Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

simonThiele bfa2cc7802 if you load an objet from json, JSONLoader will maybe add some undefined properties like bones. If you compare the originial with the json object, these properies will be missed. For that reson you cant use smartcompare and need to exclude props manually§ 9 年之前
build 2b42a8de2e Updated builds. 9 年之前
docs 00a565d493 Merge pull request #7615 from paulmasson/dev 9 年之前
editor 6ff884a514 Editor: Adding emissiveMap support. 9 年之前
examples f5e6478a49 CanvasRenderer: Added imageSmoothingEnabled code to explore later. 9 年之前
src 4c115d0513 Merge pull request #7641 from leitzler/leitzler-regexcase-1 9 年之前
test bfa2cc7802 if you load an objet from json, JSONLoader will maybe add some undefined properties like bones. If you compare the originial with the json object, these properies will be missed. For that reson you cant use smartcompare and need to exclude props manually§ 9 年之前
utils 94a782ffe1 Enable interpret and generate tag 'd' in materials, to apply 9 年之前
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 9 年之前
LICENSE c12770459e change *copy; to © 10 年之前
README.md b113db75e1 <canvas> -> `WebGL` 10 年之前
bower.json 635b3e274d Fix bower.json ignores 10 年之前
package.json ec6b4b4dd5 remove lodash dependency 9 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases