misc_camera_roll.html 4.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - roll camera</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #000;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. font-weight: bold;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color:#000;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a { color: red; }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info">
  29. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - roll camera example</br>
  30. WASD move, RF up/down, QE roll, mouse look around
  31. </div>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="js/Stats.js"></script>
  34. <script type="text/javascript">
  35. var statsEnabled = true;
  36. var container, stats;
  37. var camera, scene, renderer;
  38. var cross;
  39. init();
  40. function init() {
  41. // scene and camera
  42. scene = new THREE.Scene();
  43. scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
  44. camera = new THREE.RollCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.movementSpeed = 100;
  46. camera.lookSpeed = 3;
  47. camera.constrainVertical = [ -0.5, 0.5 ];
  48. //camera.autoForward = true;
  49. // world
  50. var cube = new THREE.CubeGeometry( 20, 60, 20 );
  51. cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
  52. cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
  53. cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
  54. cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
  55. var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  56. for( var i = 0; i < 500; i++ ) {
  57. var mesh = new THREE.Mesh( cube, material );
  58. mesh.position.set(( Math.random() - 0.5 ) * 1000,
  59. ( Math.random() - 0.5 ) * 1000,
  60. ( Math.random() - 0.5 ) * 1000 );
  61. mesh.updateMatrix();
  62. mesh.matrixAutoUpdate = false;
  63. scene.addChild( mesh );
  64. }
  65. // create cross
  66. /*
  67. cross = new THREE.Object3D();
  68. cross.scale.set( 0.5, 0.5, 0.5 );
  69. cross.matrixAutoUpdate = false;
  70. var material = new THREE.MeshPhongMaterial( { color:0xff0000 } );
  71. var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material );
  72. mesh.position.x = 20;
  73. cross.addChild( mesh );
  74. var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } );
  75. var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material );
  76. mesh.position.y = 20;
  77. cross.addChild( mesh );
  78. var material = new THREE.MeshPhongMaterial( { color:0x0000ff } );
  79. var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material );
  80. mesh.position.z = 20;
  81. cross.addChild( mesh );
  82. camera.addChild( cross );
  83. */
  84. scene.addChild( camera );
  85. // lights
  86. light = new THREE.DirectionalLight( 0xffffff );
  87. light.position.set( 1, 1, 1 );
  88. scene.addChild( light );
  89. light = new THREE.DirectionalLight( 0x002288 );
  90. light.position.set( -1, -1, -1 );
  91. scene.addChild( light );
  92. light = new THREE.AmbientLight( 0x222222 );
  93. scene.addChild( light );
  94. // renderer
  95. renderer = new THREE.WebGLRenderer( { antialias: false } );
  96. renderer.setClearColorHex( 0xffffff, 1 );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. container = document.getElementById( 'container' );
  99. container.appendChild( renderer.domElement );
  100. if ( statsEnabled ) {
  101. stats = new Stats();
  102. stats.domElement.style.position = 'absolute';
  103. stats.domElement.style.top = '0px';
  104. stats.domElement.style.zIndex = 100;
  105. container.appendChild( stats.domElement );
  106. }
  107. setInterval( loop, 1000 / 60 );
  108. }
  109. function loop() {
  110. /*
  111. cross.matrix.copy( camera.matrix );
  112. cross.matrix.n14 = 0;
  113. cross.matrix.n24 = 0;
  114. cross.matrix.n34 = -200;
  115. cross.matrixWorldNeedsUpdate = true;
  116. */
  117. renderer.render( scene, camera );
  118. if ( statsEnabled ) stats.update();
  119. }
  120. </script>
  121. </body>
  122. </html>