. </body>
  212. </html>