GLTFLoader.js 95 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from '../../../build/three.module.js';
  65. var GLTFLoader = ( function () {
  66. function GLTFLoader( manager ) {
  67. Loader.call( this, manager );
  68. this.dracoLoader = null;
  69. this.ddsLoader = null;
  70. this.ktx2Loader = null;
  71. this.meshoptDecoder = null;
  72. this.pluginCallbacks = [];
  73. this.register( function ( parser ) {
  74. return new GLTFMaterialsClearcoatExtension( parser );
  75. } );
  76. this.register( function ( parser ) {
  77. return new GLTFTextureBasisUExtension( parser );
  78. } );
  79. this.register( function ( parser ) {
  80. return new GLTFTextureWebPExtension( parser );
  81. } );
  82. this.register( function ( parser ) {
  83. return new GLTFMaterialsTransmissionExtension( parser );
  84. } );
  85. this.register( function ( parser ) {
  86. return new GLTFLightsExtension( parser );
  87. } );
  88. this.register( function ( parser ) {
  89. return new GLTFMeshoptCompression( parser );
  90. } );
  91. }
  92. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  93. constructor: GLTFLoader,
  94. load: function ( url, onLoad, onProgress, onError ) {
  95. var scope = this;
  96. var resourcePath;
  97. if ( this.resourcePath !== '' ) {
  98. resourcePath = this.resourcePath;
  99. } else if ( this.path !== '' ) {
  100. resourcePath = this.path;
  101. } else {
  102. resourcePath = LoaderUtils.extractUrlBase( url );
  103. }
  104. // Tells the LoadingManager to track an extra item, which resolves after
  105. // the model is fully loaded. This means the count of items loaded will
  106. // be incorrect, but ensures manager.onLoad() does not fire early.
  107. this.manager.itemStart( url );
  108. var _onError = function ( e ) {
  109. if ( onError ) {
  110. onError( e );
  111. } else {
  112. console.error( e );
  113. }
  114. scope.manager.itemError( url );
  115. scope.manager.itemEnd( url );
  116. };
  117. var loader = new FileLoader( this.manager );
  118. loader.setPath( this.path );
  119. loader.setResponseType( 'arraybuffer' );
  120. loader.setRequestHeader( this.requestHeader );
  121. loader.setWithCredentials( this.withCredentials );
  122. loader.load( url, function ( data ) {
  123. try {
  124. scope.parse( data, resourcePath, function ( gltf ) {
  125. onLoad( gltf );
  126. scope.manager.itemEnd( url );
  127. }, _onError );
  128. } catch ( e ) {
  129. _onError( e );
  130. }
  131. }, onProgress, _onError );
  132. },
  133. setDRACOLoader: function ( dracoLoader ) {
  134. this.dracoLoader = dracoLoader;
  135. return this;
  136. },
  137. setDDSLoader: function ( ddsLoader ) {
  138. this.ddsLoader = ddsLoader;
  139. return this;
  140. },
  141. setKTX2Loader: function ( ktx2Loader ) {
  142. this.ktx2Loader = ktx2Loader;
  143. return this;
  144. },
  145. setMeshoptDecoder: function ( meshoptDecoder ) {
  146. this.meshoptDecoder = meshoptDecoder;
  147. return this;
  148. },
  149. register: function ( callback ) {
  150. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  151. this.pluginCallbacks.push( callback );
  152. }
  153. return this;
  154. },
  155. unregister: function ( callback ) {
  156. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  157. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  158. }
  159. return this;
  160. },
  161. parse: function ( data, path, onLoad, onError ) {
  162. var content;
  163. var extensions = {};
  164. var plugins = {};
  165. if ( typeof data === 'string' ) {
  166. content = data;
  167. } else {
  168. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  169. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  170. try {
  171. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  172. } catch ( error ) {
  173. if ( onError ) onError( error );
  174. return;
  175. }
  176. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  177. } else {
  178. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  179. }
  180. }
  181. var json = JSON.parse( content );
  182. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  183. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  184. return;
  185. }
  186. var parser = new GLTFParser( json, {
  187. path: path || this.resourcePath || '',
  188. crossOrigin: this.crossOrigin,
  189. manager: this.manager,
  190. ktx2Loader: this.ktx2Loader,
  191. meshoptDecoder: this.meshoptDecoder
  192. } );
  193. parser.fileLoader.setRequestHeader( this.requestHeader );
  194. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  195. var plugin = this.pluginCallbacks[ i ]( parser );
  196. plugins[ plugin.name ] = plugin;
  197. // Workaround to avoid determining as unknown extension
  198. // in addUnknownExtensionsToUserData().
  199. // Remove this workaround if we move all the existing
  200. // extension handlers to plugin system
  201. extensions[ plugin.name ] = true;
  202. }
  203. if ( json.extensionsUsed ) {
  204. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  205. var extensionName = json.extensionsUsed[ i ];
  206. var extensionsRequired = json.extensionsRequired || [];
  207. switch ( extensionName ) {
  208. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  209. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  210. break;
  211. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  212. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  213. break;
  214. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  215. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  216. break;
  217. case EXTENSIONS.MSFT_TEXTURE_DDS:
  218. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  219. break;
  220. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  221. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  222. break;
  223. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  224. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  225. break;
  226. default:
  227. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  228. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  229. }
  230. }
  231. }
  232. }
  233. parser.setExtensions( extensions );
  234. parser.setPlugins( plugins );
  235. parser.parse( onLoad, onError );
  236. }
  237. } );
  238. /* GLTFREGISTRY */
  239. function GLTFRegistry() {
  240. var objects = {};
  241. return {
  242. get: function ( key ) {
  243. return objects[ key ];
  244. },
  245. add: function ( key, object ) {
  246. objects[ key ] = object;
  247. },
  248. remove: function ( key ) {
  249. delete objects[ key ];
  250. },
  251. removeAll: function () {
  252. objects = {};
  253. }
  254. };
  255. }
  256. /*********************************/
  257. /********** EXTENSIONS ***********/
  258. /*********************************/
  259. var EXTENSIONS = {
  260. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  261. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  262. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  263. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  264. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  265. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  266. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  267. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  268. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  269. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  270. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  271. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  272. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  273. };
  274. /**
  275. * DDS Texture Extension
  276. *
  277. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  278. *
  279. */
  280. function GLTFTextureDDSExtension( ddsLoader ) {
  281. if ( ! ddsLoader ) {
  282. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  283. }
  284. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  285. this.ddsLoader = ddsLoader;
  286. }
  287. /**
  288. * Punctual Lights Extension
  289. *
  290. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  291. */
  292. function GLTFLightsExtension( parser ) {
  293. this.parser = parser;
  294. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  295. // Object3D instance caches
  296. this.cache = { refs: {}, uses: {} };
  297. }
  298. GLTFLightsExtension.prototype._markDefs = function () {
  299. var parser = this.parser;
  300. var nodeDefs = this.parser.json.nodes || [];
  301. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  302. var nodeDef = nodeDefs[ nodeIndex ];
  303. if ( nodeDef.extensions
  304. && nodeDef.extensions[ this.name ]
  305. && nodeDef.extensions[ this.name ].light !== undefined ) {
  306. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  307. }
  308. }
  309. };
  310. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  311. var parser = this.parser;
  312. var cacheKey = 'light:' + lightIndex;
  313. var dependency = parser.cache.get( cacheKey );
  314. if ( dependency ) return dependency;
  315. var json = parser.json;
  316. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  317. var lightDefs = extensions.lights || [];
  318. var lightDef = lightDefs[ lightIndex ];
  319. var lightNode;
  320. var color = new Color( 0xffffff );
  321. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  322. var range = lightDef.range !== undefined ? lightDef.range : 0;
  323. switch ( lightDef.type ) {
  324. case 'directional':
  325. lightNode = new DirectionalLight( color );
  326. lightNode.target.position.set( 0, 0, - 1 );
  327. lightNode.add( lightNode.target );
  328. break;
  329. case 'point':
  330. lightNode = new PointLight( color );
  331. lightNode.distance = range;
  332. break;
  333. case 'spot':
  334. lightNode = new SpotLight( color );
  335. lightNode.distance = range;
  336. // Handle spotlight properties.
  337. lightDef.spot = lightDef.spot || {};
  338. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  339. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  340. lightNode.angle = lightDef.spot.outerConeAngle;
  341. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  342. lightNode.target.position.set( 0, 0, - 1 );
  343. lightNode.add( lightNode.target );
  344. break;
  345. default:
  346. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  347. }
  348. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  349. // here, because node-level parsing will only override position if explicitly specified.
  350. lightNode.position.set( 0, 0, 0 );
  351. lightNode.decay = 2;
  352. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  353. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  354. dependency = Promise.resolve( lightNode );
  355. parser.cache.add( cacheKey, dependency );
  356. return dependency;
  357. };
  358. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  359. var self = this;
  360. var parser = this.parser;
  361. var json = parser.json;
  362. var nodeDef = json.nodes[ nodeIndex ];
  363. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  364. var lightIndex = lightDef.light;
  365. if ( lightIndex === undefined ) return null;
  366. return this._loadLight( lightIndex ).then( function ( light ) {
  367. return parser._getNodeRef( self.cache, lightIndex, light );
  368. } );
  369. };
  370. /**
  371. * Unlit Materials Extension
  372. *
  373. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  374. */
  375. function GLTFMaterialsUnlitExtension() {
  376. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  377. }
  378. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  379. return MeshBasicMaterial;
  380. };
  381. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  382. var pending = [];
  383. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  384. materialParams.opacity = 1.0;
  385. var metallicRoughness = materialDef.pbrMetallicRoughness;
  386. if ( metallicRoughness ) {
  387. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  388. var array = metallicRoughness.baseColorFactor;
  389. materialParams.color.fromArray( array );
  390. materialParams.opacity = array[ 3 ];
  391. }
  392. if ( metallicRoughness.baseColorTexture !== undefined ) {
  393. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  394. }
  395. }
  396. return Promise.all( pending );
  397. };
  398. /**
  399. * Clearcoat Materials Extension
  400. *
  401. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  402. */
  403. function GLTFMaterialsClearcoatExtension( parser ) {
  404. this.parser = parser;
  405. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  406. }
  407. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  408. var parser = this.parser;
  409. var materialDef = parser.json.materials[ materialIndex ];
  410. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  411. return MeshPhysicalMaterial;
  412. };
  413. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  414. var parser = this.parser;
  415. var materialDef = parser.json.materials[ materialIndex ];
  416. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  417. return Promise.resolve();
  418. }
  419. var pending = [];
  420. var extension = materialDef.extensions[ this.name ];
  421. if ( extension.clearcoatFactor !== undefined ) {
  422. materialParams.clearcoat = extension.clearcoatFactor;
  423. }
  424. if ( extension.clearcoatTexture !== undefined ) {
  425. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  426. }
  427. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  428. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  429. }
  430. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  431. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  432. }
  433. if ( extension.clearcoatNormalTexture !== undefined ) {
  434. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  435. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  436. var scale = extension.clearcoatNormalTexture.scale;
  437. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  438. }
  439. }
  440. return Promise.all( pending );
  441. };
  442. /**
  443. * Transmission Materials Extension
  444. *
  445. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  446. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  447. */
  448. function GLTFMaterialsTransmissionExtension( parser ) {
  449. this.parser = parser;
  450. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  451. }
  452. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  453. var parser = this.parser;
  454. var materialDef = parser.json.materials[ materialIndex ];
  455. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  456. return MeshPhysicalMaterial;
  457. };
  458. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  459. var parser = this.parser;
  460. var materialDef = parser.json.materials[ materialIndex ];
  461. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  462. return Promise.resolve();
  463. }
  464. var pending = [];
  465. var extension = materialDef.extensions[ this.name ];
  466. if ( extension.transmissionFactor !== undefined ) {
  467. materialParams.transmission = extension.transmissionFactor;
  468. }
  469. if ( extension.transmissionTexture !== undefined ) {
  470. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  471. }
  472. return Promise.all( pending );
  473. };
  474. /**
  475. * BasisU Texture Extension
  476. *
  477. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  478. */
  479. function GLTFTextureBasisUExtension( parser ) {
  480. this.parser = parser;
  481. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  482. }
  483. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  484. var parser = this.parser;
  485. var json = parser.json;
  486. var textureDef = json.textures[ textureIndex ];
  487. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  488. return null;
  489. }
  490. var extension = textureDef.extensions[ this.name ];
  491. var source = json.images[ extension.source ];
  492. var loader = parser.options.ktx2Loader;
  493. if ( ! loader ) {
  494. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  495. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  496. } else {
  497. // Assumes that the extension is optional and that a fallback texture is present
  498. return null;
  499. }
  500. }
  501. return parser.loadTextureImage( textureIndex, source, loader );
  502. };
  503. /**
  504. * WebP Texture Extension
  505. *
  506. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  507. */
  508. function GLTFTextureWebPExtension( parser ) {
  509. this.parser = parser;
  510. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  511. this.isSupported = null;
  512. }
  513. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  514. var name = this.name;
  515. var parser = this.parser;
  516. var json = parser.json;
  517. var textureDef = json.textures[ textureIndex ];
  518. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  519. return null;
  520. }
  521. var extension = textureDef.extensions[ name ];
  522. var source = json.images[ extension.source ];
  523. var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader;
  524. return this.detectSupport().then( function ( isSupported ) {
  525. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  526. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  527. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  528. }
  529. // Fall back to PNG or JPEG.
  530. return parser.loadTexture( textureIndex );
  531. } );
  532. };
  533. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  534. if ( ! this.isSupported ) {
  535. this.isSupported = new Promise( function ( resolve ) {
  536. var image = new Image();
  537. // Lossy test image. Support for lossy images doesn't guarantee support for all
  538. // WebP images, unfortunately.
  539. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  540. image.onload = image.onerror = function () {
  541. resolve( image.height === 1 );
  542. };
  543. } );
  544. }
  545. return this.isSupported;
  546. };
  547. /**
  548. * meshopt BufferView Compression Extension
  549. *
  550. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  551. */
  552. function GLTFMeshoptCompression( parser ) {
  553. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  554. this.parser = parser;
  555. }
  556. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  557. var json = this.parser.json;
  558. var bufferView = json.bufferViews[ index ];
  559. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  560. var extensionDef = bufferView.extensions[ this.name ];
  561. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  562. var decoder = this.parser.options.meshoptDecoder;
  563. if ( ! decoder || ! decoder.supported ) {
  564. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  565. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  566. } else {
  567. // Assumes that the extension is optional and that fallback buffer data is present
  568. return null;
  569. }
  570. }
  571. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  572. var byteOffset = extensionDef.byteOffset || 0;
  573. var byteLength = extensionDef.byteLength || 0;
  574. var count = extensionDef.count;
  575. var stride = extensionDef.byteStride;
  576. var result = new ArrayBuffer( count * stride );
  577. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  578. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  579. return result;
  580. } );
  581. } else {
  582. return null;
  583. }
  584. };
  585. /* BINARY EXTENSION */
  586. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  587. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  588. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  589. function GLTFBinaryExtension( data ) {
  590. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  591. this.content = null;
  592. this.body = null;
  593. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  594. this.header = {
  595. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  596. version: headerView.getUint32( 4, true ),
  597. length: headerView.getUint32( 8, true )
  598. };
  599. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  600. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  601. } else if ( this.header.version < 2.0 ) {
  602. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  603. }
  604. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  605. var chunkIndex = 0;
  606. while ( chunkIndex < chunkView.byteLength ) {
  607. var chunkLength = chunkView.getUint32( chunkIndex, true );
  608. chunkIndex += 4;
  609. var chunkType = chunkView.getUint32( chunkIndex, true );
  610. chunkIndex += 4;
  611. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  612. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  613. this.content = LoaderUtils.decodeText( contentArray );
  614. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  615. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  616. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  617. }
  618. // Clients must ignore chunks with unknown types.
  619. chunkIndex += chunkLength;
  620. }
  621. if ( this.content === null ) {
  622. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  623. }
  624. }
  625. /**
  626. * DRACO Mesh Compression Extension
  627. *
  628. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  629. */
  630. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  631. if ( ! dracoLoader ) {
  632. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  633. }
  634. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  635. this.json = json;
  636. this.dracoLoader = dracoLoader;
  637. this.dracoLoader.preload();
  638. }
  639. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  640. var json = this.json;
  641. var dracoLoader = this.dracoLoader;
  642. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  643. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  644. var threeAttributeMap = {};
  645. var attributeNormalizedMap = {};
  646. var attributeTypeMap = {};
  647. for ( var attributeName in gltfAttributeMap ) {
  648. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  649. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  650. }
  651. for ( attributeName in primitive.attributes ) {
  652. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  653. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  654. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  655. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  656. attributeTypeMap[ threeAttributeName ] = componentType;
  657. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  658. }
  659. }
  660. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  661. return new Promise( function ( resolve ) {
  662. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  663. for ( var attributeName in geometry.attributes ) {
  664. var attribute = geometry.attributes[ attributeName ];
  665. var normalized = attributeNormalizedMap[ attributeName ];
  666. if ( normalized !== undefined ) attribute.normalized = normalized;
  667. }
  668. resolve( geometry );
  669. }, threeAttributeMap, attributeTypeMap );
  670. } );
  671. } );
  672. };
  673. /**
  674. * Texture Transform Extension
  675. *
  676. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  677. */
  678. function GLTFTextureTransformExtension() {
  679. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  680. }
  681. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  682. texture = texture.clone();
  683. if ( transform.offset !== undefined ) {
  684. texture.offset.fromArray( transform.offset );
  685. }
  686. if ( transform.rotation !== undefined ) {
  687. texture.rotation = transform.rotation;
  688. }
  689. if ( transform.scale !== undefined ) {
  690. texture.repeat.fromArray( transform.scale );
  691. }
  692. if ( transform.texCoord !== undefined ) {
  693. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  694. }
  695. texture.needsUpdate = true;
  696. return texture;
  697. };
  698. /**
  699. * Specular-Glossiness Extension
  700. *
  701. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  702. */
  703. /**
  704. * A sub class of StandardMaterial with some of the functionality
  705. * changed via the `onBeforeCompile` callback
  706. * @pailhead
  707. */
  708. function GLTFMeshStandardSGMaterial( params ) {
  709. MeshStandardMaterial.call( this );
  710. this.isGLTFSpecularGlossinessMaterial = true;
  711. //various chunks that need replacing
  712. var specularMapParsFragmentChunk = [
  713. '#ifdef USE_SPECULARMAP',
  714. ' uniform sampler2D specularMap;',
  715. '#endif'
  716. ].join( '\n' );
  717. var glossinessMapParsFragmentChunk = [
  718. '#ifdef USE_GLOSSINESSMAP',
  719. ' uniform sampler2D glossinessMap;',
  720. '#endif'
  721. ].join( '\n' );
  722. var specularMapFragmentChunk = [
  723. 'vec3 specularFactor = specular;',
  724. '#ifdef USE_SPECULARMAP',
  725. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  726. ' texelSpecular = sRGBToLinear( texelSpecular );',
  727. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  728. ' specularFactor *= texelSpecular.rgb;',
  729. '#endif'
  730. ].join( '\n' );
  731. var glossinessMapFragmentChunk = [
  732. 'float glossinessFactor = glossiness;',
  733. '#ifdef USE_GLOSSINESSMAP',
  734. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  735. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  736. ' glossinessFactor *= texelGlossiness.a;',
  737. '#endif'
  738. ].join( '\n' );
  739. var lightPhysicalFragmentChunk = [
  740. 'PhysicalMaterial material;',
  741. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  742. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  743. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  744. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  745. 'material.specularRoughness += geometryRoughness;',
  746. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  747. 'material.specularColor = specularFactor;',
  748. ].join( '\n' );
  749. var uniforms = {
  750. specular: { value: new Color().setHex( 0xffffff ) },
  751. glossiness: { value: 1 },
  752. specularMap: { value: null },
  753. glossinessMap: { value: null }
  754. };
  755. this._extraUniforms = uniforms;
  756. this.onBeforeCompile = function ( shader ) {
  757. for ( var uniformName in uniforms ) {
  758. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  759. }
  760. shader.fragmentShader = shader.fragmentShader
  761. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  762. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  763. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  764. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  765. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  766. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  767. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  768. };
  769. Object.defineProperties( this, {
  770. specular: {
  771. get: function () {
  772. return uniforms.specular.value;
  773. },
  774. set: function ( v ) {
  775. uniforms.specular.value = v;
  776. }
  777. },
  778. specularMap: {
  779. get: function () {
  780. return uniforms.specularMap.value;
  781. },
  782. set: function ( v ) {
  783. uniforms.specularMap.value = v;
  784. if ( v ) {
  785. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  786. } else {
  787. delete this.defines.USE_SPECULARMAP;
  788. }
  789. }
  790. },
  791. glossiness: {
  792. get: function () {
  793. return uniforms.glossiness.value;
  794. },
  795. set: function ( v ) {
  796. uniforms.glossiness.value = v;
  797. }
  798. },
  799. glossinessMap: {
  800. get: function () {
  801. return uniforms.glossinessMap.value;
  802. },
  803. set: function ( v ) {
  804. uniforms.glossinessMap.value = v;
  805. if ( v ) {
  806. this.defines.USE_GLOSSINESSMAP = '';
  807. this.defines.USE_UV = '';
  808. } else {
  809. delete this.defines.USE_GLOSSINESSMAP;
  810. delete this.defines.USE_UV;
  811. }
  812. }
  813. }
  814. } );
  815. delete this.metalness;
  816. delete this.roughness;
  817. delete this.metalnessMap;
  818. delete this.roughnessMap;
  819. this.setValues( params );
  820. }
  821. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  822. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  823. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  824. MeshStandardMaterial.prototype.copy.call( this, source );
  825. this.specularMap = source.specularMap;
  826. this.specular.copy( source.specular );
  827. this.glossinessMap = source.glossinessMap;
  828. this.glossiness = source.glossiness;
  829. delete this.metalness;
  830. delete this.roughness;
  831. delete this.metalnessMap;
  832. delete this.roughnessMap;
  833. return this;
  834. };
  835. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  836. return {
  837. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  838. specularGlossinessParams: [
  839. 'color',
  840. 'map',
  841. 'lightMap',
  842. 'lightMapIntensity',
  843. 'aoMap',
  844. 'aoMapIntensity',
  845. 'emissive',
  846. 'emissiveIntensity',
  847. 'emissiveMap',
  848. 'bumpMap',
  849. 'bumpScale',
  850. 'normalMap',
  851. 'normalMapType',
  852. 'displacementMap',
  853. 'displacementScale',
  854. 'displacementBias',
  855. 'specularMap',
  856. 'specular',
  857. 'glossinessMap',
  858. 'glossiness',
  859. 'alphaMap',
  860. 'envMap',
  861. 'envMapIntensity',
  862. 'refractionRatio',
  863. ],
  864. getMaterialType: function () {
  865. return GLTFMeshStandardSGMaterial;
  866. },
  867. extendParams: function ( materialParams, materialDef, parser ) {
  868. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  869. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  870. materialParams.opacity = 1.0;
  871. var pending = [];
  872. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  873. var array = pbrSpecularGlossiness.diffuseFactor;
  874. materialParams.color.fromArray( array );
  875. materialParams.opacity = array[ 3 ];
  876. }
  877. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  878. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  879. }
  880. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  881. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  882. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  883. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  884. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  885. }
  886. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  887. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  888. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  889. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  890. }
  891. return Promise.all( pending );
  892. },
  893. createMaterial: function ( materialParams ) {
  894. var material = new GLTFMeshStandardSGMaterial( materialParams );
  895. material.fog = true;
  896. material.color = materialParams.color;
  897. material.map = materialParams.map === undefined ? null : materialParams.map;
  898. material.lightMap = null;
  899. material.lightMapIntensity = 1.0;
  900. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  901. material.aoMapIntensity = 1.0;
  902. material.emissive = materialParams.emissive;
  903. material.emissiveIntensity = 1.0;
  904. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  905. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  906. material.bumpScale = 1;
  907. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  908. material.normalMapType = TangentSpaceNormalMap;
  909. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  910. material.displacementMap = null;
  911. material.displacementScale = 1;
  912. material.displacementBias = 0;
  913. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  914. material.specular = materialParams.specular;
  915. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  916. material.glossiness = materialParams.glossiness;
  917. material.alphaMap = null;
  918. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  919. material.envMapIntensity = 1.0;
  920. material.refractionRatio = 0.98;
  921. return material;
  922. },
  923. };
  924. }
  925. /**
  926. * Mesh Quantization Extension
  927. *
  928. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  929. */
  930. function GLTFMeshQuantizationExtension() {
  931. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  932. }
  933. /*********************************/
  934. /********** INTERPOLATION ********/
  935. /*********************************/
  936. // Spline Interpolation
  937. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  938. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  939. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  940. }
  941. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  942. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  943. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  944. // Copies a sample value to the result buffer. See description of glTF
  945. // CUBICSPLINE values layout in interpolate_() function below.
  946. var result = this.resultBuffer,
  947. values = this.sampleValues,
  948. valueSize = this.valueSize,
  949. offset = index * valueSize * 3 + valueSize;
  950. for ( var i = 0; i !== valueSize; i ++ ) {
  951. result[ i ] = values[ offset + i ];
  952. }
  953. return result;
  954. };
  955. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  956. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  957. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  958. var result = this.resultBuffer;
  959. var values = this.sampleValues;
  960. var stride = this.valueSize;
  961. var stride2 = stride * 2;
  962. var stride3 = stride * 3;
  963. var td = t1 - t0;
  964. var p = ( t - t0 ) / td;
  965. var pp = p * p;
  966. var ppp = pp * p;
  967. var offset1 = i1 * stride3;
  968. var offset0 = offset1 - stride3;
  969. var s2 = - 2 * ppp + 3 * pp;
  970. var s3 = ppp - pp;
  971. var s0 = 1 - s2;
  972. var s1 = s3 - pp + p;
  973. // Layout of keyframe output values for CUBICSPLINE animations:
  974. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  975. for ( var i = 0; i !== stride; i ++ ) {
  976. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  977. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  978. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  979. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  980. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  981. }
  982. return result;
  983. };
  984. /*********************************/
  985. /********** INTERNALS ************/
  986. /*********************************/
  987. /* CONSTANTS */
  988. var WEBGL_CONSTANTS = {
  989. FLOAT: 5126,
  990. //FLOAT_MAT2: 35674,
  991. FLOAT_MAT3: 35675,
  992. FLOAT_MAT4: 35676,
  993. FLOAT_VEC2: 35664,
  994. FLOAT_VEC3: 35665,
  995. FLOAT_VEC4: 35666,
  996. LINEAR: 9729,
  997. REPEAT: 10497,
  998. SAMPLER_2D: 35678,
  999. POINTS: 0,
  1000. LINES: 1,
  1001. LINE_LOOP: 2,
  1002. LINE_STRIP: 3,
  1003. TRIANGLES: 4,
  1004. TRIANGLE_STRIP: 5,
  1005. TRIANGLE_FAN: 6,
  1006. UNSIGNED_BYTE: 5121,
  1007. UNSIGNED_SHORT: 5123
  1008. };
  1009. var WEBGL_COMPONENT_TYPES = {
  1010. 5120: Int8Array,
  1011. 5121: Uint8Array,
  1012. 5122: Int16Array,
  1013. 5123: Uint16Array,
  1014. 5125: Uint32Array,
  1015. 5126: Float32Array
  1016. };
  1017. var WEBGL_FILTERS = {
  1018. 9728: NearestFilter,
  1019. 9729: LinearFilter,
  1020. 9984: NearestMipmapNearestFilter,
  1021. 9985: LinearMipmapNearestFilter,
  1022. 9986: NearestMipmapLinearFilter,
  1023. 9987: LinearMipmapLinearFilter
  1024. };
  1025. var WEBGL_WRAPPINGS = {
  1026. 33071: ClampToEdgeWrapping,
  1027. 33648: MirroredRepeatWrapping,
  1028. 10497: RepeatWrapping
  1029. };
  1030. var WEBGL_TYPE_SIZES = {
  1031. 'SCALAR': 1,
  1032. 'VEC2': 2,
  1033. 'VEC3': 3,
  1034. 'VEC4': 4,
  1035. 'MAT2': 4,
  1036. 'MAT3': 9,
  1037. 'MAT4': 16
  1038. };
  1039. var ATTRIBUTES = {
  1040. POSITION: 'position',
  1041. NORMAL: 'normal',
  1042. TANGENT: 'tangent',
  1043. TEXCOORD_0: 'uv',
  1044. TEXCOORD_1: 'uv2',
  1045. COLOR_0: 'color',
  1046. WEIGHTS_0: 'skinWeight',
  1047. JOINTS_0: 'skinIndex',
  1048. };
  1049. var PATH_PROPERTIES = {
  1050. scale: 'scale',
  1051. translation: 'position',
  1052. rotation: 'quaternion',
  1053. weights: 'morphTargetInfluences'
  1054. };
  1055. var INTERPOLATION = {
  1056. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1057. // keyframe track will be initialized with a default interpolation type, then modified.
  1058. LINEAR: InterpolateLinear,
  1059. STEP: InterpolateDiscrete
  1060. };
  1061. var ALPHA_MODES = {
  1062. OPAQUE: 'OPAQUE',
  1063. MASK: 'MASK',
  1064. BLEND: 'BLEND'
  1065. };
  1066. /* UTILITY FUNCTIONS */
  1067. function resolveURL( url, path ) {
  1068. // Invalid URL
  1069. if ( typeof url !== 'string' || url === '' ) return '';
  1070. // Host Relative URL
  1071. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1072. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1073. }
  1074. // Absolute URL http://,https://,//
  1075. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1076. // Data URI
  1077. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1078. // Blob URL
  1079. if ( /^blob:.*$/i.test( url ) ) return url;
  1080. // Relative URL
  1081. return path + url;
  1082. }
  1083. /**
  1084. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1085. */
  1086. function createDefaultMaterial( cache ) {
  1087. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1088. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1089. color: 0xFFFFFF,
  1090. emissive: 0x000000,
  1091. metalness: 1,
  1092. roughness: 1,
  1093. transparent: false,
  1094. depthTest: true,
  1095. side: FrontSide
  1096. } );
  1097. }
  1098. return cache[ 'DefaultMaterial' ];
  1099. }
  1100. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1101. // Add unknown glTF extensions to an object's userData.
  1102. for ( var name in objectDef.extensions ) {
  1103. if ( knownExtensions[ name ] === undefined ) {
  1104. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1105. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1106. }
  1107. }
  1108. }
  1109. /**
  1110. * @param {Object3D|Material|BufferGeometry} object
  1111. * @param {GLTF.definition} gltfDef
  1112. */
  1113. function assignExtrasToUserData( object, gltfDef ) {
  1114. if ( gltfDef.extras !== undefined ) {
  1115. if ( typeof gltfDef.extras === 'object' ) {
  1116. Object.assign( object.userData, gltfDef.extras );
  1117. } else {
  1118. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1119. }
  1120. }
  1121. }
  1122. /**
  1123. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1124. *
  1125. * @param {BufferGeometry} geometry
  1126. * @param {Array<GLTF.Target>} targets
  1127. * @param {GLTFParser} parser
  1128. * @return {Promise<BufferGeometry>}
  1129. */
  1130. function addMorphTargets( geometry, targets, parser ) {
  1131. var hasMorphPosition = false;
  1132. var hasMorphNormal = false;
  1133. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1134. var target = targets[ i ];
  1135. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1136. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1137. if ( hasMorphPosition && hasMorphNormal ) break;
  1138. }
  1139. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1140. var pendingPositionAccessors = [];
  1141. var pendingNormalAccessors = [];
  1142. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1143. var target = targets[ i ];
  1144. if ( hasMorphPosition ) {
  1145. var pendingAccessor = target.POSITION !== undefined
  1146. ? parser.getDependency( 'accessor', target.POSITION )
  1147. : geometry.attributes.position;
  1148. pendingPositionAccessors.push( pendingAccessor );
  1149. }
  1150. if ( hasMorphNormal ) {
  1151. var pendingAccessor = target.NORMAL !== undefined
  1152. ? parser.getDependency( 'accessor', target.NORMAL )
  1153. : geometry.attributes.normal;
  1154. pendingNormalAccessors.push( pendingAccessor );
  1155. }
  1156. }
  1157. return Promise.all( [
  1158. Promise.all( pendingPositionAccessors ),
  1159. Promise.all( pendingNormalAccessors )
  1160. ] ).then( function ( accessors ) {
  1161. var morphPositions = accessors[ 0 ];
  1162. var morphNormals = accessors[ 1 ];
  1163. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1164. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1165. geometry.morphTargetsRelative = true;
  1166. return geometry;
  1167. } );
  1168. }
  1169. /**
  1170. * @param {Mesh} mesh
  1171. * @param {GLTF.Mesh} meshDef
  1172. */
  1173. function updateMorphTargets( mesh, meshDef ) {
  1174. mesh.updateMorphTargets();
  1175. if ( meshDef.weights !== undefined ) {
  1176. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1177. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1178. }
  1179. }
  1180. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1181. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1182. var targetNames = meshDef.extras.targetNames;
  1183. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1184. mesh.morphTargetDictionary = {};
  1185. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1186. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1187. }
  1188. } else {
  1189. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1190. }
  1191. }
  1192. }
  1193. function createPrimitiveKey( primitiveDef ) {
  1194. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1195. var geometryKey;
  1196. if ( dracoExtension ) {
  1197. geometryKey = 'draco:' + dracoExtension.bufferView
  1198. + ':' + dracoExtension.indices
  1199. + ':' + createAttributesKey( dracoExtension.attributes );
  1200. } else {
  1201. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1202. }
  1203. return geometryKey;
  1204. }
  1205. function createAttributesKey( attributes ) {
  1206. var attributesKey = '';
  1207. var keys = Object.keys( attributes ).sort();
  1208. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1209. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1210. }
  1211. return attributesKey;
  1212. }
  1213. /* GLTF PARSER */
  1214. function GLTFParser( json, options ) {
  1215. this.json = json || {};
  1216. this.extensions = {};
  1217. this.plugins = {};
  1218. this.options = options || {};
  1219. // loader object cache
  1220. this.cache = new GLTFRegistry();
  1221. // associations between Three.js objects and glTF elements
  1222. this.associations = new Map();
  1223. // BufferGeometry caching
  1224. this.primitiveCache = {};
  1225. // Object3D instance caches
  1226. this.meshCache = { refs: {}, uses: {} };
  1227. this.cameraCache = { refs: {}, uses: {} };
  1228. this.lightCache = { refs: {}, uses: {} };
  1229. // Track node names, to ensure no duplicates
  1230. this.nodeNamesUsed = {};
  1231. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1232. // expensive work of uploading a texture to the GPU off the main thread.
  1233. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1234. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1235. } else {
  1236. this.textureLoader = new TextureLoader( this.options.manager );
  1237. }
  1238. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1239. this.fileLoader = new FileLoader( this.options.manager );
  1240. this.fileLoader.setResponseType( 'arraybuffer' );
  1241. if ( this.options.crossOrigin === 'use-credentials' ) {
  1242. this.fileLoader.setWithCredentials( true );
  1243. }
  1244. }
  1245. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1246. this.extensions = extensions;
  1247. };
  1248. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1249. this.plugins = plugins;
  1250. };
  1251. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1252. var parser = this;
  1253. var json = this.json;
  1254. var extensions = this.extensions;
  1255. // Clear the loader cache
  1256. this.cache.removeAll();
  1257. // Mark the special nodes/meshes in json for efficient parse
  1258. this._invokeAll( function ( ext ) {
  1259. return ext._markDefs && ext._markDefs();
  1260. } );
  1261. Promise.all( [
  1262. this.getDependencies( 'scene' ),
  1263. this.getDependencies( 'animation' ),
  1264. this.getDependencies( 'camera' ),
  1265. ] ).then( function ( dependencies ) {
  1266. var result = {
  1267. scene: dependencies[ 0 ][ json.scene || 0 ],
  1268. scenes: dependencies[ 0 ],
  1269. animations: dependencies[ 1 ],
  1270. cameras: dependencies[ 2 ],
  1271. asset: json.asset,
  1272. parser: parser,
  1273. userData: {}
  1274. };
  1275. addUnknownExtensionsToUserData( extensions, result, json );
  1276. assignExtrasToUserData( result, json );
  1277. onLoad( result );
  1278. } ).catch( onError );
  1279. };
  1280. /**
  1281. * Marks the special nodes/meshes in json for efficient parse.
  1282. */
  1283. GLTFParser.prototype._markDefs = function () {
  1284. var nodeDefs = this.json.nodes || [];
  1285. var skinDefs = this.json.skins || [];
  1286. var meshDefs = this.json.meshes || [];
  1287. // Nothing in the node definition indicates whether it is a Bone or an
  1288. // Object3D. Use the skins' joint references to mark bones.
  1289. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1290. var joints = skinDefs[ skinIndex ].joints;
  1291. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1292. nodeDefs[ joints[ i ] ].isBone = true;
  1293. }
  1294. }
  1295. // Iterate over all nodes, marking references to shared resources,
  1296. // as well as skeleton joints.
  1297. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1298. var nodeDef = nodeDefs[ nodeIndex ];
  1299. if ( nodeDef.mesh !== undefined ) {
  1300. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1301. // Nothing in the mesh definition indicates whether it is
  1302. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1303. // to mark SkinnedMesh if node has skin.
  1304. if ( nodeDef.skin !== undefined ) {
  1305. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1306. }
  1307. }
  1308. if ( nodeDef.camera !== undefined ) {
  1309. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1310. }
  1311. }
  1312. };
  1313. /**
  1314. * Counts references to shared node / Object3D resources. These resources
  1315. * can be reused, or "instantiated", at multiple nodes in the scene
  1316. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1317. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1318. * Textures) can be reused directly and are not marked here.
  1319. *
  1320. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1321. */
  1322. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1323. if ( index === undefined ) return;
  1324. if ( cache.refs[ index ] === undefined ) {
  1325. cache.refs[ index ] = cache.uses[ index ] = 0;
  1326. }
  1327. cache.refs[ index ] ++;
  1328. };
  1329. /** Returns a reference to a shared resource, cloning it if necessary. */
  1330. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1331. if ( cache.refs[ index ] <= 1 ) return object;
  1332. var ref = object.clone();
  1333. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1334. return ref;
  1335. };
  1336. GLTFParser.prototype._invokeOne = function ( func ) {
  1337. var extensions = Object.values( this.plugins );
  1338. extensions.push( this );
  1339. for ( var i = 0; i < extensions.length; i ++ ) {
  1340. var result = func( extensions[ i ] );
  1341. if ( result ) return result;
  1342. }
  1343. };
  1344. GLTFParser.prototype._invokeAll = function ( func ) {
  1345. var extensions = Object.values( this.plugins );
  1346. extensions.unshift( this );
  1347. var pending = [];
  1348. for ( var i = 0; i < extensions.length; i ++ ) {
  1349. var result = func( extensions[ i ] );
  1350. if ( result ) pending.push( result );
  1351. }
  1352. return pending;
  1353. };
  1354. /**
  1355. * Requests the specified dependency asynchronously, with caching.
  1356. * @param {string} type
  1357. * @param {number} index
  1358. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1359. */
  1360. GLTFParser.prototype.getDependency = function ( type, index ) {
  1361. var cacheKey = type + ':' + index;
  1362. var dependency = this.cache.get( cacheKey );
  1363. if ( ! dependency ) {
  1364. switch ( type ) {
  1365. case 'scene':
  1366. dependency = this.loadScene( index );
  1367. break;
  1368. case 'node':
  1369. dependency = this.loadNode( index );
  1370. break;
  1371. case 'mesh':
  1372. dependency = this._invokeOne( function ( ext ) {
  1373. return ext.loadMesh && ext.loadMesh( index );
  1374. } );
  1375. break;
  1376. case 'accessor':
  1377. dependency = this.loadAccessor( index );
  1378. break;
  1379. case 'bufferView':
  1380. dependency = this._invokeOne( function ( ext ) {
  1381. return ext.loadBufferView && ext.loadBufferView( index );
  1382. } );
  1383. break;
  1384. case 'buffer':
  1385. dependency = this.loadBuffer( index );
  1386. break;
  1387. case 'material':
  1388. dependency = this._invokeOne( function ( ext ) {
  1389. return ext.loadMaterial && ext.loadMaterial( index );
  1390. } );
  1391. break;
  1392. case 'texture':
  1393. dependency = this._invokeOne( function ( ext ) {
  1394. return ext.loadTexture && ext.loadTexture( index );
  1395. } );
  1396. break;
  1397. case 'skin':
  1398. dependency = this.loadSkin( index );
  1399. break;
  1400. case 'animation':
  1401. dependency = this.loadAnimation( index );
  1402. break;
  1403. case 'camera':
  1404. dependency = this.loadCamera( index );
  1405. break;
  1406. default:
  1407. throw new Error( 'Unknown type: ' + type );
  1408. }
  1409. this.cache.add( cacheKey, dependency );
  1410. }
  1411. return dependency;
  1412. };
  1413. /**
  1414. * Requests all dependencies of the specified type asynchronously, with caching.
  1415. * @param {string} type
  1416. * @return {Promise<Array<Object>>}
  1417. */
  1418. GLTFParser.prototype.getDependencies = function ( type ) {
  1419. var dependencies = this.cache.get( type );
  1420. if ( ! dependencies ) {
  1421. var parser = this;
  1422. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1423. dependencies = Promise.all( defs.map( function ( def, index ) {
  1424. return parser.getDependency( type, index );
  1425. } ) );
  1426. this.cache.add( type, dependencies );
  1427. }
  1428. return dependencies;
  1429. };
  1430. /**
  1431. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1432. * @param {number} bufferIndex
  1433. * @return {Promise<ArrayBuffer>}
  1434. */
  1435. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1436. var bufferDef = this.json.buffers[ bufferIndex ];
  1437. var loader = this.fileLoader;
  1438. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1439. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1440. }
  1441. // If present, GLB container is required to be the first buffer.
  1442. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1443. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1444. }
  1445. var options = this.options;
  1446. return new Promise( function ( resolve, reject ) {
  1447. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1448. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1449. } );
  1450. } );
  1451. };
  1452. /**
  1453. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1454. * @param {number} bufferViewIndex
  1455. * @return {Promise<ArrayBuffer>}
  1456. */
  1457. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1458. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1459. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1460. var byteLength = bufferViewDef.byteLength || 0;
  1461. var byteOffset = bufferViewDef.byteOffset || 0;
  1462. return buffer.slice( byteOffset, byteOffset + byteLength );
  1463. } );
  1464. };
  1465. /**
  1466. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1467. * @param {number} accessorIndex
  1468. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1469. */
  1470. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1471. var parser = this;
  1472. var json = this.json;
  1473. var accessorDef = this.json.accessors[ accessorIndex ];
  1474. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1475. // Ignore empty accessors, which may be used to declare runtime
  1476. // information about attributes coming from another source (e.g. Draco
  1477. // compression extension).
  1478. return Promise.resolve( null );
  1479. }
  1480. var pendingBufferViews = [];
  1481. if ( accessorDef.bufferView !== undefined ) {
  1482. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1483. } else {
  1484. pendingBufferViews.push( null );
  1485. }
  1486. if ( accessorDef.sparse !== undefined ) {
  1487. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1488. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1489. }
  1490. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1491. var bufferView = bufferViews[ 0 ];
  1492. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1493. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1494. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1495. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1496. var itemBytes = elementBytes * itemSize;
  1497. var byteOffset = accessorDef.byteOffset || 0;
  1498. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1499. var normalized = accessorDef.normalized === true;
  1500. var array, bufferAttribute;
  1501. // The buffer is not interleaved if the stride is the item size in bytes.
  1502. if ( byteStride && byteStride !== itemBytes ) {
  1503. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1504. // This makes sure that IBA.count reflects accessor.count properly
  1505. var ibSlice = Math.floor( byteOffset / byteStride );
  1506. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1507. var ib = parser.cache.get( ibCacheKey );
  1508. if ( ! ib ) {
  1509. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1510. // Integer parameters to IB/IBA are in array elements, not bytes.
  1511. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1512. parser.cache.add( ibCacheKey, ib );
  1513. }
  1514. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1515. } else {
  1516. if ( bufferView === null ) {
  1517. array = new TypedArray( accessorDef.count * itemSize );
  1518. } else {
  1519. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1520. }
  1521. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1522. }
  1523. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1524. if ( accessorDef.sparse !== undefined ) {
  1525. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1526. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1527. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1528. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1529. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1530. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1531. if ( bufferView !== null ) {
  1532. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1533. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1534. }
  1535. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1536. var index = sparseIndices[ i ];
  1537. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1538. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1539. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1540. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1541. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1542. }
  1543. }
  1544. return bufferAttribute;
  1545. } );
  1546. };
  1547. /**
  1548. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1549. * @param {number} textureIndex
  1550. * @return {Promise<THREE.Texture>}
  1551. */
  1552. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1553. var parser = this;
  1554. var json = this.json;
  1555. var options = this.options;
  1556. var textureDef = json.textures[ textureIndex ];
  1557. var textureExtensions = textureDef.extensions || {};
  1558. var source;
  1559. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1560. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1561. } else {
  1562. source = json.images[ textureDef.source ];
  1563. }
  1564. var loader;
  1565. if ( source.uri ) {
  1566. loader = options.manager.getHandler( source.uri );
  1567. }
  1568. if ( ! loader ) {
  1569. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1570. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1571. : this.textureLoader;
  1572. }
  1573. return this.loadTextureImage( textureIndex, source, loader );
  1574. };
  1575. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1576. var parser = this;
  1577. var json = this.json;
  1578. var options = this.options;
  1579. var textureDef = json.textures[ textureIndex ];
  1580. var URL = self.URL || self.webkitURL;
  1581. var sourceURI = source.uri;
  1582. var isObjectURL = false;
  1583. var hasAlpha = true;
  1584. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1585. if ( source.bufferView !== undefined ) {
  1586. // Load binary image data from bufferView, if provided.
  1587. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1588. if ( source.mimeType === 'image/png' ) {
  1589. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1590. // alpha channel. This check is conservative — the image could have an alpha
  1591. // channel with all values == 1, and the indexed type (colorType == 3) only
  1592. // sometimes contains alpha.
  1593. //
  1594. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1595. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1596. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1597. }
  1598. isObjectURL = true;
  1599. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1600. sourceURI = URL.createObjectURL( blob );
  1601. return sourceURI;
  1602. } );
  1603. }
  1604. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1605. return new Promise( function ( resolve, reject ) {
  1606. var onLoad = resolve;
  1607. if ( loader.isImageBitmapLoader === true ) {
  1608. onLoad = function ( imageBitmap ) {
  1609. resolve( new CanvasTexture( imageBitmap ) );
  1610. };
  1611. }
  1612. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1613. } );
  1614. } ).then( function ( texture ) {
  1615. // Clean up resources and configure Texture.
  1616. if ( isObjectURL === true ) {
  1617. URL.revokeObjectURL( sourceURI );
  1618. }
  1619. texture.flipY = false;
  1620. if ( textureDef.name ) texture.name = textureDef.name;
  1621. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1622. if ( ! hasAlpha ) texture.format = RGBFormat;
  1623. var samplers = json.samplers || {};
  1624. var sampler = samplers[ textureDef.sampler ] || {};
  1625. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1626. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1627. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1628. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1629. parser.associations.set( texture, {
  1630. type: 'textures',
  1631. index: textureIndex
  1632. } );
  1633. return texture;
  1634. } );
  1635. };
  1636. /**
  1637. * Asynchronously assigns a texture to the given material parameters.
  1638. * @param {Object} materialParams
  1639. * @param {string} mapName
  1640. * @param {Object} mapDef
  1641. * @return {Promise}
  1642. */
  1643. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1644. var parser = this;
  1645. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1646. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1647. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1648. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1649. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1650. }
  1651. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1652. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1653. if ( transform ) {
  1654. var gltfReference = parser.associations.get( texture );
  1655. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1656. parser.associations.set( texture, gltfReference );
  1657. }
  1658. }
  1659. materialParams[ mapName ] = texture;
  1660. } );
  1661. };
  1662. /**
  1663. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1664. * already has a material (generated from the glTF material options alone)
  1665. * but reuse of the same glTF material may require multiple threejs materials
  1666. * to accomodate different primitive types, defines, etc. New materials will
  1667. * be created if necessary, and reused from a cache.
  1668. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1669. */
  1670. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1671. var geometry = mesh.geometry;
  1672. var material = mesh.material;
  1673. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1674. var useVertexColors = geometry.attributes.color !== undefined;
  1675. var useFlatShading = geometry.attributes.normal === undefined;
  1676. var useSkinning = mesh.isSkinnedMesh === true;
  1677. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1678. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1679. if ( mesh.isPoints ) {
  1680. var cacheKey = 'PointsMaterial:' + material.uuid;
  1681. var pointsMaterial = this.cache.get( cacheKey );
  1682. if ( ! pointsMaterial ) {
  1683. pointsMaterial = new PointsMaterial();
  1684. Material.prototype.copy.call( pointsMaterial, material );
  1685. pointsMaterial.color.copy( material.color );
  1686. pointsMaterial.map = material.map;
  1687. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1688. this.cache.add( cacheKey, pointsMaterial );
  1689. }
  1690. material = pointsMaterial;
  1691. } else if ( mesh.isLine ) {
  1692. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1693. var lineMaterial = this.cache.get( cacheKey );
  1694. if ( ! lineMaterial ) {
  1695. lineMaterial = new LineBasicMaterial();
  1696. Material.prototype.copy.call( lineMaterial, material );
  1697. lineMaterial.color.copy( material.color );
  1698. this.cache.add( cacheKey, lineMaterial );
  1699. }
  1700. material = lineMaterial;
  1701. }
  1702. // Clone the material if it will be modified
  1703. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1704. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1705. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1706. if ( useSkinning ) cacheKey += 'skinning:';
  1707. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1708. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1709. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1710. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1711. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1712. var cachedMaterial = this.cache.get( cacheKey );
  1713. if ( ! cachedMaterial ) {
  1714. cachedMaterial = material.clone();
  1715. if ( useSkinning ) cachedMaterial.skinning = true;
  1716. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1717. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1718. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1719. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1720. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1721. this.cache.add( cacheKey, cachedMaterial );
  1722. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1723. }
  1724. material = cachedMaterial;
  1725. }
  1726. // workarounds for mesh and geometry
  1727. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1728. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1729. }
  1730. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1731. if ( material.normalScale && ! useVertexTangents ) {
  1732. material.normalScale.y = - material.normalScale.y;
  1733. }
  1734. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1735. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1736. }
  1737. mesh.material = material;
  1738. };
  1739. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1740. return MeshStandardMaterial;
  1741. };
  1742. /**
  1743. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1744. * @param {number} materialIndex
  1745. * @return {Promise<Material>}
  1746. */
  1747. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1748. var parser = this;
  1749. var json = this.json;
  1750. var extensions = this.extensions;
  1751. var materialDef = json.materials[ materialIndex ];
  1752. var materialType;
  1753. var materialParams = {};
  1754. var materialExtensions = materialDef.extensions || {};
  1755. var pending = [];
  1756. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1757. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1758. materialType = sgExtension.getMaterialType();
  1759. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1760. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1761. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1762. materialType = kmuExtension.getMaterialType();
  1763. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1764. } else {
  1765. // Specification:
  1766. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1767. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1768. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1769. materialParams.opacity = 1.0;
  1770. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1771. var array = metallicRoughness.baseColorFactor;
  1772. materialParams.color.fromArray( array );
  1773. materialParams.opacity = array[ 3 ];
  1774. }
  1775. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1776. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1777. }
  1778. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1779. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1780. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1781. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1782. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1783. }
  1784. materialType = this._invokeOne( function ( ext ) {
  1785. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1786. } );
  1787. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1788. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1789. } ) ) );
  1790. }
  1791. if ( materialDef.doubleSided === true ) {
  1792. materialParams.side = DoubleSide;
  1793. }
  1794. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1795. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1796. materialParams.transparent = true;
  1797. // See: https://github.com/mrdoob/three.js/issues/17706
  1798. materialParams.depthWrite = false;
  1799. } else {
  1800. materialParams.transparent = false;
  1801. if ( alphaMode === ALPHA_MODES.MASK ) {
  1802. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1803. }
  1804. }
  1805. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1806. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1807. materialParams.normalScale = new Vector2( 1, 1 );
  1808. if ( materialDef.normalTexture.scale !== undefined ) {
  1809. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1810. }
  1811. }
  1812. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1813. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1814. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1815. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1816. }
  1817. }
  1818. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1819. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1820. }
  1821. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1822. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1823. }
  1824. return Promise.all( pending ).then( function () {
  1825. var material;
  1826. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1827. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1828. } else {
  1829. material = new materialType( materialParams );
  1830. }
  1831. if ( materialDef.name ) material.name = materialDef.name;
  1832. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1833. if ( material.map ) material.map.encoding = sRGBEncoding;
  1834. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1835. assignExtrasToUserData( material, materialDef );
  1836. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1837. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1838. return material;
  1839. } );
  1840. };
  1841. /** When Object3D instances are targeted by animation, they need unique names. */
  1842. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1843. var name = PropertyBinding.sanitizeNodeName( originalName || '' );
  1844. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1845. name = originalName + '_' + i;
  1846. }
  1847. this.nodeNamesUsed[ name ] = true;
  1848. return name;
  1849. };
  1850. /**
  1851. * @param {BufferGeometry} geometry
  1852. * @param {GLTF.Primitive} primitiveDef
  1853. * @param {GLTFParser} parser
  1854. */
  1855. function computeBounds( geometry, primitiveDef, parser ) {
  1856. var attributes = primitiveDef.attributes;
  1857. var box = new Box3();
  1858. if ( attributes.POSITION !== undefined ) {
  1859. var accessor = parser.json.accessors[ attributes.POSITION ];
  1860. var min = accessor.min;
  1861. var max = accessor.max;
  1862. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1863. if ( min !== undefined && max !== undefined ) {
  1864. box.set(
  1865. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1866. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1867. } else {
  1868. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1869. return;
  1870. }
  1871. } else {
  1872. return;
  1873. }
  1874. var targets = primitiveDef.targets;
  1875. if ( targets !== undefined ) {
  1876. var maxDisplacement = new Vector3();
  1877. var vector = new Vector3();
  1878. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1879. var target = targets[ i ];
  1880. if ( target.POSITION !== undefined ) {
  1881. var accessor = parser.json.accessors[ target.POSITION ];
  1882. var min = accessor.min;
  1883. var max = accessor.max;
  1884. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1885. if ( min !== undefined && max !== undefined ) {
  1886. // we need to get max of absolute components because target weight is [-1,1]
  1887. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1888. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1889. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1890. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1891. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1892. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1893. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1894. maxDisplacement.max( vector );
  1895. } else {
  1896. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1897. }
  1898. }
  1899. }
  1900. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1901. box.expandByVector( maxDisplacement );
  1902. }
  1903. geometry.boundingBox = box;
  1904. var sphere = new Sphere();
  1905. box.getCenter( sphere.center );
  1906. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1907. geometry.boundingSphere = sphere;
  1908. }
  1909. /**
  1910. * @param {BufferGeometry} geometry
  1911. * @param {GLTF.Primitive} primitiveDef
  1912. * @param {GLTFParser} parser
  1913. * @return {Promise<BufferGeometry>}
  1914. */
  1915. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1916. var attributes = primitiveDef.attributes;
  1917. var pending = [];
  1918. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1919. return parser.getDependency( 'accessor', accessorIndex )
  1920. .then( function ( accessor ) {
  1921. geometry.setAttribute( attributeName, accessor );
  1922. } );
  1923. }
  1924. for ( var gltfAttributeName in attributes ) {
  1925. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1926. // Skip attributes already provided by e.g. Draco extension.
  1927. if ( threeAttributeName in geometry.attributes ) continue;
  1928. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1929. }
  1930. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1931. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1932. geometry.setIndex( accessor );
  1933. } );
  1934. pending.push( accessor );
  1935. }
  1936. assignExtrasToUserData( geometry, primitiveDef );
  1937. computeBounds( geometry, primitiveDef, parser );
  1938. return Promise.all( pending ).then( function () {
  1939. return primitiveDef.targets !== undefined
  1940. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1941. : geometry;
  1942. } );
  1943. }
  1944. /**
  1945. * @param {BufferGeometry} geometry
  1946. * @param {Number} drawMode
  1947. * @return {BufferGeometry}
  1948. */
  1949. function toTrianglesDrawMode( geometry, drawMode ) {
  1950. var index = geometry.getIndex();
  1951. // generate index if not present
  1952. if ( index === null ) {
  1953. var indices = [];
  1954. var position = geometry.getAttribute( 'position' );
  1955. if ( position !== undefined ) {
  1956. for ( var i = 0; i < position.count; i ++ ) {
  1957. indices.push( i );
  1958. }
  1959. geometry.setIndex( indices );
  1960. index = geometry.getIndex();
  1961. } else {
  1962. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1963. return geometry;
  1964. }
  1965. }
  1966. //
  1967. var numberOfTriangles = index.count - 2;
  1968. var newIndices = [];
  1969. if ( drawMode === TriangleFanDrawMode ) {
  1970. // gl.TRIANGLE_FAN
  1971. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1972. newIndices.push( index.getX( 0 ) );
  1973. newIndices.push( index.getX( i ) );
  1974. newIndices.push( index.getX( i + 1 ) );
  1975. }
  1976. } else {
  1977. // gl.TRIANGLE_STRIP
  1978. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1979. if ( i % 2 === 0 ) {
  1980. newIndices.push( index.getX( i ) );
  1981. newIndices.push( index.getX( i + 1 ) );
  1982. newIndices.push( index.getX( i + 2 ) );
  1983. } else {
  1984. newIndices.push( index.getX( i + 2 ) );
  1985. newIndices.push( index.getX( i + 1 ) );
  1986. newIndices.push( index.getX( i ) );
  1987. }
  1988. }
  1989. }
  1990. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1991. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1992. }
  1993. // build final geometry
  1994. var newGeometry = geometry.clone();
  1995. newGeometry.setIndex( newIndices );
  1996. return newGeometry;
  1997. }
  1998. /**
  1999. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  2000. *
  2001. * Creates BufferGeometries from primitives.
  2002. *
  2003. * @param {Array<GLTF.Primitive>} primitives
  2004. * @return {Promise<Array<BufferGeometry>>}
  2005. */
  2006. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  2007. var parser = this;
  2008. var extensions = this.extensions;
  2009. var cache = this.primitiveCache;
  2010. function createDracoPrimitive( primitive ) {
  2011. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  2012. .decodePrimitive( primitive, parser )
  2013. .then( function ( geometry ) {
  2014. return addPrimitiveAttributes( geometry, primitive, parser );
  2015. } );
  2016. }
  2017. var pending = [];
  2018. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2019. var primitive = primitives[ i ];
  2020. var cacheKey = createPrimitiveKey( primitive );
  2021. // See if we've already created this geometry
  2022. var cached = cache[ cacheKey ];
  2023. if ( cached ) {
  2024. // Use the cached geometry if it exists
  2025. pending.push( cached.promise );
  2026. } else {
  2027. var geometryPromise;
  2028. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  2029. // Use DRACO geometry if available
  2030. geometryPromise = createDracoPrimitive( primitive );
  2031. } else {
  2032. // Otherwise create a new geometry
  2033. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  2034. }
  2035. // Cache this geometry
  2036. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  2037. pending.push( geometryPromise );
  2038. }
  2039. }
  2040. return Promise.all( pending );
  2041. };
  2042. /**
  2043. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  2044. * @param {number} meshIndex
  2045. * @return {Promise<Group|Mesh|SkinnedMesh>}
  2046. */
  2047. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  2048. var parser = this;
  2049. var json = this.json;
  2050. var extensions = this.extensions;
  2051. var meshDef = json.meshes[ meshIndex ];
  2052. var primitives = meshDef.primitives;
  2053. var pending = [];
  2054. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2055. var material = primitives[ i ].material === undefined
  2056. ? createDefaultMaterial( this.cache )
  2057. : this.getDependency( 'material', primitives[ i ].material );
  2058. pending.push( material );
  2059. }
  2060. pending.push( parser.loadGeometries( primitives ) );
  2061. return Promise.all( pending ).then( function ( results ) {
  2062. var materials = results.slice( 0, results.length - 1 );
  2063. var geometries = results[ results.length - 1 ];
  2064. var meshes = [];
  2065. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2066. var geometry = geometries[ i ];
  2067. var primitive = primitives[ i ];
  2068. // 1. create Mesh
  2069. var mesh;
  2070. var material = materials[ i ];
  2071. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2072. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2073. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2074. primitive.mode === undefined ) {
  2075. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2076. mesh = meshDef.isSkinnedMesh === true
  2077. ? new SkinnedMesh( geometry, material )
  2078. : new Mesh( geometry, material );
  2079. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2080. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2081. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2082. mesh.normalizeSkinWeights();
  2083. }
  2084. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2085. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2086. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2087. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2088. }
  2089. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2090. mesh = new LineSegments( geometry, material );
  2091. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2092. mesh = new Line( geometry, material );
  2093. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2094. mesh = new LineLoop( geometry, material );
  2095. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2096. mesh = new Points( geometry, material );
  2097. } else {
  2098. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2099. }
  2100. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2101. updateMorphTargets( mesh, meshDef );
  2102. }
  2103. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2104. assignExtrasToUserData( mesh, meshDef );
  2105. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2106. parser.assignFinalMaterial( mesh );
  2107. meshes.push( mesh );
  2108. }
  2109. if ( meshes.length === 1 ) {
  2110. return meshes[ 0 ];
  2111. }
  2112. var group = new Group();
  2113. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2114. group.add( meshes[ i ] );
  2115. }
  2116. return group;
  2117. } );
  2118. };
  2119. /**
  2120. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2121. * @param {number} cameraIndex
  2122. * @return {Promise<THREE.Camera>}
  2123. */
  2124. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2125. var camera;
  2126. var cameraDef = this.json.cameras[ cameraIndex ];
  2127. var params = cameraDef[ cameraDef.type ];
  2128. if ( ! params ) {
  2129. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2130. return;
  2131. }
  2132. if ( cameraDef.type === 'perspective' ) {
  2133. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2134. } else if ( cameraDef.type === 'orthographic' ) {
  2135. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2136. }
  2137. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2138. assignExtrasToUserData( camera, cameraDef );
  2139. return Promise.resolve( camera );
  2140. };
  2141. /**
  2142. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2143. * @param {number} skinIndex
  2144. * @return {Promise<Object>}
  2145. */
  2146. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2147. var skinDef = this.json.skins[ skinIndex ];
  2148. var skinEntry = { joints: skinDef.joints };
  2149. if ( skinDef.inverseBindMatrices === undefined ) {
  2150. return Promise.resolve( skinEntry );
  2151. }
  2152. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2153. skinEntry.inverseBindMatrices = accessor;
  2154. return skinEntry;
  2155. } );
  2156. };
  2157. /**
  2158. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2159. * @param {number} animationIndex
  2160. * @return {Promise<AnimationClip>}
  2161. */
  2162. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2163. var json = this.json;
  2164. var animationDef = json.animations[ animationIndex ];
  2165. var pendingNodes = [];
  2166. var pendingInputAccessors = [];
  2167. var pendingOutputAccessors = [];
  2168. var pendingSamplers = [];
  2169. var pendingTargets = [];
  2170. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2171. var channel = animationDef.channels[ i ];
  2172. var sampler = animationDef.samplers[ channel.sampler ];
  2173. var target = channel.target;
  2174. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2175. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2176. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2177. pendingNodes.push( this.getDependency( 'node', name ) );
  2178. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2179. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2180. pendingSamplers.push( sampler );
  2181. pendingTargets.push( target );
  2182. }
  2183. return Promise.all( [
  2184. Promise.all( pendingNodes ),
  2185. Promise.all( pendingInputAccessors ),
  2186. Promise.all( pendingOutputAccessors ),
  2187. Promise.all( pendingSamplers ),
  2188. Promise.all( pendingTargets )
  2189. ] ).then( function ( dependencies ) {
  2190. var nodes = dependencies[ 0 ];
  2191. var inputAccessors = dependencies[ 1 ];
  2192. var outputAccessors = dependencies[ 2 ];
  2193. var samplers = dependencies[ 3 ];
  2194. var targets = dependencies[ 4 ];
  2195. var tracks = [];
  2196. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2197. var node = nodes[ i ];
  2198. var inputAccessor = inputAccessors[ i ];
  2199. var outputAccessor = outputAccessors[ i ];
  2200. var sampler = samplers[ i ];
  2201. var target = targets[ i ];
  2202. if ( node === undefined ) continue;
  2203. node.updateMatrix();
  2204. node.matrixAutoUpdate = true;
  2205. var TypedKeyframeTrack;
  2206. switch ( PATH_PROPERTIES[ target.path ] ) {
  2207. case PATH_PROPERTIES.weights:
  2208. TypedKeyframeTrack = NumberKeyframeTrack;
  2209. break;
  2210. case PATH_PROPERTIES.rotation:
  2211. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2212. break;
  2213. case PATH_PROPERTIES.position:
  2214. case PATH_PROPERTIES.scale:
  2215. default:
  2216. TypedKeyframeTrack = VectorKeyframeTrack;
  2217. break;
  2218. }
  2219. var targetName = node.name ? node.name : node.uuid;
  2220. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2221. var targetNames = [];
  2222. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2223. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2224. node.traverse( function ( object ) {
  2225. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2226. targetNames.push( object.name ? object.name : object.uuid );
  2227. }
  2228. } );
  2229. } else {
  2230. targetNames.push( targetName );
  2231. }
  2232. var outputArray = outputAccessor.array;
  2233. if ( outputAccessor.normalized ) {
  2234. var scale;
  2235. if ( outputArray.constructor === Int8Array ) {
  2236. scale = 1 / 127;
  2237. } else if ( outputArray.constructor === Uint8Array ) {
  2238. scale = 1 / 255;
  2239. } else if ( outputArray.constructor == Int16Array ) {
  2240. scale = 1 / 32767;
  2241. } else if ( outputArray.constructor === Uint16Array ) {
  2242. scale = 1 / 65535;
  2243. } else {
  2244. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2245. }
  2246. var scaled = new Float32Array( outputArray.length );
  2247. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2248. scaled[ j ] = outputArray[ j ] * scale;
  2249. }
  2250. outputArray = scaled;
  2251. }
  2252. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2253. var track = new TypedKeyframeTrack(
  2254. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2255. inputAccessor.array,
  2256. outputArray,
  2257. interpolation
  2258. );
  2259. // Override interpolation with custom factory method.
  2260. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2261. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2262. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2263. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2264. // must be divided by three to get the interpolant's sampleSize argument.
  2265. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2266. };
  2267. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2268. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2269. }
  2270. tracks.push( track );
  2271. }
  2272. }
  2273. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2274. return new AnimationClip( name, undefined, tracks );
  2275. } );
  2276. };
  2277. /**
  2278. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2279. * @param {number} nodeIndex
  2280. * @return {Promise<Object3D>}
  2281. */
  2282. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2283. var json = this.json;
  2284. var extensions = this.extensions;
  2285. var parser = this;
  2286. var nodeDef = json.nodes[ nodeIndex ];
  2287. // reserve node's name before its dependencies, so the root has the intended name.
  2288. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2289. return ( function () {
  2290. var pending = [];
  2291. if ( nodeDef.mesh !== undefined ) {
  2292. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2293. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2294. // if weights are provided on the node, override weights on the mesh.
  2295. if ( nodeDef.weights !== undefined ) {
  2296. node.traverse( function ( o ) {
  2297. if ( ! o.isMesh ) return;
  2298. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2299. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2300. }
  2301. } );
  2302. }
  2303. return node;
  2304. } ) );
  2305. }
  2306. if ( nodeDef.camera !== undefined ) {
  2307. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2308. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2309. } ) );
  2310. }
  2311. parser._invokeAll( function ( ext ) {
  2312. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2313. } ).forEach( function ( promise ) {
  2314. pending.push( promise );
  2315. } );
  2316. return Promise.all( pending );
  2317. }() ).then( function ( objects ) {
  2318. var node;
  2319. // .isBone isn't in glTF spec. See ._markDefs
  2320. if ( nodeDef.isBone === true ) {
  2321. node = new Bone();
  2322. } else if ( objects.length > 1 ) {
  2323. node = new Group();
  2324. } else if ( objects.length === 1 ) {
  2325. node = objects[ 0 ];
  2326. } else {
  2327. node = new Object3D();
  2328. }
  2329. if ( node !== objects[ 0 ] ) {
  2330. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2331. node.add( objects[ i ] );
  2332. }
  2333. }
  2334. if ( nodeDef.name ) {
  2335. node.userData.name = nodeDef.name;
  2336. node.name = nodeName;
  2337. }
  2338. assignExtrasToUserData( node, nodeDef );
  2339. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2340. if ( nodeDef.matrix !== undefined ) {
  2341. var matrix = new Matrix4();
  2342. matrix.fromArray( nodeDef.matrix );
  2343. node.applyMatrix4( matrix );
  2344. } else {
  2345. if ( nodeDef.translation !== undefined ) {
  2346. node.position.fromArray( nodeDef.translation );
  2347. }
  2348. if ( nodeDef.rotation !== undefined ) {
  2349. node.quaternion.fromArray( nodeDef.rotation );
  2350. }
  2351. if ( nodeDef.scale !== undefined ) {
  2352. node.scale.fromArray( nodeDef.scale );
  2353. }
  2354. }
  2355. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2356. return node;
  2357. } );
  2358. };
  2359. /**
  2360. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2361. * @param {number} sceneIndex
  2362. * @return {Promise<Group>}
  2363. */
  2364. GLTFParser.prototype.loadScene = function () {
  2365. // scene node hierachy builder
  2366. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2367. var nodeDef = json.nodes[ nodeId ];
  2368. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2369. if ( nodeDef.skin === undefined ) return node;
  2370. // build skeleton here as well
  2371. var skinEntry;
  2372. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2373. skinEntry = skin;
  2374. var pendingJoints = [];
  2375. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2376. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2377. }
  2378. return Promise.all( pendingJoints );
  2379. } ).then( function ( jointNodes ) {
  2380. node.traverse( function ( mesh ) {
  2381. if ( ! mesh.isMesh ) return;
  2382. var bones = [];
  2383. var boneInverses = [];
  2384. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2385. var jointNode = jointNodes[ j ];
  2386. if ( jointNode ) {
  2387. bones.push( jointNode );
  2388. var mat = new Matrix4();
  2389. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2390. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2391. }
  2392. boneInverses.push( mat );
  2393. } else {
  2394. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2395. }
  2396. }
  2397. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2398. } );
  2399. return node;
  2400. } );
  2401. } ).then( function ( node ) {
  2402. // build node hierachy
  2403. parentObject.add( node );
  2404. var pending = [];
  2405. if ( nodeDef.children ) {
  2406. var children = nodeDef.children;
  2407. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2408. var child = children[ i ];
  2409. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2410. }
  2411. }
  2412. return Promise.all( pending );
  2413. } );
  2414. }
  2415. return function loadScene( sceneIndex ) {
  2416. var json = this.json;
  2417. var extensions = this.extensions;
  2418. var sceneDef = this.json.scenes[ sceneIndex ];
  2419. var parser = this;
  2420. // Loader returns Group, not Scene.
  2421. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2422. var scene = new Group();
  2423. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2424. assignExtrasToUserData( scene, sceneDef );
  2425. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2426. var nodeIds = sceneDef.nodes || [];
  2427. var pending = [];
  2428. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2429. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2430. }
  2431. return Promise.all( pending ).then( function () {
  2432. return scene;
  2433. } );
  2434. };
  2435. }();
  2436. return GLTFLoader;
  2437. } )();
  2438. export { GLTFLoader };