Mesh.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>[name]</h1>
  12. <div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
  13. <h2>Example</h2>
  14. <code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
  15. var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
  16. var mesh = new THREE.Mesh( geometry, material );
  17. scene.add( mesh );
  18. </code>
  19. <h2>Constructor</h2>
  20. <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
  21. <div>
  22. geometry — An instance of [page:Geometry].<br />
  23. material — An instance of [page:Material] (optional).
  24. </div>
  25. <h2>Properties</h2>
  26. <h3>[property:Geometry geometry]</h3>
  27. <div>An instance of [page:Geometry], defining the object's structure.</div>
  28. <h3>[property:Material material]</h3>
  29. <div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
  30. <h3>[property:Array morphTargetForcedOrder]</h3>
  31. <div>
  32. An array of indices specifying the order that the morphs will be applied. Undefined by
  33. default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
  34. </div>
  35. <h3>[property:Array morphTargetInfluences]</h3>
  36. <div>
  37. An array of weights typically from 0-1 that specify how much of the morph is applied.
  38. Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
  39. </div>
  40. <h3>[property:Array morphTargetDictionary]</h3>
  41. <div>
  42. A dictionary of morphTargets based on the morphTarget.name property.
  43. Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
  44. </div>
  45. <h3>[property:Integer morphTargetBase]</h3>
  46. <div>
  47. Specify the index of the morph that should be used as the base morph. Replaces the positions.
  48. Undefined by default, but reset to -1 (non set) by [page:Mesh.updateMorphTargets updateMorphTargets].
  49. </div>
  50. <h2>Methods</h2>
  51. <h3>[method:Integer getMorphTargetIndexByName]( [page:String name] )</h3>
  52. <div>
  53. name — a morph target name<br />
  54. </div>
  55. <div>
  56. Returns the index of a morph target defined by name.
  57. </div>
  58. <h3>[method:null updateMorphTargets]()</h3>
  59. <div>
  60. Updates the morphtargets to have no influence on the object. Resets the
  61. [page:Mesh.morphTargetForcedOrder morphTargetForcedOrder],
  62. [page:Mesh.morphTargetInfluences morphTargetInfluences],
  63. [page:Mesh.morphTargetDictionary morphTargetDictionary], and
  64. [page:Mesh.morphTargetBase morphTargetBase] properties.
  65. </div>
  66. <h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
  67. <div>
  68. Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
  69. </div>
  70. <h3>[method:Object3D clone]([page:Object3D object])</h3>
  71. <div>
  72. object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Mesh Object.
  73. </div>
  74. <div>
  75. Clone a Mesh Object.
  76. </div>
  77. <h2>Source</h2>
  78. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  79. </body>
  80. </html>