webgl_materials_bumpmap_skin.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - bump map - skin [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - single-pass skin material with tangent-less bump mapping</a><br/>
  12. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  18. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  19. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  20. import { CopyShader } from './jsm/shaders/CopyShader.js';
  21. import { SkinShaderBasic, SkinShaderBeckmann } from './jsm/shaders/SkinShader.js';
  22. var camera, scene, renderer, stats;
  23. var mesh;
  24. var mouseX = 0;
  25. var mouseY = 0;
  26. var targetX = 0, targetY = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. var firstPass = true;
  30. var composerBeckmann;
  31. init();
  32. animate();
  33. function init() {
  34. var container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. //
  37. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  38. camera.position.z = 1200;
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0x242a34 );
  41. // LIGHTS
  42. scene.add( new THREE.AmbientLight( 0x333344 ) );
  43. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  44. directionalLight.position.set( 500, 0, 500 );
  45. scene.add( directionalLight );
  46. //
  47. var loader = new GLTFLoader();
  48. loader.load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
  49. createScene( gltf.scene.children[ 0 ].geometry, 100 );
  50. } );
  51. //
  52. renderer = new THREE.WebGLRenderer( { antialias: true } );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. container.appendChild( renderer.domElement );
  56. renderer.autoClear = false;
  57. renderer.outputEncoding = THREE.sRGBEncoding;
  58. //
  59. stats = new Stats();
  60. container.appendChild( stats.dom );
  61. // BECKMANN
  62. var effectBeckmann = new ShaderPass( SkinShaderBeckmann );
  63. var effectCopy = new ShaderPass( CopyShader );
  64. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
  65. var rtwidth = 512, rtheight = 512;
  66. composerBeckmann = new EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
  67. composerBeckmann.addPass( effectBeckmann );
  68. composerBeckmann.addPass( effectCopy );
  69. // EVENTS
  70. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  71. window.addEventListener( 'resize', onWindowResize, false );
  72. }
  73. function createScene( geometry, scale ) {
  74. var textureLoader = new THREE.TextureLoader();
  75. var mapHeight = textureLoader.load( "models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
  76. mapHeight.anisotropy = 4;
  77. mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
  78. mapHeight.format = THREE.RGBFormat;
  79. var mapSpecular = textureLoader.load( "models/gltf/LeePerrySmith/Map-SPEC.jpg" );
  80. mapSpecular.anisotropy = 4;
  81. mapSpecular.wrapS = mapSpecular.wrapT = THREE.RepeatWrapping;
  82. mapSpecular.format = THREE.RGBFormat;
  83. var mapColor = textureLoader.load( "models/gltf/LeePerrySmith/Map-COL.jpg" );
  84. mapColor.anisotropy = 4;
  85. mapColor.wrapS = mapColor.wrapT = THREE.RepeatWrapping;
  86. mapColor.format = THREE.RGBFormat;
  87. var shader = SkinShaderBasic;
  88. var fragmentShader = shader.fragmentShader;
  89. var vertexShader = shader.vertexShader;
  90. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  91. uniforms[ "enableBump" ].value = true;
  92. uniforms[ "enableSpecular" ].value = true;
  93. uniforms[ "tBeckmann" ].value = composerBeckmann.renderTarget1.texture;
  94. uniforms[ "tDiffuse" ].value = mapColor;
  95. uniforms[ "bumpMap" ].value = mapHeight;
  96. uniforms[ "specularMap" ].value = mapSpecular;
  97. uniforms[ "diffuse" ].value.setHex( 0xa0a0a0 );
  98. uniforms[ "specular" ].value.setHex( 0xa0a0a0 );
  99. uniforms[ "uRoughness" ].value = 0.2;
  100. uniforms[ "uSpecularBrightness" ].value = 0.5;
  101. uniforms[ "bumpScale" ].value = 8;
  102. var material = new THREE.ShaderMaterial( { fragmentShader: fragmentShader, vertexShader: vertexShader, uniforms: uniforms, lights: true } );
  103. material.extensions.derivatives = true;
  104. mesh = new THREE.Mesh( geometry, material );
  105. mesh.position.y = - 50;
  106. mesh.scale.set( scale, scale, scale );
  107. scene.add( mesh );
  108. }
  109. //
  110. function onWindowResize() {
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. }
  115. function onDocumentMouseMove( event ) {
  116. mouseX = ( event.clientX - windowHalfX ) * 1;
  117. mouseY = ( event.clientY - windowHalfY ) * 1;
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. render();
  123. stats.update();
  124. }
  125. function render() {
  126. targetX = mouseX * .001;
  127. targetY = mouseY * .001;
  128. if ( mesh ) {
  129. mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
  130. mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
  131. }
  132. if ( firstPass ) {
  133. composerBeckmann.render();
  134. firstPass = false;
  135. }
  136. renderer.clear();
  137. renderer.render( scene, camera );
  138. }
  139. </script>
  140. </body>
  141. </html>