BufferGeometry.js 20 KB

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  1. import { Vector3 } from '../math/Vector3';
  2. import { Box3 } from '../math/Box3';
  3. import { EventDispatcher } from './EventDispatcher';
  4. import { BufferAttribute, Float32BufferAttribute, Uint16BufferAttribute, Uint32BufferAttribute } from './BufferAttribute';
  5. import { Sphere } from '../math/Sphere';
  6. import { DirectGeometry } from './DirectGeometry';
  7. import { Object3D } from './Object3D';
  8. import { Matrix4 } from '../math/Matrix4';
  9. import { Matrix3 } from '../math/Matrix3';
  10. import { _Math } from '../math/Math';
  11. import { arrayMax } from '../utils';
  12. import { GeometryIdCount } from './Geometry';
  13. /**
  14. * @author alteredq / http://alteredqualia.com/
  15. * @author mrdoob / http://mrdoob.com/
  16. */
  17. function BufferGeometry() {
  18. Object.defineProperty( this, 'id', { value: GeometryIdCount() } );
  19. this.uuid = _Math.generateUUID();
  20. this.name = '';
  21. this.type = 'BufferGeometry';
  22. this.index = null;
  23. this.attributes = {};
  24. this.morphAttributes = {};
  25. this.groups = [];
  26. this.boundingBox = null;
  27. this.boundingSphere = null;
  28. this.drawRange = { start: 0, count: Infinity };
  29. }
  30. BufferGeometry.MaxIndex = 65535;
  31. Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
  32. isBufferGeometry: true,
  33. getIndex: function () {
  34. return this.index;
  35. },
  36. setIndex: function ( index ) {
  37. if ( Array.isArray( index ) ) {
  38. this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
  39. } else {
  40. this.index = index;
  41. }
  42. },
  43. addAttribute: function ( name, attribute ) {
  44. if ( ( attribute && attribute.isBufferAttribute ) === false && ( attribute && attribute.isInterleavedBufferAttribute ) === false ) {
  45. console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
  46. this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
  47. return;
  48. }
  49. if ( name === 'index' ) {
  50. console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
  51. this.setIndex( attribute );
  52. return;
  53. }
  54. this.attributes[ name ] = attribute;
  55. return this;
  56. },
  57. getAttribute: function ( name ) {
  58. return this.attributes[ name ];
  59. },
  60. removeAttribute: function ( name ) {
  61. delete this.attributes[ name ];
  62. return this;
  63. },
  64. addGroup: function ( start, count, materialIndex ) {
  65. this.groups.push( {
  66. start: start,
  67. count: count,
  68. materialIndex: materialIndex !== undefined ? materialIndex : 0
  69. } );
  70. },
  71. clearGroups: function () {
  72. this.groups = [];
  73. },
  74. setDrawRange: function ( start, count ) {
  75. this.drawRange.start = start;
  76. this.drawRange.count = count;
  77. },
  78. applyMatrix: function ( matrix ) {
  79. var position = this.attributes.position;
  80. if ( position !== undefined ) {
  81. matrix.applyToBufferAttribute( position );
  82. position.needsUpdate = true;
  83. }
  84. var normal = this.attributes.normal;
  85. if ( normal !== undefined ) {
  86. var normalMatrix = new Matrix3().getNormalMatrix( matrix );
  87. normalMatrix.applyToBufferAttribute( normal );
  88. normal.needsUpdate = true;
  89. }
  90. if ( this.boundingBox !== null ) {
  91. this.computeBoundingBox();
  92. }
  93. if ( this.boundingSphere !== null ) {
  94. this.computeBoundingSphere();
  95. }
  96. return this;
  97. },
  98. rotateX: function () {
  99. // rotate geometry around world x-axis
  100. var m1 = new Matrix4();
  101. return function rotateX( angle ) {
  102. m1.makeRotationX( angle );
  103. this.applyMatrix( m1 );
  104. return this;
  105. };
  106. }(),
  107. rotateY: function () {
  108. // rotate geometry around world y-axis
  109. var m1 = new Matrix4();
  110. return function rotateY( angle ) {
  111. m1.makeRotationY( angle );
  112. this.applyMatrix( m1 );
  113. return this;
  114. };
  115. }(),
  116. rotateZ: function () {
  117. // rotate geometry around world z-axis
  118. var m1 = new Matrix4();
  119. return function rotateZ( angle ) {
  120. m1.makeRotationZ( angle );
  121. this.applyMatrix( m1 );
  122. return this;
  123. };
  124. }(),
  125. translate: function () {
  126. // translate geometry
  127. var m1 = new Matrix4();
  128. return function translate( x, y, z ) {
  129. m1.makeTranslation( x, y, z );
  130. this.applyMatrix( m1 );
  131. return this;
  132. };
  133. }(),
  134. scale: function () {
  135. // scale geometry
  136. var m1 = new Matrix4();
  137. return function scale( x, y, z ) {
  138. m1.makeScale( x, y, z );
  139. this.applyMatrix( m1 );
  140. return this;
  141. };
  142. }(),
  143. lookAt: function () {
  144. var obj = new Object3D();
  145. return function lookAt( vector ) {
  146. obj.lookAt( vector );
  147. obj.updateMatrix();
  148. this.applyMatrix( obj.matrix );
  149. };
  150. }(),
  151. center: function () {
  152. this.computeBoundingBox();
  153. var offset = this.boundingBox.getCenter().negate();
  154. this.translate( offset.x, offset.y, offset.z );
  155. return offset;
  156. },
  157. setFromObject: function ( object ) {
  158. // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
  159. var geometry = object.geometry;
  160. if ( object.isPoints || object.isLine ) {
  161. var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
  162. var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
  163. this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
  164. this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
  165. if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
  166. var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
  167. this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
  168. }
  169. if ( geometry.boundingSphere !== null ) {
  170. this.boundingSphere = geometry.boundingSphere.clone();
  171. }
  172. if ( geometry.boundingBox !== null ) {
  173. this.boundingBox = geometry.boundingBox.clone();
  174. }
  175. } else if ( object.isMesh ) {
  176. if ( geometry && geometry.isGeometry ) {
  177. this.fromGeometry( geometry );
  178. }
  179. }
  180. return this;
  181. },
  182. updateFromObject: function ( object ) {
  183. var geometry = object.geometry;
  184. if ( object.isMesh ) {
  185. var direct = geometry.__directGeometry;
  186. if ( geometry.elementsNeedUpdate === true ) {
  187. direct = undefined;
  188. geometry.elementsNeedUpdate = false;
  189. }
  190. if ( direct === undefined ) {
  191. return this.fromGeometry( geometry );
  192. }
  193. direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
  194. direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
  195. direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
  196. direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
  197. direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
  198. geometry.verticesNeedUpdate = false;
  199. geometry.normalsNeedUpdate = false;
  200. geometry.colorsNeedUpdate = false;
  201. geometry.uvsNeedUpdate = false;
  202. geometry.groupsNeedUpdate = false;
  203. geometry = direct;
  204. }
  205. var attribute;
  206. if ( geometry.verticesNeedUpdate === true ) {
  207. attribute = this.attributes.position;
  208. if ( attribute !== undefined ) {
  209. attribute.copyVector3sArray( geometry.vertices );
  210. attribute.needsUpdate = true;
  211. }
  212. geometry.verticesNeedUpdate = false;
  213. }
  214. if ( geometry.normalsNeedUpdate === true ) {
  215. attribute = this.attributes.normal;
  216. if ( attribute !== undefined ) {
  217. attribute.copyVector3sArray( geometry.normals );
  218. attribute.needsUpdate = true;
  219. }
  220. geometry.normalsNeedUpdate = false;
  221. }
  222. if ( geometry.colorsNeedUpdate === true ) {
  223. attribute = this.attributes.color;
  224. if ( attribute !== undefined ) {
  225. attribute.copyColorsArray( geometry.colors );
  226. attribute.needsUpdate = true;
  227. }
  228. geometry.colorsNeedUpdate = false;
  229. }
  230. if ( geometry.uvsNeedUpdate ) {
  231. attribute = this.attributes.uv;
  232. if ( attribute !== undefined ) {
  233. attribute.copyVector2sArray( geometry.uvs );
  234. attribute.needsUpdate = true;
  235. }
  236. geometry.uvsNeedUpdate = false;
  237. }
  238. if ( geometry.lineDistancesNeedUpdate ) {
  239. attribute = this.attributes.lineDistance;
  240. if ( attribute !== undefined ) {
  241. attribute.copyArray( geometry.lineDistances );
  242. attribute.needsUpdate = true;
  243. }
  244. geometry.lineDistancesNeedUpdate = false;
  245. }
  246. if ( geometry.groupsNeedUpdate ) {
  247. geometry.computeGroups( object.geometry );
  248. this.groups = geometry.groups;
  249. geometry.groupsNeedUpdate = false;
  250. }
  251. return this;
  252. },
  253. fromGeometry: function ( geometry ) {
  254. geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
  255. return this.fromDirectGeometry( geometry.__directGeometry );
  256. },
  257. fromDirectGeometry: function ( geometry ) {
  258. var positions = new Float32Array( geometry.vertices.length * 3 );
  259. this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
  260. if ( geometry.normals.length > 0 ) {
  261. var normals = new Float32Array( geometry.normals.length * 3 );
  262. this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
  263. }
  264. if ( geometry.colors.length > 0 ) {
  265. var colors = new Float32Array( geometry.colors.length * 3 );
  266. this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
  267. }
  268. if ( geometry.uvs.length > 0 ) {
  269. var uvs = new Float32Array( geometry.uvs.length * 2 );
  270. this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
  271. }
  272. if ( geometry.uvs2.length > 0 ) {
  273. var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
  274. this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
  275. }
  276. if ( geometry.indices.length > 0 ) {
  277. var TypeArray = arrayMax( geometry.indices ) > 65535 ? Uint32Array : Uint16Array;
  278. var indices = new TypeArray( geometry.indices.length * 3 );
  279. this.setIndex( new BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) );
  280. }
  281. // groups
  282. this.groups = geometry.groups;
  283. // morphs
  284. for ( var name in geometry.morphTargets ) {
  285. var array = [];
  286. var morphTargets = geometry.morphTargets[ name ];
  287. for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
  288. var morphTarget = morphTargets[ i ];
  289. var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 );
  290. array.push( attribute.copyVector3sArray( morphTarget ) );
  291. }
  292. this.morphAttributes[ name ] = array;
  293. }
  294. // skinning
  295. if ( geometry.skinIndices.length > 0 ) {
  296. var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
  297. this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
  298. }
  299. if ( geometry.skinWeights.length > 0 ) {
  300. var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
  301. this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
  302. }
  303. //
  304. if ( geometry.boundingSphere !== null ) {
  305. this.boundingSphere = geometry.boundingSphere.clone();
  306. }
  307. if ( geometry.boundingBox !== null ) {
  308. this.boundingBox = geometry.boundingBox.clone();
  309. }
  310. return this;
  311. },
  312. computeBoundingBox: function () {
  313. if ( this.boundingBox === null ) {
  314. this.boundingBox = new Box3();
  315. }
  316. var position = this.attributes.position;
  317. if ( position !== undefined ) {
  318. this.boundingBox.setFromBufferAttribute( position );
  319. } else {
  320. this.boundingBox.makeEmpty();
  321. }
  322. if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
  323. console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
  324. }
  325. },
  326. computeBoundingSphere: function () {
  327. var box = new Box3();
  328. var vector = new Vector3();
  329. return function computeBoundingSphere() {
  330. if ( this.boundingSphere === null ) {
  331. this.boundingSphere = new Sphere();
  332. }
  333. var position = this.attributes.position;
  334. if ( position ) {
  335. var center = this.boundingSphere.center;
  336. box.setFromBufferAttribute( position );
  337. box.getCenter( center );
  338. // hoping to find a boundingSphere with a radius smaller than the
  339. // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
  340. var maxRadiusSq = 0;
  341. for ( var i = 0, il = position.count; i < il; i ++ ) {
  342. vector.x = position.getX( i );
  343. vector.y = position.getY( i );
  344. vector.z = position.getZ( i );
  345. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
  346. }
  347. this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
  348. if ( isNaN( this.boundingSphere.radius ) ) {
  349. console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
  350. }
  351. }
  352. };
  353. }(),
  354. computeFaceNormals: function () {
  355. // backwards compatibility
  356. },
  357. computeVertexNormals: function () {
  358. var index = this.index;
  359. var attributes = this.attributes;
  360. var groups = this.groups;
  361. if ( attributes.position ) {
  362. var positions = attributes.position.array;
  363. if ( attributes.normal === undefined ) {
  364. this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
  365. } else {
  366. // reset existing normals to zero
  367. var array = attributes.normal.array;
  368. for ( var i = 0, il = array.length; i < il; i ++ ) {
  369. array[ i ] = 0;
  370. }
  371. }
  372. var normals = attributes.normal.array;
  373. var vA, vB, vC;
  374. var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
  375. var cb = new Vector3(), ab = new Vector3();
  376. // indexed elements
  377. if ( index ) {
  378. var indices = index.array;
  379. if ( groups.length === 0 ) {
  380. this.addGroup( 0, indices.length );
  381. }
  382. for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
  383. var group = groups[ j ];
  384. var start = group.start;
  385. var count = group.count;
  386. for ( var i = start, il = start + count; i < il; i += 3 ) {
  387. vA = indices[ i + 0 ] * 3;
  388. vB = indices[ i + 1 ] * 3;
  389. vC = indices[ i + 2 ] * 3;
  390. pA.fromArray( positions, vA );
  391. pB.fromArray( positions, vB );
  392. pC.fromArray( positions, vC );
  393. cb.subVectors( pC, pB );
  394. ab.subVectors( pA, pB );
  395. cb.cross( ab );
  396. normals[ vA ] += cb.x;
  397. normals[ vA + 1 ] += cb.y;
  398. normals[ vA + 2 ] += cb.z;
  399. normals[ vB ] += cb.x;
  400. normals[ vB + 1 ] += cb.y;
  401. normals[ vB + 2 ] += cb.z;
  402. normals[ vC ] += cb.x;
  403. normals[ vC + 1 ] += cb.y;
  404. normals[ vC + 2 ] += cb.z;
  405. }
  406. }
  407. } else {
  408. // non-indexed elements (unconnected triangle soup)
  409. for ( var i = 0, il = positions.length; i < il; i += 9 ) {
  410. pA.fromArray( positions, i );
  411. pB.fromArray( positions, i + 3 );
  412. pC.fromArray( positions, i + 6 );
  413. cb.subVectors( pC, pB );
  414. ab.subVectors( pA, pB );
  415. cb.cross( ab );
  416. normals[ i ] = cb.x;
  417. normals[ i + 1 ] = cb.y;
  418. normals[ i + 2 ] = cb.z;
  419. normals[ i + 3 ] = cb.x;
  420. normals[ i + 4 ] = cb.y;
  421. normals[ i + 5 ] = cb.z;
  422. normals[ i + 6 ] = cb.x;
  423. normals[ i + 7 ] = cb.y;
  424. normals[ i + 8 ] = cb.z;
  425. }
  426. }
  427. this.normalizeNormals();
  428. attributes.normal.needsUpdate = true;
  429. }
  430. },
  431. merge: function ( geometry, offset ) {
  432. if ( ( geometry && geometry.isBufferGeometry ) === false ) {
  433. console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
  434. return;
  435. }
  436. if ( offset === undefined ) offset = 0;
  437. var attributes = this.attributes;
  438. for ( var key in attributes ) {
  439. if ( geometry.attributes[ key ] === undefined ) continue;
  440. var attribute1 = attributes[ key ];
  441. var attributeArray1 = attribute1.array;
  442. var attribute2 = geometry.attributes[ key ];
  443. var attributeArray2 = attribute2.array;
  444. var attributeSize = attribute2.itemSize;
  445. for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) {
  446. attributeArray1[ j ] = attributeArray2[ i ];
  447. }
  448. }
  449. return this;
  450. },
  451. normalizeNormals: function () {
  452. var normals = this.attributes.normal.array;
  453. var x, y, z, n;
  454. for ( var i = 0, il = normals.length; i < il; i += 3 ) {
  455. x = normals[ i ];
  456. y = normals[ i + 1 ];
  457. z = normals[ i + 2 ];
  458. n = 1.0 / Math.sqrt( x * x + y * y + z * z );
  459. normals[ i ] *= n;
  460. normals[ i + 1 ] *= n;
  461. normals[ i + 2 ] *= n;
  462. }
  463. },
  464. toNonIndexed: function () {
  465. if ( this.index === null ) {
  466. console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
  467. return this;
  468. }
  469. var geometry2 = new BufferGeometry();
  470. var indices = this.index.array;
  471. var attributes = this.attributes;
  472. for ( var name in attributes ) {
  473. var attribute = attributes[ name ];
  474. var array = attribute.array;
  475. var itemSize = attribute.itemSize;
  476. var array2 = new array.constructor( indices.length * itemSize );
  477. var index = 0, index2 = 0;
  478. for ( var i = 0, l = indices.length; i < l; i ++ ) {
  479. index = indices[ i ] * itemSize;
  480. for ( var j = 0; j < itemSize; j ++ ) {
  481. array2[ index2 ++ ] = array[ index ++ ];
  482. }
  483. }
  484. geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) );
  485. }
  486. return geometry2;
  487. },
  488. toJSON: function () {
  489. var data = {
  490. metadata: {
  491. version: 4.4,
  492. type: 'BufferGeometry',
  493. generator: 'BufferGeometry.toJSON'
  494. }
  495. };
  496. // standard BufferGeometry serialization
  497. data.uuid = this.uuid;
  498. data.type = this.type;
  499. if ( this.name !== '' ) data.name = this.name;
  500. if ( this.parameters !== undefined ) {
  501. var parameters = this.parameters;
  502. for ( var key in parameters ) {
  503. if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
  504. }
  505. return data;
  506. }
  507. data.data = { attributes: {} };
  508. var index = this.index;
  509. if ( index !== null ) {
  510. var array = Array.prototype.slice.call( index.array );
  511. data.data.index = {
  512. type: index.array.constructor.name,
  513. array: array
  514. };
  515. }
  516. var attributes = this.attributes;
  517. for ( var key in attributes ) {
  518. var attribute = attributes[ key ];
  519. var array = Array.prototype.slice.call( attribute.array );
  520. data.data.attributes[ key ] = {
  521. itemSize: attribute.itemSize,
  522. type: attribute.array.constructor.name,
  523. array: array,
  524. normalized: attribute.normalized
  525. };
  526. }
  527. var groups = this.groups;
  528. if ( groups.length > 0 ) {
  529. data.data.groups = JSON.parse( JSON.stringify( groups ) );
  530. }
  531. var boundingSphere = this.boundingSphere;
  532. if ( boundingSphere !== null ) {
  533. data.data.boundingSphere = {
  534. center: boundingSphere.center.toArray(),
  535. radius: boundingSphere.radius
  536. };
  537. }
  538. return data;
  539. },
  540. clone: function () {
  541. /*
  542. // Handle primitives
  543. var parameters = this.parameters;
  544. if ( parameters !== undefined ) {
  545. var values = [];
  546. for ( var key in parameters ) {
  547. values.push( parameters[ key ] );
  548. }
  549. var geometry = Object.create( this.constructor.prototype );
  550. this.constructor.apply( geometry, values );
  551. return geometry;
  552. }
  553. return new this.constructor().copy( this );
  554. */
  555. return new BufferGeometry().copy( this );
  556. },
  557. copy: function ( source ) {
  558. var name, i, l;
  559. // reset
  560. this.index = null;
  561. this.attributes = {};
  562. this.morphAttributes = {};
  563. this.groups = [];
  564. this.boundingBox = null;
  565. this.boundingSphere = null;
  566. // name
  567. this.name = source.name;
  568. // index
  569. var index = source.index;
  570. if ( index !== null ) {
  571. this.setIndex( index.clone() );
  572. }
  573. // attributes
  574. var attributes = source.attributes;
  575. for ( name in attributes ) {
  576. var attribute = attributes[ name ];
  577. this.addAttribute( name, attribute.clone() );
  578. }
  579. // morph attributes
  580. var morphAttributes = source.morphAttributes;
  581. for ( name in morphAttributes ) {
  582. var array = [];
  583. var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
  584. for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
  585. array.push( morphAttribute[ i ].clone() );
  586. }
  587. this.morphAttributes[ name ] = array;
  588. }
  589. // groups
  590. var groups = source.groups;
  591. for ( i = 0, l = groups.length; i < l; i ++ ) {
  592. var group = groups[ i ];
  593. this.addGroup( group.start, group.count, group.materialIndex );
  594. }
  595. // bounding box
  596. var boundingBox = source.boundingBox;
  597. if ( boundingBox !== null ) {
  598. this.boundingBox = boundingBox.clone();
  599. }
  600. // bounding sphere
  601. var boundingSphere = source.boundingSphere;
  602. if ( boundingSphere !== null ) {
  603. this.boundingSphere = boundingSphere.clone();
  604. }
  605. // draw range
  606. this.drawRange.start = source.drawRange.start;
  607. this.drawRange.count = source.drawRange.count;
  608. return this;
  609. },
  610. dispose: function () {
  611. this.dispatchEvent( { type: 'dispose' } );
  612. }
  613. } );
  614. export { BufferGeometry };