webgl_buffergeometry_from_geometry.html 16 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js - Geometry to BufferGeometry Example</title>
  5. <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
  6. <meta content="initial-scale=1.0, maximum-scale=1.0" name="viewport">
  7. <meta name="Generator" content="https://callum.com">
  8. <style>
  9. body {
  10. background-color: #000;
  11. font-family: Monospace;
  12. margin: 0;
  13. color: #000;
  14. overflow: hidden;
  15. }
  16. #title {
  17. position: absolute;
  18. width: 100%;
  19. top: 0;
  20. padding: 0;
  21. text-align: center;
  22. font-size: 1.1em;
  23. background-color: rgba(64,96,64,0.7);
  24. color: #fff;
  25. }
  26. #title a {color:#ff0;}
  27. </style>
  28. <script type="text/javascript" src="../build/three.min.js"></script>
  29. <script type="text/javascript" src="js/Detector.js"></script>
  30. <script type="text/javascript" src="js/libs/stats.min.js"></script>
  31. <script type="text/javascript" src="js/controls/TrackballControls.js"></script>
  32. <script type="text/javascript" src="js/libs/dat.gui.min.js"></script>
  33. </head>
  34. <body onload="app()">
  35. <div id="title"></div>
  36. <script>
  37. var camera, scene, renderer, controls, stats, gui;
  38. var bufferMesh = 0;
  39. var parameters = 0;
  40. function app() {
  41. if ( ! Detector.webgl ) {
  42. Detector.addGetWebGLMessage();
  43. }
  44. init();
  45. animate();
  46. }
  47. function init() {
  48. renderer = new THREE.WebGLRenderer( {
  49. antialias: true
  50. } );
  51. renderer.setClearColor( 0x000000, 0.0 );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. document.body.appendChild( renderer.domElement );
  55. scene = new THREE.Scene();
  56. camera = new THREE.PerspectiveCamera( 45.0, window.innerWidth / window.innerHeight, 100, 1500.0 );
  57. camera.position.z = 480.0;
  58. scene.add( new THREE.AmbientLight( 0x444444 ) );
  59. var light1 = new THREE.DirectionalLight( 0x999999, 0.1 );
  60. light1.position.set( 1, 1, 1 );
  61. scene.add( light1 );
  62. var light2 = new THREE.DirectionalLight( 0x999999, 1.5 );
  63. light2.position.set( 0, -1, 0 );
  64. scene.add( light2 );
  65. controls = new THREE.TrackballControls( camera, renderer.domElement );
  66. controls.minDistance = 100.0;
  67. controls.maxDistance = 800.0;
  68. controls.dynamicDampingFactor = 0.1;
  69. stats = new Stats();
  70. stats.domElement.style.position = 'absolute';
  71. stats.domElement.style.top = '24px';
  72. document.body.appendChild( stats.domElement );
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. createGui( 'Cylinder' );
  75. createScene();
  76. }
  77. function createGeometry() {
  78. if ( parameters.geomType === 'Cylinder' ) {
  79. return new THREE.CylinderGeometry(
  80. parameters.radius, parameters.radius, parameters.maxHeight, parameters.numSides, 1, !parameters.endCaps );
  81. } else
  82. if ( parameters.geomType === 'Cone' ) {
  83. return new THREE.CylinderGeometry(
  84. parameters.radius1, parameters.radius2, parameters.maxHeight, parameters.numSides, 1, !parameters.endCaps );
  85. } else
  86. if ( parameters.geomType === 'Sphere' ) {
  87. return new THREE.SphereGeometry(
  88. parameters.radius, parameters.segments, parameters.segments );
  89. } else
  90. if ( parameters.geomType === 'Tetrahedron' ) {
  91. return new THREE.TetrahedronGeometry(
  92. parameters.radius );
  93. } else
  94. if ( parameters.geomType === 'Heart' ) {
  95. var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
  96. var x = 0,
  97. y = 0;
  98. heartShape.moveTo( x + 25, y + 25 );
  99. heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
  100. heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35, x - 30, y + 35 );
  101. heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
  102. heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
  103. heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
  104. heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
  105. var extrudeSettings = {
  106. amount: 8,
  107. bevelEnabled: true,
  108. bevelSegments: 1,
  109. steps: 2,
  110. bevelSize: 1,
  111. bevelThickness: 1
  112. };
  113. var geom = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
  114. geom.applyMatrix( new THREE.Matrix4().makeRotationX( -THREE.Math.degToRad( 90 ) ) );
  115. geom.applyMatrix( new THREE.Matrix4().makeScale( 0.1, 0.1, 0.1 ) );
  116. geom.applyMatrix( new THREE.Matrix4().makeScale( parameters.radius, parameters.radius, parameters.radius ) );
  117. return geom;
  118. } else
  119. if ( parameters.geomType === 'Torus' ) {
  120. return new THREE.TorusGeometry(
  121. parameters.radius1, parameters.radius2, parameters.segments, parameters.segments );
  122. } else
  123. if ( parameters.geomType === 'Torus Knot' ) {
  124. return new THREE.TorusKnotGeometry(
  125. parameters.radius1, parameters.radius2, parameters.segments, parameters.segments );
  126. }
  127. }
  128. function createGui( geom_type ) {
  129. if ( gui && gui.domElement ) {
  130. document.body.removeChild( gui.domElement )
  131. }
  132. gui = new dat.GUI( {
  133. autoPlace: false
  134. } );
  135. gui.domElement.style.position = 'absolute';
  136. gui.domElement.style.top = '24px';
  137. gui.domElement.style.right = '0';
  138. document.body.appendChild( gui.domElement );
  139. parameters = {
  140. density: 50,
  141. radius1: 10,
  142. radius2: 5,
  143. radius: 8,
  144. numSides: 16,
  145. maxHeight: 40,
  146. endCaps: true,
  147. segments: 16,
  148. randomHeights: true
  149. };
  150. var object_list = [ 'Cylinder', 'Cone', 'Sphere', 'Tetrahedron', 'Heart', 'Torus', 'Torus Knot' ];
  151. if ( geom_type === 'Cylinder' ) {
  152. parameters.geomType = geom_type;
  153. gui.add( parameters, 'geomType', object_list ).name( 'Geometry type' ).onChange( function ( value ) {
  154. createGui( value );
  155. createScene();
  156. } );
  157. gui.add( parameters, 'density', 1, 180 ).step( 2 ).name( "Density" ).listen().onFinishChange( function ( value ) {
  158. createScene();
  159. } );
  160. gui.add( parameters, 'radius', 0, 20 ).name( "Radius" ).listen().onFinishChange( function ( value ) {
  161. createScene();
  162. } );
  163. gui.add( parameters, 'numSides', 3, 64 ).step( 1 ).name( "Cylinder sides" ).listen().onFinishChange( function ( value ) {
  164. createScene();
  165. } );
  166. gui.add( parameters, 'maxHeight', 1, 80 ).name( "Max height" ).listen().onFinishChange( function ( value ) {
  167. createScene();
  168. } );
  169. gui.add( parameters, 'endCaps', true ).name( "End caps" ).onFinishChange( function ( value ) {
  170. createScene();
  171. } );
  172. gui.add( parameters, 'randomHeights', true ).name( "Random heights" ).onChange( function ( value ) {
  173. createScene();
  174. } );
  175. } else
  176. if ( geom_type === 'Cone' ) {
  177. parameters.geomType = geom_type;
  178. parameters.radius1 = 0;
  179. parameters.radius2 = 9;
  180. parameters.endCaps = false;
  181. gui.add( parameters, 'geomType', object_list ).name( 'Geometry type' ).onChange( function ( value ) {
  182. createGui( value );
  183. createScene();
  184. } );
  185. gui.add( parameters, 'density', 1, 180 ).step( 2 ).name( "Density" ).listen().onFinishChange( function ( value ) {
  186. createScene();
  187. } );
  188. gui.add( parameters, 'radius1', 0, 20 ).name( "Top radius" ).listen().onFinishChange( function ( value ) {
  189. createScene();
  190. } );
  191. gui.add( parameters, 'radius2', 0, 20 ).name( "Bottom radius" ).listen().onFinishChange( function ( value ) {
  192. createScene();
  193. } );
  194. gui.add( parameters, 'numSides', 3, 64 ).step( 1 ).name( "Cone sides" ).listen().onFinishChange( function ( value ) {
  195. createScene();
  196. } );
  197. gui.add( parameters, 'maxHeight', 1, 80 ).name( "Max height" ).listen().onFinishChange( function ( value ) {
  198. createScene();
  199. } );
  200. gui.add( parameters, 'endCaps', true ).name( "End caps" ).onFinishChange( function ( value ) {
  201. createScene();
  202. } );
  203. gui.add( parameters, 'randomHeights', true ).name( "Random heights" ).onChange( function ( value ) {
  204. createScene();
  205. } );
  206. } else
  207. if ( geom_type === 'Sphere' ) {
  208. parameters.geomType = geom_type;
  209. parameters.density = 30;
  210. parameters.radius = 12;
  211. parameters.maxHeight = 50.0;
  212. parameters.segments = 16;
  213. parameters.randomHeights = false;
  214. gui.add( parameters, 'geomType', object_list ).name( 'Geometry type' ).onChange( function ( value ) {
  215. createGui( value );
  216. createScene();
  217. } );
  218. gui.add( parameters, 'density', 1, 180 ).step( 2 ).name( "Density" ).listen().onFinishChange( function ( value ) {
  219. createScene();
  220. } );
  221. gui.add( parameters, 'radius', 0, 20 ).name( "Radius" ).listen().onFinishChange( function ( value ) {
  222. createScene();
  223. } );
  224. gui.add( parameters, 'segments', 0, 20 ).step( 1 ).name( "Segments" ).listen().onFinishChange( function ( value ) {
  225. createScene();
  226. } );
  227. gui.add( parameters, 'randomHeights', true ).name( "Randomize position" ).onChange( function ( value ) {
  228. createScene();
  229. } );
  230. } else
  231. if ( geom_type === 'Tetrahedron' ) {
  232. parameters.geomType = geom_type;
  233. parameters.density = 46;
  234. parameters.radius = 15;
  235. parameters.maxHeight = 50.0;
  236. parameters.randomHeights = true;
  237. gui.add( parameters, 'geomType', object_list ).name( 'Geometry type' ).onChange( function ( value ) {
  238. createGui( value );
  239. createScene();
  240. } );
  241. gui.add( parameters, 'density', 1, 180 ).step( 2 ).name( "Density" ).listen().onFinishChange( function ( value ) {
  242. createScene();
  243. } );
  244. gui.add( parameters, 'radius', 0, 20 ).name( "Radius" ).listen().onFinishChange( function ( value ) {
  245. createScene();
  246. } );
  247. gui.add( parameters, 'randomHeights', true ).name( "Randomize position" ).onChange( function ( value ) {
  248. createScene();
  249. } );
  250. } else
  251. if ( geom_type === 'Heart' ) {
  252. parameters.geomType = geom_type;
  253. parameters.density = 20;
  254. parameters.radius = 3.5;
  255. parameters.maxHeight = 50.0;
  256. parameters.randomHeights = false;
  257. gui.add( parameters, 'geomType', object_list ).name( 'Geometry type' ).onChange( function ( value ) {
  258. createGui( value );
  259. createScene();
  260. } );
  261. gui.add( parameters, 'density', 1, 180 ).step( 2 ).name( "Density" ).listen( ).onFinishChange( function ( value ) {
  262. createScene();
  263. } );
  264. gui.add( parameters, 'radius', 0, 20 ).name( "Radius" ).listen().onFinishChange( function ( value ) {
  265. createScene();
  266. } );
  267. } else
  268. if ( geom_type === 'Torus' || geom_type === 'Torus Knot' ) {
  269. parameters.geomType = geom_type;
  270. parameters.density = 24;
  271. parameters.radius1 = 16;
  272. parameters.radius2 = 2;
  273. parameters.maxHeight = 50.0;
  274. parameters.segments = 32;
  275. parameters.randomHeights = false;
  276. gui.add( parameters, 'geomType', object_list ).name( 'Geometry type' ).onChange( function ( value ) {
  277. createGui( value );
  278. createScene();
  279. } );
  280. gui.add( parameters, 'density', 1, 180 ).step( 2 ).name( "Density" ).listen().onFinishChange( function ( value ) {
  281. createScene();
  282. } );
  283. gui.add( parameters, 'radius1', 0, 20 ).name( "Radius" ).listen().onFinishChange( function ( value ) {
  284. createScene();
  285. } );
  286. gui.add( parameters, 'radius2', 0, 20 ).name( "Tube" ).listen().onFinishChange( function ( value ) {
  287. createScene();
  288. } );
  289. gui.add( parameters, 'segments', 0, 64 ).step( 1 ).name( "Segments" ).listen().onFinishChange( function ( value ) {
  290. createScene();
  291. } );
  292. gui.add( parameters, 'randomHeights', true ).name( "Randomize position" ).onChange( function ( value ) {
  293. createScene();
  294. } );
  295. }
  296. }
  297. function createScene() {
  298. if ( bufferMesh ) {
  299. scene.remove( bufferMesh );
  300. }
  301. var buffer_geometry = new THREE.BufferGeometry();
  302. var radius = 100.0;
  303. var positions = 0;
  304. var normals = 0;
  305. var colors = 0;
  306. for ( var num_lat = 0; num_lat < parameters.density / 2; ++ num_lat ) {
  307. var lat_lhs = ( num_lat + 0 ) * 180 / ( parameters.density / 2 );
  308. var lat_rhs = ( num_lat + 1 ) * 180 / ( parameters.density / 2 );
  309. var lat = ( lat_lhs + lat_rhs ) / 2.0;
  310. for ( var num_lng = 0; num_lng < parameters.density; ++ num_lng ) {
  311. var lng_lhs = ( num_lng + 0 ) * 360 / parameters.density;
  312. var lng_rhs = ( num_lng + 1 ) * 360 / parameters.density;
  313. var lng = ( lng_lhs + lng_rhs ) / 2.0;
  314. var height = parameters.maxHeight;
  315. if ( parameters.randomHeights ) {
  316. height = Math.random() * ( parameters.maxHeight - 5.0 ) + 5;
  317. }
  318. var phi = lat * Math.PI / 180.0;
  319. var theta = lng * Math.PI / 180.0;
  320. var x = radius * Math.sin( phi ) * Math.cos( theta );
  321. var y = radius * Math.cos( phi );
  322. var z = radius * Math.sin( phi ) * Math.sin( theta );
  323. var geometry = createGeometry();
  324. geometry.applyMatrix( new THREE.Matrix4().makeTranslation( 0, height / 2, 0 ) );
  325. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( -THREE.Math.degToRad( 90 ) ) );
  326. geometry.applyMatrix( new THREE.Matrix4().lookAt( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( x, y, z ), new THREE.Vector3( 0, 1, 0 ) ) );
  327. geometry.applyMatrix( new THREE.Matrix4().makeTranslation( x, y, z ) );
  328. var color = new THREE.Color( 0xffffff );
  329. color.setHSL( lat / 180.0, 1.0, 0.7 );
  330. if ( positions === 0 ) {
  331. var num_stacks = parameters.density * parameters.density / 2;
  332. var str = 'Geometry to BufferGeometry Example - ' + parseInt( num_stacks * geometry.faces.length, 10 ) + ' triangles (<a target="_blank" href="http://callum.com">author</a>)';
  333. document.getElementById( 'title' ).innerHTML = str.replace( /\B(?=(\d{3})+(?!\d))/g, "," );
  334. positions = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
  335. normals = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
  336. colors = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
  337. }
  338. geometry.faces.forEach( function ( face, index ) {
  339. var cur_element = ( ( num_lng + num_lat * parameters.density ) * geometry.faces.length + index );
  340. positions[ cur_element * 9 + 0 ] = geometry.vertices[ face.a ].x;
  341. positions[ cur_element * 9 + 1 ] = geometry.vertices[ face.a ].y;
  342. positions[ cur_element * 9 + 2 ] = geometry.vertices[ face.a ].z;
  343. positions[ cur_element * 9 + 3 ] = geometry.vertices[ face.b ].x;
  344. positions[ cur_element * 9 + 4 ] = geometry.vertices[ face.b ].y;
  345. positions[ cur_element * 9 + 5 ] = geometry.vertices[ face.b ].z;
  346. positions[ cur_element * 9 + 6 ] = geometry.vertices[ face.c ].x;
  347. positions[ cur_element * 9 + 7 ] = geometry.vertices[ face.c ].y;
  348. positions[ cur_element * 9 + 8 ] = geometry.vertices[ face.c ].z;
  349. normals[ cur_element * 9 + 0 ] = face.normal.x;
  350. normals[ cur_element * 9 + 1 ] = face.normal.y;
  351. normals[ cur_element * 9 + 2 ] = face.normal.z;
  352. normals[ cur_element * 9 + 3 ] = face.normal.x;
  353. normals[ cur_element * 9 + 4 ] = face.normal.y;
  354. normals[ cur_element * 9 + 5 ] = face.normal.z;
  355. normals[ cur_element * 9 + 6 ] = face.normal.x;
  356. normals[ cur_element * 9 + 7 ] = face.normal.y;
  357. normals[ cur_element * 9 + 8 ] = face.normal.z;
  358. colors[ cur_element * 9 + 0 ] = color.r;
  359. colors[ cur_element * 9 + 1 ] = color.g;
  360. colors[ cur_element * 9 + 2 ] = color.b;
  361. colors[ cur_element * 9 + 3 ] = color.r;
  362. colors[ cur_element * 9 + 4 ] = color.g;
  363. colors[ cur_element * 9 + 5 ] = color.b;
  364. colors[ cur_element * 9 + 6 ] = color.r;
  365. colors[ cur_element * 9 + 7 ] = color.g;
  366. colors[ cur_element * 9 + 8 ] = color.b;
  367. } );
  368. }
  369. }
  370. buffer_geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  371. buffer_geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  372. buffer_geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  373. buffer_geometry.computeBoundingSphere();
  374. var buffer_material = new THREE.MeshPhongMaterial( {
  375. color: 0x999999,
  376. specular: 0x333333,
  377. shininess: 50,
  378. side: THREE.DoubleSide,
  379. vertexColors: THREE.VertexColors,
  380. shading: THREE.SmoothShading
  381. } );
  382. bufferMesh = new THREE.Mesh( buffer_geometry, buffer_material );
  383. scene.add( bufferMesh );
  384. }
  385. function onWindowResize() {
  386. camera.aspect = window.innerWidth / window.innerHeight;
  387. camera.updateProjectionMatrix();
  388. renderer.setSize( window.innerWidth, window.innerHeight );
  389. }
  390. function animate( time ) {
  391. requestAnimationFrame( animate );
  392. controls.update();
  393. stats.update();
  394. renderer.render( scene, camera );
  395. }
  396. </script>
  397. </body>
  398. </html>