webgl_postprocessing_nodes.html 14 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing with nodes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. margin: 0px;
  15. text-align:center;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 10px;
  22. width: 100%;
  23. text-align: center;
  24. display:block;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Post-Processing
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script src="js/shaders/CopyShader.js"></script>
  35. <script src="js/postprocessing/EffectComposer.js"></script>
  36. <script src="js/postprocessing/RenderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/postprocessing/ShaderPass.js"></script>
  39. <!-- NodeLibrary -->
  40. <script src="js/nodes/GLNode.js"></script>
  41. <script src="js/nodes/RawNode.js"></script>
  42. <script src="js/nodes/TempNode.js"></script>
  43. <script src="js/nodes/InputNode.js"></script>
  44. <script src="js/nodes/ConstNode.js"></script>
  45. <script src="js/nodes/FunctionNode.js"></script>
  46. <script src="js/nodes/FunctionCallNode.js"></script>
  47. <script src="js/nodes/NodeBuilder.js"></script>
  48. <script src="js/nodes/NodeLib.js"></script>
  49. <script src="js/nodes/NodeMaterial.js"></script>
  50. <!-- Accessors -->
  51. <script src="js/nodes/accessors/PositionNode.js"></script>
  52. <script src="js/nodes/accessors/NormalNode.js"></script>
  53. <script src="js/nodes/accessors/UVNode.js"></script>
  54. <script src="js/nodes/accessors/ColorsNode.js"></script>
  55. <!-- Inputs -->
  56. <script src="js/nodes/inputs/IntNode.js"></script>
  57. <script src="js/nodes/inputs/FloatNode.js"></script>
  58. <script src="js/nodes/inputs/ColorNode.js"></script>
  59. <script src="js/nodes/inputs/Vector2Node.js"></script>
  60. <script src="js/nodes/inputs/Vector3Node.js"></script>
  61. <script src="js/nodes/inputs/Vector4Node.js"></script>
  62. <script src="js/nodes/inputs/TextureNode.js"></script>
  63. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  64. <script src="js/nodes/inputs/ScreenNode.js"></script>
  65. <!-- Math -->
  66. <script src="js/nodes/math/Math1Node.js"></script>
  67. <script src="js/nodes/math/Math2Node.js"></script>
  68. <script src="js/nodes/math/Math3Node.js"></script>
  69. <script src="js/nodes/math/OperatorNode.js"></script>
  70. <!-- Utils -->
  71. <script src="js/nodes/utils/SwitchNode.js"></script>
  72. <script src="js/nodes/utils/JoinNode.js"></script>
  73. <script src="js/nodes/utils/TimerNode.js"></script>
  74. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  75. <script src="js/nodes/utils/BlurNode.js"></script>
  76. <!-- Post-Processing -->
  77. <script src="js/nodes/postprocessing/NodePass.js"></script>
  78. <!-- NodeMaterial Loader -->
  79. <script src="js/loaders/NodeMaterialLoader.js"></script>
  80. <script>
  81. var camera, scene, renderer, composer;
  82. var object, light, nodepass;
  83. var gui, guiElements = [];
  84. var clock = new THREE.Clock();
  85. var param = { example: 'color-adjustment' };
  86. var textureLoader = new THREE.TextureLoader();
  87. var lensflare2 = textureLoader.load( 'textures/lensflare2.jpg' );
  88. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  89. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  90. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  91. init();
  92. animate();
  93. function clearGui() {
  94. if ( gui ) gui.destroy();
  95. gui = new dat.GUI();
  96. var example = gui.add( param, 'example', {
  97. 'basic / color-adjustment': 'color-adjustment',
  98. 'basic / blends': 'blends',
  99. 'basic / fade': 'fade',
  100. 'basic / invert': 'invert',
  101. 'basic / blur': 'blur',
  102. 'adv / saturation': 'saturation',
  103. 'adv / refraction': 'refraction',
  104. 'adv / mosaic': 'mosaic'
  105. } ).onFinishChange( function () {
  106. updateMaterial();
  107. } );
  108. gui.open();
  109. }
  110. function addGui( name, value, callback, isColor, min, max ) {
  111. var node;
  112. param[ name ] = value;
  113. if ( isColor ) {
  114. node = gui.addColor( param, name ).onChange( function () {
  115. callback( param[ name ] );
  116. } );
  117. } else if ( typeof value == 'object' ) {
  118. node = gui.add( param, name, value ).onChange( function () {
  119. callback( param[ name ] );
  120. } );
  121. } else {
  122. node = gui.add( param, name, min, max ).onChange( function () {
  123. callback( param[ name ] );
  124. } );
  125. }
  126. return node;
  127. }
  128. function updateMaterial() {
  129. var name = param.example;
  130. clearGui();
  131. switch ( name ) {
  132. case 'color-adjustment':
  133. var screen = new THREE.ScreenNode();
  134. var hue = new THREE.FloatNode();
  135. var sataturation = new THREE.FloatNode( 1 );
  136. var vibrance = new THREE.FloatNode();
  137. var brightness = new THREE.FloatNode( 0 );
  138. var contrast = new THREE.FloatNode( 1 );
  139. var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
  140. var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
  141. var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
  142. var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
  143. var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
  144. nodepass.value = contrastNode;
  145. // GUI
  146. addGui( 'hue', hue.number, function ( val ) {
  147. hue.number = val;
  148. }, false, 0, Math.PI * 2 );
  149. addGui( 'saturation', sataturation.number, function ( val ) {
  150. sataturation.number = val;
  151. }, false, 0, 2 );
  152. addGui( 'vibrance', vibrance.number, function ( val ) {
  153. vibrance.number = val;
  154. }, false, - 1, 1 );
  155. addGui( 'brightness', brightness.number, function ( val ) {
  156. brightness.number = val;
  157. }, false, 0, .5 );
  158. addGui( 'contrast', contrast.number, function ( val ) {
  159. contrast.number = val;
  160. }, false, 0, 2 );
  161. break;
  162. case 'fade':
  163. // PASS
  164. var color = new THREE.ColorNode( 0xFFFFFF );
  165. var percent = new THREE.FloatNode( .5 );
  166. var fade = new THREE.Math3Node(
  167. new THREE.ScreenNode(),
  168. color,
  169. percent,
  170. THREE.Math3Node.MIX
  171. );
  172. nodepass.value = fade;
  173. // GUI
  174. addGui( 'color', color.value.getHex(), function ( val ) {
  175. color.value.setHex( val );
  176. }, true );
  177. addGui( 'fade', percent.number, function ( val ) {
  178. percent.number = val;
  179. }, false, 0, 1 );
  180. break;
  181. case 'invert':
  182. // PASS
  183. var alpha = new THREE.FloatNode( 1 );
  184. var screen = new THREE.ScreenNode();
  185. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  186. var fade = new THREE.Math3Node(
  187. screen,
  188. inverted,
  189. alpha,
  190. THREE.Math3Node.MIX
  191. );
  192. nodepass.value = fade;
  193. // GUI
  194. addGui( 'alpha', alpha.number, function ( val ) {
  195. alpha.number = val;
  196. }, false, 0, 1 );
  197. break;
  198. case 'blends':
  199. // PASS
  200. var multiply = new THREE.OperatorNode(
  201. new THREE.ScreenNode(),
  202. new THREE.TextureNode( lensflare2 ),
  203. THREE.OperatorNode.ADD
  204. );
  205. nodepass.value = multiply;
  206. // GUI
  207. addGui( 'blend', {
  208. 'addition': THREE.OperatorNode.ADD,
  209. 'subtract': THREE.OperatorNode.SUB,
  210. 'multiply': THREE.OperatorNode.MUL,
  211. 'division': THREE.OperatorNode.DIV
  212. }, function ( val ) {
  213. multiply.op = val;
  214. nodepass.build();
  215. } );
  216. break;
  217. case 'saturation':
  218. // PASS
  219. var screen = new THREE.ScreenNode();
  220. var sat = new THREE.FloatNode( 0 );
  221. var satrgb = new THREE.FunctionNode( [
  222. "vec3 satrgb(vec3 rgb, float adjustment) {",
  223. //" const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
  224. " vec3 intensity = vec3(dot(rgb, LUMA));",
  225. " return mix(intensity, rgb, adjustment);",
  226. "}"
  227. ].join( "\n" ) );
  228. var saturation = new THREE.FunctionCallNode( satrgb );
  229. saturation.inputs.rgb = screen;
  230. saturation.inputs.adjustment = sat;
  231. nodepass.value = saturation;
  232. // GUI
  233. addGui( 'saturation', sat.number, function ( val ) {
  234. sat.number = val;
  235. }, false, 0, 2 );
  236. break;
  237. case 'refraction':
  238. // PASS
  239. var normal = new THREE.TextureNode( decalNormal );
  240. var normalXY = new THREE.SwitchNode( normal, 'xy' );
  241. var scale = new THREE.FloatNode( .5 );
  242. var flip = new THREE.Vector2Node( - 1, 1 );
  243. var normalXYFlip = new THREE.Math1Node(
  244. normalXY,
  245. THREE.Math1Node.INVERT
  246. );
  247. var offsetNormal = new THREE.OperatorNode(
  248. normalXYFlip,
  249. new THREE.FloatNode( .5 ),
  250. THREE.OperatorNode.ADD
  251. );
  252. var scaleTexture = new THREE.OperatorNode(
  253. new THREE.SwitchNode( normal, 'z' ),
  254. offsetNormal,
  255. THREE.OperatorNode.MUL
  256. );
  257. var scaleNormal = new THREE.Math3Node(
  258. new THREE.FloatNode( 1 ),
  259. scaleTexture,
  260. scale,
  261. THREE.Math3Node.MIX
  262. );
  263. var offsetCoord = new THREE.OperatorNode(
  264. new THREE.UVNode(),
  265. scaleNormal,
  266. THREE.OperatorNode.MUL
  267. );
  268. var screen = new THREE.ScreenNode( offsetCoord );
  269. nodepass.value = screen;
  270. // GUI
  271. addGui( 'scale', scale.number, function ( val ) {
  272. scale.number = val;
  273. }, false, 0, 1 );
  274. addGui( 'invert', false, function ( val ) {
  275. offsetNormal.a = val ? normalXYFlip : normalXY;
  276. nodepass.build();
  277. } );
  278. break;
  279. case 'mosaic':
  280. // PASS
  281. var scale = new THREE.FloatNode( 128 );
  282. var fade = new THREE.FloatNode( 1 );
  283. var uv = new THREE.UVNode();
  284. var blocks = new THREE.OperatorNode(
  285. uv,
  286. scale,
  287. THREE.OperatorNode.MUL
  288. );
  289. var blocksSize = new THREE.Math1Node(
  290. blocks,
  291. THREE.Math1Node.FLOOR
  292. );
  293. var coord = new THREE.OperatorNode(
  294. blocksSize,
  295. scale,
  296. THREE.OperatorNode.DIV
  297. );
  298. var fadeScreen = new THREE.Math3Node(
  299. uv,
  300. coord,
  301. fade,
  302. THREE.Math3Node.MIX
  303. );
  304. nodepass.value = new THREE.ScreenNode( fadeScreen );
  305. // GUI
  306. addGui( 'scale', scale.number, function ( val ) {
  307. scale.number = val;
  308. }, false, 16, 1024 );
  309. addGui( 'fade', fade.number, function ( val ) {
  310. fade.number = val;
  311. }, false, 0, 1 );
  312. addGui( 'mask', true, function ( val ) {
  313. fadeCoord.c = val ? maskAlpha : fade;
  314. nodepass.build();
  315. } );
  316. break;
  317. case 'blur':
  318. // PASS
  319. var size = renderer.getDrawingBufferSize();
  320. var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
  321. blurScreen.size = new THREE.Vector2( size.width, size.height );
  322. nodepass.value = blurScreen;
  323. // GUI
  324. addGui( 'blurX', blurScreen.radius.x, function ( val ) {
  325. blurScreen.radius.x = val;
  326. }, false, 0, 15 );
  327. addGui( 'blurY', blurScreen.radius.y, function ( val ) {
  328. blurScreen.radius.y = val;
  329. }, false, 0, 15 );
  330. break;
  331. }
  332. nodepass.build();
  333. // test serialization
  334. /*
  335. var library = {};
  336. library[ lensflare2.uuid ] = lensflare2;
  337. library[ decalNormal.uuid ] = decalNormal;
  338. var json = nodepass.toJSON();
  339. nodepass.value = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
  340. nodepass.build();
  341. */
  342. }
  343. function init() {
  344. renderer = new THREE.WebGLRenderer();
  345. renderer.setPixelRatio( window.devicePixelRatio );
  346. renderer.setSize( window.innerWidth, window.innerHeight );
  347. document.body.appendChild( renderer.domElement );
  348. //
  349. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  350. camera.position.z = 400;
  351. scene = new THREE.Scene();
  352. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  353. object = new THREE.Object3D();
  354. scene.add( object );
  355. var geometry = new THREE.SphereGeometry( 1, 4, 4 );
  356. for ( var i = 0; i < 100; i ++ ) {
  357. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), flatShading: true } );
  358. var mesh = new THREE.Mesh( geometry, material );
  359. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  360. mesh.position.multiplyScalar( Math.random() * 400 );
  361. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  362. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  363. object.add( mesh );
  364. }
  365. scene.add( new THREE.AmbientLight( 0x999999 ) );
  366. light = new THREE.DirectionalLight( 0xffffff );
  367. light.position.set( 1, 1, 1 );
  368. scene.add( light );
  369. // postprocessing
  370. composer = new THREE.EffectComposer( renderer );
  371. composer.addPass( new THREE.RenderPass( scene, camera ) );
  372. nodepass = new THREE.NodePass();
  373. nodepass.renderToScreen = true;
  374. composer.addPass( nodepass );
  375. //
  376. updateMaterial();
  377. window.addEventListener( 'resize', onWindowResize, false );
  378. }
  379. function onWindowResize() {
  380. camera.aspect = window.innerWidth / window.innerHeight;
  381. camera.updateProjectionMatrix();
  382. renderer.setSize( window.innerWidth, window.innerHeight );
  383. composer.setSize( window.innerWidth, window.innerHeight );
  384. }
  385. function animate() {
  386. requestAnimationFrame( animate );
  387. var delta = clock.getDelta();
  388. object.rotation.x += 0.005;
  389. object.rotation.y += 0.01;
  390. nodepass.node.updateFrame( delta );
  391. composer.render();
  392. }
  393. </script>
  394. </body>
  395. </html>